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  1. -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX)
  2. local username = "Xractured"
  3.  
  4. Mouse,mouse,UserInputService,ToolFunction,GuiWire,RenderStepped,Player=OwO,OwO,OwO,OwO,OwO,OwO.RenderStepped,OwO.LocalPlayer
  5. --My Converter oh yeah yeah
  6.  
  7. -- converter by Drahazar
  8. -- converted using Drahazar's Void SB Script Converter
  9.  
  10. --//====================================================\\--
  11. --|| CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13.  
  14. wait(0.2)
  15.  
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",RootPart)
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 35
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Effects = IT("Folder", Character)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local SPECIALITEMS = IT("Folder",Character)
  89. SPECIALITEMS.Name = "Special Items"
  90. local SPINSPEED = 1
  91.  
  92. --//=================================\\
  93. --\\=================================//
  94.  
  95.  
  96. --//=================================\\
  97. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  98. --\\=================================//
  99.  
  100. ArtificialHB = Instance.new("BindableEvent", script)
  101. ArtificialHB.Name = "ArtificialHB"
  102.  
  103. script:WaitForChild("ArtificialHB")
  104.  
  105. frame = Frame_Speed
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109. lastframe = tick()
  110. script.ArtificialHB:Fire()
  111.  
  112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  113. tf = tf + s
  114. if tf >= frame then
  115. if allowframeloss then
  116. script.ArtificialHB:Fire()
  117. lastframe = tick()
  118. else
  119. for i = 1, math.floor(tf / frame) do
  120. script.ArtificialHB:Fire()
  121. end
  122. lastframe = tick()
  123. end
  124. if tossremainder then
  125. tf = 0
  126. else
  127. tf = tf - frame * math.floor(tf / frame)
  128. end
  129. end
  130. end)
  131.  
  132. --//=================================\\
  133. --\\=================================//
  134.  
  135. --//=================================\\
  136. --|| SOME FUNCTIONS
  137. --\\=================================//
  138.  
  139. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  140. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  141. end
  142.  
  143. function PositiveAngle(NUMBER)
  144. if NUMBER >= 0 then
  145. NUMBER = 0
  146. end
  147. return NUMBER
  148. end
  149.  
  150. function NegativeAngle(NUMBER)
  151. if NUMBER <= 0 then
  152. NUMBER = 0
  153. end
  154. return NUMBER
  155. end
  156.  
  157. function Swait(NUMBER)
  158. if NUMBER == 0 or NUMBER == nil then
  159. ArtificialHB.Event:wait()
  160. else
  161. for i = 1, NUMBER do
  162. ArtificialHB.Event:wait()
  163. end
  164. end
  165. end
  166.  
  167. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  168. local NEWMESH = IT(MESH)
  169. if MESH == "SpecialMesh" then
  170. NEWMESH.MeshType = MESHTYPE
  171. if MESHID ~= "nil" and MESHID ~= "" then
  172. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  173. end
  174. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  175. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  176. end
  177. end
  178. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  179. NEWMESH.Scale = SCALE
  180. NEWMESH.Parent = PARENT
  181. return NEWMESH
  182. end
  183.  
  184. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  185. local NEWPART = IT("Part")
  186. NEWPART.formFactor = FORMFACTOR
  187. NEWPART.Reflectance = REFLECTANCE
  188. NEWPART.Transparency = TRANSPARENCY
  189. NEWPART.CanCollide = false
  190. NEWPART.Locked = true
  191. NEWPART.Anchored = true
  192. if ANCHOR == false then
  193. NEWPART.Anchored = false
  194. end
  195. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  196. NEWPART.Name = NAME
  197. NEWPART.Size = SIZE
  198. NEWPART.Position = Torso.Position
  199. NEWPART.Material = MATERIAL
  200. NEWPART:BreakJoints()
  201. NEWPART.Parent = PARENT
  202. return NEWPART
  203. end
  204.  
  205. local function weldBetween(a, b)
  206. local weldd = Instance.new("ManualWeld")
  207. weldd.Part0 = a
  208. weldd.Part1 = b
  209. weldd.C0 = CFrame.new()
  210. weldd.C1 = b.CFrame:inverse() * a.CFrame
  211. weldd.Parent = a
  212. return weldd
  213. end
  214.  
  215.  
  216. function QuaternionFromCFrame(cf)
  217. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  218. local trace = m00 + m11 + m22
  219. if trace > 0 then
  220. local s = math.sqrt(1 + trace)
  221. local recip = 0.5 / s
  222. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  223. else
  224. local i = 0
  225. if m11 > m00 then
  226. i = 1
  227. end
  228. if m22 > (i == 0 and m00 or m11) then
  229. i = 2
  230. end
  231. if i == 0 then
  232. local s = math.sqrt(m00 - m11 - m22 + 1)
  233. local recip = 0.5 / s
  234. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  235. elseif i == 1 then
  236. local s = math.sqrt(m11 - m22 - m00 + 1)
  237. local recip = 0.5 / s
  238. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  239. elseif i == 2 then
  240. local s = math.sqrt(m22 - m00 - m11 + 1)
  241. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  247. local xs, ys, zs = x + x, y + y, z + z
  248. local wx, wy, wz = w * xs, w * ys, w * zs
  249. local xx = x * xs
  250. local xy = x * ys
  251. local xz = x * zs
  252. local yy = y * ys
  253. local yz = y * zs
  254. local zz = z * zs
  255. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  256. end
  257.  
