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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.2
  5. # TYPE: 2-SEMI-STRICT
  6. # STYLE: BLUE
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] Corrupted Amulets
  46. # [0206] Chancing items
  47. # [0207] FLASKS (Endgame rules)
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T2 rare items
  68. # [0604] Breach Rings
  69. # [0605] Amulets, Jewels, Rings, Belts
  70. # [0606] 1H Daggers
  71. # [0607] 1H Claws
  72. # [0608] 1H Wands
  73. # [0609] 1H Foils
  74. # [0610] 1H Swords
  75. # [0611] 1H Maces
  76. # [0612] 1H Axes
  77. # [0613] 1H Sceptres
  78. # [0614] 2H Staves
  79. # [0615] 2H Swords, Axes, Maces
  80. # [0616] 2H Bows
  81. # [0617] AR: Gloves, Boots, Helmets
  82. # [0618] AR: Body Armors
  83. # [0619] OH: Shields
  84. # [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Harbinger - Pieces
  117. # [1703] Tier 1 uniques
  118. # [1704] Tier 2 uniques
  119. # [1705] Multi-Unique bases.
  120. # [1706] Prophecy-Material Uniques
  121. # [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. # [2001] Hide outdated flasks
  126. # [2002] Hybrid flasks (normal)
  127. # [2003] Life Flasks - Normal (Kudos to Antnee)
  128. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. # [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links %D5
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 45
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182. SetBackgroundColor 0 0 0 255
  183.  
  184. #------------------------------------
  185. # [0203] 6-Socket Items
  186. #------------------------------------
  187. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  188. # Chances are high that people will want to buy those.
  189.  
  190. Show # 6-Sockets %TB-6S-Rare-Armors
  191. Sockets 6
  192. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  193. Rarity <= Rare
  194. ItemLevel >= 84
  195. SetFontSize 45
  196. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  197. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  198. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  199.  
  200. Show # 6-Sockets %TB-6S-Rare-Weapons
  201. Sockets 6
  202. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  203. Rarity <= Rare
  204. ItemLevel >= 83
  205. SetFontSize 45
  206. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  207. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  208. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  209.  
  210. Show # 6-Sockets
  211. Sockets 6
  212. Rarity = Rare
  213. ItemLevel >= 75
  214. SetFontSize 45
  215. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  216. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  217. SetBackgroundColor 0 0 0 # BACKGROUND: Recipes
  218. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  219.  
  220. Show # 6-Sockets
  221. Sockets 6
  222. Rarity <= Rare
  223. SetFontSize 45
  224. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  225. SetBackgroundColor 0 0 0 # BACKGROUND: Recipes
  226. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  227.  
  228. #------------------------------------
  229. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  230. #------------------------------------
  231. # These bases are valuable crafting due to their rarity and strong implicit.
  232.  
  233. Show #$crafting %TB-Top-Atlas-Bases
  234. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  235. Rarity <= Rare
  236. ItemLevel >= 84
  237. SetFontSize 45
  238. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  239. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  240. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  241. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  242.  
  243. Show #$crafting %TB-Top-Atlas-Bases
  244. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  245. Rarity <= Rare
  246. SetFontSize 45
  247. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  248. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  249. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  250. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  251.  
  252. Show #$crafting %TB-Atlas-Bases
  253. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  254. Rarity <= Rare
  255. ItemLevel >= 84
  256. SetFontSize 45
  257. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  258. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  259.  
  260. Show #$crafting %TB-Atlas-Bases
  261. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  262. Rarity = Rare
  263. ItemLevel >= 75
  264. SetFontSize 42
  265. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  266. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  267.  
  268. Show #$crafting %TB-Atlas-Bases %D4
  269. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  270. Rarity <= Rare
  271. SetFontSize 42
  272. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  273.  
  274. Show # %TB-Talisman %D5
  275. Class Amulets
  276. BaseType "Talisman"
  277. Rarity < Unique
  278. SetFontSize 40
  279. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  280. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  281. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  282.  
