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- using UnityEngine;
- using System;
- public class SwitchCase : MonoBehaviour
- {
- private string timeOfTheDay;
- private int hourToSwitch = 7;
- DateTime dateTime = DateTime.Now;
- void Update()
- {
- //CheckTimeWithIfElse();
- CheckTimeWithConditionalOperator();
- }
- private void CheckTimeWithIfElse()
- {
- if(dateTime.Hour > hourToSwitch )
- {
- timeOfTheDay = "day";
- Debug.Log(timeOfTheDay);
- }
- else
- {
- timeOfTheDay = "night";
- Debug.Log(timeOfTheDay);
- }
- }
- private void CheckTimeWithConditionalOperator()
- {
- timeOfTheDay = (dateTime.Hour > hourToSwitch) ? "day" : "night";
- Debug.Log(timeOfTheDay);
- }
- }
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