  258. function QuaternionSlerp(a, b, t)
  259. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  260. local startInterp, finishInterp;
  261. if cosTheta >= 0.0001 then
  262. if (1 - cosTheta) > 0.0001 then
  263. local theta = ACOS(cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((1 - t) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = 1 - t
  269. finishInterp = t
  270. end
  271. else
  272. if (1 + cosTheta) > 0.0001 then
  273. local theta = ACOS(-cosTheta)
  274. local invSinTheta = 1 / SIN(theta)
  275. startInterp = SIN((t - 1) * theta) * invSinTheta
  276. finishInterp = SIN(t * theta) * invSinTheta
  277. else
  278. startInterp = t - 1
  279. finishInterp = t
  280. end
  281. end
  282. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  283. end
  284.  
  285. function Clerp(a, b, t)
  286. local qa = {QuaternionFromCFrame(a)}
  287. local qb = {QuaternionFromCFrame(b)}
  288. local ax, ay, az = a.x, a.y, a.z
  289. local bx, by, bz = b.x, b.y, b.z
  290. local _t = 1 - t
  291. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  292. end
  293.  
  294. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  295. local frame = IT("Frame")
  296. frame.BackgroundTransparency = TRANSPARENCY
  297. frame.BorderSizePixel = BORDERSIZEPIXEL
  298. frame.Position = POSITION
  299. frame.Size = SIZE
  300. frame.BackgroundColor3 = COLOR
  301. frame.BorderColor3 = BORDERCOLOR
  302. frame.Name = NAME
  303. frame.Parent = PARENT
  304. return frame
  305. end
  306.  
  307. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  308. local label = IT("TextLabel")
  309. label.BackgroundTransparency = 1
  310. label.Size = UD2(1, 0, 1, 0)
  311. label.Position = UD2(0, 0, 0, 0)
  312. label.TextColor3 = TEXTCOLOR
  313. label.TextStrokeTransparency = STROKETRANSPARENCY
  314. label.TextTransparency = TRANSPARENCY
  315. label.FontSize = TEXTFONTSIZE
  316. label.Font = TEXTFONT
  317. label.BorderSizePixel = BORDERSIZEPIXEL
  318. label.TextScaled = false
  319. label.Text = TEXT
  320. label.Name = NAME
  321. label.Parent = PARENT
  322. return label
  323. end
  324.  
  325. function NoOutlines(PART)
  326. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  327. end
  328.  
  329. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  330. local NEWWELD = IT(TYPE)
  331. NEWWELD.Part0 = PART0
  332. NEWWELD.Part1 = PART1
  333. NEWWELD.C0 = C0
  334. NEWWELD.C1 = C1
  335. NEWWELD.Parent = PARENT
  336. return NEWWELD
  337. end
  338.  
  339. local S = IT("Sound")
  340. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  341. local NEWSOUND = nil
  342. coroutine.resume(coroutine.create(function()
  343. NEWSOUND = S:Clone()
  344. NEWSOUND.EmitterSize = VOLUME*5
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat wait(1) until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" or TYPE == "Box" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = SIZE
  398. elseif TYPE == "Wave" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  400. elseif TYPE == "Ring" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  402. elseif TYPE == "Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Round Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Swirl" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Skull" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Crystal" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  412. end
  413. if MSH ~= nil then
  414. local MOVESPEED = nil
  415. if MOVEDIRECTION ~= nil then
  416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  417. end
  418. local GROWTH = SIZE - ENDSIZE
  419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  420. if TYPE == "Block" then
  421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  422. else
  423. EFFECT.CFrame = CFRAME
  424. end
  425. for LOOP = 1, TIME+1 do
  426. Swait()
  427. MSH.Scale = MSH.Scale - GROWTH/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  440. EFFECT.Orientation = ORI
  441. end
  442. end
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  447. EFFECT:remove()
  448. end
  449. else
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  454. EFFECT:remove()
  455. end
  456. end
  457. end))
  458. end
  459.  
  460. function MakeForm(PART,TYPE)
  461. if TYPE == "Cyl" then
  462. local MSH = IT("CylinderMesh",PART)
  463. elseif TYPE == "Ball" then
  464. local MSH = IT("SpecialMesh",PART)
  465. MSH.MeshType = "Sphere"
  466. elseif TYPE == "Wedge" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Wedge"
  469. end
  470. end
  471.  
  472. Debris = game:GetService("Debris")
  473.  
  474. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  475. local DIRECTION = CF(StartPos,EndPos).lookVector
  476. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  477. end
  478.  
  479. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,COLOR,MATERIAL,THICKNESS,WIDTH,ORBED,ORBPART)
  480. local PART = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  481. local ORB = nil
  482. for i = 1, 20 do
  483. local RingPiece = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*(2.6/2)),false)
  484. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/20)*i), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  485. if i == ORBPART and ORBED == true then
  486. ORB = CreatePart(3, SPECIALITEMS, MATERIAL, 0, 0, COLOR, "Orb", VT(0.8+WIDTH,0.8+WIDTH,0.8+WIDTH),false)
  487. MakeForm(ORB,"Ball")
  488. CreateWeldOrSnapOrMotor("Weld", RingPiece, RingPiece, ORB, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  489. end
  490. end
  491. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  492. return PartWeld, ORB
  493. end
  494.  