  283. #------------------------------------
  284. # [0205] Corrupted Amulets
  285. #------------------------------------
  286. # Corrupted amulets for rare lab shrines (to turn them rare)
  287.  
  288. Show #$lead to gold bases %TC-Corrupted-Bases
  289. Corrupted True
  290. Class Amulet Belt
  291. Rarity = Normal
  292. SetFontSize 45
  293. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  294. SetBackgroundColor 24 2 29 181
  295.  
  296. #------------------------------------
  297. # [0206] Chancing items
  298. #------------------------------------
  299. # You can add your own items here. The items in this section have a dropsound
  300.  
  301. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  302. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  303. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  304.  
  305. # EXAMPLE OF NON LEGACY UNIQUES:
  306. # Prophecy wand - Void Battery
  307. # Judgement Staff - Hegemony's/Pledge of Hands
  308.  
  309. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  310. # Example, to add Agate amulet:
  311. # BaseType "Sorcerer Boots"
  312.  
  313. #Show
  314. # BaseType "Glorious Plate"
  315. # Rarity Normal
  316. # SetFontSize 38
  317. # SetTextColor 255 255 255 255
  318. # SetBorderColor 0 210 0 210
  319. # PlayAlertSound 7 300
  320.  
  321. # Show#$chancing (no sound) %TB-T2-Chancing %D3
  322. # BaseType "Leather Belt"
  323. # Rarity Normal
  324. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  325. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  326.  
  327. # Show#$chancing (no sound) %TB-T2-Chancing %D2
  328. # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  329. # Rarity Normal
  330. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  331. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  332.  
  333. #------------------------------------
  334. # [0207] FLASKS (Endgame rules)
  335. #------------------------------------
  336.  
  337. Show #$flask, recipe, glass, top %D3
  338. Quality = 20
  339. BaseType "Flask"
  340. Rarity <= Magic
  341. ItemLevel > 65
  342. SetFontSize 45
  343. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  344. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  345.  
  346. Show #$flask, recipe, glass %D2
  347. Quality >= 15
  348. BaseType "Flask"
  349. Rarity <= Magic
  350. ItemLevel > 65
  351. SetFontSize 45
  352. SetBorderColor 0 0 83 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  353. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  354.  
  355. #Show
  356. # Quality >= 1
  357. # BaseType "Flask"
  358. # Rarity <= Magic
  359. # ItemLevel > 65
  360. # SetFontSize 36
  361. # SetBorderColor 0 0 0
  362. # SetBackgroundColor 75 75 75
  363.  
  364. #Show
  365. # Class "Life Flasks"
  366. # BaseType "Divine" "Eternal"
  367. # Rarity <= Magic
  368. # ItemLevel < 72
  369. # ItemLevel > 65
  370. # SetBorderColor 120 0 0
  371.  
  372. #Show
  373. # Class "Mana Flasks"
  374. # BaseType "Divine" "Eternal"
  375. # Rarity <= Magic
  376. # ItemLevel < 72
  377. # ItemLevel > 65
  378. # SetBorderColor 0 0 120
  379.  
  380. # Show#$flask, utility %D2
  381. # Class "Utility Flasks"
  382. # Rarity <= Magic
  383. # ItemLevel > 65
  384. # SetFontSize 36
  385. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  386. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  387.  
  388. #------------------------------------
  389. # [0208] Add your own crafting rules here
  390. #------------------------------------
  391. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  392. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  393.  
  394. # Show
  395. # BaseType "Gemini Claw" "Vaal Claw"
  396. # ItemLevel >= 65
  397. # Rarity = Normal
  398. # SetBorderColor 0 255 255 255
  399. # SetFontSize 40
  400.  
  401. #------------------------------------
  402. # [0209] 83/84+ Endgame crafting rules
  403. #------------------------------------
  404. # These entries are non-exclusive bases that are popular for crafting
  405.  
  406. # Show#$crafting %TB-T1-Crafting %D5
  407. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  408. # Rarity < Rare
  409. # ItemLevel >= 84
  410. # SetFontSize 40
  411. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  412.  
