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- Mega Man Battle Network 4: Red Sun β FAQ/Walkthrough
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- GameFAQs
- Recommend this Guide? Yes No
- FAQ/Walkthrough by Chibi Soma
- Version: 1.1 | Updated: 12/19/03
- ################################
- I: Introduction/Revision History
- II: Controls
- III: The Story So Far
- IV: Walkthrough
- --> Brush With Darkness
- --> City Battle Tournament
- --> Kiss her, you blockhead!
- --> Hawk Tournament
- --> Oh, I Hate Getting Mugged!
- --> Red Sun/Blue Moon Tournament
- --> The Final Countdown
- --> Asteroid
- --> Forte and the Black Earth
- V: Chip Library
- VI: Frequently Asked Questions
- VII: Codes
- VIII: Credits
- ################################
- ========================================
- Section I: Introduction/Revision History
- ========================================
- Yeah, I have no goofy ASCII art at the top of my FAQ. Frankly, I can't stand the
- stuff. Anyway, this is the first time I've done one of these things. As such, I
- doubt it'll look like much as a whole. I'm certainly not good at this, so bear
- with me while I flounder about, ne? Now then, this thing has been an annoying piece
- of work put together ever since the game's release. On the boards, I've covered just
- about all the stuff on the different scenarios that I could. Many people said I
- should just go ahead and make a walkthrough. So here it is. c.c
- Also, bear with me as I try formatting this thing so it doesn't look like ass as a
- big text file. Currently, I'm using Wordpad to combine all my assorted text files -
- I assure you, there are a LOT - reformatting the lot of them, and then planning to
- save the file back to .txt... in either case, if things don't look quite right for
- you, just load the dumb thing into Wordpad or Notepad. x.x;
- Also, I use an 800x600 screen resolution - bad eyesight - so anyone still using
- 640x480 will probably get some nasty horizontal scrolling. o.O
- v1.0: 12/17/03: FAQ/Walkthrough started, all info formatted and redone.
- v1.1: 12/18/03: Reformatted so it would look proper AS a .txt file
- ====================
- Section II: Controls
- ====================
- Well, I think this should be self-explanatory, now shouldn't it? Anyway, in case
- you decided to jump into the EXE craze at the fourth game for whatever inane
- reason, here's the way the buttons are laid out.
- Control Pad: Moves Rock/Netto around. Occasionally used to perform annoying things
- like avoiding Searchman's potshots at you.
- A: Confirms selections/Advances dialogue/Used to search things and talk to people/
- Press to use battle chips while engaged in combat.
- B: Cancels selections/Speeds through dialogue/Hold to run/Press to use Rockbuster
- in battle/Hold to charge Rockbuster in battle.
- L: Brings up chip selection menu in battle/Gives hints while walking about/Used to
- run from battle (use once chip selection screen is up)
- R: Used to Plug-in/Plug-out/Brings up chip selection menu in battle
- Start: Pauses while in combat/Brings up the Menu
- Select: Press to skip through cutscenes
- ================================
- Section III: The Story So Far...
- ================================
- In Rockman.EXE, Netto was given Rockman as a gift from his old man. Together, the
- two of them had to stop Dr. Wily and his gang of hooligans, the WWW, (World Three)
- and protect the planet. At the end, it's revealed that Rock is basically what's
- left of Netto's brother, Saito, who died of a medical condition at a very early age.
- In Rockman.EXE, Netto and Rock were presented with another group of bad guys by the
- name of Gospel. They nearly succeeded in merging the real and digital worlds together.
- In the end, it turns out that the guy in charge was a young boy who was led astray.
- In Rockman.EXE 3, the WWW returned for a second round. But Dr. Wily's new henchgoons
- weren't nearly as interesting as his first batch was. Netto and Rock stopped him again,
- only this time, it had a steep price - Rock's life.
- In Rockman.EXE 4, neither Gospel nor the WWW are back to make your life hell. This
- time around, a simple bunch of goofballs want to pull an asteroid into the earth. Most
- likely to use the debris kicked up to shroud the world in darkness. Rockman's soul and
- its constant struggle between darkness and the light plays a crucial role in all of this.
- You can choose you play normally and beat things with pure skill, or you can give in to
- the darkness and use the powerful new Dark Chips - incredibly strong battle chips that
- blacken your soul.
- These Dark Chips come into play numerous times. For one thing, it's the only way to
- defeat Shademan.EXE later in the game. Rock is forced to give in to the darkness at
- that point, though he suffers no ill consequences because of it. However, using Dark
- Chips any other time comes at a heavy price. When you use a Dark Chip, you lose 1
- HP forever. If you had 100HP as your total and used a Dark Chip, it would be 99HP.
- There is no getting this loss of life back - ever. Also, each time you use a Dark Chip,
- it corrupts Rock's soul a little more. As Rock's soul blackens, so too does his outward
- appearance. Darker and darker he'll grow until he's solid black. If his HP should be
- reduced to 0 in this state, he's very likely to go berserk. When this happens, he falls
- out of your control and moves wildly around your side of the playing field, using battle
- chips at random. To counteract this darkening, stick to pure battling. The more battles
- you get through without getting hit and resorting to darkness, the brighter your soul
- becomes.
- Additionally, another feature added was Full Synchro. While having been in the manga
- for quite some time, Full Synchro has only just made its appearance. The basic setup
- is this: When you hit an enemy at a certain time in their attack, you'll score a Counter
- Hit. When you do this, Rock will light up and be surrounded by a pinkish-purple ring of
- sorts. While in this mode, all battle chips have their power doubled. This carries from
- one battle to the next, so it's often recommended to fight regular enemies before running
- off to fight a custom navi so you can deal damage faster. In Full Synchro, Netto and Rock
- work as one. Any pain one feels, the other feels.
- EXE 4 is centered primarily around three different tournaments. A local tourney, the
- Hawk Tournament, and then either the Red Sun or Blue Moon Tournament, depending on your
- version. On note of the versions - different things happen in them, and several chips
- are specific to only one version. In addition, each version has 6 unique souls. In EXE
- 4, Rock gains the ability to fuse with certain custom navis he's defeated. Doing this
- will give him powerful new abilities. The downside is that you can only go into the chip
- selection window three times in battle before your soul unison is cancelled. The
- list of souls exclusive to each version is as follows:
- Red Sun users can soul unison with: Roll, Gutsman, Windman, Searchman, Fireman, and
- Thunderman.
- Blue Moon users can soul unison with: Numberman, Aquaman, Junkman, Metalman, Woodman,
- and Blues.
- Also, take note: You will only get THREE of these souls on your first playthrough. Due
- to Capcom being insane, you will have to play through multiple times, each on a different
- difficulty setting, to get all six. You get three souls in 'Normal' Mode, or what you start
- out in. Then, after you beat the game, you can go to 'continue' and select the second
- option (it has a '2' in it) to begin 'Hard' Mode. Your souls, chips, NaviCustomizer, and
- all other stuff aside from Key Items, carries over. In Hard Mode, you get 2 new souls.
- After you beat THAT and select 'continue,' you start a 'Super Hard' Mode. This will most
- likely drive you crazy. You can the last of the six souls you need here. Also, you will be
- able to face Forte, who has grown even stronger since EXE, and enter Black Earth, a strange
- location accessable only after gaining 5 chips of absolute darkness.
- Keep in mind that to randomize things a bit, the games choose which paths you take on
- the tournament brackets at random. One time through, you may be up against Topman in
- round 1, while you may not fight him until round 3 in another go. It's random which souls
- you get for each playthrough, as well. When I first began this guide, I did so from the
- start of a Normal Mode Blue Moon game. I later went into Red Sun and wrote up walkthroughs
- for the scenarios specific to that version. Also, all information on Forte and the Black
- Earth is written from a Red Sun perspective. Which I've listed all of the changes between
- the versions I know of, be aware that an item pickup here or there may be different than
- listed. Also, until I get some better totals on the HP of navis throughout the game, the
- HP listed will be the HP the navi had during the playthrough in which I faced it. Now then,
- let's get started, shall we?
- =======================
- Section IV: Walkthrough
- =======================
- The previous EXE games used 'days' to get by. You could sort each game into daily
- events and easily write out where to go and what to do. Capcom decided to be wholly
- annoying and take out this scheme for EXE 4. Anyway, start your game. After a brief
- explanation of the world of EXE, you're chucked into Hikari Netto's bedroom. Netto, as
- per usual, is asleep. His PET rattles wildly on his desk as Rock tries to wake him up.
- When he gets up, walk over to the PET and press A to take it. Note that any time the
- icon in the upper-left of the screen vibrates, you have email. Rock will warn you of
- these as they come.
- Oh, and for the record, the start-button menu screen is as follows:
- Chip Folder
- Subchips
- Chip Library
- Rockman
- Email
- Key Items
- Link Play
- Save
- Don't mind Link Play. The Rockman area is where you'll gain access to the NaviCust,
- making its dreaded return from EXE 3. More on that later, however. Netto is awake and
- it's time to get into the only truly set 'day' of EXE 4.
- ###########################
- DAY 1 - Brush With Darkness
- ###########################
- Right! Once Netto has his PET and Rockman's finished pestering him, head downstairs.
- Yuuichirou, Netto's father, is watching TV. Talk to him if you want to hear that Haruka,
- his mother, has a job for him. It seems that viruses have infected the oven again - this
- time, however, Hinoken isn't involved. Plug-into the stove using the R button and you'll
- begin the typical tutorial opening. After you've been taught the basics and the viruses
- have been dispatched, plug-in again and grab the Blue Mystery Data (BMD) for 500
- zeni.
- After this, talk to Yuuichirou and he'll ask that you get a Recovery Batch from someone
- in the Akihara region of the internet. Head back to Netto's room and plug-in. Follow the
- blue pathways until you reach Akihara Area 3. Here you'll find a purple-ish navi that'll
- sell you the Batch for 500 zeni. Thankfully you won't have to spend your own money to
- get it, since Yuuichirou gave you enough for it. To easily find the navi, take the left
- route up once you get to Akihara 3.
- Head back downstairs and talk to Yuuichirou again to start the next event. Netto and
- Yuuichirou finish eating and prepare to head downtown. But right as you're about to
- enter, Yuuichirou starts talking about email and toddles off home. To continue, head
- around Akihara and talk to all of the people - two kids in the 'park,' the two people
- just outside of Yaito's mansion, and Dekao, who's standing just outside of his house.
- When you're done, head back for the metroline's entrance.
- Welcome to downtown Densan! Head down a screen to trigger another cutscene. When you get
- in control of Netto again, head left and you'll see Meiru and Yaito staring at a big
- stereo. Talk to both of them, then plug-into it. Inside, talk to the strange, floating
- navi and then to Roll and Glyde, the navis of Meiru and Yaito. Grab the BMD at the top of
- the area and then plug-out. Talk to the girls again to trigger yet another cutscene.
- Yuuichirou comes by, talks to everyone for a bit, and heads off. Meiru and Yaito head out
- shortly after, as well. Yuuichirou, you pimp, leave those girls alone!
- Anyway, head left and into area 3 of the city. Walk toward the group of people to see
- yet ANOTHER cutscene. This guy is an annoying, energetic prat by the name of Joumon. He's
- all excited to tell folks about the City Battle Tournament. Everyone will head out after
- that. We've got some stuff yet to do, so head back down a screen. Talk to the people in
- front of the stereo and plug-in again. Navis are sprawled out all over the place and that
- strange, floating one from earlier is hovering ominously over them! Rock and the strange
- navi talk briefly before he turns into a flurry of bats and disappears, saying that since
- he has nothing left to snack on here, he's going to the Akihara area to feast! Well we're
- the good guys, we can't let THAT happen! Plug-out and head for the metroline to get home.
- Go upstairs and plug-in.
- Before I begin with the instructions, lemme touch on something here. You may have noticed
- large, green crystals while in battles. These are Green Mystery Data (GMD) and work the
- same way the normal GMDs do. If you get through the battle without anyone destroying it
- (It has all of 1HP) then you get a bonus. Sometimes it's money, sometimes bugfrags,
- sometimes chips. No matter what the bonus, always try and get it.
- As you make your way through Akihara 1, you'll notice a few navis on the ground, just
- like the ones in the stereo were. It seems our culprit's been here, alright. More navis
- litter the ground in area 2. Head through to area 3 and follow the blue pathway to see
- a cutscene. The strange navi has downed Glyde and Gutsman, leaving only Roll left
- standing! Rock approaches as the navi moves toward the pink navi. But before he can rescue
- her, the navi swoops on her, carrying her off to parts unknown! Well, isn't that special?
- We just hauled our butts outta bed and already we have to play hero!
- Glyde and Gutsman log out. We, on the other hand, have to move forward and figure
- out where in the world is Carmen Sand--uh...I mean...the strange, floating navi! Keep
- to the blue path and head forward and into Town Area 1. Follow the yellow path in
- these acres. Hey lookit, a 'waffle' path! You may notice a floating platform of sorts
- with a Purple Mystery Data (PMD) on it. To get out to it, you have to walk along an
- invisible pathway leading from one of the points sticking out on the waffle path. But
- since we don't have an Open Lock subchip right now, forget about it and continue on
- to Town Area 2.
- Head up the ramp in Town Area 2 and make your way around the path. There are two warp
- points here. One leads to the lower portion of the area, the other - the top one - is
- the one we want to take. Grab the BMD once you go through and head through to Town Area
- 1. Go down the ramp and through the purple warp point.
- Now where the hell is this?! Walk forward a bit to see the strange navi on the other
- side of the gap. Rock tries to figure out where on earth they are, knowing that they're
- in the Town Area. Turns out, this is the internet area for that bigass sound system we
- saw Joumon speaking through earlier. Plug-out and head downtown. As you try to enter the
- screen with the sound system, however, you'll be stopped. Talk to this guy to find out
- what's up. Well if this idiot won't let us through, we'll hafta find another way! Go back
- a screen and walk up to the chain-link fence. There's a gate here, and you'll be able to
- open it now. Head up the stairs and through Town 2 Upper to reach the third screen's upper
- section. Netto starts heading forward when the sound system lets out an awful noise! Much
- too painful for human ears to take!
- Netto will run off. We need to figure out a way to turn it off or something! But since
- our path is being blocked by the scientist dude...we'll have to find another way. Then
- go to the stereo and plug-in. Walk up to the green navi inside, select the first option to
- his questions, and you'll get into a battle. He's got 230HP and could be considered as
- a mini-boss of sorts. He's certainly tougher than the Metools in Akihara! Once you win,
- you'll get the key item "Earphones." With these, Netto can tolerate the screeching
- that the sound system's putting out, so head back to Area 3 Upper and plug-into the
- computer system there.
- What you're going to be doing here is getting Startup Data from the green program near
- the gate, using it to start the Sonar System in the center up, and collecting Bats. Yes,
- bats. They're used as keys to unlock the gates. You have 10 seconds to grab as many as
- you can. They're located seemingly at random around the area. When you get three, talk
- to the program and he'll unlock the gate for you.
- Anybody else feeling like Pacman?
- Area 2 is more of the same in a larger area. Find 4 key-bats this time. There's an HP
- Memory in a BMD near the Sonar System here. After you open the gate, maneuver around
- the bodies and head up to the floating navi. He has Roll cornered. Rock runs up and
- the floating navi introduces himself as Shademan. He will then turn on the large
- speakers nearby. The noise interferes with the PET. Once back in control of Netto,
- leave back to the lower area of the sound system - you can enter now - and walk up to
- it, hitting the A button around that big, button-looking thingy. The noise dies and
- Shademan attacks!
- ~~~~~~~~~~~~
- Shademan.EXE
- ~~~~~~~~~~~~
- HP: 500
- Attacks
- -------
- Sonar: Attacks with a Sonar Wave. Affects the spot directly in front of the spot he's on
- plus a complete column after.
- Familiar: Shademan can summon a pair of heat-seeking bats. These act like the mini-rats
- that Ratton viruses summoned in past EXE games.
- Strategy: You cannot win. You cannot hurt him. Just stay alive and fight. After a certain
- amount of hits (5 for me) the battle will come to an end. Enzan and Blues arrive and try
- stopping Shademan, who drops a Dark Chip and logs out. Blues follows. After the rescue
- and collecting the Dark Chip, you'll be outside of the metroline. Head into the Higure-ya.
- Talk to Yamitarou Higure himself and he'll explain a little about the Dark Chips. After
- this event is over with, head home and go to bed. You'll be asked if you want to save
- beforehand. So ends day 1 of EXE 4.
- #####################################
- City Battle Tournament - How to Enter
- #####################################
- There'll be a cutscene at ANSA. Dr. Regal, a smug sorta guy who just doesn't seem like
- a 'good guy,' will be introduced.
- After this cutscene is over and you have control of Netto again, head downtown to area 3
- and talk to Joumon. This guy is a real pain and, to enter his tournament, he wants you to
- first enter into it. He'll give you the P-Code for his PC. Head to the previous screen.
- You know the stereo? On the opposite side of the building, you'll see some monitors. Plug
- in here to access Joumon's Homepage (HP).
- Once inside, head through and head through to Town 2. Open the security cube using Joumon's
- P-Code. Now make your way through here to Town Area 3. Follows the yellow path and you'll
- come to an orange/greyish navi standing in the center of a platform. Talk to him to enter
- the tournament. He'll ask you to enter your initials. Do so. Now plug-out and go talk to
- Joumon again. Hey, look-it. ANSA-looking people! Joumon wants you to complete three tasks
- to properly qualify for the tourney. Well, that's just prime. Let's do these guys in order,
- shall we?
- The blonde wants to find a Metool Village. This is because he's doing DRUGS. Drugs are
- bad. Mmkay? But what can we do? Head to Akihara 2. Near the exit to Akihara 3, you'll
- see a white path at the top of the large platform. It leads around to Dekao's security
- cube. There's a purple-ish navi here. Talk to him. Now head to Town Area 2. Remember how
- I said there were two warp points? Take the one we didn't take earlier to reach the lower
- area. There's a green navi down here half-hidden by an upper walkway. Talk to him. Now
- plug-out and head to the upper section of downtown. In section 2 - the path above the spot
- where the stereo and Joumon's PC access is, there's a billboard on the left side. Plug-into
- it and talk to the evil-looking navi inside. He'll give you the keyitem Lab Data and you'll
- be thrown into a fight. After you finish him off, plug-out and go talk to the blonde to end
- his task.
- The scientist has the easiest of the jobs. He wants a couple bugs! Head to Akihara and
- search the first tree beside the pink squirrel in the park to find one. Search the teddy
- bear inside Yaito's house for the other. Once you have them both, head back to the
- scientist.
- The woman wants a question answered and then a battle. Talk to her enough and she'll
- give you a math problem. The answer is 0. After you answer a question correctly, you'll
- get into a series of 3 easy battles.
- After you finish their tasks, talk to Joumon again. Now you have access to the Densan
- Dome. Take the metroline here and enter the building through the back door inside. In
- the next room, there's another blonde guy standing by the door. Talk to him to learn of
- who you'll be facing. There are several different paths these tourneys can break up into.
- I'm going to listen them all in no particular order. Since things are random, just seek
- out the chunk of walkthrough you need.
- ======================
- CITY BATTLE TOURNAMENT
- ======================
- Possible Scenarios:
- --> Virusbusters
- --> Short Circuit 3
- --> Round and Round
- --> Motley Crud
- --> Number Cruncher ==> Blue Moon Only
- --> Deep Blue, See? ==> Blue Moon Only
- --> Reschu Chisao! ==> Red Sun Only
- --> In the Fire, They Came Down ==> Red Sun Only
- ======================
- ====================
- ==> GHOSTBUSTERS <==
- ====================
- Try leaving the building and you'll be stopped by a little girl by the name of Yuuko. She
- seems to want to play. After she runs outside, follow her and speak with her. She'll run
- off again and Netto chases her around for awhile. Feel free to hum the Pac-man music
- here. After awhile, you'll get an email. Answer it and head home - we have a strange
- visitor.
- It's Yuuko's Papa! What on earth is HE doing at the Hikari residence? Asking you to go
- and dispatch some navi ghosts on the internet, that's what! It seems a bit weird, but
- there you go. He'll give you a special device to help locate the ghosts. Head upstairs
- and plug-in.
- Right, so here's the deal, Navi Ghosts are scattered across the net and they're invisible.
