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Oct 21st, 2019
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  1. using UnityEngine;
  2. using System;
  3.  
  4. public class SwitchCase : MonoBehaviour
  5. {
  6. private string timeOfTheDay;
  7. private int hourToSwitch = 7;
  8. DateTime dateTime = DateTime.Now;
  9.  
  10. void Update()
  11. {
  12. //CheckTimeWithIfElse();
  13. CheckTimeWithConditionalOperator();
  14. }
  15. private void CheckTimeWithIfElse()
  16. {
  17. if(dateTime.Hour > hourToSwitch )
  18. {
  19. timeOfTheDay = "day";
  20. Debug.Log(timeOfTheDay);
  21. }
  22. else
  23. {
  24. timeOfTheDay = "night";
  25. Debug.Log(timeOfTheDay);
  26. }
  27. }
  28. private void CheckTimeWithConditionalOperator()
  29. {
  30. timeOfTheDay = (dateTime.Hour > hourToSwitch) ? "day" : "night";
  31. Debug.Log(timeOfTheDay);
  32. }
  33. }
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