  495. function CharacterFade(COLOR,TIMER)
  496. coroutine.resume(coroutine.create(function()
  497. local FADE = IT("Model",Effects)
  498. FADE.Name = "FadingEffect"
  499. for _, c in pairs(Character:GetChildren()) do
  500. if c.ClassName == "Part" and c ~= RootPart then
  501. local FADER = c:Clone()
  502. FADER.Color = COLOR
  503. FADER.CFrame = c.CFrame
  504. FADER.Parent = FADE
  505. FADER.Anchored = true
  506. FADER.Transparency = 0.25+c.Transparency
  507. FADER:BreakJoints()
  508. FADER.Material = "Neon"
  509. if FADER.Name == "Head" then
  510. FADER:ClearAllChildren()
  511. FADER.Size = VT(1,1,1)
  512. end
  513. FADER.CanCollide = false
  514. end
  515. end
  516. local TRANS = 0.75/TIMER
  517. for i = 1, TIMER do
  518. Swait()
  519. for _, c in pairs(FADE:GetChildren()) do
  520. if c.ClassName == "Part" then
  521. c.Transparency = c.Transparency + TRANS
  522. end
  523. end
  524. end
  525. FADE:remove()
  526. end))
  527. end
  528.  
  529. function ProjectileMovement(PROJECTILE,AIM,TIME)
  530. local HIT,POS = CastProperRay(PROJECTILE.Position,AIM,2000,Character)
  531. PROJECTILE.CFrame = CF(PROJECTILE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  532. local HEIGHT = TIME/5
  533. local DISTANCE = (PROJECTILE.Position - POS).Magnitude
  534. for i = 1, TIME do
  535. Swait()
  536. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0,(HEIGHT-(i/2.575))/100,-DISTANCE/TIME)
  537. end
  538. end
  539.  
  540. function GetSphereArea(POS,DISTANCE)
  541. return CF(POS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DISTANCE).p
  542. end
  543.  
  544. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  545. local CHILDREN = workspace:GetDescendants()
  546. for index, CHILD in pairs(CHILDREN) do
  547. if CHILD.ClassName == "Model" then
  548. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  549. if HUM then
  550. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  551. if TORSO then
  552. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  553. local CAMSHAKER = script.CamShake:Clone()
  554. CAMSHAKER.Shake.Value = INTENSITY
  555. CAMSHAKER.Timer.Value = TIME
  556. CAMSHAKER.Parent = CHILD
  557. CAMSHAKER.Disabled = false
  558. end
  559. end
  560. end
  561. end
  562. end
  563. end
  564.  
  565. function GetRoot(MODEL,ROOT)
  566. if ROOT == true then
  567. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  568. else
  569. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  570. end
  571. end
  572.  
  573. function Chatter(Text,Timer)
  574. local chat = coroutine.wrap(function()
  575. if Character:FindFirstChild("SpeechBoard")~= nil then
  576. Character:FindFirstChild("SpeechBoard"):destroy()
  577. end
  578. local naeeym2 = IT("BillboardGui",Character)
  579. naeeym2.Size = UD2(0,100,0,40)
  580. naeeym2.StudsOffset = VT(0,2,0)
  581. naeeym2.Adornee = Character.Head
  582. naeeym2.Name = "SpeechBoard"
  583. naeeym2.AlwaysOnTop = true
  584. local tecks2 = IT("TextLabel",naeeym2)
  585. tecks2.BackgroundTransparency = 1
  586. tecks2.BorderSizePixel = 0
  587. tecks2.Text = ""
  588. tecks2.Font = "Legacy"
  589. tecks2.TextSize = 15
  590. tecks2.TextStrokeTransparency = 0
  591. tecks2.TextColor3 = C3(1,1,1)
  592. tecks2.TextStrokeColor3 = C3(0,0,0)
  593. tecks2.Size = UDim2.new(1,0,0.5,0)
  594. local FINISHED = false
  595. coroutine.resume(coroutine.create(function()
  596. for i = 1,string.len(Text),1 do
  597. if naeeym2.Parent ~= Character then
  598. FINISHED = true
  599. end
  600. CreateSound(418252437, Head, 7, MRANDOM(8,12)/15, false)
  601. tecks2.Text = string.sub(Text,1,i)
  602. Swait(Timer)
  603. end
  604. FINISHED = true
  605. end))
  606. repeat wait() until FINISHED == true
  607. wait(1)
  608. naeeym2.Name = "FadingDialogue"
  609. for i = 1, 45 do
  610. Swait()
  611. naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0,(2-((2/45)*i))/45,0)
  612. tecks2.TextTransparency = tecks2.TextTransparency + 1/45
  613. tecks2.TextStrokeTransparency = tecks2.TextTransparency
  614. end
  615. naeeym2:Destroy()
  616. end)
  617. chat()
  618. end
  619.  
  620. function POSITION(PARENT)
  621. local grav = Instance.new("BodyPosition",PARENT)
  622. grav.D = 15
  623. grav.P = 2000
  624. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  625. return grav
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631.  