  413. # Show#$crafting %TB-T2-Trinket-Bases %D3
  414. # Class Rings Amulet Belts
  415. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  416. # Rarity < Rare
  417. # ItemLevel >= 84
  418. # SetFontSize 38
  419. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  420.  
  421. #Show
  422. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  423. # Rarity < Rare
  424. # ItemLevel >= 84
  425. # SetFontSize 36
  426. # SetBorderColor 255 255 0 190
  427.  
  428. # Show#$crafting %TB-T2-Crafting-84 %D2
  429. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  430. # Rarity < Rare
  431. # ItemLevel >= 84
  432. # SetFontSize 36
  433. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  434.  
  435. # Show#$crafting %TB-T2-Crafting-83 %D2
  436. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  437. # Rarity < Rare
  438. # ItemLevel >= 83
  439. # SetFontSize 36
  440. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  441.  
  442. #------------------------------------
  443. # [0210] 60+ Crafting rules for 60++ trinkets
  444. #------------------------------------
  445. # This section handles the crafting bases for the entry level endgame
  446.  
  447. Show #$trinkets, jewels %H4
  448. Class Jewel
  449. Rarity <= Magic
  450. SetFontSize 45
  451. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  452. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  453. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  454.  
  455. # Show#$crafting %TB-T1-Trinket-Bases %D2
  456. # Class Rings Amulet Belts
  457. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  458. # Rarity Normal
  459. # ItemLevel >= 75
  460. # SetFontSize 34
  461. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  462.  
  463. #Show
  464. # Class Rings Amulet Belts
  465. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  466. # Rarity Normal
  467. # ItemLevel >= 75
  468. # SetFontSize 32
  469. # SetBorderColor 255 190 0 150
  470.  
  471. # Show#$crafting %TB-T1-Trinket-Bases %D2
  472. # Class Rings Amulet Belts
  473. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  474. # Rarity Normal
  475. # ItemLevel >= 60
  476. # ItemLevel < 75
  477. # SetFontSize 32
  478. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  479.  
  480. #Show
  481. # Class Rings Amulet Belts
  482. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  483. # Rarity Normal
  484. # ItemLevel >= 60
  485. # ItemLevel < 75
  486. # SetFontSize 32
  487. # SetBorderColor 0 0 0
  488.  
  489. #Show
  490. # Class Rings Amulets Belts
  491. # Rarity Magic
  492. # ItemLevel >= 60
  493. # SetFontSize 28
  494. # SetBorderColor 0 0 0
  495. # SetBackgroundColor 0 0 0 165
  496.  
  497. #------------------------------------
  498. # [0211] Warband items
  499. #------------------------------------
  500. # This section handles warband items, with special warband mods.
  501. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  502. # If you want to see the other items: click alt.
  503.  
  504. Show # %D2 %TC-Ele-Warband-Bases
  505. Corrupted False
  506. Identified True
  507. Class "Helmets" "Boots"
  508. Rarity Magic
  509. ItemLevel > 68
  510. ItemLevel = 82
  511. SetFontSize 45
  512. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  513. SetBackgroundColor 33 0 40 171
  514.  
  515. Show # %D2 %TC-Chaos-Warband-Bases
  516. Corrupted False
  517. Identified True
  518. Class "Daggers" "Wands" "Sceptres"
  519. Rarity Magic
  520. ItemLevel > 68
  521. ItemLevel = 84
  522. SetFontSize 45
  523. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  524. SetBackgroundColor 43 0 53 171
  525.  
  526. Hide # %TC-Ele-Warband-Bases
  527. Corrupted False
  528. Identified True
  529. Class "Helmets" "Boots"
  530. Rarity Magic
  531. ItemLevel > 68
  532. SetFontSize 34
  533. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  534.  
  535. Hide # %TC-Chaos-Warband-Bases
  536. Corrupted False
  537. Identified True
  538. Class "Daggers" "Wands" "Sceptres"
  539. Rarity Magic
  540. ItemLevel > 68
  541. SetFontSize 34
  542. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  543.  
