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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- debounce = 0;
- local player = game.Players.LocalPlayer
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- local mouse = player:GetMouse()
- --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'
- local player=game.Players.LocalPlayer;
- local char=game.Players.LocalPlayer.Character;
- local humanoid = player.Character.Humanoid;
- Tool=Instance.new('Tool', game.Players.LocalPlayer.Backpack);
- Tool.GripRight=Vector3.new(-0.816, 0, 0.577);
- Tool.GripUp=Vector3.new(-0.027, 0.996, -0.089);
- Tool.GripPos=Vector3.new(-0.3, -0.4, 0.4);
- Tool.GripForward=Vector3.new(-1, 0, -0); --0.485, 0.14, -0.863
- Tool.Name='kys';
- Handle=Instance.new('Part', Tool);
- Handle.Name = 'Handle';
- Handle.BrickColor=BrickColor.new('Really black')
- Handle.Size=Vector3.new(0.26, 1.11, 4.85);
- Handle.Position=Vector3.new(-18.53, 0.555, -16.825)
- gunfire=Instance.new('Part', Tool)
- gunfire.Name='GunFire'
- gunfire.Size=Vector3.new(0.2, 0.2, 0.2)
- gunfire.Transparency=1
- gunfire.Position=Vector3.new(-18.56, 1.1, -19.35)
- gunfirefx=Instance.new('BillboardGui', gunfire)
- gunfirefx.Enabled=false
- gunfirefx.Adornee = gunfire
- gunfirefx.Size=UDim2.new(1.1, 0, 1.1, 0)
- gunfirefx2=Instance.new('ImageLabel', gunfirefx)
- gunfirefx2.Image='http://www.roblox.com/asset/?id=117472237'
- gunfirefx2.BackgroundTransparency=1
- gunfirefx2.Size=UDim2.new(1.2, 0, 1.2, 0)
- shootsound=Instance.new('Sound', char.Torso)
- shootsound.Volume=8
- shootsound.SoundId='rbxassetid://230622620'
- c4mesh=Instance.new('SpecialMesh', Handle);
- c4mesh.MeshType = 'FileMesh';
- c4mesh.MeshId='http://www.roblox.com/asset/?id=95356090';
- c4mesh.TextureId='http://www.roblox.com/asset/?id=95387789';
- c4mesh.Scale=Vector3.new(1.8, 1.8, 1.8);
- local anim5 = Instance.new("Animation", player.Character)
- anim5.AnimationId = "http://www.roblox.com/asset/?id=95383474"
- local playAnim10 = humanoid:LoadAnimation(anim5)
- Tool.GripRight=Vector3.new(-0.816, 0, 0.577)
- function equipped()
- wait()
- playAnim10:Play()
- end
- function unequipped()
- wait()
- playAnim10:Stop()
- end
- Tool.Equipped:connect(equipped)
- Tool.Unequipped:connect(unequipped)
- light=Instance.new('PointLight', Handle);
- light.Color = Color3.new(255, 255, 0)
- light.Range=10;
- light.Enabled=false;
- function Shoot()
- shootsound:Play()
- light.Enabled=true
- wait(0.1)
- light.Enabled=false
- player.Character.Humanoid.Health=0
- wait()
- Tool:Destroy()
- end
- Tool.Activated:connect(Shoot)
- --ragdoll
- print("Loaded.")
- --You don't need to edit this!
- Character = player.Character
- Humanoid = Character.Humanoid
- Torso = Character.Torso
- mode = Instance.new("Model")
- mode.Name = ""
- mode.Parent = game.Workspace
- function OnDeath()
- print("Death")
- wait(0.00000001)
- Humanoid.Parent = nil
- if Torso then
- zam=Torso:Clone()
- zam.Parent=mode
- x=Character:GetChildren()
- for i=1,#x do
- if ((x[i].Name=="Shirt") or (x[i].Name=="Pants")) then
- local zor=x[i]:Clone()
- zor.Parent=mode
- end
- if x[i].Name=="Head" then
- local zem=x[i]:Clone()
- zem.Parent=mode --Made by MatrixComplexity
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = zam
- Neck.Part1 = zem
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = zam
- end
- if x[i].Name=="Right Arm" then
- local Limb=x[i]:Clone()
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = zam
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = zam
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = mode
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- if x[i].Name=="Left Arm" then
- local Limb=x[i]:Clone()
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = zam
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = zam
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = mode
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- if x[i].Name=="Right Leg" then
- local Limb=x[i]:Clone()
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = zam
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = zam
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = mode
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- if x[i].Name=="Left Leg" then
- local Limb=x[i]:Clone()
- Limb.Parent=mode
- Limb.CFrame = zam.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = zam
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = zam
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = mode
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- bland=Instance.new("Humanoid")
- bland.Health = 0
- bland.MaxHealth = 0
- bland.Parent=mode
- if ((x[i].Name=="Shirt") or (x[i].Name=="Pants")) then
- local zor=x[i]:Clone()
- zor.Parent=mode
- end
- --[
- if (x[i].ClassName=="CharacterMesh") then
- local zor=x[i]:Clone()
- zor.Parent=mode
- end
- if (x[i].ClassName=="Hat") then
- local zor=x[i]:Clone()
- zor.Parent=mode
- end
- local cam = Instance.new("Camera")
- cam.Parent = game.Players:FindFirstChild(Character.Name)
- cam.CameraSubject = mode.Humanoid
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = zam.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = mode
- local Weld = Instance.new("Weld")
- Weld.Part0 = zam
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = zam
- --]]
- end
- end
- wait()
- Character:Remove()
- wait(6)
- mode:Destroy()
- end
- Humanoid.Died:connect(OnDeath)
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