  632. for _, c in pairs(Character:GetChildren()) do
  633. if c and c.Parent then
  634. if c.ClassName == "Accessory" then
  635. local ACCESSORY = c
  636. local HANDLE = c.Handle
  637. HANDLE.Parent = Character
  638. if c then
  639. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  640. local WLD = weldBetween(Head,HANDLE)
  641. elseif HANDLE:FindFirstChild("FaceFrontAttachment") then
  642. HANDLE:remove()
  643. else
  644. local WLD = weldBetween(Torso,HANDLE)
  645. end
  646. end
  647. ACCESSORY:remove()
  648. end
  649. end
  650. end
  651. wait(0.1)
  652. local CUSTOMTAG = IT("BillboardGui",Character)
  653. CUSTOMTAG.AlwaysOnTop = true
  654. CUSTOMTAG.Size = UD2(2,15,2,15)
  655. CUSTOMTAG.StudsOffset = VT(0,1.2,0)
  656. CUSTOMTAG.MaxDistance = 75
  657. CUSTOMTAG.Adornee = Character.Head
  658. CUSTOMTAG.Name = "Name"
  659. local TAGETXT = IT("TextLabel",CUSTOMTAG)
  660. TAGETXT.BackgroundTransparency = 1
  661. TAGETXT.TextScaled = true
  662. TAGETXT.BorderSizePixel = 0
  663. TAGETXT.Text = "Calamity"
  664. TAGETXT.Font = "Fantasy"
  665. TAGETXT.TextSize = 30
  666. TAGETXT.TextStrokeTransparency = 0.5
  667. TAGETXT.TextColor3 = C3(0,0,0)
  668. TAGETXT.TextStrokeColor3 = C3(1,1,1)
  669. TAGETXT.Size = UD2(1,0,0.5,0)
  670. TAGETXT.Parent = CUSTOMTAG
  671. local PARTICLES = {}
  672. local RINGS = {}
  673. local ORBS = {}
  674. local SPIN = true
  675. for _, c in pairs(script.Torso:GetChildren()) do
  676. c.Parent = Torso
  677. c.Enabled = true
  678. table.insert(PARTICLES,{c,c.Speed})
  679. end
  680. script.Torso:remove()
  681. for i = 1, 4 do
  682. local WELD,ORB = CreateNeonCircle(RootPart,CF(0,0,0),(4+(i/1.3))/6,C3(1,1,1),"Neon",0,0,true,1)
  683. table.insert(RINGS,WELD)
  684. table.insert(ORBS,ORB)
  685. end
  686. local MASK = script.Mask
  687. MASK.Parent = SPECIALITEMS
  688. MASK:SetPrimaryPartCFrame(Head.CFrame*CF(-0.025,-0.08,-0.6)*ANGLES(RAD(-90),RAD(0),RAD(0)))
  689. MASK.Wood.Anchored = false
  690. local MASKP = MASK.Wood
  691. local EYE = MASK.Neon.Attachment.Flame
  692. local NEON = MASK.Neon
  693. weldBetween(Head,MASK.Wood)
  694.  
  695. local SKILLTEXTCOLOR = C3(1,1,1)
  696. local SKILLFONT = "Legacy"
  697. local SKILLTEXTSIZE = 3
  698.  
  699. local ATTACKS = {"Mouse - Calamity Bomb","C - Singularity Beam","V - Catastrophic Ravage","B - Raw, Unfiltered Catastrophe","X - Supreme Cataclysm"}
  700.  
  701. for i = 1, #ATTACKS do
  702. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  703. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  704. SKILLTEXT.TextXAlignment = "Right"
  705. end
  706. local BOOMSOUNDS = {1606719431,1606720250,1606720814}
  707.  
  708. --//=================================\\
  709. --|| DAMAGING
  710. --\\=================================//
  711.  
  712. function ONESHOT(MODEL)
  713. MODEL:BreakJoints()
  714. for index, CHILD in pairs(MODEL:GetChildren()) do
  715. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  716. if CHILD.Name == "Head" then
  717. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  718. else
  719. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  720. end
  721. CHILD:remove()
  722. end
  723. end
  724. Debris:AddItem(MODEL,6)
  725. end
  726.  
  727. function Scan(OBJECT,TABLE)
  728. for index, CHILD in pairs(OBJECT:GetChildren()) do
  729. if CHILD ~= Character then
  730. if CHILD.ClassName == "Model" or CHILD.ClassName == "Folder" then
  731. table.insert(TABLE,CHILD)
  732. Scan(CHILD,TABLE)
  733. end
  734. end
  735. end
  736. return TABLE
  737. end
  738.  
  739. function ApplyAoE(POSITION,RANGE)
  740. local TABLE = {}
  741. local SCANNED = Scan(workspace,TABLE)
  742. for E = 1, #SCANNED do
  743. if SCANNED[E]:FindFirstChildOfClass("Humanoid") then
  744. local TORSO = GetRoot(SCANNED[E],false)
  745. if TORSO then
  746. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  747. ONESHOT(SCANNED[E])
  748. end
  749. end
  750. end
  751. end
  752. end
  753.  
  754. --//=================================\\
  755. --|| ATTACK FUNCTIONS AND STUFF
  756. --\\=================================//
  757.  