- As you close in on a ghost, the crystal ball will turn yellow, then red. When it's red,
- start tapping A. You'll eventually find the scattered specter. Here are the totals for
- each area:
- Akihara 1: Near the Purple Skull Door - Docile
- Akihara 2: Behind the Netmerchant - Hostile
- Akihara 3: In the Purple Skull Door area - Hostile
- Town 1: Top of the 'waffle' - Docile & Under the Higure-ya Gate - Hostile
- Town 2: Upper level, path sticking out, between the two warp points - Hostile
- Town 3: Upper left of the platform you went to to enter the tourney - Docile
- Once you dispatch these guys, head downstairs and talk to Yuuko's Papa. He'll thank you
- for your help when you're done. After this, head back to the Densan Dome. Head back
- through the preperation room and into the battle arena. It seems that your opponent is
- going to be Yuuko herself! She's toting a Normal Navi - nothing special. It has 300HP,
- so it isn't much tougher than the one we got the earphones from. When you win, a sad bit
- of story takes place.
- Yuuko starts to glow and tells Netto that she had a lot of fun. She also thanks him for
- taking care of the navi ghosts. Her father walks in after this and she rises up into the
- air. Netto promises to keep battling and winning. Yuuko once again thanks you for your
- help and then vanishes in a bright flash of light. It seems that our Yuuko was nothing but
- a memory, brought back for one final battle...
- =======================
- ==> DEEP BLUE, SEE? <==
- =======================
- Try leaving the building and you'll see a girl using the vending machine. Seems she
- isn't altogether there, really. Her name, according to her navi - Aquaman - is Shuuko.
- She seems a bit weak or shy for some reason, but recovers quickly enough. She nearly
- runs into Netto when she turns around. She apologizes and Netto steps aside, calling
- her strange as she leaves.
- Outside, there's a cutscene featuring Shuuko and her twin brothers, Atsuho and Taichi.
- A long sequence follows, and shenanigans are spoken of. Talk to the twin who remained
- outside and you'll receive an air tank from him. Head home and plug-in.
- Oh, now what is going on?! Who left the bathtub running while we were gone?! The
- internet's been completely submerged in water! We have to find that bubblehead Aquaman!
- Rockman, for some reason, has an air supply (I canβt stop the rain from falling, do what
- you must do...o/~) so keep that in mind.
- Aquaman's floating somewhere around Town Area 2. He'll swim away when he sees you, though.
- Head back into Akihara 2. There'll be a cutscene where the little spud swims in and lands...
- only he's behind a gate you can't open yet. *wags fist*
- Well, that was a waste of time. Plug-out and head to the Densan Dome to ask the remaining
- twin where his sister is. He'll tell you she's in town - go there. She's window-shopping
- with the other half of the twins. Talk to her to get Shuuko's Key. This'll unlock the
- gate that Aquaman ran off behind. So haul your little blue ass back there.
- Once through the gate, enter the warp point and wind yourself around the path until
- you get to the bubbleheaded blunderer (I'm starting to feel like Dr. Smith from Lost
- in Space)...the two talk and Aquaman agrees to to drain the pool. He activates his
- Aqua Vacuum and the water level receeds. He then apologizes for being so much trouble.
- Proceed back to the Dome. It's time for round two.
- ~~~~~~~~~~~
- Aquaman.EXE
- ~~~~~~~~~~~
- HP: 500
- Attacks
- -------
- Aquabuster: Like a slightly modified of the Aqua-Style busters from the past few
- EXE games, only a lot faster. Move up or down to avoid.
- Minibomb: If you tear up the ground so he can't get up in your face, he might lob
- one at you. Avoid as per usual. Nothing special.
- Twin Faucets: He'll summon a pair of really flowery water-spouts. These reach back
- two rows, so keep to the back column to avoid 'em.
- Strategy: Ahh, the time-honored EXE tradition of tiny-ass Navis that are really
- annoying. Thankfully, he's a lot easier than, say, Toadman was. Keep moving and he
- should pose no real danger. If you've got Area Steals, USE THEM. This severely limits
- him. As neither his busters nor his water faucets will be able to reach you if you
- stand in the back and fire away.
- After the battle, you'll gain your very first soul - Aqua Soul! You'll get a little
- tutorial from Yuuichirou along with an email detailing what it does. To use the Aqua
- Soul, you have to select a Water-type chip and select "Unison" - it's under the "OK"
- button. The chip will be sacrificed and replaced by the Soul Unison chip. You can do
- this for any slot of your five-chip selection. However, after selecting OK, you'll
- auto-fuse to the Navi you've chosen to perform the unison with.
- With Aqua Soul, your charged buster is like a faster version of the Aquabusters of
- old. Right, your fight is over - leave the arena.
- =====================
- ==> SHORT CIRCUIT <==
- =====================
- You'll get an email on PET Maintenance shortly after seeing the results. Start to
- leave the b--huh? ... Oh, hey, look at that! We CAN leave the building without a
- cutscene getting in the way! There's a guy in a blue cap out front, though. Guess
- what we need to do? Hey, check it out, it's Jane Lane's brother in disguise! No,
- wait, it's Joumon Teruo, come to swipe our stuff!
- Netto, being a complete idiot, hands over his PET to this guy, as it was apparently
- him mentioning the PET maintenance. The sawed-off hippie runs off after fiddling with
- Netto's goodies, leaving a scrap of paper in his wake. He also swiped our main folder
- if you have more than one. That pompous ass. Alright, head to Town and talk to the
- woman on the left side of the 2nd area, then talk to an old guy window shopping there.
- A cutscene'll take place. Some talking will be done. In short, this is what we have
- to do: Hunt down seven places from the hints given in the hippie's letter, then come
- back with the password for the old guy. Sound like fun? No? Right-on.
- Enter one of these:
- 7374262
- 9681345
- 1863546
- As far as I know, these were the only three Sparkman passwords given out.
- RE-EQUIP YOUR REGULAR FOLDER IF YOU LOST IT. You've got it back now.
- Head back to the Densan Dome. Yup, it's already time to fight Sparkman. I guarantee
- my way was easier than hunting down answers to the seven questions on the piece of
- paper that damned dirty hippie dropped.
- ~~~~~~~~~~~~
- Sparkman.EXE
- ~~~~~~~~~~~~
- HP: 600
- Attacks
- -------
- Electric Mine: He'll look really constipated, turn orange, and jump from row to
- row. If you're in the one he appears in, he'll throw out one of these. Easy to
- avoid - just move up or down. If it explodes, it'll cover some serious territory,
- so don't blow it the hell up, either.
- Ground Spark: Sparkman puts both arms to the ground and sends an electrical current
- rushing through them. It's pretty quick, but it has a very simple pattern, moving
- down a column, over, up a column, over, repeat.
- Shadow Spark: Sparky raises his arms to the digital heavens, there's a bright flash
- of light, and a shadow Rockman will be standing around you. Move away before it gets
- a chance to attack.
- Strategy: Them's some mighty big whoopass sticks ya got there, hoss. Despite looking
- vicious, he's just a big puppy dog. His attacks are painfully easy to avoid here. Bring
- some Boomerang chips along to really put the pain to him.
- =======================
- ==> ROUND AND ROUND <==
- =======================
- Well, we're up against Topman! Head outside the dome. As you head for the metroline,
- you'll see a cutscene with an old man showing what seems to be his grandson, Kousuke,
- some top shenanigans. But Kousuke doesn't like it and runs off. After he does, the top
- starts malfunctioning and going all weird. Somehow, viruses have infected the top, so
- we've got to exterminate 'em. You'll automatically plug-in.
- Head to the Met to get into a fight. After you win, plug-out.
- The old man gets ticked at you for some odd reason. Hmph. Stupid old people. Why, back
- in MY day, people respected their...hey, wait....
- There's a long chat sequence here, and the old guy - Topman's operator, as it turns
- out - walks off. But he forgot his malfunctioning top! And being good guys, we've gotta
- return it to him. Head downtown. He'll be in the second area, window shopping. Netto
- hands over the top to him. The old fart promptly walks off. Head to Akihara and you'll
- see a group of elderly people loitering in the park. Head up and talk to them to start
- another event.
- As it turns out, they want you to do something for them. Go home and plug-in. Head to
- Town Area 2. Between the two warp points in the area, you'll see a brown-ish Navi. Talk
- to him and you'll get asked a question. If you answer wrong you have to scrub the damn
- navi's back in a strange mini-game where you have to alternate hitting L and R. There
- are four of these Navis around the two internet areas you have access to. Find each
- and deal with them for a chunk of Hidden Data. There's another down on the lower level
- in this area, so go deal with him. While you're down here, there's a hidden pink Navi
- on the left side of the area, hidden completely beneath a walkway. Buy the Board Parts
- from her for 2000 zeni. This'll be important for later.
- Another of the brown navis is near the netmerchant in Town 3. The final is in Town 1.
- Head left from the entrance to area 2 and go down. When you beat the fourth, you'll
- get an additional item. This opens the gate nearest to Netto's Homepage. So plug-out
- and plug-in again to get there quicker. A fifth and final brown navi lies here. But
- instead of a quiz, you'll be thrown into a series of battles. After you win, plug-out
- and go downtown, to the lower area of the sound system screen. Hey, it's Topman's
- operator...and... another Topman's operator! Either we've got a case of clones or
- twins. Either way, it's creepy.
- Netto runs up to try and get the geezers to stop fighting with each other. He gives
- the old farts the hidden data he nabbed from the four brown navis. They start having
- a fit, jumping and running circles around our hero. Finally, Topman's operator walks
- off. Netto's PET will beep, alerting you to the tournament that's about to begin
- without you. Head back to the dome and enter the battle arena.
- ~~~~~~~~~~
- Topman.EXE
- ~~~~~~~~~~
- HP: 900 (Hard Mode)
- Attacks
- -------
- Ricochet Top: Topman shoots out a pair of tops that ricochet around the playing field.
- This is pretty tough to avoid, but try as best you can.
- Top Charge: Topman revs up, turns into a giant top himself, and charges in a ricocheting
- pattern or straight forward.
- Top Crush: Topman revs up, leaps offscreen, and moments later crashes down on a tile in
- your area. Move out of the way. This cracks the panel it hits.
- Strategy: Topman's a pretty tough opponent for those not used to the series. But he's
- nothing special, really. You'll probably need some Recover chips to deal with the
- inevitable hits from the tops he shoots out.
- After the fight, the brothers rejoin and Kousuke sees just how cool his grandfather
- is. Yay for happy endings.
- ===================
- ==> MOTLEY CRUD <==
- ===================
- Hey look, it's a member of Motley Crue!
- Oh wait...
- After he leaves, head outside and you'll run into a couple of thugs. Literally. They
- threaten Netto and almost get away with it. If our rocker friend hadn't jumped off
- the roof of the dome (the hell?!) and saved us...
- Gantetsu seems to have a problem, though. Head downtown to the sound system's lower
- level. The thugs Gantetsu was talking to walk off. Now plug-in via Jormon's PC and
- head to Town Area 3. We've got some savin' to do! Head up to around the netmerchant's
- area to see a small army of evil navis. After a brief event, they scatter themselves
- all along the twisting path ahead. Our job is to plow the road!
- There are five Navis and then the two 'leaders' in black escape to the platform where
- you registered for the tournament. Three stacks of three navis block your way. Mow 'em
- down. Right as you get to the leaders, Gantetsu's navi enters and takes them out on his
- own. Now dammit if there's one thing I hate, it's being someone's patsy. We were
- hoodwinked into clearing the way so he could come and get his revenge. Shenanigans,
- I say!
- Now then, let's return to the Dome and fight Gantetsu. Just take the navis you've just
- fought about 2 dozen of and give them more HP and attacks and you have Gantetsu's
- special navi.
- =======================
- ==> NUMBER CRUNCHER <==
- =======================
- Blondie walks in after we see who's up on tap.
- Seems he has a message to us from Higure. All is not well! Head back to Akihara and
- talk to Higure inside of his shop. Some gaijin monkey named NAM barges in on the
- conversation... apparently he wants to buy the Higure-ya and turn it into something
- completely inane.
- Neither Higure or his new hired help Nanako are very happy over the ordeal. No idiots
- coming into the chip shop, spouting engrish, and laughing insanely! After a brief
- conversation, Higure leaves. The Higure-ya needs some publicity and we're just the ones
- to do it. Hoo lordy, reduced to handing out fliers. We've gotta give 20 of the things
- out to people. Head home and plug-in. We've got 20 of these dumb things to pass out to
- the internet community:
- Akihara 1: 2
- Akihara 2: 3
- Akihara 3: 1
- Town 1: 1
- Town 2: 2
- Town 3: 2
- Stove, Hikari Residence: 1
- Takoyaki Cart, Densan Dome: 1
- Stereo, Downtown: 2
- Billboard, Downtown - Upper Level: 1
- Sound System, Downtown: 4
- Yatta demasu! Now head back to the Higure-ya and talk to Nanako. You'll get a Hougun
- chip for your troubles. But then the tottering dumbass NAM returns. He comes in, gloats,
- laughs like an AOLer, then leaves. There's more trouble, and we're needed in town. Head
- downtown and take the shortcut through Jormon's PC. Head back to Area 1. Go left at the
- fork in the road and head down to that gate. Suddenly, you hear a cry from help from
- beyond it! Rock says it sounded like Numberman's voice, too!
- Sure enough, Numberman's been locked behind the gate by that shmo NAM. Well, we need
- the key to the gate, we know that. Head back to the Higure-ya and talk to Nanako. You'll
- get the key that unlocks the gate. Now go back to Town 1 and head through.
- Ah! A second gate! It requires a 3-character password to open. Huzzah. The first one
- is 000. Then 111. Then you'll get a third problem. It's 3.31. Note that this was just
- what they were in my playthrough. It seems that everyone has different answers for this.
- As far as I know, which one you get is random, though there must be a single pool of
- passwords and problems to sort out. When I find more of these, I'll update.
- Go over to that big load Numberman. He says NAM did this to him. Well, now I know who
- to throw to the shark for a snack! >< Plug-out and head to the Higure-ya. Higure and
- NAM are fighting and NAM's gloating about how he's gonna get the shop soon when some
- neighborhood kids come running in. They tell the gaijin monkey that they love the shop
- and its owner. NAM leaves in a huff. And then Netto and Higure leave for the tourney.
- Head to the dome.
- ~~~~~~~~~~~~~
- NUMBERMAN.EXE
- ~~~~~~~~~~~~~
- HP: 900 (Hard Mode)
- Ability
- -------
- Number Crunch: Remember those timerballs from the first game? Speed 'em way up and
- throw 'em in rapid succession. Hi, painful attack.
- Triangle: A triangle...math...thingy. Yes, I know the name, my brain just doesn't
- wanna remember right now. *makes a face* It flies out, picks a direction, and flies
- off.
- Dice Bomb: Same as before, only he throws them into random spots on your side of the
- field. Only seems to do it at lower life.
- Strategy: Well well well, Higure's been giving Numberman ninja training! He's dash hard
- in Hard Mode, rapidly throwing out the numbered spheres and then flinging a triangle
- before they finish coming. You pretty much HAVE to have strong chips equipped to bust
- through since you WON'T be able to shoot them down in time. And he does this twice at
- least in the time it takes your bar to fill up ONCE. You're going to need some good skills
- to beat him. Don't be afraid to use Dark Chips if you need to. There's no REAL harm in
- losing handful of HP. Especially this early on. Just don't OVERUSE the things.
- After the fight is over, you get the Number Soul. Sac chips with +/- on them, like
- Attack+10, to use it. Higure and Netto talk, then he walks off to get back to his shop.
- Cheers!
- =======================
- ==> RESCHU CHISAO! <==
- =======================
- Arr, it's Dekao. Dorsalfin Lad waddles up and talks to you, followed shortly by his
- little brother. Unfortunately, Dekao's a big load and upsets Chisao. After talking
- to Netto briefly, Dekao runs off after his sibling. As you leave the room, Dekao
- runs up again, saying Chisao was kidnapped! Soon thereafter, you get email from the
- kidnapper.
- Anyway, after you get control again, head downtown and go to the sound system. Off in
- the corner is an old guy. Talk to him. You'll get the key item "Memo."
- Now then, head to Joumon's PC and plug-in. Head for the Netmerchant in Town Area 3.
- At the end of the path behind him is a Green Navi. Talk to him to get the key item
- "Hint Data."
- From here, head back to Densan Dome. Take the front entrance and inspect the boquet
- of flowers with the bow on it. You'll get an email from Chisao. There's not much he
- says, other than 'save me' and a brief clue on where to look.
- Head to Akihara and peer at the pink squirrel, then head downtown and plug-into the
- sound system. Once inside, go to the platform you first faced Shademan on and talk to
- the programs. One of 'em will throw you into a battle. After you win, you'll get an
- email from the kidnapper, telling you of 5 navis on the internet. You'll have to track
- them down and get 5 Data files from them.
- 1: Akihara Area 1, near the purple skull gate. Data is free.
- 2: Akihara Area 3, on the alternate blue path. Data costs 1000z.
- 3: Town Area 1, past the exit. Quiz:
- -->Answer1: Third Choice - Personal Terminal
- -->Answer2: Third Choice - Kirin
- -->Answer3: First Choice - Joumon (Kanji)
- -->Answer4: Second Choice - Nanako
- -->Answer5: Takoyaki (Kanji)
- 4: Town Area 2, lower area. Data costs a Bubbler R. (Buy in Akihara 2)
- 5: Town Area 3, where you registered for tourney 1. Data for a battle.
- Now that THAT mess is over with, plug-out and head to the lower level of the sound
- system. Walk up to it as if you were going to turn it off (like on Day 1) and a cutscene
- takes place. You get an email, then get thrown into battle. Afterwards, the kidnapper
- emails you with a parting message and Chisao comes running in from the side of the area.
- Netto goes to check for who did it, but no one's there. You'll reappear at the Densan
- Dome. Head inside to the battle arena.
- ~~~~~~~~~~~
- GUTSMAN.EXE
- ~~~~~~~~~~~
- Note: Urg. I seem to have an annoying habit of not catching the HP of these guys. x.x;
- HP: ???
- Abilities
- ---------
- Guts Hammer: Gutsman slams his fists into the ground to form a large hammer. Certain
- tiles crack and a trio of rocks drop from above.
- Guts Machinegun: Gutsman's machinegun animation seems to be better this year, don'tcha
- think?
- Guts Punch: Stay out of the front row or else Gutsman might come up and slug you in
- the face! In later versions, he'll throw his fist out AT you, so be aware of it.
- Strategy: It's Gutsman, c'mon. If you can't beat him, you may as well pack it in and
- go home. Bring some Panel Repair chips if you don't want to have to deal with Gutsman
- constantly cracking the panels on you.
- After the battle is over, Dekao apologizes for upsetting Chisao, and Chisao apologizes
- for getting kidnapped. Things end on a high note and you get Guts Soul. Sacrifice ground
- cracking chips to use the Guts Soul. It can power up chips without any element to them
- and your charged buster is replaced by a charged machinegun burst.
- ====================================
- ==> IN THE FIRE, THEY CAME DOWN <==
- ====================================
- Ahh, our first and oldest rival is back! With his original navi, no less! Ah Netto
- looks at the brackets, Hinoken comes in, saying it's been awhile. Hey, lookit. He
- finally looks cool! In his absense, he's gotten better fashion sense AND a better
- mugshot. The two talk for a bit and he walks out. Head out and talk to the girl at
- the takoyaki shop. Netto needs f00d.
- He orders 8 and she goes inside to fetch 'em. While he's watching the octopus sizzle,
- Hinoken comes back in, pushing him to the side. It seems he knows the girl that works
- at the shop! Netto asks how she knows him and she relates a story, mentioning how nice
- he is. Netto can't seem to wrap his brain around this, however. The girl asks if Hinoken
- and Netto are friends. Netto replies "No way!" causing the girl to chuckle.
- Just then, some goons walk in. Must be some o' those Net Mafia thugs. They harass the
- shopowner and Hinoken defends her honor. He does a pretty good job of it, quickly
- forcing the goons to run off. After a brief conversation, Kenichi walks off again. Just
- then, the smell of something burning fills the air. When you regain control of Netto,
- plug-in and talk out the fire virus inside.