  544. #------------------------------------
  545. # [0212] Remaining crafting rules - add your own bases here!
  546. #------------------------------------
  547. # This section handles additional crafting bases.
  548.  
  549. # Show#$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  550. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  551. # Rarity < Rare
  552. # SetFontSize 32
  553. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  554.  
  555. #------------------------------------
  556. # [0213] Chisel recipe items
  557. #------------------------------------
  558. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  559.  
  560. Show #$chisel, recipes %TB-Gavels %D3
  561. Quality = 20
  562. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  563. Rarity < Unique
  564. SetFontSize 45
  565. SetBorderColor 0 0 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  566. SetBackgroundColor 0 0 113 88 # BACKGROUND: Recipes
  567.  
  568. Show #$chisel, recipes %TB-Gavels %D3
  569. Quality > 17
  570. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  571. Rarity Magic
  572. SetFontSize 45
  573. SetBorderColor 0 0 93 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  574. SetBackgroundColor 0 0 31 255 # BACKGROUND: Recipes
  575.  
  576. Show #$chisel, recipes %TB-Gavels %D3
  577. Quality > 14
  578. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  579. Rarity Normal
  580. SetFontSize 45
  581. SetBorderColor 0 0 93 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  582. SetBackgroundColor 0 0 31 255 # BACKGROUND: Recipes
  583.  
  584. Show #$chisel, recipes %TB-Gavels %D2
  585. Quality > 11
  586. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  587. Rarity Magic
  588. SetFontSize 45
  589. SetBorderColor 0 0 115 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  590. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  591.  
  592. Show #$chisel, recipes %TB-Gavels %D2
  593. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  594. Rarity Normal
  595. SetFontSize 45
  596. SetBorderColor 0 0 115 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  597. SetBackgroundColor 0 0 0 255 # BACKGROUND: Recipes
  598.  
  599. #------------------------------------
  600. # [0214] Fishing Rod
  601. #------------------------------------
  602. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  603.  
  604. Show # %TC-Secret
  605. Class "Fishing Rod"
  606. SetFontSize 45
  607. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  608. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  609. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  610. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  611.  
  612. #------------------------------------
  613. # [0215] SRS Crude Bow
  614. #------------------------------------
  615. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  616.  
  617. # Show#$meta %TB-Low-BaseType-Crafting %D4
  618. # BaseType "Crude Bow"
  619. # Rarity <= Rare
  620. # ItemLevel >= 50
  621. # SetFontSize 42
  622. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  623.  
  624. #------------------------------------
  625. # [0216] Chromatic recipe items ("RGB Recipe")
  626. #------------------------------------
  627. # These items have a RGB link and sell for a chromatic orb each.
  628.  
  629. Show #$rgb, small %H3
  630. SocketGroup RGB
  631. Width <= 2
  632. Height <= 2
  633. Rarity < Rare
  634. ItemLevel >= 60
  635. SetFontSize 45
  636. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  637. SetBackgroundColor 74 0 0 255 # BACKGROUND: Recipes
  638.  
  639. Show #$rgb, small %H3
  640. SocketGroup RGB
  641. Width <= 1
  642. Height <= 3
  643. Rarity < Rare
  644. ItemLevel >= 60
  645. SetFontSize 45
  646. SetBorderColor 255 255 255 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  647. SetBackgroundColor 74 0 0 255 # BACKGROUND: Recipes
  648.  
  649. Hide #$rgb, bulky %H1
  650. SocketGroup RGB
  651. Width >= 2
  652. Height >= 4
  653. Rarity < Rare
  654. ItemLevel >= 60
  655. SetFontSize 30
  656. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  657. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  658.  
  659. Hide #$rgb %H2
  660. SocketGroup RGB
  661. Rarity < Rare
  662. ItemLevel >= 60
  663. SetFontSize 32
  664. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  665. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  666.  
  667. #------------------------------------
  668. # [0217] Endgame-start 4-links
  669. #------------------------------------
  670.  