  758. --[[coroutine.resume(coroutine.create(function()
  759. end))]]
  760. function CalamityBomb()
  761. ATTACK = true
  762. Rooted = false
  763. local FIRED = false
  764. repeat
  765. coroutine.resume(coroutine.create(function()
  766. local BOMB = ORBS[MRANDOM(1,#ORBS)]:Clone()
  767. BOMB.Parent = Effects
  768. BOMB.Anchored = true
  769. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = BOMB.Size, Size2 = BOMB.Size*2, Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  770. local POS = CF(BOMB.Position) + VT(0,15,0)
  771. repeat
  772. Swait()
  773. BOMB.CFrame = Clerp(BOMB.CFrame,POS,0.1)
  774. until FIRED == true
  775. local CORE = IT("Attachment",BOMB)
  776. for index, PR in pairs(script.Effects.Bullet:GetChildren()) do
  777. local P = PR:Clone()
  778. P.Parent = CORE
  779. P.Enabled = true
  780. end
  781. ProjectileMovement(BOMB,Mouse.Hit.p,25)
  782. for i = 1, 15 do
  783. local ANGLE = CF(BOMB.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  784. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  785. end
  786. ApplyAoE(BOMB.Position,15)
  787. SHAKECAM(BOMB.Position,50,6,13)
  788. WACKYEFFECT({EffectType = "Sphere", Size = VT(7,7,7), Size2 = VT(26,26,26), Transparency = 0.7, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 8})
  789. WACKYEFFECT({EffectType = "Sphere", Size = VT(8,8,8), Size2 = VT(27,27,27), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 174580476, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  790. BOMB:remove()
  791. end))
  792. for i=0, 0.1, 0.1 / Animation_Speed do
  793. Swait()
  794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(160), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. end
  801. FIRED = true
  802. for i=0, 0.2, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. until HOLD == false
  812. for i=0, 0.2, 0.1 / Animation_Speed do
  813. Swait()
  814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(40)), 1 / Animation_Speed)
  815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-40)), 1 / Animation_Speed)
  816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(-25), RAD(40 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(60), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. end
  821. ATTACK = false
  822. Rooted = false
  823. end
  824. function SingularityBeam()
  825. ATTACK = true
  826. Rooted = false
  827. SPIN = false
  828. local CHARGING = true
  829. local FIRING = true
  830. local GYRO = IT("BodyGyro",RootPart)
  831. GYRO.D = 2
  832. GYRO.P = 20000
  833. GYRO.MaxTorque = VT(0,4000000,0)
  834. local TEXTS = {"I'll make you dissapear!","Vanish before my eyes, mortal!","You are nothing!"}
  835. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  836. coroutine.resume(coroutine.create(function()
  837. repeat
  838. Swait()
  839. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  840. until ATTACK == false
  841. GYRO:Remove()
  842. end))
  843. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(2,2,2),true)
  844. MakeForm(CHARGE,"Ball")
  845. local CORE = IT("Attachment",CHARGE)
  846. local P = script.Charge:Clone()
  847. P.Parent = CORE
  848. P.Enabled = true
  849. local BEAM = nil
  850. local NOSE = nil
  851. local DAMAGE = false
  852. CreateSound(342793847, CHARGE, 10, 1, false)
  853. CHARGE.Color = C3(0,0,0)
  854. coroutine.resume(coroutine.create(function()
  855. coroutine.resume(coroutine.create(function()
  856. repeat
  857. Swait()
  858. CHARGE.CFrame = CF(RootPart.CFrame*CF(0,0,-8).p,Mouse.Hit.p)
  859. if BEAM ~= nil then
  860. local HIT,POS = CastProperRay(CHARGE.Position,Mouse.Hit.p,1000,Character)
  861. local DISTANCE = (POS - CHARGE.Position).Magnitude
  862. BEAM.CFrame = CHARGE.CFrame*CF(0,0,-((DISTANCE/2)+15)) * ANGLES(RAD(-90), RAD(0), RAD(0))
  863. BEAM.Size = VT(BEAM.Size.X,DISTANCE+15,BEAM.Size.Z)
  864. if BEAM.Size.X > 3 then
  865. for i = 1, 2 do
  866. local ANGLE = CF(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  867. WACKYEFFECT({Time = 5, EffectType = "Crystal", Size = VT(6,2,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  868. end
  869. local ANGLE = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,BEAM.Size.X/1.7)
  870. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(BEAM.Size.X,0,BEAM.Size.Z), Size2 = VT(BEAM.Size.X*3,6,BEAM.Size.Z*3), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  872. end
  873. if DAMAGE == true then
  874. ApplyAoE(POS,BEAM.Size.X/1.5)
  875. ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2,0).p,BEAM.Size.X/1.5)
  876. end
  877. end
  878. if NOSE ~= nil then
  879. NOSE.CFrame = BEAM.CFrame*CF(0,BEAM.Size.Y/2,0)
  880. end
  881. until ATTACK == false
  882. for i = 1, 50 do
  883. Swait()
  884. CHARGE.Size = CHARGE.Size - VT(2,2,2)/50
  885. end
  886. CHARGE:remove()
  887. end))
  888. local LOOP = 0
  889. repeat
  890. Swait()
  891. LOOP = LOOP + 10
  892. for E = 1, #RINGS do
  893. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  894. end
  895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. until CHARGING == false or ATTACK == false
  902. repeat
  903. Swait()
  904. LOOP = LOOP + 10