- Now then, we've got a slight problem - fire is Hinoken's specialty, right? But why would
- he implant a virus into the shop of someone he likes? I smell a setup.
- Head back into the Densan Dome, talk to the blonde in the room before the battle arena,
- and you'll get the Fire ID. Head home and plug-in. Head to the left side of Akihara 3
- and open the blue gate. Head forward and through the warp gate. Walk along the path and
- you'll see a pair of purple navis confronting Fireman. As they leave and a small argument
- happens, Rock runs in. Some talking takes place and Hinoken plugs-out Fireman. Head back
- to the takoyaki shop and talk to Hinoken.
- Looks like he fixed her grill up. "The right place at the right time" and all that rot.
- He walks off shortly. After, the girl asks if the two are in the Densan Tourney. Netto
- confirms. After Netto walks off, the girl heads back inside. Head into the dome.
- Netto tells Hinoken that he still thinks he's a bad guy. Hinoken explains his plans,
- seeming to state that after the dismantling of the WWW, he got together a group of his
- own... or something. c.c; After the girl from the shop calls out to Hinoken, one of his
- goons calls him up. There seems to be a revolt, as the group didn't care for how Kenichi
- was running things. The battle between Fireman and Rockman is halted before it can start
- when some goons get in.
- Netto offers his help in getting rid of them and Hinoken says that he's indebted to him
- for it. There are viruses in the dome and it's up to us to get rid of 'em! When you
- regain control, head out of the battle arena. In the next room, search the item on the
- lower part of the table to get into a fight. After that, head out into the next room and
- inspect the vending machine for another fight. Next, inspect the desk beside the purple-
- haired woman. Then head to the other side of the dome and check the group of flowers with
- the bow on the front. After this, head over to the screen seperating the two sides of the
- dome. After you've done this, head back into the battle arena.
- Seems there's one more in the battle machine. Plug-in and get ready for a mini-game.
- You've got to keep the pop-up bombs from reaching 0. Run around and hit A to disarm
- them. There will always be one that's got a short timer. Find this one first and get
- to it at once! If it blows, Rock takes damage. After an annoyingly long time, the game
- comes to an end. Now walk up and engage the machine itself. After you beat the viruses
- within, it blows up.
- Now we can finally get this battle underway!
- ~~~~~~~~~~~
- FIREMAN.EXE
- ~~~~~~~~~~~
- HP: 1000 (Hard Mode)
- Attacks
- -------
- Fire Arm: Same as in EXE 1 - He'll aim both arms forward and shoot out twin jets of
- flame.
- Flame Line: Same as always. Panels ignite as the fire heads for you. Works the same
- as the Flame Line 1 virus series.
- Napalm Bomb: Fireman lobs a pair of bombs out of his head. When they hit, they set
- the panel they land on on fire.
- Strategy: Fireman's not gone under ninja training like the other returning navis seem
- to have. If you want a really easy time with it, use Area Steal twice and smoke him
- with Wide Swords when he uses his Fire Arm attack.
- Afterwards, the two humans talk about what a fierce battle it was and Rock says his
- soul is on fire. Fire Soul is yours. Try not to turn into a Sailor Senshi before using
- it, please.
- ============
- Heyyy, we won the tournament - good for us! Netto is presented with a trophy that could
- do with a little Viagra. He also gives a nervous sort of interview with blondie over
- there. Anyway, after this, the 'day' ends and we're on to bigger and better things: like
- dating Meiru-chan! o_o
- ########################
- KISS HER, YOU BLOCKHEAD!
- ########################
- The day starts off with Netto and Rockman in the park, the topic of Dark Chips having
- been brought up. The discussion is broke up when Meiru walks up, promptly chewing him
- out for never greeting her properly. She speaks with Netto a bit, then zips off. Girls.
- An email from the NNB comes in, speaking of the upcoming Hawk Tournament. Since Netto
- won the City Tourney, he goes to the next level. Now then, let's go see what that
- wacky redhead wanted, shall we?
- Head to Meiru's house and enter. She'll greet you in an overly dramatic way, then gives
- you her P-Code. Plug into her computer, go through the warp point, unlock her security
- cube, and head for Town Area 3. You'll meet up with Roll standing with a small group
- of other Navis. Talk to her. It seems that Densan is opening up a Theme Park soon! In
- walks an orange and grey Navi. And due to the event, they're offering a special. If
- any Navi can beat three groups of viruses in a row, he or she will get free passes to
- it. Well gee, Meiru, thanks a load. I declare that she cannot smack Netto any since
- she's using him to get into the park for free. Well, guys, you know what we gots to do.
- Talk to the official Navi and select the first option to jump into the triple battle.
- The first is a trio of MetoolEXes. The second is a pair of BurumeroEXes (The yellow
- versions of the hopping musical notes). The third is a MetEX, a BuruEX, and one of
- them stupid stone things with the mallets. When you when, you get the Free Pass. And
- then, back in the real world, a sickeningly cute scene happens between Netto and Meiru.
- Look, folks, they're getting ready for their first official date!
- But an alarm from home sets off! Quick, to the Nettocave! You'll find Haruka bound
- and gagged up in Netto's room. She heads off to make sure she's okay, and you've got a
- note to take care of. Head to the PC and hit the A button to read what the hooligan
- wrote. Whoever wrote it wants you to bring the Dark Chip to Park Area 2! We have our
- mission, folks. Head to Meiru's to let her know what happened. We can't go to the
- Park yet - it isn't open! Alright, new gameplan - head to Town Area 3 and move to that
- honkin' big gate at the end. We're gonna break our way in!
- Man, that's one bigass blockage. Well, nothing can be done. Open fire! ...It was really
- pretty STUPID. It drew the attention of a guard or something! And now he's coming round
- to smite us for trying to break in. Well yippie, now we have breaking and entering AND
- assault on an official to the list of stuff we've done that's been bad. Oh well, a
- fight's a fight. Beat him! He's toting Wind and Fan chips, so be ready to get blown
- around a bit. Just concentrate on him and leave the wind machines. Hey, let's search
- his corpse...er... unconscious body! Thar be some letters and numbers on it!
- AJEKDUR
- 2437561
- This is simple - rearrange the letters in the order the numbers tell you to: RAEJDUK.
- Presto! No more gate!
- Cotton Candy Pink Paths. *shudder* So very pink. And orange. Right, make your way
- around the paths, following the orange to get to area 2. In area 2, head north and
- take the first of the two forks. There's a Heel Navi and a pair o' MetEXes waiting to
- fight you. He takes off shortly after you trounce him. You'll auto plug-out and a short
- scene with Shademan will take place.
- Mom's back. She seems to be back to normal, too. You'll get an email and remember the
- theme park trip with Meiru. Haruka'll ask if it's a date, which causes Netto to stumble
- over his own words. About this time, you'll get taken to Netto's room where the bane of
- our existance, the Navi Customizer, returns to play.
- Yuuichirou instructs you on how to use it and you can't skip the blasted tutorial.
- Once that hell's over with, head outside and to the metroline. The park is now open.
- Cielo Castillo, a hell of a name for a craptacular park. Go talk to your non-date.
- Get ready for some gaming hell. This area's a royal pain to do when you can't understand
- what's going on. RIGHT! It seems as if the attractions aren't up and running. Well, we
- can't have that, now can we? Go to the caravan on the higher level of the park and
- plug-in. It's the primary area for the park and has a NaviCust parts seller in it. Get
- the P-Code from the program near the warp point and head out. We're going to Park Area 3.
- Note: You may or may not need to talk to the park official everyone's crowded around
- beforehand. I haven't tested this yet. c.c; Give him a quick talking to as you run
- up - it won't take but a second or two anyway.
- Anyway, along the path, you might notice, as you may have back in the Town Areas, that
- there are tiny rails. Guess what that means - no, the evil Press Program won't be making
- a return. There's a MUCH easier way to travel across 'em. But that's for the future.
- Right, get to Park Area 3 and you'll notice a Navi on the ground. Now why does THAT seem
- familiar? Keep going and you'll hit a strange-looking curvy thing at the end of a
- platform. This is the control system for the park. You know what to do. Unfortunately,
- it's also been bugged. Fight time.
- Our business done, it's pleasure time. Or something. Plug-out and talk with Meiru. She
- wants some Ice Cream first. And, being the great guy we are, we're gonna be buying. Hit
- up the caravan on the lower level this time and press A. She'll wander off after eating
- to squeal over some doodads in the giftshop. Then, finally, they'll get in line for a
- ride. Then another. They notice a battling arena on top of the castle and Meiru goes
- off to the lower level of the park. Head down there and into the haunted house attraction.
- Meiru, looking scared, asks you to go through ahead of her. You may notice as you go
- that a few things seem eerily similar... a little ways in, a cutscene happens where
- Meiru, screaming her head off, is chasing by the ever-cool Dracula-Robo. And who's
- that up again? Why, that's Django! From Konami's Bokura no Taiyou! What's he doing in
- here? Well, it's just a statue, anyway. Go up and press A to get a Gun Del Sol chip.
- Head on through the rest of the attraction and head on out - things are about to pick
- up!
- =====================================
- Itchy and Scratchy Land? What's that?
- =====================================
- Malfunctioning robots ahoy! Welcome to one of the most boring, painful points in the
- game. It won't be that tough for YOU guys if you're reading this, though. I gotta do
- all the manual labor. *grumbles* The things I do for you people. *ahem* Right! Meiru
- and a couple of kids are about to get axed by a malfunctioning princess robot! (I
- betcha THAT gets axed in the US version...) Well, we won't have that! You'll auto
- plug-in and enter a world of poetic buffoonery.
- Your Boatman on this tour will be THAT shmo. In this, and the THREE robots ahead of
- it, you'll travel along the waterway, occasionally stopping at a tablet. YOUR job is
- to pick up one or two tablets at the end of a curvy pathway and bring the right one(s)
- back. This will make the tablets go away.
- Alright, kids. Time to get the most annoying part of the game dealt with! You have a
- total of three stops in the first bot. On the first, make your way to the tablets and
- select "Kagami" - the bottom one. Take this back to the slate blocking the waterway
- and hit A. The story part on it will be read again and then it'll fade, allowing you
- to continue. At the second stop, select "Taiboku" - the top one. And at the final
- stop, select the tablet that begins with "Konshin" - it's the left one of the three.
- Now, head back to your ferryman and he'll take you to the switch. Hit it and fight
- off the viruses sent after you. Then get the heck outta there, we got three to go!
- Head to the upper level and north to the castle. The lion-witch is nearly bursting
- its wardrobe. Right, Plug-in and head to the first stop. This story deals with
- wizards. At stop 1, get to the tablets and select "Wizard Monkey," the bottom one.
- At the next, choose "Mahou Fuuji," the middle tablet. The final stop is a little
- different. You need two tablets, and you have to put them into the puzzle in the
- right way. Just grab the tablets in the order I tell you. That way, they'll fit into
- the slate properly and you won't have to go back. There are four tablets to chose
- from:
- %%%B%%%D%
- %A%%%C%%%
- Grab "Hana no Yosa" - "C" on the diagram, first. Then choose "Hikkaki" - "B" on our
- diagram. When you get back to the ferry, they'll be in order. If the longer choice is
- on top, you grabbed the tablets properly. As you're travelling along, the ferry will
- suddenly come to a halt. The driver looks around, confused, but the ferry resumes
- moving seconds later. Hit the red button when you reach the last platform, fight off
- the viruses, and exit. Two left!
- This time the...Robot Robot is messing up! Plug-in before its head flies off! Almost
- immediately, your ferry grinds to a halt again and starts up seconds later, just as
- it did in the previous robot. Strange, that. Anyway, the first two slates will be
- 2-choice answers. Just a heads-up. When you reach the first set of tablets, there'll
- be three on 'top' and a single one on 'bottom' - this'll be a reference so you don't
- have to see another awful diagram. You want "Sensou" - that's the top-right one. And
- then you want "Kanjou" - the top-left one.
- For the next one, there's going to be a left, upper-left, upper-right, and right set
- of tablets. The two you want here are "Kotori" - the right one, and "Dansu" or
- 'Dance' - that's the upper-right one. Oh, and I know I haven't mentioned it, but
- there are BMDs all over the place in these robots.
- On your way to the final slate, your ferry once again stops for a few moments. But
- this time, you get attacked! Nothing too serious, and certainly nothing you can't
- handle. Dispatch and continue.
- There are four long paths down which the tablets lie. Left, middle-left, middle-right,
- and right. We want "Omocha no Buhin" - so take the middle-right path. Hit the button,
- Frank, and fight off the viruses. Three down, only one to go...
- Go to the spookhouse. Inside, the lights are out - I hope you remember the way. Head
- through until you reach Dracula-Robo standing, eyes flashing, in front of his own
- portrait. Plug-in and get ready. It's just about time for some vengeance.
- This final robot's story deals with Bokura no Taiyou, aka Boktai. The tablets all seem
- to have something to do with Django and his quest. Also, that ain't water you're sailing
- on, it's lava! Once again, your ferry will be halted shortly after starting. Don't
- worry, you won't have to fight. Alright, bear with me, the layout of these tablets
- is funky.
- %%%B%%
- %%%%%%
- A%%%%%
- %%%%%%
- %%C%%D
- Right, we want "Gun Del Sol" - that'd be "A," and "Shinkuu de Mafuraa," which would
- be "D." Now we get another break. The next two are single tablet slates. Right! For
- slates 2 and 3, you'll be choosing from a single group of four tablets. Another icky
- diagram:
- A%%
- %%%
- B%%
- %%%
- C%%
- %%%
- D%%
- For slate 2, you want "Otenkosama" - that's "A." When you go back, grab "Taiyou no
- Hikari," which is "C."
- Now, on your way to the final puzzle, you'll stop briefly hear a strange noise, then
- your ferry will go around in a rectangular bit of track. You'll get asked a question.
- The answers are:
- "Ringo" and "Budou" ("Apple" and "Grapes")
- Select Apple.
- Finally, the last of these infernal puzzles! Unfortunately, it means another evil
- diagram.
- A%%%
- %%%%
- B%%%
- %%%%
- %%%%%%%C
- %X%%%%%%
- %%%%%%%D
- The X is a Blue Mystery Data on a sidepath. We want "Tenmado" first, so take "C."
- Then, we need "Taiyouu!!" which is "B." Grab the BMD on the way out, it's a Recover
- 80. When you put them in the slate, it'll vanish and we're on our way to the final
- platform. But on the way, you get thrown into another battle on the lavaway. Beat
- the viruses and you'll finally reach the final platform...but...there's no button.
- Your ferryman steps onto the platform...and turns into an old friend.
- ~~~~~~~~~~~~
- SHADEMAN.EXE
- ~~~~~~~~~~~~
- HP: 500 (Normal) - 800 (Hard Mode) - ??? (Super Hard)
- Attacks
- -------
- Shademan's attacks aren't any different here.
- Strategy: Same as before. You can't physically harm him. Just shoot him when he
- appears so he can't attack. After a certain number of attacks, Dark Chips open - two
- swords. Take them both. They're a necessary evil. Make your shots count, people.
- Dark Chips permanently steal 1HP from your total for each one used. They also turn
- Rock's soul darker and darker until he's solid black. If this happens, you won't be
- able to Soul Unison. Two well-placed slashes later and you'll say goodbye to this
- vampiric nightmare. He'll short-circuit, turn to stone, and crumble.
- Oh, and don't worry - since this is a story event you have to win by using Dark
- Chips, your HP won't drop from it.
- Hey, we saved the park! Hey, Enzan showed up, fashionably late!
- Is it just me or does skunk-head over there look shorter than Netto? Must be the
- angle. The screen turns to black after a conversation. When it fades in, Netto will
- be home, watching TV, when the doorbell rings. When Netto answers it, an official
- walks in and gives you 1 point. Get ready for some...um...'fun'...
- Your objective is to collect 50 or more points. Why? So you can enter the Hawk
- Tournament being held at Cielo Castillo Castle. To minimize the time you spend
- wandering aimlessly, I've made up a list of where you can get ahold of the points
- you need:
- Akihara
- -------
- 1 - Meiru's Teddybear
- 1 - Higure-ya Chip Shelf
- 2 - Dekao's Gamecube
- 1 - Yaito's Giraffe (Left)
- 1 - Yaito's Mirror
- Town
- ----
- 1 - PET store door notice
- 1 - Junk Box behind fence
- 1 - Guy hiding near leftmost exit
- 1 - Upper Area 3, sound system computer
- Densan Dome
- -----------
- 1 - Bicycles
- 1 - Poster
- 1 - Guy partially hidden by Takoyaki shop
- 1 - Inside building, right side, boy hidden behind screen
- 1 - Inside building, right side, blue doors
- Cielo Castillo
- -------------
- 1 - Fountain
- 2 - Girl partially hidden by castle
- 2 - Steel door, lower area
- 3 - Old guy, hidden by caravan, lower level
- 1 - Ship display, lower level
- 2 - Boy inside ghost house
- 10 - Inside Dracula Robot. 3 round battle follows.
- Akihara Area 1
- --------------
- 1 - Green Program, near purple skull gate
- Akihara Area 2
- --------------
- None
- Akihara Area 3
- --------------
- 4 - Green Navi, upper-right, for 3000 Zeni
- Town Area 1
- -----------
- 2 - Hidden Navi under a walkway near the exit to Town Area 2
- Town Area 2
- -----------
- 5 - Orange Navi past purple warp for a Cannon C (Get @ Town 3 Merchant)
- Town Area 3
- -----------
- 3 - Green Program near merchant
- Park Area 1
- -----------
- Nothing
- Park Area 2
- -----------
- 3 - Pink Navi past warp point near exit to Park Area 3
- Park Area 3
- -----------
- None
- This will give you a total of 52 points. After you get these, go speak to the
- official outside of the castle at Cielo Castillo to gain entry to the Hawk
- Tournament. Hurray! We've just finished THE most tedious group of events in the
- game! Do a little daaaance </GIR>
- Now enter the castle for a cutscene.
- ###############
- HAWK TOURNAMENT
- ###############
- Right, we've been through this before - there are random paths and scenarios
- only accessable in specific versions of the game. These have been noted below.
- --> Fire Wars
- --> Allez Cuisine!
- --> Candid Camera
- --> Riki-Tiki-Navi (God, that's obscure...)
- --> Any Way the Wind Blows ==> Red Sun only
- --> Roll With the Punches ==> Red Sun only
- --> Bakusai Tenketsu! ==> Blue Moon only
- --> Wood You, Could You? ==> Blue Moon only
- There you are, ladies and gentlemen - your opponents. Some old friends and
- enemies return, and some new ones arrive on the scene! Your skills here will
- be tested at a much higher level than they were before. But nothing too hard
- will come of it - not yet.
- =================
- ==> FIRE WARS <==
- =================
- Look, it's Hinoken! What's he doing here? He can't operate TWO navis! ....Oh,
- here we go. A second, younger man enters. This is Homura Atsuki. (At least I
- believe it's Homura. Couldn't find any compound kanji that resembled his name,
- so...S'either Homura, Komura, or some weird compounded form. x.x;) He operates
- Burnerman. And it seems that he and Hinoken have a, and you'll pardon the term,
- heated rivalry. Both claim to have the
- strongest fire navi!
- Anyway, after Ken and Atsuki show up and take jabs at each other, head back
- outside. Leave the park and you'll receive an email - something's wrong with
- Netto's PC! Head home and talk to Haruka. She'll give you a water gun... which
- as we all know is GREAT for electrical fires... head up to Netto's room and
- plug-in.
- Great, more internet-wide problems. Aquaman tried flooding the place, so Burnerman
- and Fireman, in their ongoing battle to determine who's stronger, decided to ignite
- it! As soon as you enter Akihara 1, you'll see fires blocking your path. Rock will
- mention that Fireman and Burnerman are responsible. Gee, ya THINK? Bright boy, Rock.
- They try using the water gun, but Rock looks like he's shooting blanks. It isn't
- strong enough! We need MORE POWER! ARR ARR ARR! Head to the Higure-ya and talk to
- Numberman's operator, who's out in front of the register for a change. He tells
- you it's good timing because he's got just the thing to help - a Firefighting Buster.
- He explains how to use it, telling you to watch the gauge. Head back home and press
- A near the computer. You'll go back into the internet. Walk up to the fire as Rock
- and hit A again. The gauge will fill. You have to press A at the right time to get
- it to work.
