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- ;belly-hold
- [statedef 901]
- type = S
- movetype = A
- physics = N
- Velset = 0,0
- anim = 90001
- ctrl = 0
- sprpriority = 0
- [state 901, targetbind]
- type = TargetBind
- trigger1 = animelem = 1
- time = 10
- pos = 0,700
- [state 901, targetbind]
- type = TargetBind
- Trigger1 = animelem = 2
- time = 10
- pos = 0,700
- [state 901, target]
- type = TargetBind
- trigger1 = animelem = 3
- time = 10
- pos = 0,700
- [state 4002, bind5]
- type = targetbind
- trigger1 = animelem = 4
- trigger2 = animelem = 5
- trigger3 = animelem = 6
- trigger4 = animelem = 7
- trigger5 = animelem = 8
- trigger6 = animelem = 9
- trigger7 = animelem = 10
- trigger8 = animelem = 11
- trigger9 = animelem = 12
- trigger10 = animelem = 13
- trigger11 = animelem = 14
- trigger12 = animelem = 15
- trigger13 = animelem = 16
- trigger14 = animelem = 17
- trigger15 = animelem = 18
- trigger16 = animelem = 19
- trigger17 = animelem = 20
- trigger18 = animelem = 21
- trigger19 = animelem = 22
- trigger20 = animelem = 23
- trigger21 = animelem = 24
- trigger22 = animelem = 25
- trigger23 = animelem = 26
- trigger24 = animelem = 27
- trigger25 = animelem = 28
- trigger26 = animelem = 29
- trigger27 = animelem = 30
- trigger28 = animelem = 31
- trigger29 = animelem = 32
- trigger30 = animelem = 33
- trigger31 = animelem = 34
- trigger32 = animelem = 35
- trigger33 = animelem = 36
- trigger34 = animelem = 37
- trigger35 = animelem = 38
- trigger36 = animelem = 39
- trigger37 = animelem = 40
- trigger38 = animelem = 41
- trigger39 = animelem = 42
- trigger40 = animelem = 43
- trigger41 = animelem = 44
- trigger42 = animelem = 45
- trigger43 = animelem = 46
- trigger44 = animelem = 47
- trigger45 = animelem = 48
- trigger46 = animelem = 49
- trigger47 = animelem = 50
- trigger48 = animelem = 51
- trigger49 = animelem = 52
- trigger50 = animelem = 53
- trigger51 = animelem = 54
- trigger52 = animelem = 55
- trigger53 = animelem = 56
- trigger54 = animelem = 57
- trigger55 = animelem = 58
- trigger56 = animelem = 59
- trigger57 = animelem = 60
- pos = 0,700
- time = -1
- [State 901, sound]
- type = playSnd
- trigger1 = animelem = 11|| animelem = 31 || animelem = 40 || animelem = 48
- value = S80, 4
- [State 901, sound]
- type = playSnd
- trigger1 = animelem = 19 || animelem = 44 || animelem = 52
- value = S80, 3
- [State 901, sound]
- type = playSnd
- trigger1 = animelem = 63
- value = S9000, 2
- [State 881, VarAdd]
- type = VarAdd
- trigger1 = gametime%5 = 0
- v = 31
- value = -1
- [State 901, sound]
- type = playSnd
- triggerall = Anim = 90001
- trigger1 = target,command = "holdup"
- trigger2 = target,command = "holddown"
- trigger3 = target,command = "holdfwd"
- trigger4 = target,command = "holdback"
- value = 80,10 + (random%15)
- [State 901, damage]
- type = TargetLifeAdd
- triggerall = Anim = 90001
- trigger1 = target,command = "holdup"
- trigger2 = target,command = "holddown"
- trigger3 = target,command = "holdfwd"
- trigger4 = target,command = "holdback"
- value = -2
- [State 890, var(31)]
- type = varadd
- triggerall = Anim = 90001
- trigger1 = target,command = "holdup"
- trigger2 = target,command = "holddown"
- trigger2 = Target, life >10
- trigger3 = target,command = "holdfwd"
- trigger4 = target,command = "holdback"
- var(31) = 25
- [State 901, Prey's Left struggle]
- type = ChangeAnim
- triggerall = Anim = 90001
- trigger1 = Target, Command = "holdfwd"
- value = 923
- [State 901, Prey's Down struggle]
- type = ChangeAnim
- triggerall = Anim = 90001
- trigger1 = Target, Command = "holddown"
- trigger1 = Target, life >10
- value = 925
- [State 901, Prey's Up struggle]
- type = ChangeAnim
- triggerall = Anim = 90001
- trigger1 = Target, Command = "holdup"
- value = 924
- [State 901, Prey's Right struggle]
- type = ChangeAnim
- triggerall = Anim = 90001
- trigger1 = Target, Command = "holdback"
- value = 922
- [State -2, DisplayToClipboard]
- type = DisplayToClipboard
- trigger1 = 1
- text = "var(31) = %d"
- params = var(31)
- [State 403, Go back to normal anim after a struggle]
- type = ChangeAnim
- triggerall = Anim != 90001
- trigger1 = AnimTime = 0
- value = 90001
- [State 901, ChangeState] ;Spit
- type = ChangeState
- triggerall = Anim = 90001
- trigger1 = var(31) >= 300
- trigger2 = command = "start"
- trigger2 = var(59) != 1
- value = 902
- ctrl = 0
- [state 901, Multi-victory]
- type = changestate
- trigger1 = target,life <= 0
- value = 90102
- [state 901, EAT HEALTH]
- type = targetlifeadd
- trigger1 = gametime%9 = 0
- value = -3
- kill = 1
- [state 901, EAT HEALTH]
- type = lifeadd
- trigger1 = gametime%8 = 0
- value = 2
- kill = 1
- [State 901, nopower4u]
- type = TargetpowerAdd
- trigger1 = gametime%1 = 0
- value = -2
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