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- function ENT:Initialize()
- self.Entity:SetModel("models/props_lab/clipboard.mdl")
- self.Entity:PhysicsInit(SOLID_VPHYSICS)
- self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
- self.Entity:SetSolid(SOLID_VPHYSICS)
- self:SetUseType(SIMPLE_USE)
- local phys = self.Entity:GetPhysicsObject()
- self.nodupe = true
- self.ShareGravgun = true
- if phys and phys:IsValid() then phys:Wake() end
- self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS)
- end
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