- Right, fire's out. Continue on through Akihara, dousing the flames as you come
- across them. The bigger the area of flames, the higher to the top you'll need to
- get the gauge before pressing the button to stop it. If you fail to provide enough
- power to douse them all at once - and the really large fires WILL need a perfectly
- full gauge to douse in one shot - then Rock gets set ablaze and you lose some HP.
- How much, exactly, is determined on the difficulty level you're playing through and
- the amount of flames left. Once all the fires along the blue path are out, the internet
- will return to normal.
- Head back to the Cielo Castillo Castle and try entering. The caravan near it will
- start to smoke. Guess where the two fire navis are fighting NOW. Plug-in and get to
- work! Head into Park Area 1 and start firefighting, soldier. Head on through to Park
- Area 2, dousing as you go. In Park Area 3, it's more of the same. At the end, you'll
- see Fireman and Burnerman staring each other down next to a giant fire. You'll have
- to put it out in one shot by getting a full gauge or suffer a few burns. As they
- verbally spar, more fires will sprout around you. Rock tries getting them to stop,
- but their operators just do more of the same, causing even more fires to erupt. More
- is said and eventually, Burnerman logs out, prompting Hinoken to insult you for
- interrupting his battle. Fireman logs out shortly thereafter and the fires fade.
- Head on into the castle. We gots us a Burnerman to take out.
- ~~~~~~~~~~~~~
- Burnerman.EXE
- ~~~~~~~~~~~~~
- HP: 700 (Normal) - ??? (Hard) - ??? (Super Hard)
- Attacks
- -------
- Flamethrower: Burnerman aims and shoots a bright blue flame at you. Simple to avoid.
- Fire Charge: Burnerman puts one arm, lit up, to the ground and rushes forward.
- Another easy to avoid attack.
- Strategy: They must have done Burnerman's ingame sprite before anything else, since
- it looks a bit different in the facial region than his mugshot indicates. Anyway,
- he looks like a damned cupcake, so let's melt him. He's got a pair of rolling
- torches on the ground in front of him, too. Great, more gimmick-y fire Navis. Through
- the battle, they'll roll back and forth at random in attempts to burn you. If they
- move to your Column/Row, MOVE. You'll probably take more damage from the torches than
- from Burnerman himself, who's fairly easy to deal with. If you got Aquaman's Soul from
- the first path, by all means - USE IT. Just watch out for those torches.
- Once deleted, Hinoken will cackle on from the crowd. Atsuki then tries to nuke the
- battle platform and... winds up toasting his own niblets in the process. Good job,
- chief. Head downstairs to find out who you'll be facing next.
- ======================
- ==> ALLEZ CUISINE! <==
- ======================
- After looking at the brackets, a chef walks in. This tubby brat must be our first
- opponent. After some words, he leaves. Head out of the castle and down to the lower
- level of the park. He's showing off a cooking machine. Ultra delicious curry? If you
- say so, Iron Chef Nerd. An old man volunteers to try the machine out. It's apparently
- so good, it knocks his spirit right out of his body. Suddenly, everyone's eager to try
- this stuff out.
- After the crowd dissipates, Iron Chef Load here gets insulted by Netto. Head back to
- the upper level. You'll get an email from the brat, telling you to meet him in Park
- Area 2. You'll also get the Chef's Key. Head to the upper caravan and plug-in. Head
- through as normal until you reach a blue gate. Unlock it with the Chef's Key and proceed.
- Talk to the Navi and he'll speak of a Cooking Dojo. This guy's the Cooking Master's
- navi. After he steps aside, walk to the yellow warp point-looking thing and hit A.
- It's time to go through your cooking training! Cut the veggies with the B button...
- except for the red, round ones. Just let those fall. If a Met pops up, press A to knock
- it away. Once you do things good enough, you'll be let go. Head to Park Area 3, where
- we restarted the attractions.
- Speak to the black navi there. You'll be thrust into a series of three battles.
- Afterwards, go back to the Cooking Dojo and talk to the Cooking Master's navi.
- Plug-out and head back to the lower level. It seems like there's a second cooking
- machine set up around the group of people. Netto walks in and takes his spot at the
- other machine. You'll auto plug-in.
- Same thing as before. Cut the veggies, let the red things (what are those? Radishes?)
- fall in, and punch away the Mets. If you do well enough, you'll know by what happens
- next. If you get thrown back into the game after the old man does some taste-testing,
- you'll have to do better. If you do well-enough, the old man'll be shown testing the
- Cooking Master's curry first...he'll explode. The Cooking Master gloats too soon. Netto
- moves back to let the old man try HIS food. If his own spirit lifting out of his body
- wasn't enough, if exloding wasn't enough, now he's seeing his dead wife! ("My honey!")
- The old man excitedly declares Netto's curry is the best. Iron Chef Crybaby runs away.
- Netto follows. Head into the castle. It's time for the showdown. Cooking Master has a
- generic navi, so it won't prove to be very difficult. After the battle, there's some
- talking, and the two will part on good terms.
- =====================
- ==> CANDID CAMERA <==
- =====================
- Videoman. While his name and his appearance certainly won't strike fear into your
- heart, his battle skill and scenario will. This is one of the top 5 most annoying
- Navis ever. While his scenario isn't hard, per se, it IS annoying. The mission starts
- out with his butt-ugly operator dropping in from out of nowhere. Her name is Narushi
- Hide, and she wants a meeting of the navis. Head out of the castle and plug into the
- caravan. At the end of Park Area 1, you'll run into Videoman. He pauses you, then
- returns your movement, saying it was just a brief glimpse of his power.
- He then uses a playback technique, causing Rock to move in reverse. Three videotapes
- appear in front of him. One goes to Park Area 3. One to Town Area 2. And the final to
- Akihara Area 2. Videoman logs out, then, and we're left to get the videos back... but
- wait, it isn't that easy! Videoman never took the playback technique off of us! Therefore,
- Rock's controls are reversed! Pressing up makes him move down, pressing left makes him
- move right, and so on. It's annoying, to be sure, but doesn't take very long to get used
- to.
- Right, we have three tapes to grab. Head to Park Area 3 - we'll start there. When you
- arrive there, you'll notice some odd markings on the ground. These are Rewind Squares.
- Hit one and you'll get thrown back to the beginning of the area. When you move around
- one of these, WALK, do not run. You'll only frustrate yourself. The tape is laying around
- near the platform with the attraction reactivation switch. There's a series of three very
- close-together Rewind Squares guarding it, so walk very, very carefully through them.
- After you grab it, touch a rewind spot so you won't have to walk back through the area.
- Don't worry - you'll keep hold of the tape you grabbed.
- Now, head back to Town Area 2. In case you were wondering, no, your controls in battle
- aren't reversed as well, though that would have been an evil addition. In that area,
- more Rewind Squares meet you. The tape's on the lower level. Now run into a Rewind Square
- and head back into Town Area 1. Head for Akihara Area 2. Ahh, more of those infernal
- spaces. The tape is in the twisting area that the link to Dekao's PC is on. When you grab
- it, there'll be a scene and Rockman's control returns to normal.
- Meanwhile, at the battle arena, Hide seems to think that she'll win via forfeit, having
- tied up her opponent on the net. Unfortunately, we're the good guys. Also, unfortunately,
- we have to fight her navi. Back with Rock after the cutscene, Plug-out and head back to
- the castle.
- ~~~~~~~~~~~~
- VIDEOMAN.EXE
- ~~~~~~~~~~~~~
- HP: 800 (Normal) - 1100 (Hard Mode) - ???? (Super Hard Mode)
- Attacks
- -------
- Tape Barrier: A pair of VHS tape cables block the forward columns of both sides. Easy
- enough to break through, and it doesn't hurt you if you're standing in the front when
- it tries returning.
- Tape Drop: Videoman targets a 2x2 area of your playing field and drops a massive, whirling
- bunch of videotape. It can hit multiple times if you get caught. So be careful!
- Playback: Videoman zips to the front row and produces a copy of Rockman, who uses a random
- chip.
- Strategy: Hoo lordy, what a mess. Videoman's one of the most annoying Navis you'll
- face, so good luck. Throughout the fight, Videoman will change colors periodically.
- When he's green, he's at his safest. If he turns red, he's running in doubletime.
- Fast-forwarding, if you will. When he's blue, his HP will regenerate at a quick clip.
- You'll have to attack the tape blocking the first two columsn to get any clear shots
- in, and they have a high regeneration rate. They won't destroy things like Count Bombs,
- though...so if you've been lucky enough to get a Count Bomb J, K, and L out of
- in-battle GMDs, then Giga Count Bomb the sorry punk a couple times. That'll put the
- hurtin' on him!
- After the battle, Hide and Videoman argue a bit and she leaves in a huff.
- ======================
- ==> RIKI-TIKI-NAVI <==
- ======================
- Note: Ah, screw you guys, that's a clever reference! o.-
- *ahem*
- ...Oh, what a gyp. Another generic navi, huh? Crusher's the Navi's name. Its operator
- is named Riki and he's a big, ugly, bald guy. After trying to intimidate Rockman, Riki
- wanders out. Follow. He'll be talking to an old lady he calls Boss. There'll be a brief
- event where the two fight and she walks off. Netto walks up and asks if Riki's okay. Well
- obviously not, you little putz. He mentions the Mafia. Hooboy, why is it always US that
- deals with this? Why can't Enzan do HIS fair share?
- Seems like the Net Mafia has kidnapped Crusher. Well, since we're the ruddy good guys and
- all, we hafta go save him. Can't get an easy win by letting the big baldy's Navi get
- plotzed. In any case, head to the lower level of the park. The old woman is talking to
- some crumbum. Go back to the upper area and plug-into the caravan. Net Mafia goons are
- swarming the Park Area! It's time to play Metal Gear Rockman and sneak by the guards.
- Huzzah, pseudo-stealth!
- Right, the only thing you need to know is that as long as the navi isn't facing directly
- at you, you can sneak by. If he's looking to the side, run behind him! If you get caught,
- you'll get thrown back to the start of the area, so watch out. Knowing this, make your way
- to the end of Park Area 3, where we reactivated the rides. Crusher is being held in an
- electrical cage and, as we have no better ideas, we'll shoot the bejesus outta it to open
- it.
- Unfortunately, blasting the hell out of things tends to make noise. Yeah, we get caught
- again. A bagworm thing and two evil Navis? Sounds easy enough. Dispatch 'em. Afterwards,
- Rock logs out. Now go talk to Riki. A pair of goon twins shows up. Then the boss shows up
- to stop 'em...by knocking 'em out cold. Netto and Riki walk off to have their match.
- Right, Crusher is an above-average normal Navi. More tricks up his sleeve and a bit faster.
- But he's not a custom, so he doesn't get boss specs. Go smite him. Be aware that he can
- and will summon viruses to help him. Take these out as quickly as possible and resume your
- focus on Crusher.
- Yup, that was it. Pretty short, wasn't it? o.O
- ==============================
- ==> ANY WAY THE WIND BLOWS <==
- ==============================
- So your opponent is Windman, huh? Hey, look, it's someone in red! I wonder if it's a
- Cossack. ...Well, the person's name IS Ran. c.c Igarashi Ran, to be precise. Anyway,
- Ran's gender is kinda hard to guess, but let's call him a 'him' for now, shall we? Anyway,
- Ran is Windman's operator and he's a bit weird in the head. After a talk, Netto heads off.
- After he's gone, Ran seems to get possessed by some kinda weird evil side. Windman isn't
- quite sure of what the hell's going on either, from the look of things.
- Outside, Netto starts to head home when a scream interrupts him. Head down to the lower
- level. Ran seems to be having a staring contest with Dracula-Robo. Netto walks over to
- meet the possessed Ran. Plug-into the robot as soon as you can. Take the ferry clear to
- the end, where you fought Shademan, and take out the virus there. Plug-out afterwards.
- Since Netto is too stupid to realize that a red-faced, tongue-waggling, swirly-eyed look
- isn't Ran's NORMAL face, he wanders off. Head out of the park. As you leave, a cutscene
- occurs. As Netto's fiddling with his PET, Bizarro Ran runs by, bumps our easily-bamboozled
- hero, which makes his PET fly into the fountain. Could someone cue the Benny Hill Theme,
- please?
- Rock's okay, thankfully, so Netto heads on out. Bizarro Ran watches on.
- Head home and talk to Haruka. After Netto finishes his meal, the doorbell rings. It's
- Ran! Back to normal this time. After a lengthy discussion on what the heck Windman's
- been doing to the internet, Ran hands over a Grass Flute. Head back to the park and
- plug-into the upper level's caravan.
- The weather started getting rough, some programs, they got tossed...
- Windman's wreaking havoc on the park's internet area! Gale-force winds are blowing
- things around wildly. Whenever you get into battles, you'll be thrown around by it as
- well. Tiny tornados are moving in set patterns around the parknet as well. Our objective
- is simple: Get to the attraction switch in Park Area 3 while avoiding the tornados. We
- have to stop Windman! Every so often, you may see a whirling program whizz by. If you get
- hit by a twister, you get tossed back to the beginning of the area, so be careful.
- Windman's gone loco, and he stays that way until Rock plays the Grass Flute, which calms
- him down. Our job here is done. Head into the Castle once Rock plugs-out. Talk to Ran.
- He gives the Grass Flute back to its rightful owner. Ran lets Netto go into the elevator
- first, then his dark side emerges again.
- Finally, Netto seems to figure out that Ran ain't altogether THERE.
- ~~~~~~~~~~~
- WINDMAN.EXE
- ~~~~~~~~~~~
- HP: 800 (Normal Mode) - ??? (Hard Mode) - ??? (Super Hard Mode)
- Attacks
- -------
- Birdstrike: At random, a series of birds flies at you. Dodge up and down to avoid.
- Whirlygigs: I dunno what the hell they are. But Windman chucks out a pair of 'em that
- go after you like ratton chips.
- Tornados: At random, Windman will throw out a handful of medium-sized twisters. They
- have a set pattern and don't seem to move too far away from him, though. Keep out of
- the front column.
- Strategy: Wind is either blowing forward or back through the whole battle, making it
- a bit more annoying. He's not that hard, but the flying birds and the wind combine to
- be an annoying duo. If you want, use a Color Point or a Triple Crack to lose one of
- your own columns... this will help keep you farther away from Windman and his spooty
- tornados!
- Ran returns to normal after the fight. He doesn't seem to know how he got to the
- stadium. The two make their goodbyes and Ran heads off...
- =============================
- ==> ROLL WITH THE PUNCHES <==
- =============================
- Our opponent is... Roll?!
- Yup, Meiru and Roll have gotten their way into the Hawk Tournament and they want to
- smite you to prove their power. Our on the lower level of the park, Meiru and Yaito
- talk. Head oud of the castle when you get control back. Yaito will call out to you.
- Seems something's happened to Roll! Plug-into the nearby caravan. In Park Area 1,
- head down the ramp and talk to Glyde.
- Now then, head for Park Area 3. When you enter, you'll see a cutscene of Roll,
- surrounded by Metools, with a green navi standing in front of her. Seems he's some
- kind of deranged fan of hers. She calls him a pervert! Shortly after, he logs out,
- leaving Roll to wish Rock was around. Unfortunately, the platform she was on is
- unaccessable to us...
- But before he left, the stalker mentioned Internet Shopping. Head home and plug-in.
- Make your way to Akihara 2. Head to the Netmerchant there to find our stalker friend
- purchasing some wares. After a verbal fight, Rock gets into a physical one. After you
- win, you get the Room Key. Plug-out and head back to the Park. Plug-into the caravan
- again and make your way to the lower level of Park Area 3. You can now open the blue
- gate.
- Rock saves the day, even if he didn't really need to. Roll eventually charms the Mets
- into loving her. Head to the castle. As soon as you enter, you get an email from Roll,
- asking you to come to Meiru's room. Go there and plug-into her teddy bear. Basically
- you'll be chucked into a mini-game where you have to catch Roll as she teleports around
- the area. It's pretty easy, if a tad annoying. After you catch her three times, she'll
- head for the arena. Sounds like a plan.
- ~~~~~~~~
- ROLL.EXE
- ~~~~~~~~
- HP: ??? (Normal) - ??? - (Hard Mode) - 1300 (Super Hard Mode)
- Attacks
- -------
- Roll Arrow: Roll shoots a heart-tipped arrow straight ahead.
- .......: Well, hell, I dunno what to call it when she teleports over to you and whaps
- you with her head noodles! You guys think of a name for this blasted attack. Mainly
- because I can't remember if it ever had a name to begin with. c.c;;;
- Love Love Virus: Roll does a magical girl teleport and summons a random enemy into
- battle.
- Strategy: Roll teleports all over the place. She's not really dangerous on her own.
- It's the viruses she summons that tend to trip you up. Get rid of those things first,
- then concentrate your attacks on Roll herself. If you want, Area Steal twice to keep
- her the hell in the back row, then attack with things like Wide Shot, that hit every
- row if used from the center one. In fact, you could probably get away with a Wide Shot
- Program Advance if you wanted. She isn't hard enough to warrant it. Even in Super Hard
- Mode, which is where I faced her, she was easy. X.x;
- When the battle's over and parting words are said, you'll be left with Roll's Soul as
- a reminder of just how annoying the mission really was.
- =========================
- ==> BAKUSAI TENKETSU! <==
- =========================
- Tamako shows up and talks to you for a bit, then leads you outside. Head to the lower
- level to find her standing next to a dirty great boulder. Apparently she's been watching
- too much Ranma 1/2 and thinks she knows the Bakusai Tenketsu technique. She isn't
- strong enough to break it up. She gives you the data to open a gate, then wanders off.
- Head to a PC and plug-in. We need to get to Town 4. Yes, 4. To get there, head to Town
- 2's lower level. You'll now be able to open the one on the left. Go on through.
- Welcome to Town 4! Head forward until you...meet a drunken Navi. He wants you to snag
- something from the Park Area for him. Stupid lush. Anyway, Plug-out and head for the
- Park again. In Park Area 2, there's one o' those ugly purple Navis who mentions random
- stuff before wanting a Spreadgun L. He'll give you the Virus Koroshi for it. Now, head
- to the upper area of Park Area 1. There's a green navi pacing quickly. He wants to sell
- you a Dennou Surume ("Electic Brain Scuttlefish"? Wha?) for 500 zeni. With both of these
- items in check, head back to the drunk and fork 'em over. He'll then ask you to destroy
- a giant boulder, like the one Tamako was standing by.
- You have 20 seconds to destroy three boulders. Bakusai Tenketsu training! Run up to the
- boulder and hit A. Then hit B when the cursor is in the center to shatter the boulder.
- Destroy all three and talk to the Navi again before time runs out. Rockman logs out on
- his own. Now head back to Cielo Castillo. Plug-in to the Icecream cart and talk to
- Metalman. You have 60 seconds. You've got to shatter more boulders than Metalman does.
- Then you'll have to do it again with silver boulders being thrown into the mix. And then
- black boulders will be thrown into the mix. The darker two don't give you more points,
- so don't go after them unless you have to. When you smite him three times, it's time for
- battle. Go into the Castle Arena.
- ~~~~~~~~~~~~
- Metalman.EXE
- ~~~~~~~~~~~~
- HP: 800
- Attacks
- -------
- Gear Change: Once in awhile, he'll change where the gears on the floor are. No big deal.
- Metal Blade: He can do the throw from EXE3 or he can get in the middle row and throw
- one straight across.
- Strategy: He's a pushover! Definitely powered down from EXE3. His being able to switch
- the gears' position actually makes him a LOT easier to beat. As with all gimmick navis,
- keep an eye on the foreign objects on the playing field. You don't want to avoid an
- attack that could kill you only to die by having a gear plow into Rock's ass, do you?
- Congrats. Say hello to a brand new soul!
- ============================
- ==> WOOD YOU, COULD YOU? <==
- ============================
- NOTE: If you're using an emulator, you're going to run into a lot of glitches here.