  671. #Show
  672. # LinkedSockets >= 4
  673. # DropLevel >= 65
  674. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  675. # Rarity < Rare
  676. # ItemLevel < 72
  677. # SetFontSize 32
  678. # SetBorderColor 0 0 0
  679. # SetBackgroundColor 0 0 0 165
  680.  
  681. #------------------------------------
  682. # [0218] Animate Weapon script - deactivated by default
  683. #------------------------------------
  684. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  685.  
  686. #Show
  687. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  688. # Rarity Normal
  689. # SetBackgroundColor 0 0 0 255
  690. # SetTextColor 150 0 0 255
  691. # SetBorderColor 150 0 0 255
  692. # SetFontSize 20
  693.  
  694. #Show
  695. # Class "Bows" "Wands"
  696. # Rarity Normal
  697. # SetBackgroundColor 0 0 0 255
  698. # SetTextColor 150 0 0 255
  699. # SetBorderColor 150 0 0 255
  700. # SetFontSize 20
  701.  
  702. #Show
  703. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  704. # Rarity Magic
  705. # SetBackgroundColor 0 0 0 255
  706. # SetTextColor 150 0 0 255
  707. # SetBorderColor 150 0 0 255
  708. # SetFontSize 20
  709. # Identified True
  710.  
  711. #Show
  712. # Class "Bows" "Wands"
  713. # Rarity Magic
  714. # SetBackgroundColor 0 0 0 255
  715. # SetTextColor 150 0 0 255
  716. # SetBorderColor 150 0 0 255
  717. # SetFontSize 20
  718. # Identified True
  719.  
  720. #------------------------------------
  721. # [0219] W-soc offhand weapons
  722. #------------------------------------
  723. # Useful for gem Leveling.
  724.  
  725. # Corrupted items with white sockets for offhand gem Leveling.
  726. Show # %D3 %TC-Offslot-Gem-Leveling
  727. Sockets >= 3
  728. SocketGroup W
  729. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  730. Rarity < Rare
  731. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  732.  
  733. #------------------------------------
  734. # [0220] Sacrificial Garb
  735. #------------------------------------
  736. # Generally not useful, but so rare, that some people still might want to see it
  737.  
  738. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  739. BaseType "Sacrificial Garb"
  740. Rarity <= Rare
  741. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  742. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  743.  
  744. #===============================================================================================================
  745. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  746. #===============================================================================================================
  747.  
  748. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  749. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  750. Rarity < Rare
  751. ItemLevel > 60
  752. SetFontSize 18
  753. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  754. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  755.  
  756. #===============================================================================================================
  757. # [[0400]] Currency - PART 1 - Common currency
  758. #===============================================================================================================
  759. # We'll keep this section up here to boost the performance.
  760.  
  761. Show # %H5 %TB-Currency-T4
  762. Class Currency
  763. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  764. SetFontSize 42
  765. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  766. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  767. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  768.  
  769. Show # %H4 %TB-Currency-T5
  770. Class Currency
  771. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  772. SetFontSize 42
  773. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  774. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  775.  
  776. Show # %H2 %TB-Currency-T6
  777. Class Currency
  778. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  779. SetFontSize 40
  780. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  781. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  782. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  783.  
  784. Show # %H3 %TB-Currency-T7
  785. Class Currency
  786. BaseType "Portal Scroll"
  787. SetFontSize 36
  788. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  789. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  790. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  791.  
  792. Hide # %H2 %TB-Currency-T8
  793. Class Currency
  794. BaseType "Scroll of Wisdom"
  795. SetFontSize 36
  796. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  797. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  798. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  799.  
  800. #===============================================================================================================
  801. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  802. #===============================================================================================================
  803.  
  804. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  805. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  806.  
  807. # Show
  808. # Rarity Rare
  809. # Quality = 20
  810. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  811. # Rarity Rare
  812. # ItemLevel >= 60
  813. # SetFontSize 42
  814. # SetBorderColor 0 255 255 255
  815. # SetBackgroundColor 35 100 20 255
  816.  
  817. #===============================================================================================================
  818. # [[0600]] RARE ITEMS (ENDGAME)
  819. #===============================================================================================================
  820.  