  905. for E = 1, #RINGS do
  906. RINGS[E].C0 = Clerp(RINGS[E].C0, CF(0,-(3+E),0) * ANGLES(RAD(90), RAD(0), RAD(LOOP+(E*15))),0.1)
  907. end
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(10), RAD(70)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(80), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. until FIRING == false or ATTACK == false
  915. end))
  916. wait(3)
  917. P.Enabled = false
  918. BEAM = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,600,0),true)
  919. BEAM.Color = C3(0,0,0)
  920. MakeForm(BEAM,"Cyl")
  921. NOSE = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  922. NOSE.Color = C3(0,0,0)
  923. MakeForm(NOSE,"Ball")
  924. wait(1)
  925. CreateSound(138677306, Effects, 10, 1, false)
  926. CreateSound(415700134, Effects, 10, 1, false)
  927. for i = 1, 20 do
  928. Swait()
  929. BEAM.Size = BEAM.Size + VT(1,0,1)
  930. NOSE.Size = NOSE.Size + VT(1,1,1)
  931. end
  932. DAMAGE = true
  933. local TOUCH = BEAM.Touched:Connect(function(HIT)
  934. if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  935. ONESHOT(HIT.Parent)
  936. end
  937. end)
  938. wait(4)
  939. DAMAGE = false
  940. TOUCH:Disconnect()
  941. for i = 1, 20 do
  942. Swait()
  943. BEAM.Size = BEAM.Size - VT(1,0,1)
  944. NOSE.Size = NOSE.Size - VT(1,1,1)
  945. end
  946. BEAM:Remove()
  947. NOSE:Remove()
  948. SPIN = true
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function CatastrophicRavage()
  953. ATTACK = true
  954. Rooted = false
  955. for i=0, 1, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. end
  964. ATTACK = false
  965. Rooted = false
  966. end
  967. function RawUnfilteredCatastrophe()
  968. ATTACK = true
  969. Rooted = false
  970. for i=0, 1, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. end
  979. ATTACK = false
  980. Rooted = false
  981. end
  982. function SupremeCataclysm()
  983. ATTACK = true
  984. Rooted = true
  985. local POSE = "Back"
  986. local LOC = POSITION(RootPart)
  987. CreateSound(874376217, Effects, 10, 1, false)
  988. LOC.Position = RootPart.Position+VT(0,35,0)
  989. local BLACKHOLE = false
  990. for i=0, 1.5, 0.1 / Animation_Speed do
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. end
  999. local POS = RootPart.Position + VT(0,40,0)
  1000. local GYRO = IT("BodyGyro",RootPart)
  1001. GYRO.D = 2
  1002. GYRO.P = 20000
  1003. GYRO.MaxTorque = VT(0,4000000,0)
  1004. coroutine.resume(coroutine.create(function()
  1005. repeat
  1006. Swait()
  1007. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1008. until ATTACK == false
  1009. GYRO:Remove()
  1010. end))
  1011. coroutine.resume(coroutine.create(function()
  1012. repeat
  1013. Swait()
  1014. if BLACKHOLE == true then
  1015. WACKYEFFECT({Time = 10, EffectType = "Sphere", Size = VT(10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12),10 + 3 * COS(SINE / 12))*2, Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1016. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1017. if HITFLOOR then
  1018. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(10,2,10), Size2 = VT(160,25,160), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1019. local MATERIAL = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "BLACKHOLE'D", VT(2,2,2)*MRANDOM(5,15)/10)
  1020. MATERIAL.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(0,45))
  1021. if MRANDOM(1,5) == 1 then
  1022. CreateSound(765590102, MATERIAL, 2, MRANDOM(8,12)/8, false)
  1023. end
  1024. coroutine.resume(coroutine.create(function()
  1025. local Direction = CF(MATERIAL.Position,POS)
  1026. local Distance = (MATERIAL.Position - POS).magnitude
  1027. for i = 1, 45 do
  1028. Swait()
  1029. MATERIAL.CFrame = Direction*CF(0,(45/200)+((45/45)-((i*2)/45)),-Distance/45)
  1030. Direction = MATERIAL.CFrame
  1031. end
  1032. MATERIAL:remove()
  1033. end))
  1034. end
  1035. end
  1036. --WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150 + 15 * COS(SINE / 12),0.1,150 + 15 * COS(SINE / 12)), Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1037. SPINSPEED = SPINSPEED + 5/400
  1038. if POSE == "Back" then
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(4), RAD(0), RAD(15)), 1 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. end
  1046. until ATTACK == false
  1047. end))
  1048. wait(2)
  1049. BLACKHOLE = true
  1050. for i = 1, 15 do
  1051. wait((2-((i/30)*2))/15)
  1052. CreateSound(182765513, Effects, 10, 1, false)
  1053. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1054. for i = 1, 5 do
  1055. local ANGLE = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1056. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(6,6,6), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,40,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1057. end
  1058. end
  1059. Chatter("...Dissapear!",0)
  1060. local DESTROYER = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Singularity", VT(0,0,0),true)
  1061. DESTROYER.CFrame = CF(POS)
  1062. MakeForm(DESTROYER,"Ball")
  1063. DESTROYER.Color = C3(0,0,0)
  1064. CreateSound(341301115, DESTROYER, 10, 1.5, false)
  1065. coroutine.resume(coroutine.create(function()
  1066. repeat
