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GordonsBeard

CS:GO Problems.

Sep 21st, 2012
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  1. Taken from the CS:GO Mailing List
  2.  
  3. Client bugs:
  4. - The disconnect console command does not stop a connection attempt before the connection has been initialized and information has been printed to console and there is no other way to cancel the connection attempt.
  5. - Game cannot connect to another community server if already connected to one, it gives an error.
  6. - Random connection errors when attempting to connect to community servers requiring the player to manually connect to the server again.
  7. - Esc key does not hide the menu UI and go back into the game if the community server window is visible, you have to click the X to close the window first. This means you have to keep opening and closing this window using the main menu and X button if you want to browse the server list in between playing in-game, which is very inconvenient.
  8. - The community server browser filters reset every time the game is launched.
  9. - Console UI loses focus multiple times while loading a map, once the map has loaded and when the MOTD window is displayed.
  10. - Multiple kinds of blur at round start and after half time which can only be taken away by using a buy menu or in some cases by using a scoped rifle.
  11. - Scoreboard bugs out making the tab key toggle its display instead of it disappearing when releasing the key.
  12. - When viewing the scoreboard and allowing the mouse cursor to become visible and take focus you can lose focus of your crosshair and be unable to regain control of it without leaving the server, you can also lose the ability to open the menu or console, making it impossible to leave the server without minimizing the game and killing the process.
  13. - Minimizing the game while it loads a new map causes the game to crash.
  14. - Game sound volume has been increased far louder than voice chat, players should have the option to turn voice chat volume up a lot more than the current max else you cannot even hear your teammates that have a reasonably loud mic level, let alone the softer mics.
  15. - Game crashes when connecting to a server from the steam server list outside the game.
  16. - Game client crashes randomly, especially on competitive servers.
  17. - Map vote menu displays player names instead of maps when scrolling down.
  18. - Chat window disappears when you respawn, while you're typing your message.
  19. - Legacy radio menus used by mods disappear and ignore inputs at random, can have delay when re-rendering and can only be used when dead if holding tab to view the scoreboard.
  20.  
  21. Server bugs:
  22. - The MOTD window can only open when connecting to the server, you should be able to open it later with a motd console command and the server should also be able to open it if a mod sends the relevant user message.
  23. - Team change events, including team changes logged to UDP show players changing to clan tags instead of "TERRORIST" and "CT".
  24. - Players killed while using the same clan tag as the enemy are counted as team kills and cause players to suicide and be punished for team killing.
  25. - Extra spectator slots appear to have no effect.
  26. - fix the download for custommaps (like de_nuke_ve)
  27. - bring the cvar sv_nostats back!
  28. + server side cvars to control the shit MVP and other needless shit for competitive mode
  29. + the abillty to change the game_type and game_mode instantly
  30. + convert game_type and game_mode into cvars
  31. + convert mapgroup into a cvar
  32. + a mapgroup for all maps
  33. + the abillity to reload gamemodes.txt and gamemodes_server.txt
  34. - fix the sv_password problem (atm there are some problems with sv_password, which are posted after the last update)
  35. - fix the laggy server console
  36. + adding current game_type and game_mode to status output
  37. - improve the watchdog for sv_pure_checkvpk
  38. - fix sv_pure (i think you're working already on this)
  39. + lzma support for fastdl
  40. + vpk-support for maps (but also with fastdl, not like the shit as in l4d)
  41. + provide support for force_install_dir, send the current serverbasedirectory from the scrds_run to the sreamcmd
  42. + remove required login for downloading the servercontent, if not > provide -login -password for steamcmd via srcds_run, maybe read them also from the environment variables
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