  821. #------------------------------------
  822. # [0601] Rare crafting bases
  823. #------------------------------------
  824.  
  825. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  826. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  827. Rarity Rare
  828. ItemLevel >= 84
  829. SetFontSize 42
  830. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  831. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  832. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  833.  
  834. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  835. Class Rings Amulet Belts
  836. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  837. Rarity Rare
  838. ItemLevel >= 84
  839. SetFontSize 42
  840. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  841. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  842. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  843.  
  844. #Show
  845. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  846. # Rarity Rare
  847. # ItemLevel >= 84
  848. # SetFontSize 42
  849. # SetTextColor 255 190 0
  850. # SetBorderColor 255 255 0 190
  851. # SetBackgroundColor 35 100 20 255
  852.  
  853. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  854. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Kris" "Prismatic" "Two-Stone"
  855. Rarity Rare
  856. ItemLevel >= 84
  857. SetFontSize 42
  858. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  859. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  860. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  861.  
  862. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  863. BaseType "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  864. Rarity Rare
  865. ItemLevel >= 83
  866. SetFontSize 42
  867. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  868. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  869. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  870.  
  871. #------------------------------------
  872. # [0602] T1 rare items
  873. #------------------------------------
  874.  
  875. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  876. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  877. Rarity Rare
  878. ItemLevel >= 75
  879. SetFontSize 42
  880. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  881. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  882. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  883.  
  884. Show
  885. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  886. Rarity Rare
  887. SetFontSize 42
  888. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  889. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  890.  
  891. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  892. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  893. Rarity Rare
  894. ItemLevel >= 75
  895. SetFontSize 42
  896. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  897. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  898. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  899.  
  900. Show
  901. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  902. Rarity Rare
  903. SetFontSize 42
  904. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  905. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  906.  
  907. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  908. BaseType "Astral Plate"
  909. Rarity Rare
  910. ItemLevel >= 75
  911. SetFontSize 42
  912. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  913. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  914. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  915.  
  916. Show
  917. BaseType "Astral Plate"
  918. Rarity Rare
  919. SetFontSize 42
  920. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  921. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  922.  
  923. #------------------------------------
  924. # [0603] T2 rare items
  925. #------------------------------------
  926.  
  927. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  928. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  929. Rarity Rare
  930. ItemLevel >= 75
  931. SetFontSize 40
  932. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  933. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  934. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  935.  
  936. Show
  937. BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  938. Rarity Rare
  939. ItemLevel >= 65
  940. SetFontSize 40
  941. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  942. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  943.  
  944. # Show#$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
  945. # BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  946. # Rarity Rare
  947. # ItemLevel >= 75
  948. # SetFontSize 40
  949. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  950. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  951. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  952.  
  953. # Show
  954. # BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  955. # Rarity Rare
  956. # ItemLevel >= 65
  957. # SetFontSize 40
  958. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  959. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  960.  
  961. # Show#$great, weapons %D3 %TB-RARE-T2-Wep %UP
  962. # BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  963. # Rarity Rare
  964. # ItemLevel >= 75
  965. # SetFontSize 40
  966. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  967. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  968. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  969.  
  970. # Show
  971. # BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  972. # Rarity Rare
  973. # ItemLevel >= 65
  974. # SetFontSize 40
  975. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  976. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  977.  
  978. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  979. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  980. Rarity Rare
  981. ItemLevel >= 75
  982. SetFontSize 40
  983. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  984. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  985. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  986.  
  987. Show
  988. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  989. Rarity Rare
  990. ItemLevel >= 65
  991. SetFontSize 40
  992. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  993. SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  994.  
  995. # Show#$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  996. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  997. # Rarity Rare
  998. # ItemLevel >= 75
  999. # SetFontSize 40
  1000. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1001. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1002. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  1003.  
  1004. # Show
  1005. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  1006. # Rarity Rare
  1007. # ItemLevel >= 65
  1008. # SetFontSize 40
  1009. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1010. # SetBackgroundColor 0 40 70 230 # BACKGROUND: Rares - T2
  1011.  
