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- local function Spend(SkillName, TreeType)
- pcall(function()
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", {["Skill"] = SkillName, ["SkillTreeType"] = TreeType})
- end)
- end
- local MyKQBTDConfig = {
- Stand = {
- "Destructive Power I",
- "Destructive Power II",
- "Destructive Power III",
- "Bomb Leap",
- "Plant Bomb",
- "Detonate Bomb",
- "Explosive Power I",
- "Explosive Power II",
- "Explosive Power III",
- "Explosive Power IV",
- "Explosive Power V",
- "Explosive Power VI",
- "Explosive Power VII",
- "Bites the Dust",
- "Sheer Heart Attack",
- "Stray Cat Bubble Bomb",
- "Coin Bomb",
- "Scattered Coin Bombs"
- },
- Spec = {
- "Charge Hamon",
- "Hamon Charge I",
- "Hamon Charge II",
- "Hamon Charge III",
- "Hamon Charge VI",
- "Hamon Charge V",
- "Hamon Duration I",
- "Hamon Duration II",
- "Hamon Duration III",
- "Hamon Duration VI",
- "Hamon Duration V",
- "Hamon Punch",
- "Hamon Defense I",
- "Hamon Defense II",
- "Hamon Defense III",
- "Zoom Punch",
- "Mastered Zoom Punch"
- },
- Character = {
- "Vitality I",
- "Vitality II",
- "Vitality III",
- "Vitality IV",
- "Vitality V",
- "Vitality VI",
- "Vitality VII",
- "Vitality VIII",
- "Vitality IX",
- "Agility I",
- "Agility II",
- "Agility III",
- "Agility IV",
- "Agility V",
- "Worthiness I",
- "Worthiness II",
- "Health Regen I",
- "Health Regen II",
- "Sturdiness I"
- }
- }
- for i,v in pairs(MyKQBTDConfig.Stand) do
- Spend(v,"Stand")
- end
- for i,v in pairs(MyKQBTDConfig.Spec) do
- Spend(v, "Spec")
- end
- for i,v in pairs(MyKQBTDConfig.Character) do
- Spend(v, "Character")
- end
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