- Find some Shinobi Dash subchips and keep them the hell on, lest you risk having things
- lock up on you. Savestate/Save often as well. ...Or you could always try BUYING the
- ruddy games! o.-
- Anyway, head out of the castle and you'll get email from Saloma. Head to Akihara to
- find her in the park. Netto's stomach growls, so the two have a picnic while catching
- up. Afterwards, a pair of guys walk in, say something, and wander off. Saloma gets
- some email after that. Seems she's needed elsewhere. She grabs the picnic basket and
- excuses herself. She went downtown, so follow her there. She'll be on the sound system
- screen.
- She'll be talking to a man and a woman. After they're gone, Netto runs up to see what
- the problem is. After she's done angsting, head to the Densan Dome. Head back into the
- battle arena. An old man, most likely the one from earlier at the park, is on the upper
- level. He pushes past the old guy and plugs-into the battle machine. Once in, talk to
- the green navi in the upper righthand corner to get into a battle. It's easy on any
- difficulty.
- After a brief talk, Saloma sends you more email. It seems Woodman's gone a bit loco in
- the Park Area. Plug-out and head for the park. Talk to Saloma, who's up near the castle.
- A cutscene will show Woodman on the attraction operation switch platform with an official
- navi. The two talk for a moment before the official navi walks off. Right. Plug-into the
- caravan.
- Head over and down the ramp, making your way to Park 2. As you get to the bottom and
- round the corner, a strange yellow hole opens up in the path ahead of you. Suddenly, a
- Wood Tower flies up out of it barely missing Rock! The paths ahead are booby trapped with
- Wood Towers that shoot up like spikes. Be careful.
- Basically, you have to run a gauntlet. Woodman's Wood Towers are pushing up all over the
- place, and they're in all three park areas. If you touch one, you'll get knocked back a
- bit and lose a chunk of your HP.
- When you reach Woodman, Rock talks to him for awhile. Then the official navi comes back
- in. Apparently, the problem was that Woodman didn't think his operator cared about him
- anymore. At least, that's what I got out of the dialogue from a glance. The navi starts
- to blather on, ending when Woodman summons a Wood Tower to destroy him. Both custom navis
- plug-out.
- Apparently, the two want to make Saloma the leader of their little group. With this out
- of the way, Saloma and Netto head into the castle.
- ~~~~~~~~~~~
- WOODMAN.EXE
- ~~~~~~~~~~~
- HP: 1000 (Normal) - 1500 (Hard Mode)
- Attacks
- -------
- Log Roll: Logs seem to constantly roll toward you during this battle. They take up
- two-thirds of a column and alternate from top to bottom. Can easily be halted with a
- Rockcube.
- Seed Machinegun: Woodman fires three seeds horizontally.
- Wood Tower: Woodman leaps high into the air and when he lands, three or four spaces on
- your side will light up. Get out of the way to avoid being hit. He can do this a single
- time or up it to three.
- Strategy: Woodman's ninja training isn't as good as Numberman's. His kung-fu isn't the
- best, but he's still annoying. Set a Rockcube as your pre-selected chip to make this a
- lot easier. Even in hard mode, you should be able to whittle his HP down over a TON
- before the Cube breaks out. And if you have more than one, by all means, load up. Stick
- them in the middle of the front column on your side. It'll block both logs and you'll
- still have good access to shooting Woodman in the face with a bazooka!
- ============
- Heyyy, we won ANOTHER tournament! And got a brand new soul in the process! Netto is
- embarassed in front of a crowd again and gets a...slightly-less-than-completely-dinky
- trophy! Rah! Right - there's only one tournament left. The Red Sun Tournament/Blue Moon
- Tournament - No difference other than the names and the souls you can acquire.
- But wait, we aren't through with the Hawk Tournament just yet!
- As Netto heads up the stairs to leave, screams from below cause him to turn. Head back
- down and plug-into the battle machine. Laserman is waiting for you. Aquaman or Gutsman,
- depending on which version you're playing, shows up after a brief battle of words between
- Rock and Laserman. Laserman proceeds to show Rock just how dark his soul can become,
- ripping out the navi's dark soul and forcing it into the other navi, turning him
- dark. Time to fight our very first Dark Soul navi! .
- ~~~~~~~~~~~~~~~~~~~~~
- AQUAMAN DS/GUTSMAN DS
- ~~~~~~~~~~~~~~~~~~~~~
- HP: ??? (Normal) - 800 (Hard Mode) - ??? (Super Hard)
- Attacks
- -------
- Same as before + various battle chips.
- Strategy: There's not much difference here. Smoke 'em if you got 'em. Like Woodman,
- they aren't tough, even in the harder difficulty settings..
- After the battle's over, Aquaman/Gutsman assures Rock that he's okay. Rock yells at
- Laserman and Laserman sticks Rock's dark soul back into his own body. Laserman then fades
- out. Aquaman/Gutsman logs out shortly. Rock and Netto talk for awhile on what just
- happened, then the screen fades to white.
- This ends another 'Day' in EXE 4....
- ##########################
- OH, I HATE GETTING MUGGED!
- ##########################
- A cutscene of ANSA starts this chapter. They're using a bigass laser to shoot at the
- asteroid in space. Meanwhile, Roll embarasses Meiru by telling Rock, Glyde, and Gutsman
- about what happened at the theme park with Dracula-Robo. An orange/grey Navi walks up
- asking for Rock. He'll ask you to take part in a worldwide tournament called the Red
- Sun/Blue Moon Tournament.
- He'll give you an airline ticket. After the event is over and Netto has talked to Rock,
- talk to Haruka and head to the metroline. The airport is now an available option, and
- from here you can choose one of six places to visit! ... Or you will eventually. Right
- now, only Amerouppe is open. So head on over there. You'll get an email from a Netbattler
- group.
- Head southwest, then north a bit and talk to the black dude near the headless statue.
- He's from the WNB and is there to help you get settled in. He gives you your Net
- Passport - which will let you pass by that annoying pink Navi in the Akihara region.
- Head north of the metroline entrance and go into what looks like an alley. It leads to
- the Colosseum. There's a 10-Chip Trader here. Head around and see the sights. Northwest
- of the hotel there's a waitress and an old man.
- If you talk to the waitress, you can get a delicious meal for only 1000 zeni. ...But if
- you say no, you can get it down to at least 250. The old man'll throw a trio of viruses
- at you, so beat them. After you're done sightseeing, head back to our tourguide. They'll
- head off toward the Colosseum. Netto stops and waits. A guy in a car promptly shanghais
- our hero and chucks him into a hotel room. Why does this always happen when we go to
- other countries?!
- When Netto comes to, he's in a hotel room - locked in. Search around the room and you'll
- find that you can plug-into the statue at the bottom of the place. You'll find that you're
- in the Hotel's homepage. Talk to the Program near the message board to get the P-Code. Now
- head on out. You're in Amerouppe Area. Be careful of GMDs. They tend to be bugged here.
- Untrap them to get at the goodies freely. You'll notice some strange boxes around. These
- are Key Datas. You'll need them to unlock the door of the hotel room. Key Data A is at the
- top of the area, near the exit. They're all booby-trapped, too.
- Key Data D is just south of the path that leads to it. Key Data C is near the southern exit
- of the area. And Key Data B is near the easternmost exit. Once you have all four, log out.
- Netto will go to the door and unlock it. The blonde who kidnapped you enters...followed by
- your tourguide. The hell's going on here?! Ahh, it was just another test. Boy, I hate tests,
- don't you guys? Well, Bones, the tourguide, is on the level, and we're free to leave now.
- After a brief scene, leave the room and head to the Colosseum. Head on inside and talk to
- the Mouth of Truth. After a brief sequence where the talking statue will scare the crap
- out of our easily-bamboozled hero, we'll see the brackets for the Red Sun/Blue Moon
- Tournament.
- ############################
- RED SUN/BLUE MOON TOURNAMENT
- ############################
- The final tourney in the game. You're basically free to roam from Amerouppe Area into
- the other three countries' homepages. Shaaro is the upper-level, northern exit. Afrikku
- is the easternmost exit, and Ajiina is the southernmost exit. You can get all of the
- Parts and assemble the C-Slider to access the Ura Internet at any time from here on -
- we'll cover that later, though, alright? Searchman and Blues require the Slider for
- their scenarios, so I'll cover where to buy the Parts there. Here are the possible
- scenarios for the final tournament of EXE 4!
- --> The Water God's Wrath
- --> Kendo'h!
- --> Footbomb?! Oh HELL no!
- --> Frostbite
- --> Junkin' Pawn (Oh shut up) ==> Blue Moon only
- --> Rhythm and Blues ==> Blue Moon only
- --> And the Thunder Rolls... ==> Red Sun only
- --> Trigger Happy ==> Red Sun only
- And there you have it! Enzan is here, and so is Meijin - looking along like the poor
- man's Jedi! Some shmo with an entirely-too-annoying game of chance, the return of old
- friends, and the sad story of a navi who didn't want to go out with the rest of the
- trash.
- =============================
- ==> THE WATER GOD'S WRATH <==
- =============================
- A kid, apparently named Porepore, comes up to you. He wants you to follow him to Afrikku.
- Well, this is different, isn't it? Right, head to the higher level of the area and talk
- to Porepore. Plug-into the funky totem thing. Go to the end and talk to the orange/grey
- navi. Choose the right answers to get into a series of 3 battles. Win and get the Afrikku
- Code. Welcome to the Afrikku Area! Work your way to the center of the area, where a Navi
- is speaking to a group while standing next to a really ugly mask-thing. One of the Navis
- approaches you. Jua, Porepore's Navi, is the one. Jua will announce your presence to the
- group. The orange Navi then walks up to the mask-thing, which takes off like a rocket. Our
- job is to track it down. Mizugami-sama, here we come!
- Head back through Amerouppe and into Shaaro. It's the northern exit and leads to an area
- with a ton of conveyor belt pathways. Our voodoo idol is sitting along the eastern wall.
- Once you get it, take it back to the center of Afrikku. The group gathers again as Rock is
- announced as the winner. Something strange is going on, though, and Rockman is plugged-out.
- The river has dried up completely! On the other side is a lifesize statue of Lord Mizugami.
- He must be ticked off that an outsider found him before one of the natives. Or something.
- After a short event, you're given the Lion's Key. Plug-into the funky statue again. In the
- Afrikku Area there are a pair of double-gates. You'll see them off of the central platform.
- Head down there. Speak to it again, then select the option with a 4, then a 2, then 60, then
- Midori (center choice), then 22. You'll get into a series of 3 battles. Go through and
- collect the Fukkatsu no Shizuku (Restoration of Water) and log out. Now then, exit and head
- over to the lifesize Mizugami and plug-in.
- Take the right portal and you'll come across two Navis lying sprawled out on the ground.
- Things go dark and their spirits rise up. They're mad at you for some reason and attack.
- After a short series of battles, head out the right portal to reach FOUR sprawled-out
- Navis. Yup, this is another series fight, too. Head through the right portal to reach an
- empty room. Leave right through that one as well to reach a room with THREE dead Navis.
- More of the same here. Now then, the portals are kinda wonky here. Plug-out, then run
- around until you hit a spot with a single Navi on the ground. There's also a Full Energy
- and a number of 100 Zeni BMDs lying around. You're gonna need to just run around like an
- idiot to find the group of FIVE sprawled-out Navis, because try as I did to make a map of
- this funky dungeon, I couldn't do it. X.x; But there IS a group of 5. Leave THAT room
- through the right portal and way up to the robot-looking thing. More battling!
- Let me go on record to say that I was able to wander around until I found the weirdass
- robot thing and immediately did the event there. I dunno why on earth those dead navis are
- hanging around.
- After beating them all, you'll install the Restoration of Water program into the robot.
- Wow, the water's back, but it's MIGHTY brown. Everything is back to normal here, so mount
- your ostrich and fly back to Amerouppe. Head to the colosseum to battle another bland,
- generic navi!
- Porepore's navi has 700HP...but other than that, he's standard evil navi fare. Virus
- summoning, bombs, swords, the works. Nothing you haven't faced before. After you win,
- there's a typical post-battle talking to. Head out of the arena to hear who's moved on
- to the next round.
- ================
- ==> KENDO'H! <==
- ================
- "'San' wa iranai..."
- As you look at the brackets for this tourney, Meijin steps out from the double doors
- of the arena and talks for awhile about some goings-on in Afrikku. A blonde guy watches
- on from the 'hallway' during this.
- Right, now we head to the in-game version of Africa. Since I'm tired of called it
- Afrikku, bear with me when I call it Africa. Much less annoying that way. Head to the
- subway entrance to access the world map again. The bigass pink country is Africa. When
- you arrive, talk to the two guys that're there for some general info, then plug-into the
- ugly-as-hell statue thing.
- Head up to the warp point and talk to the orange/grey navi, select the first option, and
- you'll get lobbed into a fight. After a series of 3 fights, you'll get the P-Code for
- Africa. Head around the area until you run across Kendouman. Rock asks if he's Kendouman
- and Kendouman will get miffed, ordering Rock to call him Kendouman-sensei. You'll get a
- bamboo stick from him. We've become a student under him, it seems! We must train!
- Now then, head back to Amerouppe Area, which you can access from this one. All the foreign
- countries are connected together through Amerouppe's Area. Ajiina is the southern exit out
- of Amerouppe. On entering, you'll see a navi down on the ground. Don't worry, Shademan
- isn't the reason this time. You'll run into a Kendou Dummy soon. Go up to it and hit A to
- start a mini-game.
- Hit Left+A to block. You'll see a large blob of Japanese words.
- Hit Up+A to do a high attack. Do this when his kendou stick is down.
- Hit Down+A to do a low attack. Do this when his kendou stick is up.
- Hit Right+A to do a side attack. Do this when his kendou stick is sideways.
- If you do well enough, which will probably take a practice or three, you'll deplete his
- energy (the green bar at the side of the screen) enough to make it by. Win and you'll
- get a diploma of sorts as proof.
- Now we go back to Amerouppe and find the Kendou Dummy there. You'll find it just at the
- top of the ramp that leads to the higher level. Same as before. When you beat him, you
- get the second diploma. There's one more left - in Shaaro...the entrance is just up ahead
- on the higher level here. He's right inside the entrance, too. You can't miss him! This
- one's a bit different. He has more HP and has a 60-second timer. After getting the third
- diploma, return to the Africa network and go back to Kendouman -- excuse me,
- Kendouman-sensei.
- After a brief talk, Rock auto plugs-out. Head back to the Colosseum!
- Netto is introduced...but when Meijin is, he doesn't appear. Something must have happened
- to him - it isn't like him to be late. A scientist walks in moments later to say just
- this. Netto says that he and Rock will help find him. Alright, head back to Africa! Once
- there, head for the ramp to the upper section and a cutscene will occur. A growl will come
- from somewhere nearby. Across the river, a pack of lions has the villagers trapped! Meijin
- makes a long-winded speech and the blonde guy tells him to shut his gob. The two get in a
- fight, which Meijin, even with his lightsab-- uh... kendou stick, loses. The blonde is
- obviously hepped up on the goofballs. Head up and across the bridge. Plug-into the ugly
- lion's head statue.
- Inside are a handful of strange antenna things. Head up to one and press A to get into a
- fight. The antenna is destroyed when you win. So, we have our new mission - destroy the
- antennas. Once you get all four, the lions will be gone. Netto walks in and Meijin comes to
- his senses. Blondie knows he's in deep dookie now! The screen goes back and Meijin whomps
- him. After, he thanks Netto for saving him. NOW we can go back and fight in the Colosseum.
- ~~~~~~~~~~~~~
- KENDOUMAN.EXE
- ~~~~~~~~~~~~~
- Urg, why didn't I get his HP? x.x; Sorry, guys. He isn't hard, though...
- HP: ??? (Normal) - ??? (Hard) - ??? (Super Hard)
- Attacks
- -------
- Kendou Strike: Kendouman rushes forward at you. Dodge up or down to avoid.
- Shadow Strike: Kendouman splits into three clones and then they move up and down the
- column in front of you, taking shots in. Watch the ground lighting up and move up and
- down in a steady pattern. Easy to avoid.
- Kendou Swipe: If you linger in the front column, Kendouman will smack you in a way more
- fitting to a sword than a kendou stick.
- Strategy: Nice special effects, Shadowman. ._. Kendouman is fast. Not fast enough to
- totally wail on you, but fast enough to make getting in hits difficult. Basically, never
- stay on the row he's on. His Shadow Strike looks far more impressive than it really is.
- Keep your cool and don't sweat it when he comes at you. Stay in the back column at all
- times and pick him off from afar. Vulcan chips work quite nicely on him...so you might
- want to pick up a Super Vulcan (21000 zeni, Higure's shop) before fighting him.
- Now then, let's move on. I'm sick and damn tired of typing 'kendou' out. Meijin leaves,
- as always, on good terms with Netto. Kendouman seemed pleased with his "student's"
- progress as a warrior. Head back to the previous room to hear who moved on.
- ================================
- ==> FOOTBOMB?! OH _HELL_ NO! <==
- ================================
- A goon in pink with sunglasses shows up. He tries intimidating Netto it seems...and
- mentions some oddity that seems to be called Footbomb. After a VERY long discussion,
- he leaves. We need us some Bomb Shoes... Go back to the hotel and plug-in. Head toward
- the Africa entrance to find an orange and grey navi. If you've got a Metguard A, he'll
- fork over the Bomb Shoes. Rock informs Netto that new email has arrived.
- Our goon friend's name is Jack Bomar (Enough bad name jokes, Capcom! We get the point!
- Ivan likes cold things, Jack's a bomb nut...) and he's calling to tell us to plug-into
- the goddess statue. So plug-out and head outside. There's a statue down below. Plug-in
- there. Walk up and talk to the green navi inside. Here you can get started in a game of
- football, say you aren't ready, or hear the rules. Basically it's just choosing whether
- to shoot left or right...and then you'll switch and be guarding the net. Same difference.
- Press a direction+A to aim or block. It's all random, so you really need to get lucky.
- So save state often, emulator users. By the way, not holding a button and pressing A aims
- forward.
- The navi then logs out after mentioning a hiroi area. A wide area, in other words. He
- wanted a bigger playing field. Head to Afrikku and plug into the hideously-ugly statue
- (not the lion one) and walk around to the platform just under yours (ie - don't take the
- conveyor belt) to find the green navi. Both navis plug-out after a short discussion. Now
- we have to find somewhere Eiyuu no Naka - inside a hero. Head to the Colosseum and plug-
- into the statue out front. Walk up to our annoying navi friend and talk to him again.
- It's Footbomb Mk II time! A bigger bomb this time. Each one seems to do 600 damage to the
- other person's life. So if you've got 600HP or less, one miss will end the game for you.
- He has 1200, so you need two good shots in.
- After this, he'll plug-out. Then Rockman will.
- Time to fight. Get into the colosseum and head to the arena. His navi is typical fare for
- a normal navi. You should know how to dispatch these things by now. After the fight, a man
- runs up to Jack and apparently has big things in store for the Footbomb fan. Jack tells Netto
- to do his best and the two exit.
- =================
- ==> FROSTBITE <==
- =================
- Coldman's owner, looking a lot like Olaf from Advance Wars, wanders in. He leaves and a
- scientist walks in shortly thereafter, looking for Netto. Coldman's wreaking havoc - that
- didn't take long. Head to your hotel room and plug-in. We've gotta find Coldman and see
- what he's upto. He's on the upper level of Amerouppe, along with a trio of Snowmen.
- Hyuuuuuuuuu.
- Something seems to be wrong in the real world, as Netto's stuttering. Coldman's snowmen
- melt and he logs out. Do the same and head outside.
- 'Ey! Why didn't someone tell me a blizzard was planned?! This isn't good. If it keeps
- snowing, everyone'll freeze! This mess, as told by the email you get, is coming from
- Shaaro. Head to the metroline and fly over to the snowy region. The town is small and
- covered in snow, as would be expected. Head to the north end of town and enter the space
- center. There's a scientist out cold on the floor. Talk to him to learn that the antennas
- are the cause of this blizzard. We've got to take care of them to proceed!
- Seems there are snowmen infesting the antenna, placed by our frozen 'friend'...don't
- worry, I'm TRYING to avoid the Batman & Robin-calibur bad 'cold' puns. You'll notice a
- temperature gauge up at the top-right. If it gets too cold out, Netto'll freeze his butt
- off and you'll have to redo whatever you were in the middle of. So go back inside between
- antennas. Now then! We're gonna need a way to clear them thar snow drifts!