  1012. #------------------------------------
  1013. # [0604] Breach Rings
  1014. #------------------------------------
  1015.  
  1016. # Show#$great, tiny, breach %D4
  1017. # Class Rings
  1018. # BaseType "Breach"
  1019. # Rarity <= Rare
  1020. # ItemLevel >= 75
  1021. # SetFontSize 36
  1022. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1023. # SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1024. # SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1025.  
  1026. # Show#$great, tiny, breach %D4
  1027. # Class Rings
  1028. # BaseType "Breach"
  1029. # Rarity <= Rare
  1030. # SetFontSize 36
  1031. # SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1032. # SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1033.  
  1034. #------------------------------------
  1035. # [0605] Amulets, Jewels, Rings, Belts
  1036. #------------------------------------
  1037. #Amulets, rings and jewels don't care much about the droplevel
  1038. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1039.  
  1040. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1041. Class Jewel
  1042. Rarity Rare
  1043. SetFontSize 45
  1044. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1045. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1046. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1047.  
  1048. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1049. Class Rings Amulets Belts
  1050. Rarity Rare
  1051. ItemLevel >= 75
  1052. SetFontSize 42
  1053. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1054. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1055. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  1056.  
  1057. Show
  1058. Class Rings Amulets Belts
  1059. Rarity Rare
  1060. ItemLevel >= 65
  1061. SetFontSize 42
  1062. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1063. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  1064.  
  1065. #------------------------------------
  1066. # [0606] 1H Daggers
  1067. #------------------------------------
  1068.  
  1069. # FilterBlade: Conditional Entry
  1070. Hide
  1071. SetFontSize 18
  1072. ItemLevel >= 65
  1073. Rarity Rare
  1074. Class "Shields" "Quivers" "Sceptres" "Bows" "One Hand Swords" "Thrusting One Hand Swords" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces"
  1075.  
  1076. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1077. DropLevel >= 50
  1078. Class Daggers
  1079. Rarity Rare
  1080. ItemLevel >= 75
  1081. SetFontSize 34
  1082. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1083. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1084. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1085.  
  1086. Show
  1087. DropLevel >= 50
  1088. Class Daggers
  1089. Rarity Rare
  1090. ItemLevel >= 65
  1091. SetFontSize 34
  1092. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1093. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1094.  
  1095. #Show
  1096. # Class Daggers
  1097. # Rarity Rare
  1098. # ItemLevel >= 65
  1099. # SetFontSize 30
  1100. # SetBorderColor 210 210 210
  1101. # SetBackgroundColor 0 0 0 120
  1102.  
  1103. #------------------------------------
  1104. # [0607] 1H Claws
  1105. #------------------------------------
  1106.  
  1107. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1108. DropLevel >= 58
  1109. Class Claws
  1110. Rarity Rare
  1111. ItemLevel >= 75
  1112. SetFontSize 34
  1113. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1114. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1115. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1116.  
  1117. Show
  1118. DropLevel >= 58
  1119. Class Claws
  1120. Rarity Rare
  1121. ItemLevel >= 65
  1122. SetFontSize 34
  1123. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1124. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1125.  
  1126. #Show
  1127. # Class Claws
  1128. # Rarity Rare
  1129. # ItemLevel >= 65
  1130. # SetFontSize 30
  1131. # SetBorderColor 210 210 210
  1132. # SetBackgroundColor 0 0 0 120
  1133.  
  1134. #------------------------------------
  1135. # [0608] 1H Wands
  1136. #------------------------------------
  1137.  
  1138. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1139. DropLevel >= 55
  1140. Class Wands
  1141. Rarity Rare
  1142. ItemLevel >= 75
  1143. SetFontSize 34
  1144. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1145. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1146. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1147.  
  1148. Show
  1149. DropLevel >= 55
  1150. Class Wands
  1151. Rarity Rare
  1152. ItemLevel >= 65
  1153. SetFontSize 34
  1154. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1155. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1156.  
