EVA01X

Djinn

Jun 24th, 2011
237
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.43 KB | None | 0 0
  1. Djinn Battle Armor
  2.  
  3. WS + 10
  4. AG + 10
  5.  
  6. Traits Gained:
  7. Unnatural Strength
  8. Unnatural Agility
  9.  
  10. AP:
  11. Head: 4
  12. Body: 5
  13. Left Arm: 4
  14. Right Arm: 4
  15. Right Leg: 4
  16. Left Leg: 4
  17.  
  18. EQUIPMENT :
  19. Autogun
  20. Mounted 90m S/3/10 1d10+3I Pen 0 Clip 30 1Full
  21.  
  22. Battle Claw x 2
  23. Melee 1d10+6 E Pen 8 Power Field, Progressive
  24. When used for a Double Attack, the Battle Claws deal +1 Damage per Degree of Success.
  25.  
  26. For the Shadows...
  27. The Djinn was designed to be as frightening as possible. She may reveal itself from concealment as a full round action in such a way as to force a Fear(1) test against anything that sees it. Additionally, she gains the Assassin Strike Talent.
  28.  
  29. DEFENSIVE
  30.  
  31. Sensor Suite
  32. The Djinn gains Dark Sight and Unnatural Senses (30m) thanks to its powerful sensor array, supplying the user with a great amount of data from various spectrums including thermal, infrared and ultrasonic at all times.
  33.  
  34. Active Camouflage
  35. The Djinn is equipped with a powerful system that allows it to blend into the shadows without being detected. This feature may be activated as a half action. It gains a Skill Proficiency in Concealment if it does not already possess it and a +30 Modifier to the skill roll and -20 to Ballistic Skill Tests to attack rolls against it whenever the Camo is engaged.
  36.  
  37. Jump Wings
  38. The Djinn can leap into the air as a movement action and gain either the Hoverer(3) or Flier(5) trait. She may switch between them as a free action.
Advertisement
Add Comment
Please, Sign In to add comment