- Go outside and mind the temperature gauge. It'll constantly drop at a slow rate as long
- as Netto is outside. It only stops when you're in a battle. Go inspect a snow drift,
- then inspect the first house in town (if you were coming from the dogsled) to find a
- shovel. Go back to the drift and you'll play a button-mashing game - hit B as fast as
- possible to get the snow cleared. We'll start with the antenna at the far end of town.
- There'll be a snowman right in front of you as soon as you plug-in. Run up to it and hit
- A to start a battle. I repeat - the temperature won't drop while you battle. But as soon
- as it's over, run up to the northeastern snowman and engage that one as well, then run to
- the one in the remaining side of the triangle that the snowmen formed. Once this is done,
- go up to the torch with the control panel. You'll need a heat chip with the code of C that
- has Heat in the title. Heat Shot chips, for instance. Once the torches are lit, go to the
- antenna near the dogsled. If you need a chip for it, go buy a Heat Shot C from Higure. Buy
- TWO, as the game won't let you do this if you only have one for some reason. I was stuck
- here for awhile due to this.
- The same thing applies. Dispatch the snowmen and check the torch. This one needs a chip
- with the code of F. A Flame Line chip would work just fine here. You should have picked
- up at least one of these buy now. They sometimes appear in green mystery data in Town Area
- 2, though.
- Now go back inside the Space Center. If the temperature has dropped below 35.0c, Netto
- will warn you that it's getting pretty damn cold outside. So go warm him up.
- Alright, the antenna nearest the space center is next. Dispatch the snowmen. This one has
- five snowmen in it, for the record. The code here is Z. We need...a black bomb?! Well,
- there's one in the Shaaro Area...near the girl behind the gate you have to pay 500 zeni
- to open. You'll need an unlocker to open the purple mystery data containing it!
- The final antenna in the center of town - it has four snowmen. We need a chip with a code
- of K. If you need one, fly to Amerouppe, plug-in, and go to the netmerchant to buy a Heat
- Breath K chip.
- After fixing all four of these, the Scientist will email you, saying things are better.
- Then Coldman calls to give you a big fat >:o for ruining his plans. Hey, look, this place
- looks pretty cool when a blizzard isn't blasting it. Too bad we don't have time to deal
- with it, huh? Right, back to Amerouppe's Colosseum. We have one last snowman to melt.
- Iwan Koorisukii? That can NOT be his name...that's the worse name pun ever...they aren't
- even trying. This basically means we're gonna end up with some insane dub name like "Ivan
- Icelover" or "Ivan Likescoldsky" or something. X.x;
- X.x; Crazy operator names...
- ~~~~~~~~~~~
- Coldman.EXE
- ~~~~~~~~~~~
- HP: 800 (Normal) - ??? (Hard Mode) - ??? (Super Hard Mode)
- Attacks
- -------
- Ice Cube: Coldman forms three Ice Cubes to protect himself. Blast 'em away. Watch out,
- because he'll shove them your way one at a time at random. If you've got the Junk Soul,
- you'll have the easiest time ever, as you can just charge your buster and fling his own
- obstacles back at him!
- Cold Mist: Coldman opens his chest, causing two cloudy sprays to float out. Avoid them or
- shoot them.
- Stomp: Coldman will jump at you! MOVE. It cracks the ground.
- Strategy: Tiny little thing, isn't he? He's alligned to the cold, he's tiny, therefore he
- must be annoying as hell. He doesn't let down. Where Aquaman dropped the bubble on the
- annoyance factor so Coldman's turning it on doubletime. Dodge dodge dodge! Avoid his
- insane attacks and fire back when you can. He seems to stay in the back row, moving in
- a constant pattern. You'll figure out his patterns soon enough. Basically, he creates some
- Ice Cubes, pushes them at you while you're in the same row as you. Then he'll typically
- use the Mist attack on you. Hide behind a Cube if you can. But then, Coldman will most
- likely try to Stomp you.
- The snow is stopped and we advance one more round. An official comes up and appears to
- arrest Ivan for his crime. It's about time one of these hooligans got sent to the gulag.
- Couldn't have happened to a colder bloke. Head on out.
- =====================
- ==> JUNKIN' PAWN <==
- =====================
- Hey, alright, Junkman!
- After seeing the standing, Rockman turns into Rockwell and starts talking about who is
- and isn't watching them. Netto doesn't see anyone. Eventually, the purple-haired woman
- comes in. It appears something is afoul in Ajiina. Gomi Day (Garbage Day) has been all
- messed up because of something. Anyway, head out and to the metroline to fly to Ajiina.
- And begin. o/~ Gomi gomi gomi gomi go~mi day...
- Sorry. Had to get that out of my system. Stupid Shounen Knife...
- My my my, doesn't THIS place look festive! Ugh.
- Head on up above the old man. There's an upper path to this area, but a woman is blocking
- it. So take the lower route. ...Hey, what in the... so help me, if Sagat comes out and
- starts yelling "TIGER! TIGER! TIGER!" I'm leaving the country! So Ajiina = Thailand, then?
- Righteo. There's a kid looking at a quartet of statues at the upper-left of the area.
- Plug-in.
- The upper path leads to a Navi that'll sell you the P-code for...6000 zeni?! Ripoff
- artist! Nothing to be done, pay the man and get the goods. x.x Head home to Akihara
- and plug-in to try getting some easy money. Green in-battle mystery datas will sometimes
- give you 2000 zeni.
- Now then, once you pay that little so-and-so...we need to figure out what's up with Gomi
- Day. Head around and down and you'll eventually find some trash clogging up the paths
- near a gate. A navi's standing around, too. Talk to 'im to get the Landfill Key. Use it
- to unlock the gate in front of you. As Rock investigates the area, a shadow appears over
- him. He zips out of the way just in time. Another pile of garbage drops down, blocking the
- way back! Rock runs forward, trash pile upon trash pile raining down until...
- Uh-oh. Dead end. Another trash pile falls right on Rock's head.
- The scene switches back to Netto. Rockman's alive, but sounds weak. That or the smell got to him. Anyway,
- plug-in again when you can.
- Note that Rock's going to start battles confused. This is annoying, but easily overcome.
- Just remember that up is down and right is left.
- Now then, you're gonna need to do something different. Hit the L button and talk to Rock
- a few times. Eventually some questions will be asked. If you answer right, Junkman will
- appear. It seems that he got switched with Rockman when the last pile fell. You are
- Junkman's current operator! *sweatdrop* Right, well after a really amusing scenewhere
- Junkman seems all eager to get back and Netto tells him to shut up, we need to get back
- to where Rock is - buried under trash!
- Go up to the first pile that's in the way - Junkman'll destroy it and you'll go into
- battle. Once you get to the end, you'll bust a strangely glowing Rockman free. He wants
- his body back! Junkman's spirit appears over Rockman's body. Junkman says something about
- where he was 'born' and where he feels safe. Or something. Junkman has a bizarre way of
- speaking. After a conversation, Rock's spirit rejoins his body. I think Junkman was scared
- of being taken out with the trash. O.o Anyway, Rockman logs out.
- Now go to the previous screen, go up a level, and talk to the woman blocking the path.
- She'll let you through afterward. Head up to the head and Plug-in there. You might need
- to talk to other people in Ajiina first, by the way. Talk to the Program inside. He speaks
- on the Buddhist statue and how it helps bring peace to those that view it. In the end,
- he'll give you Kindness Data. Grab the 2000 zeni in the blue mystery data while you're
- in here. Then plug-out. Now go back to the Colosseum.
- Junkman needs no operator to fight. Before it begins, Rockman gives him the Kindness Data.
- Rock tells him some words of wisdom, basically telling him that he should believe in himself
- instead of letting himself get taken out with the rest of the trash. But Junkman gets mad
- and throws the Kindness Data back to Rockman, telling him that all he said was hypocritical.
- "Hurry up and fight! I can't wait to turn you into junk!"
- ~~~~~~~~~~~
- Junkman.EXE
- ~~~~~~~~~~~
- HP: 800 (Normal) - ??? (Hard Mode) - ??? (Super Hard Mode)
- Attacks
- -------
- Magnetic Junk: Random trash will appear and fly at you. CONSTANTLY. Shooting them slows them down.
- Loose Screws: Junkman sends screws flying out at random.
- Trash Compactor: Junkman rears back and then a large, crushing arm flies forth.
- Strategy: This guy is the very epitome of annoying. Trash constantly flies at you and
- when you shoot them to get a gap in which to move past, he'll hit you with screws. I
- can't really offer up a strategy here. My HP was pitifully low when I faced him the
- first time and I got all torn up. So bad that I had to embrace the power of darkness
- to rip this walking trash heap apart. x.x And even then, Rock was 'killed'...though he
- was entirely black when it happened and thus he went berserk, moving on his own and
- firing off chips by his own accord.
- Afterwards, Junkman asks Rock to hurry and finish him off. Rock says that he can't
- because Junkman doesn't have any backup data...
- But Junkman says he wants to die here.
- "...You wanted me to delete you from the start..."
- Junkman confirms this theory. Junkman calls Rock strange, but says he's glad that they
- met. "I'm glad my last fight was with you..."
- Junkman's body cannot hold out and breaks apart.
- Netto and Rockman win...and Junkman's Soul comes with them so that a part of him will
- continue to live on, even if his own body is now gone.
- The battle is over and we've come out on top, though. Junkman won't ever really be
- dead...we've still got to go kick his ghost all over the internet, after all! So don't
- feel too bad for our poor, discarded friend. He had fun in his last true battle. And as
- the victor, it's time for us to move on to our next one.
- ========================
- ==> RHYTHM AND BLUES <==
- ========================
- Welcome to possibly THE longest scenario in either of the games.
- As Netto and Rock talk about Blues, a couple of guys walk out from the arena, talking
- about Japan's ace netbattler...and his navi's Dark Soul. Blues has been affected by
- the darkness! Just then, Enzan calls Netto.
- Head to the hotel. Netto enters to find Enzan sitting on the edge of the bed, eyes
- closed. Netto asks if it's true that Blues' soul has been claimed by the darkness.
- Enzan confirms. It seems Blues was commandeered by the bad guys...and judging by the
- color of the navi pestering Blues, I'd say it's the Net Mafia. Blues calls them Nebula.
- Our Dark Chip-using friends have a name for their group, do they?
- After a long conversation, Enzan's PET goes off. He gets to his feet as Blues lets out
- a yell. The PET then flies through the air on its own and crashes to the ground halfway
- across the room. The power of the Dark Chips must be great for it to have that much of
- a hold on the navi.
- Enzan leaves hastily shortly thereafter and Netto plugs-in Rock to the statue.
- A cutscene takes place. In Ura 5, next to the frozen-in-stone form of Forte, Blues is
- held captive by a black navi. All Blues can do is scream incoherently as the power
- ravages him from the inside out. A purple navi walks up to his boss to inform him of
- Rockman's come into play. After a talk, the purple navi leaves.
- Now then, back in control. We're gonna need access to the C-Slider to reach the Uranet.
- Board Parts are in Town 2, on the lower left path, sold by a hidden pink navi for 2000z.
- The Jet Parts are in Town 3, on the lower level, sold by a partially hidden green navi for
- 3000z.
- And the Wing Parts are in Ajiina, under a sloped path, sold by a purple navi for 4000z.
- After this, head to Afrikku Area and take the northern exit into a different part of
- Shaaro's Area. Here, make your way past the long conveyor belts and down the ramp. Talk
- to the navi standing in front of the railway to be told of the C-Slider - a device that
- will allow navis to cross these tiny pathways.
- Once you have the Parts and have talked to him, go to the normal Shaaro Area, take the
- left side of the path, and you'll get to a blue gate that you can unlock for 500z. At the
- end is a female navi who'll make the Slider if you've got the parts. There's also a Black
- Bomb Z in the PMD near her.
- After you have the Slider, head back through Afrikku, making your way back to the slider
- rail.
- Oh, and if you didn't pick up one of the other Parts....since you can't leave the hotel
- room, just take the other Ajiina exit to get back to Akihara 2.
- But when you head to Shaaro for the first time, email from Enzan comes in. Generic info
- on the fact that Blues is in the Uranet and that we can get there via Shaaro. Thanks,
- Captain Obvious. Now go and hop on that rail!
- Welcome to the Ura Internet. Nice bone paths, huh? Thankfully, you won't be sniped at
- like you would be if Searchman's path were in Blue Moon. A few steps in, a cutscene occurs.
- Enzan emails Netto and tells him to turn control of Rockman over to him! Now then, on with
- the journey. With Enzan in command, take Rock through the twisting maze of the Ura Paths.
- When you reach the spot after the warp point, you'll see a dark gate blocking your way.
- Rock will inform Enzan on it.
- You need a red key to proceed. Warp back and return to the start of the area. Enzan tells
- you of four bones. Well, thanks a lot there, Vague Lad, the whole Uranet's made of bones!
- Anyway, look back up the path and you'll see a set of four fangs around the path. Search
- around these and some dialogue will take place. Once you get it, head back across the
- warp, unlock the door, and head to Ura 2.
- The gate at the end of this area requires a Blue Key and a Green Key. The Blue Key you can
- get by heading left until you get to a big platform with orange-padded corners and little
- ^^^^^ teeth. Head to the right corner, face inwards, and start tapping left, then A, left
- then A until you hit the right spot. It's pretty small. The green key is on our way back
- to the door. There'll be a spot on the orange pathway where two conveyor bits are adjacent
- to one another.
- RBBO
- RBBX
- OGXO
- Stay with me here.
- R = Ramp leading down.
- O = Orange Pathway
- X = Conveyor Spaces
- B = Thin Air
- G = Tile the Green Key's on. It's in the upper-right corner.
- Once you have these, head to the door and bust through.
- Ura 3. Well HUZZAH. This place is a colossal pain in the ass to properly try to steer
- someone around, but I'll try my best. There are two sets of initial warp points - upper
- and lower. Upper leads to Ura 6, lower leads to Ura 4. I'll be basing all my directions
- around these, so keep up. Take the upper route and follow the rather straightforward path,
- through another warp gate, and along a red path to the door.
- 1 key for area 1, 2 for area 2... yup, there are THREE keys in this bloody maze. Yellow,
- White, and Black.
- Alright, head back through the warps. Once you get out of the Upper Warp Point, head
- north. Walk around the path, which circles one of the floating platforms that link warp
- points, and you'll see a group of 9 fangs. Find the fifth, turn around, and search the
- center of that piece of pathway.
- White Key time. Head into the Lower Warp Point area. At the lower-left there are 6
- fangs. Search the spot between the grey corner tile and the orange tile above it to
- find this key.
- Black Key's all that's left! This one's simple. Take the Upper Warp Point. Go down to
- the bottom of the platform and search the right edge of the orange cornerpiece. Now
- head through the top warp of the two to get back to the door.
- In the next area, take the left of the two paths and walk until you see some conveyors.
- Get to the far side and you'll have a choice: Go down a single-wide path, or take a
- conveyor and take a large path. Take the large path. When you reach the end, that purple
- goon of the black navi's is blocking the exit. He'll engage you in a battle. After you
- win, head into Ura-5 and along the only path open to you.
- The black navi continues torturting Blues - good thing we're here to put a stop to it.
- In the real world, Enzan asks Netto for his PET. It's HIS Navi they're saving, after
- all. Enzan becomes Rockman's temporary operator and the battle for Blues begins! A
- series of 5 battles ensues.
- After, the black navi releases Blues. Blues, a bit messed up from the torture, promptly
- deletes the navi. He then sets his sights on Rock. He flies at Rock...who catches his
- sword! Enzan tells Netto that he needs to go Full Synchro with his navi to help him out.
- Netto does this and the Full Synchro Rock knocks Blues out. When he comes to, he seems
- to have his senses about him again. Blues is hurting pretty bad and Rock says "You don't
- remember anything?" Blues confirms it. He has no recollection of what just happened.
- After a brief scene, it flashes back to Netto and Enzan in the hotel room. Enzan asks Blues
- if he can move. Blues is good to go. Both plug their navis out. Head to the colosseum.
- It's time to face Netto's greatest rival.
- Netto and Enzan enter the colosseum together.
- ~~~~~~~~~
- BLUES.EXE
- ~~~~~~~~~
- HP: ??? (Normal) - ??? (Hard Mode) - 1600 (Super Hard Mode)
- Attacks
- -------
- Shield: Blues can raise a shield at any time - just to annoy you.
- Warp Slash: Blues warps in front of you and slashes with his sword arm.
- Long Sword: Reaches three spaces back.
- Strategy: Blues is as evil as ever. Better have good reflexes to get out of the way
- of his attacks. The Warp Slash is as annoying as it ever was. He never used a killer
- attack once his HP was low, but maybe it was just because I didn't waste a lot of time
- in finishing him off. I'm sure he has something like the triple wave slash from EXE 3
- ...x.x; There's no proper strategy I can give here, really. It's all skill. By this
- point in the game, you should have what you need to beat him.
- After the battle, Netto is surprised, and quite happy, that he won. After this, Rock
- talks to Netto and uses the word 'sugoku' upwards of five thousand times. You then
- get Blues' Soul. Enzan says his goodbyes and turns to leave. Netto talks about how
- powerful Enzan is afterward.
- ================================
- ==> AND THE THUNDER ROLLS... <==
- ================================
- Hey, lookit! Raul and Thunderman! Back from EXE2, where they made several gamers' lives
- a living hell! As Netto talks to Rock, a blonde shmo walks up to you, speaking Jack
- King-levels of Engrish. After he leaves, Netto heads off, only to be waylayed by an old
- man. Getting into a battle already? Sure are.
- After you whomp his normal navi, he grumbles and walks off, mentioning the name Gillespie.
- Go back to the hotel and plug-in. Head over near the Netmerchant to see an orange, female
- navi. Select the first option after she speaks to get into yet another fight.
- Something seems wrong with Rock post-battle, however. He says he's in pain, in fact.
- Netto plugs him out. Meanwhile, someone, somewhere, seems very amused by Rock's
- predicament. Head to the colosseum. Out front is Raul. Raul seems to know who did it.
- Gillespie Nekrom, which I'm sure is spelled totally wrong. After some discussion, go
- plug-in at the hotel.
- Now then, we have a problem. Rock's got himself a parasite of sorts, and it's rapidly
- sucking his HP away. 10HP drops every second or two, so move your ass. You've got to
- collect some stuff in here. Proof of Courage and Proof of Strength. Courage is up where
- Coldman would be. Strength is near the exit to Afrikku. After you get these, head south
- into Ajiina. At the far end of of the area is the Proof of Wisdom. And the final one is a
- bit further north. The Proof of Kindness. If your HP is getting low and you don't want to
- plug-out, get into a battle, finish all but the easiest-to-avoid enemy, and then just sit
- around and wait for some Recovery chips to come up.
- After you get all four Proofs, head back to Amerouppe Area and talk to Thunderman. Now,
- you need to find the Voodoo Doll that's apparently causing all this trouble! Head back
- towards the Afrikku exit and go north to the blue gate. With all four Proofs, it opens.
- Grab the Voodoo Doll and head down to Thunderman. The lightning navi zaps the Doll and
- destroys it.
- Rock is fine again. He gives his thanks to Thunderman and Raul, who says to head for
- the Colosseum. Time for a some more oldschool EXE fighting!
- ~~~~~~~~~~~~~~
- THUNDERMAN.EXE
- ~~~~~~~~~~~~~~
- HP: ??? (Normal) - 1200 (Hard Mode) - ??? (Super Hard Mode)
- Attacks
- -------
- Jedi Lightning: Thunderman moves to the front column, holds out a hand, and zaps
- anything in front of him.
- Lightning Crash: Thunderman raises his arms over his head and brings down a trio
- of lightning. Move around to avoid being struck.
- Strategy: Thunderman only has one of those clouds, but it's a hell of a cloud! It
- roams the field, shooting out thunderballs whenever it lines up with Rock. Thunderman
- himself isn't hard, it's all about staying out of the way of that infernal cloud. Keep
- your eye on it at all times. Thunderman has no surprise attacks to throw at you. Bring
- things like Boomerang chips along, as Thunderman sticks to the back column unless he's
- using his Jedi skillz.
- After you whomp him and Raul congratulates Netto, the old man pops up again. Seems he
- and Raul know each other. Netto and Rock forgive him for what he lured them into.
