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- Djinn Battle Armor
- WS + 10
- AG + 10
- Traits Gained:
- Unnatural Strength
- Unnatural Agility
- AP:
- Head: 4
- Body: 5
- Left Arm: 4
- Right Arm: 4
- Right Leg: 4
- Left Leg: 4
- EQUIPMENT :
- Autogun
- Mounted 90m S/3/10 1d10+3I Pen 0 Clip 30 1Full
- Battle Claw x 2
- Melee 1d10+6 E Pen 8 Power Field, Progressive
- When used for a Double Attack, the Battle Claws deal +1 Damage per Degree of Success.
- For the Shadows...
- The Djinn was designed to be as frightening as possible. She may reveal itself from concealment as a full round action in such a way as to force a Fear(1) test against anything that sees it. Additionally, she gains the Assassin Strike Talent.
- DEFENSIVE
- Sensor Suite
- The Djinn gains Dark Sight and Unnatural Senses (30m) thanks to its powerful sensor array, supplying the user with a great amount of data from various spectrums including thermal, infrared and ultrasonic at all times.
- Active Camouflage
- The Djinn is equipped with a powerful system that allows it to blend into the shadows without being detected. This feature may be activated as a half action. It gains a Skill Proficiency in Concealment if it does not already possess it and a +30 Modifier to the skill roll and -20 to Ballistic Skill Tests to attack rolls against it whenever the Camo is engaged.
- Jump Wings
- The Djinn can leap into the air as a movement action and gain either the Hoverer(3) or Flier(5) trait. She may switch between them as a free action.
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