  1067. Swait()
  1068. ApplyAoE(DESTROYER.Position,DESTROYER.Size.X/1.5)
  1069. local ANGLE = CF(DESTROYER.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1070. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(5,1,5), Size2 = VT(0,DESTROYER.Size.X/3,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1071. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,1,4), Size2 = VT(0,DESTROYER.Size.X/3.1,0), Transparency = 0, Transparency2 = 1, CFrame = ANGLE, MoveToPos = ANGLE*CF(0,DESTROYER.Size.X,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1072. until DESTROYER.Parent ~= Effects
  1073. end))
  1074. for i = 1, 100 do
  1075. Swait()
  1076. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)
  1077. DESTROYER.Size = DESTROYER.Size + VT(0.15,0.15,0.15) * COS(SINE / 3)
  1078. end
  1079. POSE = "Manual"
  1080. for i=0, 1, 0.1 / Animation_Speed do
  1081. Swait()
  1082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.35 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-150), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. end
  1089. for i=0, 0.2, 0.1 / Animation_Speed do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. coroutine.resume(coroutine.create(function()
  1099. local IMPACT = false
  1100. DESTROYER.CFrame = CF(DESTROYER.Position,Mouse.Hit.p)
  1101. for i = 1, 800 do
  1102. Swait()
  1103. DESTROYER.CFrame = DESTROYER.CFrame * CF(0,0,-0.5)
  1104. local HIT,POS = Raycast(DESTROYER.CFrame.p,DESTROYER.CFrame.lookVector,DESTROYER.Size.X/2,Character)
  1105. if HIT then
  1106. IMPACT = true
  1107. break
  1108. end
  1109. end
  1110. if IMPACT == false then
  1111. DESTROYER.Parent = SPECIALITEMS
  1112. local SIZE = DESTROYER.Size
  1113. CreateSound(3264923, Effects, 10, 1, false)
  1114. for i = 1, 25 do
  1115. Swait()
  1116. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1117. end
  1118. DESTROYER:remove()
  1119. else
  1120. local SIZE = DESTROYER.Size
  1121. for i = 1, 15 do
  1122. Swait()
  1123. DESTROYER.Size = DESTROYER.Size - SIZE/35
  1124. end
  1125. SHAKECAM(DESTROYER.Position,9999999999999999999999999999999,8,160)
  1126. DESTROYER.Size = SIZE * 7
  1127. CreateSound(174580476, Effects, 10, 0.4, false)
  1128. CreateSound(288641686, Effects, 10, 0.5, false)
  1129. for index, CHILD in pairs(workspace:GetDescendants()) do
  1130. if CHILD.ClassName ~= "Terrain" then
  1131. if CHILD:IsA("BasePart") and CHILD:FindFirstAncestor(Player.Name) == nil then
  1132. if (CHILD.Position - DESTROYER.Position).Magnitude <= DESTROYER.Size.X/2 and CHILD.Size.Magnitude < DESTROYER.Size.Magnitude/7 then
  1133. CHILD:Destroy()
  1134. end
  1135. end
  1136. end
  1137. end
  1138. for i = 1, 200 do
  1139. Swait()
  1140. DESTROYER.Size = DESTROYER.Size + VT(0.5,0.5,0.5)/5
  1141. DESTROYER.Color = C3(i/10,i/10,i/10)
  1142. local HITFLOOR,HITPOS,NORMAL = Raycast(DESTROYER.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1143. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(50,2,50), Size2 = VT(260,65,260), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1144. end
  1145. DESTROYER.Parent = SPECIALITEMS
  1146. local SIZE = DESTROYER.Size
  1147. CreateSound(3264923, Effects, 10, 1, false)
  1148. for i = 1, 25 do
  1149. Swait()
  1150. DESTROYER.Size = DESTROYER.Size - SIZE/25
  1151. end
  1152. DESTROYER:remove()
  1153. end
  1154. end))
  1155. BLACKHOLE = false
  1156. for i=0, 1, 0.1 / Animation_Speed do
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(14), RAD(0), RAD(15)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(25), RAD(-15)), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(80), RAD(0), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. end
  1165. SPINSPEED = 1
  1166. LOC:Remove()
  1167. ATTACK = false
  1168. Rooted = false
  1169. end
  1170. function Groan()
  1171. ATTACK = true
  1172. Rooted = true
  1173. local SOUND = CreateSound(1544355717, Head, 10, 1, false)
  1174. SOUND.EmitterSize = 500
  1175. repeat
  1176. Swait()
  1177. SOUND.Parent = Head
  1178. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1179. NEON.Color = C3(COLOR,COLOR,COLOR)
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-(COLOR*20) - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-25), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(25), RAD(70)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. until SOUND.Playing == false
  1187. SOUND:remove()
  1188. ATTACK = false
  1189. Rooted = false
  1190. end
  1191. function Laugh()
  1192. ATTACK = true
  1193. Rooted = true
  1194. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1195. SOUND.EmitterSize = 250
  1196. repeat
  1197. Swait()
  1198. SOUND.Parent = Head
  1199. local COLOR = (SOUND.PlaybackLoudness*4)/255
  1200. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1201. if SOUND.TimePosition < 7 then
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. else
  1216. if COLOR < 4 then
  1217. COLOR = 4
  1218. end
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. end
  1226. until SOUND.Playing == false
  1227. SOUND:remove()
  1228. ATTACK = false
  1229. Rooted = false
  1230. end
  1231.  