- Shortly after talking with Raul again, the old fart totters off. Rock can feel an
- electricity in his soul...
- Thunder Soul attained. Mission complete.
- ======================
- ==> TRIGGER HAPPY <==
- ======================
- Lock and load.
- Head outside and make your way back to the street. On the way, a cutscene will take
- place and you'll meet Searchman's operator, Raika. Said operator promptly slugs Netto
- in the gut, tells him where to go, and walks off.
- Fly to Shaaro and go to the space center. Talk to the man in front of the computer. After
- some talking, he'll test your abilities with a fight. After, he gets on the line to
- Raika and then gives you a Copy Key. We've got to get deep into the internet. We're
- heading to Ura Internet 6.
- Go back to Amerouppe and plug-in. Go into Afrikku Area and get around to the entrance
- from the Space Center. Go left and take that way around to get to the blue half of
- Shaaro. You'll need the C-Slider. If you want instructions on how to get it, scroll up
- to the Blues walkthrough. Ride the rail at the end of the pathway and head into Ura
- Internet 1.
- Head through the creepy head tunnel. You're at a crossroads and suddenly, crosshairs
- appear on screen, taking aim at Rock. When prompted, push the direction on the controller
- to dodge a bullet - literally. You're gonna keep getting sniped for awhile, so be aware
- of that. Any time you take a hit, you take a few points of damage. I'm fairly certain the
- amount taken off depends on the difficulty level you're on.
- The enemies aren't too hard yet, so when in battle, if fighting an easy opponent, destroy
- all but one and wait until you get your Recover chips. This way you won't need to carry
- around Mini-Energies and Full Energies. Take the northern path from the crossroads and
- make your way left, then down to reach a warp portal. Take this and move up through the
- entryway to Ura 2. Yes, you're still being sniped.
- The biggest pain in Ura, aside from being sniped, are the spider viruses. They'll come
- over to your side and sorta chase you around. The whole thing seems to be maze-like,
- making you choose the right past lest you be sent back a ways. It's not hard. But the
- sniping makes it seem that way. .
- Ura 4 is filled with criss-crossing railways. Midway through, there's a message board
- of all things. The top post mentions a Big Dark Hole. One of the posts mentions Shademan.
- There's also a Navi Cust parts salesman here. He sells for BugFrags. He has:
- Airshoes - 22 BF
- Navi +20 * Chip - 28 BF
- Kawarimi Magic - 36 BF
- Deathmatch 3 - 50 BF
- Attack MAX - 72 BF
- Signal Red/Holy Dream H Chip - 100 BF
- Holy Dream is a Mega chip and apparently works in conjunction with Holy Panel chips.
- Also, Django's hanging around nearby with a coffin in the piledriver. Must be Shademan.
- Actually, it is, according to his dialogue. He wants you to seek out a Solar Sensor for him
- somewhere in the Undernet. But that's for a later time.
- Signal Red seems to stop the other guy from using chips... or something like that. I
- haven't actually attained it for myself as of yet. Signal Red is in one version of the
- game, Holy Dream in the other.
- Right now, head to Ura 3. There are a couple ways out of here, one going directly to Ura
- 6. It's a longer path, but take it. Take the left fork in the road and eventually you'll
- come to a blue gate. Use the Copy Key and enter. Talk to the black navi to enter a fight.
- After five fights, four goons join up with him. Then, a quartet of crosshairs target the
- purple navis and shoot them down. It then lands on the black navi itself. Direct hit.
- From above, Searchman watches on.
- Mission complete.
- Searchman logs out. Do the same and head to the Colosseum.
- ~~~~~~~~~~~~~
- SEARCHMAN.EXE
- ~~~~~~~~~~~~~
- HP: 900 (Normal) - ??? (Hard Mode) - ??? (Super Hard Mode)
- Attacks
- -------
- Grande Toss: Searchman dives into a hole and lobs two grandes onto the field. They
- explode in a cross-shaped pattern.
- Sniper Shot: He'll take aim and fire at you with his gun. Tough to avoid since he
- tends to do it while you're dodging grenade explosions.
- Satellite Cannon: Every so often, a ground-tracking crosshair will appear, moving up
- and down the columns. If it locks on you, a satellite will appear overhead and shoot
- a beam down at you, affecting a cross-shaped area and cracking the center panel.
- Strategy: He's got a pair of stones in his battlefield. If you picked up any Mines from
- the in-battle GMDs in the Undernet, use 'em. He's pretty easy, really, so just smack him
- around. Shame you can't get Junkman's soul or any Poltergeist chips...those rocks would
- make good projectiles. Don't sit still - I can't stress this enough. The crosshairs of
- the Sniper Shot are tough to pick out when you're alternating looks between your side and
- his. Plus he'll be less likely to summon the Cannon on you if you move constantly.
- Raika and Netto leave on decent-enough terms. Raika knows that Netto has to be good to
- best him/her (It's hard to tell what GENDER Raika is! It's either a very fem bishounen
- or a very butch female...) and is okay with that. A call comes in for Raika. It seems
- that (s)he's needed elsewhere again.
- Welcome the Search Soul into your collection.
- ============
- The final tourney is over and we've come out on top! But just as the celebrating is about
- to begin, the shadow of a helicopter falls on the arena. A rope ladder drops and Netto is
- told to get onboard. Netto complies and gets swept off to ANSA Headquarters!
- ###################
- THE FINAL COUNTDOWN
- ###################
- So, we arrive at ANSA. It seems the various tournaments were really just a pretense.
- They needed the greatest Netbattler in the world to help them stop the oncoming force
- of the asteroid heading for earth!
- We've got email from the APR Hotel, which is blathering about something or another.
- Anyway, head inside and cross the walkway. Head upstairs and talk to the purple-haired
- woman. Head on inside. Both Netto and Yuuichirou are surprised to see the other here.
- Yuuichirou introduces Netto to Dr. Regal. The problem is explained and Netto says he'll
- get the job done. There's an asteroid heading for earth, they can't stop it, and some bad
- voodoo's going down all across the planet.
- Suddenly, a red alert goes off. Talk to Yuuichirou to get either the Meteo Red Sun chip,
- if you're playing Red Sun...or the Blue Moon Ray chip if you're playing Blue Moon. They're
- both Giga Chips, and each is unique to the game it's found in. Talk to Regal to get an
- oscillator or something. Head out of the room now. Head out of the building and downstairs.
- You can go down the walkway and out to travel to other locations. Now then, make your
- preperations. It's just about time to finish this thing up
- The whole of the planet is open to you now, so you can go to the areas you never saw
- before. Nothing special, though. Anyway, when you're reading, let's start with Ajiina.
- Head there, walk around to the four Buddhist statues, and plug-in. Gain access to the
- P-Code and cross through. Now then, our new goal is to get rid of some funky, red laser
- gates that've been placed in every area except Amerouppe! Anyway, there are two of these
- gates here in Ajiina - one blocking access to Amerouppe, the other keeping the path back
- to Akihara blocked. When you reach one of these gates, walk up and press A to get into a
- battle. Afterward, the gate will blow up, allowing you safe passage through.
- Plug-out and go to Afrikku. Plug-into the funky voodoo idol thing and look around for
- more red gates. There's one down past the center area.
- Now go to Shaaro. You'll PROBABLY run into Coldman V2 as you head down to the bottom of
- the area. Fair warning. When you get the gate here destroyed, Yuuichirou messages you and
- tells you that something hokey is going on. We need to meet up with someone, so head
- through the exit you just unblocked and walk right into Amerouppe. Walk around and go
- down the slope. Talk to the orange/grey navi at the bottom. The source of the problem is
- apparently in a spot only accessable via the Uranet. You get the Town Key Data.
- Head to the Town Area 2. Go to the lower area. There's an orange/grey navi on the ground.
- Unlock the right gate and go through. Someone's been up to no-good!
- Hey, it's Town Area 4 again! The OTHER part. Get to the northern point in the room and
- walk off into space. There's an invisible walkway here. We need to get out to that evil
- navi sitting out on the floating platform. He'll give you the Gun Del Sol 2 chip! It's
- important - it'll do us some good on the final boss. Now head back to the start of this
- area and take a left course. Proceed past the green program into the Ura Internet.
- Looks good, don't it? In case you didn't get Blues' scenario or Searchman's, take a good
- look around! Wonder who redecorated the place. Anyway, head along the orange path, as it's
- the only one you CAN take at the moment. In Area 2, do the same. Only one way to go. You'll
- pop out in a different section of Park Area 1! This is where the broken pathway would lead
- us if it wasn't broken. Go talk to the evil navi. Seems like Laserman's behind all of this
- recent crap. Betcha forgot all about him, didn't ya? Well, pay it no mind cause it's time to
- battle! Before he blows up, he mentions a World of Dark. When he goes, he goes with a bang,
- illuminating the entire area in a blinding flash.
- We cut back to ANSA. Dr. Regal is getting ready to make his move.
- Back to Netto and Rockman in the white light! When it fades, we see that Glyde, Roll,
- and Gutsman got in the way of the exploding navi, protecting Rock from harm. We need to
- get back to ANSA! Once you get there, talk to the guy just standing around inside the
- building to get a letter from Netto's father. Now go up to the elevator and prepare for
- a cutscene again.
- Everyone but Yuuichirou leaves Dr. Regal on top of the building. It seems Yuuichirou's
- been on to Regal's plan all along. It fits in, does it not? Down below, Netto comes out
- of the elevator. Yuuichirou tells Regal he made a miscalculation - Rockman's alive.
- Yuuichirou tells Netto to get outta there. Netto, of course, walks halfway up a slope...
- which promptly gets blown away from the rest of the area. Netto gets back to the bottom,
- but now there's no way up to Regal and Yuuichirou! Papa yells for his dimwit son to get
- to safety. Like we'll listen to that. And then Regal clocks Yuuichirou.
- Regal is the Syndicate's Leader. I wonder if Vicious knows. He's the one pulling the
- strings of all of the black navis. He's the one who had a navi torture Blues with the
- darkness. He's the one who helped out Shademan. He's also Laserman's operator. They plan
- to bring the asteroid crashing into the earth to turn it into a world of darkness! He
- transmits Laserman into the Giant Freakin' "Laser" on top of the building. But just up
- ahead, the generator has been left unguarded. You know what to do.
- ########
- ASTEROID
- ########
- Don't worry, I won't break into any Aerosmith songs. c.c
- We're in the Asteroid now. Somehow. Be careful moving over certain platforms that look
- vaguely like dice. These areas are timed. You have to step on the crystal tiles in order.
- If a black hole opens up and tries to pull you in, mash A like mad and Rock will swim
- against its pull. Eventually, if you did it hard and fast enough, the black hole will
- close and drop Rock. If you fail, you'll be thrown back to the beginning of the area,
- which gets reset. After you step on all three crystal tiles in order, a white warp
- portal will open nearby. Go through.
- The next area has FOUR of the crystal tiles in area 2. Same deal. A black hole WILL
- open here. Mash the living crap outta the A button when it opens. Pause until your
- hand stops hurting, then move on. Walk through the white portal when done.
- Heyyy, look. More hell. x.x Thankfully, still only four planet tiles this time. But
- it's a more maze-like area, meaning more black hole escaping. Oww, my hand muscles. x.x;
- Last area of this, I promise. Alright, guys. Trouble is, there are five crystals here.
- Huzzah. You must have to do it quickly, as well, because the first time I went through
- and tried, the fifth crystal opened a small black hole and sent me back. So learn the
- layout and do it quick. When you get it all done, a final portal opens up. Head for it.
- Laserman stops you in your tracks. Time for an spontaneous boss fight!
- ~~~~~~~~~~~~
- Laserman.EXE
- ~~~~~~~~~~~~
- HP: 1000 (Normal) - ??? (Hard) - ??? (Super Hard)
- Attacks
- -------
- Cross Laser: A +-shaped area of tiles will flash as Laserman shoots a giant beam at
- you. It cracks the central panel it hits.
- Optical Blast: Hey, Cyclops. Sup. The roof coming down? Well that ain't good. Laserman
- fires a giant pink energy blast up offscreen. Rubble rains down. Rubble from where, who
- knows. It's a ruddy asteroid.
- Ki Blast: Hey Goku. Sup. A giant blue beam of energy? Well that ain't good. Laserman
- fires a horizontal laserblast from his hand at you.
- Dark Hole: Apparently, he can open a portal to the damned if he so chooses. This
- regenerates his hit points. Bad stuff!
- Strategy: Got some panel-repairing stuff around? It'd be wise. Our pal Laserman likes to
- do a lot at once. Fire Cross Lasers, keep rubble raining down, then shoot you in the face
- when you're dodging it all. Laserman also does not recoil. If he's starting up an attack
- animation, you WON'T be able to halt it with a strong attack. So watch out for that. He's
- ridiculously cheap. I'm afraid abusing Dark Chips again was the only was I could beat him.
- I didn't turn Rock solid black like I had with Junkman, but I chucked his total HP down
- another notch. x.x The best bet, however, is to stand in the center tile of your side and
- let Laserman's Cross Laser strike. After this, stand DIRECTLY behind it. Because Laser's a
- big load and can only seem to Cross Laser the center tiles, his laser will pass harmlessly
- through the hole, leaving him open to attack.
- Laserman calls out to Regal before blowing up. Meanwhile, Regal is cackling upstairs.
- Regal reveals his true plans to Netto. If you've got some Full Energies in your subchip
- menu, smoke 'em and then head through the warp point.
- BEFORE YOU WALK THROUGH THIS WARP POINT, SAVE YOUR GAME!
- I hate typing like that, but it needs to be said! You MUST save here if you want to
- properly carry over your game later! After you save, head into the portal. Rock asks
- if you've saved. Choose the first option.
- In the Control Area, run along the zigzagging path until you reach the end. There's a big
- ol' gap between you and an oddly-shaped device made up of more oddly-shaped devices. And
- then, HE appears...
- The operation system of this here planet-destroying rocket.
- Duo.
- DUO?!
- Duo and Rock talk for awhile before the operation system rips out Rock's Dark Soul.
- Time to face your dark side, young padawan.
- ~~~~~~~~~~~~~~~~~~~
- Rockman - Dark Soul
- ~~~~~~~~~~~~~~~~~~~
- HP: Your current total HP
- Attacks
- -------
- Your current setup.
- Strategy: Well hell, son, you're fighting yourself. If you don't know your own
- fighting tactics good enough by now, you're up the creek without a paddle! If you've
- got the Undershirt equipped, then guess what? His HP'll get knocked to 1 and will
- require an addition smack. For this fight, the lower your total HP, the better. It's
- an easy fight. Certainly cake after Laserman's battle.
- Your soul reattaches to you. Duo then calls for his Battle Body. And brother, is it
- impressive. He's HUGE! Duo - Battle Form will be your final boss for this evening,
- thank you for living on earth. Your planet will be destroyed if you cannot stop this
- lumbering giant.
- No pressure.
- Last operation - Set!
- IN!
- "Evil will destroy everything."
- Not if we can prevent it.
- ~~~
- DUO
- ~~~
- HP: 2000 (Normal) - 2500 (Hard) - ???? (Super Hard)
- Attacks
- -------
- Pink Mine: A pink mine will come wavering out of Duo's chest. Dodge.
- Missile: A...missile...will come out of Duo's chest. Flies straight.
- Missile Barrage: A trio of missiles will fly out.
- Ground Slam: A 2x2 space will flash and a split-second later, one of Duo's
- gigantic fists slams into your side of the arena.
- DOUBLE DEUUUUUUCE!: A 2x3 space will light up and Duo's fist will make a pass.
- Then it'll strike the two in front of you. Move all the way forward to avoid
- the first and all the way back to avoid the second.
- Ring Cannon: A small beam will fire from Duo's chest. Rings will flicker here and
- there. If one hits you, it does damage. The rings will appear, always, in the
- following pattern: Column 4 (his side) Column 2, Column 3, Column 1.
- Kachuu Tenshin Amaguriken: What's with this game tagging on Ranma 1/2 attacks? First
- Rockman learns the Bakusai Tenketsu in Metalman's scenario, then the final boss uses
- this? In any case, the ground will light up as Duo starts making rapid, one-panel
- jabs. Good luck avoiding.
- Strategy: Well, here we are. The final fight already. Seemed to blaze by, didn't it?
- There's a reason for that. I should tell you that the Gun Del Sol chips work wonders
- on Duo. Duo, unlike previous bosses, moves! He'll move up and down where the fifth
- and sixth columns should be. There are only four for this - Duo takes up the last two.
- Sword chips aren't good to use, nothing that attaches to the ground will hit Duo since
- he isn't ON ground. Air Hockey chips, Timebombs, etc. He has 2000 HP,so good luck taking
- him down. His patterns are easy enough to learn. It's keeping your side of the board
- safe that's hard. Bring some chips to repair the field. Getting cornered by a guy who
- can take shots at chunks of your area at a time is a good way to die fast.
- #####################################################################
- ENDING SPOILERS - DO NOT READ BELOW IF YOU DO NOT WANT TO BE SPOILED!
- #####################################################################
- Duo's right arm blows. His left arm blows. His battle body blows.
- "My Battle Form was destroyed." He says. Well no DUH. Brilliant observation there,
- Sherlock. Duo's head goes byebye and a green bridge opens to the control panel,
- where Rock grabs ahold of the odd device that looks vaguely like a ship's steering
- wheel, and the screen goes black.
- Meanwhile, in town, everyone waits around to hear of news on the good guys' progress.
- Saloma walks in and gets everyone to start cheering Rockman on.
- In Amerouppe, the friends Netto and Rock made cheer him on as well.
- In Ajiina, the guys you saved from mountains of trash cheer him on.
- In Afrikku, the guys you returned water to, along with Meijin, who still looks like
- a Jedi, cheer Rock on.
- In Shaaro, Ivan and the people you saved from his blizzard cheer him on.
- Netto cheers Rock on, from his spot at the generator. One of the wires connecting power
- to the generator sizzles then breaks. The device immediately stops working. Regal walks
- over and, intent on restoring power at any cost, grabs the sides and starts frying.
- Suddenly, as Duo talks to Rock, the cheers and praise from those all over the world are
- picked up and broadcast to the blue guy. With one final push after a Full Synchro, Rock
- grabs the wheel and spins it with all of his might, collapsing to the ground afterward.
- When Netto comes to, he immediately checks on Rock, who made it through THIS game alive.
- Yuuichirou calls out to them...and the shadow of the helicopter comes into view. It's
- Enzan, fashionably late as usual, come to take the glory of getting us up to the higher
- platform!
- "Hikari! Grab on!"
- A rope ladder is dropped.
- Up top, Yuuichirou speaks to Dr. Regal as Enzan and Netto walk up. Regal knows he made a
- horrible mistake and is going to wind up paying the price for it. He talks to Netto and
- Yuuichirou, praising them for all they've accomplished. He holds his arms out, murmurs a
- farewell, and as Netto rushes toward him, he flings himself backwards off the top of the
- building. The event takes place in slow-motion as the screen fades to black. Take note of
- this incredibly dramatic moment, as I'm sure the US version will edit it out in some way.
- -.-
- A few moments later, Yuuichirou, Netto, and Enzan look off the side and Netto repeats a
- line that Dr. Regal said before he committed suicide:
- "Evil will never... vanish..."
- Roll the credits.
- After they're finished, Netto's at the Amerouppe Colosseum, getting that trophy he
- never snagged earlier! And this time, it's GIGANTIC! But while Netto's happy he won,
- he's also troubled by what Regal said before he died. And then he's asked to show
- everyone his fighting technique. His friends, parents, and...
- "Enzan too!?"
- ...everyone is there to watch him.
- We end on a Plug-in.
- When you go back to the title screen and select "Continue" you can choose to play from
- your last save... or start Hard Mode, carrying over all your data from the last time.
- You may have noticed that out of the six souls in your version, you only got THREE on
- your playthrough! There's a very good reason for this: Capcom is evil. You see, lads
- and lasses, what you have to do to attain all six souls is go through the game THREE
- TIMES. The first time through on Normal Mode, you get three souls. When you continue
- in Hard Mode, you'll get another two. And finally, on the ludicrously EVIL Super Hard
- Mode, you'll get the last one you need. Playing through multiple times also allows you
- to see all the other scenarios you missed the first time around!