  1232. --//=================================\\
  1233. --|| ASSIGN THINGS TO KEYS
  1234. --\\=================================//
  1235.  
  1236. function MouseDown(Mouse)
  1237. HOLD = true
  1238. if ATTACK == false then
  1239. CalamityBomb()
  1240. end
  1241. end
  1242.  
  1243. function MouseUp(Mouse)
  1244. HOLD = false
  1245. end
  1246.  
  1247. function KeyDown(Key)
  1248. KEYHOLD = true
  1249. if Key == "c" and ATTACK == false then
  1250. SingularityBeam()
  1251. end
  1252.  
  1253. if Key == "v" and ATTACK == false then
  1254. CatastrophicRavage()
  1255. end
  1256.  
  1257. if Key == "b" and ATTACK == false then
  1258. RawUnfilteredCatastrophe()
  1259. end
  1260.  
  1261. if Key == "x" and ATTACK == false then
  1262. SupremeCataclysm()
  1263. end
  1264.  
  1265. if Key == "y" and ATTACK == false then
  1266. Groan()
  1267. end
  1268. if Key == "t" and ATTACK == false then
  1269. Laugh()
  1270. end
  1271. end
  1272.  
  1273. function KeyUp(Key)
  1274. KEYHOLD = false
  1275. end
  1276.  
  1277. Mouse.Button1Down:connect(function(NEWKEY)
  1278. MouseDown(NEWKEY)
  1279. end)
  1280. Mouse.Button1Up:connect(function(NEWKEY)
  1281. MouseUp(NEWKEY)
  1282. end)
  1283. Mouse.KeyDown:connect(function(NEWKEY)
  1284. KeyDown(NEWKEY)
  1285. end)
  1286. Mouse.KeyUp:connect(function(NEWKEY)
  1287. KeyUp(NEWKEY)
  1288. end)
  1289.  
  1290. --//=================================\\
  1291. --\\=================================//
  1292.  
  1293. function unanchor()
  1294. for _, c in pairs(Character:GetChildren()) do
  1295. if c:IsA("BasePart") and c ~= RootPart then
  1296. c.Anchored = false
  1297. end
  1298. end
  1299. if UNANCHOR == true then
  1300. RootPart.Anchored = false
  1301. else
  1302. RootPart.Anchored = true
  1303. end
  1304. end
  1305.  
  1306. --//=================================\\
  1307. --|| WRAP THE WHOLE SCRIPT UP
  1308. --\\=================================//
  1309.  
  1310. Humanoid.Changed:connect(function(Jump)
  1311. if Jump == "Jump" and (Disable_Jump == true) then
  1312. Humanoid.Jump = false
  1313. end
  1314. end)
  1315.  
  1316. while true do
  1317. Swait()
  1318. script.Parent = WEAPONGUI
  1319. ANIMATE.Parent = nil
  1320. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1321. v:Stop();
  1322. end
  1323. SINE = SINE + CHANGE/2
  1324. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1325. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1326. Humanoid.HipHeight = 2.2
  1327. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1328. if HITFLOOR == nil then
  1329. ANIM = "Midair"
  1330. if ATTACK == false then
  1331. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1339. ANIM = "Idle"
  1340. if ATTACK == false then
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1349. ANIM = "Walk"
  1350. if ATTACK == false then
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. end
  1359. if SPIN == true then
  1360. for E = 1, #RINGS do
  1361. RINGS[E].C0 = Clerp(RINGS[E].C0,CF(0,0,0) * ANGLES(RAD((SINE*5)+(E*7)*SPINSPEED), RAD(15 * COS(SINE / 12)), RAD((SINE*15))-(E*15)*SPINSPEED),0.6)
  1362. end
  1363. end
  1364. unanchor()
  1365. Humanoid.MaxHealth = "inf"
  1366. Humanoid.Health = "inf"
  1367. if Rooted == false then
  1368. Disable_Jump = false
  1369. Humanoid.WalkSpeed = Speed
  1370. elseif Rooted == true then
  1371. Disable_Jump = true
  1372. Humanoid.WalkSpeed = 0
  1373. end
  1374. if sick.Parent ~= RootPart then
  1375. sick = IT("Sound",RootPart)
  1376. end
  1377. Humanoid.DisplayDistanceType = "None"
  1378. Humanoid.Name = "NONHUM"
  1379. sick.SoundId = "rbxassetid://608726256"
  1380. sick.Looped = true
  1381. sick.Pitch = 1.2
  1382. sick.Volume = 4
  1383. sick.Playing = true
  1384. TAGETXT.Rotation = MRANDOM(-10,10)/5
  1385. end
  1386.  
  1387. --//=================================\\
  1388. --\\=================================//
  1389.  
  1390.  
  1391.  
  1392.  
  1393.  
  1394. --//====================================================\\--
  1395. --|| END OF SCRIPT
  1396. --\\====================================================//--
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