- But I digress... the game isn't over yet. When you've gone through Super Hard Mode to
- the point where you gain your sixth soul, we have something very important to do.
- Awaken Forte.
- #########################
- FORTE AND THE BLACK EARTH
- #########################
- Before we begin, I feel I should explain something I mentioned earlier. Through your
- travels, you may have run across Django in Uranet Area 4. He's standing in the middle
- of a Piledriver, watching Shademan's coffin. He asks you to retrieve a Solar Sensor for
- him. Now then, all of this part can be dealt with in one go if you're prepared, so follow
- the following instructions very carefully:
- PLUG-IN FROM AN OUTDOOR LOCATION.
- Two immediate spots I can think of are Joumon's PC in downtown Densan and the voodoo
- statue in Afrikku. If you don't do this, you can't trigger the Piledriver event.
- Anyway, Django's Solar Sensor. Head back to Ura 2 and talk to the evil navi pacing
- around. He'll tell you that a black navi in Ura 6 has it! So go THERE. It'll cost you
- a whopping 10,000 zeni to buy, but it's well worth it. Once you have it, and you're
- sure Netto's plugged-in from an outdoor location, take the Sensor back to Django.
- The Gun Del Sol is raised and Otenko cries out "TAIYOUUUUU!!"
- The Piledriver is activated and Shademan's coffin starts inching away. Rock drags it back
- into the center and the sunlight generators strike it, bringing Shademan out and making
- him scream out in pain. He starts corrupting the light, but Rock shoots him and causes
- him to lose the fight. The light overpowers him and he's destroyed....
- Rock and Django talk afterwards and, before the Bokura no Taiyou guys head back to their
- own game, they fork over the Gun Del Sol 3 chip. If you've gotten the first from the
- statue in the amusement park's haunted house and the second from the Town 4 area toward
- the end of the game, you can combine the three in order to perform the Piledriver
- Program Advance!
- After everyone is gone, search the empty coffin to get the Nebula Code. This little
- beauty opens those purple skull gates you've been seeing all over the place!
- Now then, on to the task at hand - awakening the Black Shadow.
- Head to Ura 4 and make your way to the blue gate. You'll need to have all 6 souls to
- make the gate go away. Run on through to Ura 5. Forte's gate lies at the back of the
- area, at the top of a slope. But the gate blocking him off requires a very hefty fee -
- you have to have all 150 Standard Battle Chips to make it drop! Access every PMD and
- then head to the 10-chip trader in downtown Densan. This trader tends to spit out the
- chips you need FAR more often than the norm.
- Once you have all 150 chips, you can cross the final barrier.
- When you inspect Forte, Rock starts glowing. Something wonky's going on with his soul.
- Eventually, Forte starts glowing as well. As the Black Shadow awakens, the Uranet begins
- to shake. Forte lifts up, the background goes black momentarily as a blinding flash fills
- the area.
- Forte's back and he's REALLY, -really- ticked off. Rock doesn't want to fight, but the
- darkness in his soul seems to call out to Forte. He won't let you escape.
- ~~~~~~~~~
- FORTE.EXE
- ~~~~~~~~~
- HP: 2000
- Attacks
- -------
- Omega Buster: Forte's random, dual-gunner technique returns.
- Dark Slash: Forte flies in front of you and makes a quick, forward attack.
- Terminus Crush: Forte signals the attack by holding a pair of dark energy spheres,
- which he flings high and low at you. They cross paths and he teleports forward to
- strike you once in the front, then the back. Sometimes he'll add a third, frontal
- strike as well.
- Shattered Soul: Forte signals an attack with the dark spheres again, only this time
- he moves up front and unleashes a massive ball of dark energy that cracks the back
- two rows. Needless to say, it HURTS.
- Strategy: Bring a mop. They'll need it to blot up what's left of you when you're done
- being trounced. Forte's slumber has apparently granted him a LOT of new tricks, and
- he's just dying to unleash a few on your poor, unsuspecting ass. He's not above flying
- right into your territory to crush your head, either. Nigh on invincible, you'd best
- come prepared for all-out war when you face Forte. There's no good, solid strategy that
- works for him, as his patterns are fairly easy to figure out. Avoiding them is another
- matter entirely, however, as Forte can and will silence you with the wave of his hand.
- You have to rely on all of the skill you've picked up from the past EXE games and getting
- this far in Super Hard Mode to help get you through his relentless onslaught here.
- If and when you manage to overcome his power, you'll win the Forte X chip in Red Sun and
- the Forte Another chip in Blue Moon. Forte chuckles at Rock and talks of his soul more,
- speaking of the darkness within. "Yori fukai yami he..."
- Forte vanishes with the sweep of his battle-torn cloak.
- The Uranet returns to its normal color. Rock and Netto talk briefly on what just happened.
- Now then, with that unpleasantness out of the way, we still have much to do. The Big
- Black Hole is still open. This is in Ura 6, however. You may have noticed in your
- previous wanderings of the Uranet that a dirty great black hole is taking up the whole
- of a platform, preventing you from crossing. To cross it, you need to find the darkest
- of the dark chips.
- In Red Sun, these chips are Bug Charge, Element Dark, Black Wing, Muramasa Blade, and
- Poison Anubis
- In Blue Moon, they're Curse of Bug, Element Dark, Black Wing, Muramasa Blade, and
- Poison Anubis
- Now then. Bug Charge/Curse of Bug can only be attained from fighting either Laserman SP
- or Shademan SP and getting the GMD from the battle. Element Dark can be won from the
- black lamp enemies in Ura 6. But the remaining three are a bit trickier. You see, after
- you defeat Forte, you have to plug-out, then plug-in again and go back to Ura 5. When
- you get there, you'll see three black navis scattered about..
- One is at the bottom area, on the platform where a PMD was. He has the Poison Anubis
- chip. To get it from him, you have to take part in a grueling series of 10 battles.
- These will be stacked against your favor. Bring Panel Returns and preselect one. The
- battles have all sorts of evil poison/lava/etc panels that you just don't want to be
- caught on. After you win, he'll fork over one of the 5 darkness chips you need. Trust
- me, you may require more than one or two tries to win.
- There's another on a platform towards the back of the area. He's got the Black Wing
- chip. Same thing goes - 10 battles in a row. The difficulty is just about the same -
- Damn Hard.
- The final black navi is in the back-left of the area. He's holding the Muramasa Blade.
- You should know the drill by now. 10 battles of sheer agony...made a bit easier by a
- preselected Panel Return. When you win and get the final of the five chips of darkness,
- head for Ura 6. Head for the black hole and get sucked in...
- Welcome to Black Earth. As far as you're concerned, this is your own personal hell. Keep
- sword chips on you, as Navi Shadows appear here, which can only be hurt by swords. Those
- in Blue Moon have an advantage here with Blues' Soul being useful.
- You can find DS Chips of Navis just lying about in GMDs here. You'll note at the far
- end is a blue gate that you can't cross. An invisible path leads to a floating platform
- with an HP Memory. The other BMD has Dream Aura in it.
- To access Black Earth 2, you have to get all of the Navi Mega chips ._. It'll take
- awhile, I assure you. Thanks to Josuke for one hint and Magenta Galaxy for straightening
- it out. o.o Thankfully, the navis don't have as many versions as they did in 3. Each has
- a maximum of 3 - and you will be getting the majority of the third set in Black Earth 2.
- You need the normal version of each navi's chip, and then you need the SP version. When
- you get all of these, head through the blue gate and prepare for a gauntlet.
- In Black Earth 2, you'll find a bug frag trader. You can get Mega Chips out of it if
- you're really lucky! An HP Memory, 5 Bug Frags, and other goodies lie in BMDs here.
- You'll notice several dark mirror-looking objects as you walk around. Walk up to the
- first of these and hit A. GutsmanDS will appear. Beat him and the mirror will shatter.
- Proceed forward and hit A on the next one to fight another DS navi - Fireman this time.
- The next has Roll. Then Windman. And then Thunderman. And finally, Searchman. Of course,
- if you're playing Blue Moon, substitute these for the navis you get souls from in that
- version. I'm not exactly sure which order they would come in...though I'd suspect Aqua,
- Number, Wood, Metal, Junk, and Blues...
- After this, walk into the warp point and grab the 3000z in the BMD when you get spit out.
- Head through the creepy sculpture on the platform and hit the A button when you reach the
- bigass mirror of evil-looking doom. Rock's own Dark Soul will be cast out behind his body.
- Time to face one last Dark Souled navi - yourself.
- It works the same way as it does when Laserman rips him out of you at the end of the game.
- He can pull chips outta thin air and use them to beat you silly. When you win, you'll get
- a Navi Customizer part: The Soul Cleaner. I'm not 100% sure what the heck this thing DOES
- yet, but it seems to have to do with repenting for your bad deeds, judging by the
- description.
- After you beat Rockman DS, a Rockman of pure light standing next to the mirror. Talk to it
- to get the Saito Batch Navi Customizer part.
- "This is...me?"
- Shortly thereafter, what appears to have been the true Saito vanishes.
- Also, be aware that Forte SP can be encountered here in Black Earth 2. If you thought he
- was hard before, then you're going to be in sheer hell here. His speed has been almost
- TRIPLED. But if you DO manage to beat him, you'll get the Black Barrier chip if you're in
- Red Sun and the Delta Ray Edge chip if you're in Blue Moon. Black Barrier is a 150HP Aura
- that regenerates, apparently. Not sure what Delta Ray Edge does, though if it's anything
- like the attack of the same name in EXE3, it should definitely be fun stuff.
- Beating Forte SP could probably be considered truly beating the game. If you can dispatch
- him here, you have nothing to worry about anywhere else.
- Good job, soldier!
- =======================
- Section V: Chip Library
- =======================
- Unlike EXE3, where you had to trade with someone who had the other version to get all the
- chips, you can complete your chip library on your OWN in this one! I may add descriptions
- or detailed to the chips later, but for now, here's what we have:
- ~~~~~~~~~~~~~~
- STANDARD CHIPS
- ~~~~~~~~~~~~~~
- 001: Cannon
- 002: Hi-Cannon
- 003: Mega Cannon
- 004: Air Shot
- 005: Vulcan 1
- 006: Vulcan 2
- 007: Vulcan 3
- 008: Spread Gun
- 009: Heat Shot
- 010: Heat V
- 011: Heat Side
- 012: Bubble Shot
- 013: Bubble V
- 014: Bubble Side
- 015: Thunderball 1
- 016: Thunderball 2
- 017: Thunderball 3
- 018: Wide Shot 1
- 019: Wide Shot 2
- 020: Wide Shot 3
- 021: Flame Line 1
- 022: Flame Line 2
- 023: Flame Line 3
- 024: Gun Del Sol 1
- 025: Gun Del Sol 2
- 026: Gun Del Sol 3
- 027: Blizzard
- 028: Heat Breath
- 029: Elec Shock
- 030: Woody Powder
- 031: Sand Ring
- 032: Twin Fang 1
- 033: Twin Fang 2
- 034: Twin Fang 3
- 035: Element Flare
- 036: Element Ice
- 037: Element Leaf
- 038: Element Sand
- 039: Magbolt 1
- 040: Magbolt 2
- 041: Magbolt 3
- 042: Tornado
- 043: Noise Storm
- 044: Mini Bomb
- 045: Energy Bomb
- 046: Mega Energy Bomb
- 047: Hougan
- 048: Black Bomb
- 049: Kanketsusen
- 050: Bug Bomb
- 051: Bound Note 1
- 052: Bound Note 2
- 053: Bound Note 3
- 054: Sword
- 055: Wide Sword
- 056: Long Sword
- 057: Wide Blade
- 058: Long Blade
- 059: Custom Sword
- 060: Variable Sword
- 061: Iai Form
- 062: Fuujin Racket
- 063: Air Hockey 1
- 064: Air Hockey 2
- 065: Air Hockey 3
- 066: Counter 1
- 067: Counter 2
- 068: Counter 3
- 069: Boomerang 1
- 070: Boomerang 2
- 071: Boomerang 3
- 072: Side Bamboo 1
- 073: Side Bamboo 2
- 074: Side Bamboo 3
- 075: Bamboo Lance
- 076: White Web 1
- 077: White Web 2
- 078: White Web 3
- 079: Moko Rush 1
- 080: Moko Rush 2
- 081: Moko Rush 3
- 082: Circle Gun 1
- 083: Circle Gun 2
- 084: Circle Gun 3
- 085: Common Snake
- 086: Magnum
- 087: Big Hammer 1
- 088: Big Hammer 2
- 089: Big Hammer 3
- 090: Boy's Bomb 1
- 091: Boy's Bomb 2
- 092: Boy's Bomb 3
- 093: Count Bomb
- 094: Stealth Mine
- 095: Stone Cube
- 096: Toppou
- 097: Suikomi
- 098: Ouenka
- 099: Discord
- 100: Tinpani
- 101: Silence
- 102: Wara Ningyou
- 103: Met Guard 1
- 104: Met Guard 2
- 105: Met Guard 3
- 106: Crack-out
- 107: Double Crack
- 108: Triple Crack
- 109: Recovery 10
- 110: Recovery 30
- 111: Recovery 50
- 112: Recovery 80
- 113: Recovery 120
- 114: Recovery 150
- 115: Recovery 200
- 116: Recovery 300
- 117: Repair
- 118: Panel Steal
- 119: Area Steal
- 120: Steal Jelly
- 121: Steal Punish
- 122: Steal Revenge
- 123: Panel Return
- 124: Deathmatch 1
- 125: Deathmatch 2
- 126: Deathmatch 3
- 127: Heavy Gauge
- 128: Quick Gauge
- 129: Blind
- 130: Super Kitakaze
- 131: Holy Panel
- 132: Dark Hole
- 133: Invisible
- 134: Yukshi~ta
- 135: Barrier
- 136: Barrier 100
- 137: Barrier 200
- 138: Kakigenkin
- 139: Daikouzui
- 140: Hiraishin
- 141: Mayoi no Mori
- 142: Kawarimi
- 143: Shirahadori
- 144: Navi Scout
- 145: Bad Medicine
- 146: Copy Damage
- 147: Life Synchro
- 148: Attack +10
- 149: Navi +20
- 150: Color Point
- ~~~~~~~~~~
- MEGA CHIPS
- ~~~~~~~~~~
- 01: Super Vulcan
- 02: Neo Variable Sword
- 03: Ryuuseigun
- 04: God Hammer
- 05: Ojizousan
- 06: Jealousy
- 07: Bug Chain
- 08: Bug Shuusei
- 09: Full Custom
- 10: Dream Aura
- 11: Sanctuary
- 12: Attack+30
- 13: Double Point
- 14: Muramasa Blade
- 15: Poison Anubis
- 16: Element Dark
- 17: Black Wing
- 18: Dark Line
- 19: Roll
- 20: Roll SP
- 21: Roll DS
- 22: Gutsman
- 23: Gutsman SP
- 24: Gutsman DS
- 25: Windman
- 26: Windman SP
- 27: Windman DS
- 28: Searchman
- 29: Searchman SP
- 30: Searchman DS
- 31: Fireman
- 32: Fireman SP
- 33: Fireman DS
- 34: Thunderman
- 35: Thunderman SP
- 36: Thunderman DS
- 37: Topman
- 38: Topman SP
- 39: Topman DS
- 40: Burnerman
- 41: Burnerman SP
- 42: Burnerman DS
- 43: Coldman
- 44: Coldman SP
- 45: Coldman DS
- 46: Sparkman
- 47: Sparkman SP
- 48: Sparkman DS
- 49: Shademan
- 50: Shademan SP
- 51: Shademan DS
- 52: Laserman
- 53: Laserman SP
- 54: Laserman DS
- 55: Kendouman
- 56: Kendouman SP
- 57: Kendouman DS
- 58: Videoman
- 59: Videoman SP
- 60: Videoman DS
- ~~~~~~~~~~~~~~~~~~~~
- GIGA CHIPS - RED SUN
- ~~~~~~~~~~~~~~~~~~~~
- 01: Meteo Red Sun
- 02: Holy Dream
- 03: Forte
- 04: Bug Charge
- 05: Black Barrier
- ~~~~~~~~~~~~~~~~~~~~~~
- GIGA CHIPS - BLUE MOON
- ~~~~~~~~~~~~~~~~~~~~~~
- 01: Blue Moon Ray
- 02: Signal Red
- 03: Forte Another
- 04: Curse of Bug
- 05: Delta Ray Edge
- ~~~~~~~~~~~~
- SECRET CHIPS
- ~~~~~~~~~~~~
- Gun Del Sol EX: Get from the Numberman machine using the code 74293099
- Z Saber: Get from the bugfrag trader in Black Earth 2
- ======================================
- Section VI: Frequently Asked Questions
- ======================================
- Q: Where is the Press Program?! I want to walk on those small paths!
- A: There is no Press Program. To get across those, you need the C-Slider.
- To get this, you need to buy the parts. In Town Area 2's lower section, a
- hidden pink navi will sell you the Board Parts for 2000 zeni. In Town Area
- 3's lower section, a partially-hidden green navi will sell you the Jet Parts
- for 3000 zeni. And in Ajiina Area, an evil navi hidden under a slope will sell
- you the Wing Parts for 4000 zeni. After you get these three items, head into
- Amerouppe's area and take the eastern exit into Afrikku. Make your way around
- to the northern exit to enter a seperated section of Shaaro. Make your way past
- the conveyor belts and down the slope. Talk to the orange/grey navi there. Then
- head back to Amerouppe Area and take the northern exit. Make your way to the blue
- gate here and open it for 500 zeni. The orange navi behind it will give you the
- C-Slider for the Parts. Now you can cross the rails.
- Q: The Piledriver event isn't starting!
- A: Then you aren't outside. I've done several tests to confirm this and simply
- put, Netto MUST be in an outdoor location so that Django can have direct access
- to the sunlight. Plug in via Joumon's PC in Downtown Densan or through the ugly
- statue in Afrikku. Make your way back to Django from here.
- Q: What are the PAs?
- A: Program Advances may or may not be added to future versions of this guide. As
- of right now, I have no intention of doing so. This guide is primarily a walkthrough
- of the game itself. This is also why I don't list items, keyitems, and all that good
- stuff.
- ==================
- Section VII: Codes
- ==================
- I've scratched this list of Codebreaker codes together from various places. Most
- were found by the guys over at cmgsccc. Without their insanely quick work in finding
- these things, I would probably still be struggling through Super Hard Mode. X.x I
- honestly hope they have no problems with me reposting the codes here. If anyone does,
- my email's at the bottom of the credits section...but be warned that I rarely check
- my email accounts. X.x; If you have something to say to me, best to do it on the Red
- Sun/Blue Moon boards, as I'm there a lot more and thusly am more likely to see your
- post.
- Not that I've only posted the codes I personally have used and tested
- Enable Code (Red Sun)
- 00009142 000A
- 100003C0 0007
- Enable Code (Blue Moon)
- 0000A23E 000A
- 100003C0 0007
- Invincibility
- 32039A28 0058
- Weak Enemies
- 4203B27C 0001
- 00000003 00D8
- Walk Through Walls
- 8200AD34 0001
- =====================
- Section VIII: Credits
- =====================
- Hell, there are a ton of people to credit... and I've got a horrible, horrible
- memory. Without the help of those on the various EXE 4 boards on Gamefaqs, there's
- no way I could have possibly put this guide together as quickly as I did. And there
- are more people than I can remember that deserve to get a ton of credit. Basically,
- all of the EXE4/Blue Moon/Red Sun regs get credit here for helping me at some point
- or another. Many people helped point out where I had a bit of information out of
- whack and many helped me get past certain events. (I'm still embarassed over not
- getting one of the Numberman passwords x.x)
- I do hope you'll all forgive me for not jotting up a list of names, though. My luck,
- I'd leave someone out by accident and then feel bad when someone brings it up. @@;
- This guide was for all of you guys and all of the people struggling to get through
- a game that can, at times, be incredibly confusing. I hope you all got SOME useful
- info out of it, and I hope I can actually sit back and give the games a nice, slow,
- leisurely playthrough now... I've been bustin' my butt since the games came out,
- after all. @.@
- And, of course, the expected buttkissing to CJayC and Gamefaqs for hosting this
- thing. I hope it does okay as a guide. As I said in the opening - this is my first.
- Thanks for reading, everyone!
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