  1157. #Show
  1158. # Class Wands
  1159. # Rarity Rare
  1160. # ItemLevel >= 65
  1161. # SetFontSize 30
  1162. # SetBorderColor 210 210 210
  1163. # SetBackgroundColor 0 0 0 120
  1164.  
  1165. #------------------------------------
  1166. # [0609] 1H Foils
  1167. #------------------------------------
  1168.  
  1169. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1170. Height = 4
  1171. DropLevel >= 64
  1172. Class "One Hand Swords"
  1173. Rarity Rare
  1174. ItemLevel >= 75
  1175. SetFontSize 34
  1176. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1177. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1178. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1179.  
  1180. Show
  1181. Height = 4
  1182. DropLevel >= 64
  1183. Class "One Hand Swords"
  1184. Rarity Rare
  1185. ItemLevel >= 65
  1186. SetFontSize 34
  1187. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1188. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1189.  
  1190. #Show
  1191. # Height = 4
  1192. # Class "One Hand Swords"
  1193. # Rarity Rare
  1194. # ItemLevel >= 65
  1195. # SetFontSize 30
  1196. # SetBorderColor 210 210 210
  1197. # SetBackgroundColor 0 0 0 120
  1198.  
  1199. #------------------------------------
  1200. # [0610] 1H Swords
  1201. #------------------------------------
  1202.  
  1203. Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1204. Height < 4
  1205. DropLevel >= 64
  1206. Class "One Hand Swords"
  1207. Rarity Rare
  1208. ItemLevel >= 75
  1209. SetFontSize 34
  1210. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1211. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1212. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1213.  
  1214. Show
  1215. Height < 4
  1216. DropLevel >= 64
  1217. Class "One Hand Swords"
  1218. Rarity Rare
  1219. ItemLevel >= 65
  1220. SetFontSize 34
  1221. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1222. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1223.  
  1224. #Show
  1225. # Height < 4
  1226. # Class "One Hand Swords"
  1227. # Rarity Rare
  1228. # ItemLevel >= 65
  1229. # SetFontSize 30
  1230. # SetBorderColor 0 0 0
  1231. # SetBackgroundColor 0 0 0 120
  1232.  
  1233. #------------------------------------
  1234. # [0611] 1H Maces
  1235. #------------------------------------
  1236.  
  1237. Hide #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1238. DropLevel >= 62
  1239. Class "One Hand Maces"
  1240. Rarity Rare
  1241. ItemLevel >= 75
  1242. SetFontSize 34
  1243. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1244. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1245. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1246.  
  1247. Show
  1248. DropLevel >= 62
  1249. Class "One Hand Maces"
  1250. Rarity Rare
  1251. ItemLevel >= 65
  1252. SetFontSize 34
  1253. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1254. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1255.  
  1256. #Show
  1257. # Class "One Hand Maces"
  1258. # Rarity Rare
  1259. # ItemLevel >= 65
  1260. # SetFontSize 30
  1261. # SetBorderColor 0 0 0
  1262. # SetBackgroundColor 0 0 0 120
  1263.  
  1264. #------------------------------------
  1265. # [0612] 1H Axes
  1266. #------------------------------------
  1267.  
  1268. Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1269. DropLevel >= 57
  1270. Class "One Hand Axes"
  1271. Rarity Rare
  1272. ItemLevel >= 75
  1273. SetFontSize 34
  1274. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1275. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1276. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1277.  
  1278. Show
  1279. DropLevel >= 57
  1280. Class "One Hand Axes"
  1281. Rarity Rare
  1282. ItemLevel >= 65
  1283. SetFontSize 34
  1284. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1285. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1286.  
  1287. #Show
  1288. # Class "One Hand Axes"
  1289. # Rarity Rare
  1290. # ItemLevel >= 65
  1291. # SetFontSize 30
  1292. # SetBorderColor 0 0 0
  1293. # SetBackgroundColor 0 0 0 120
  1294.  
  1295. #------------------------------------
  1296. # [0613] 1H Sceptres
  1297. #------------------------------------
  1298.  
  1299. Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1300. DropLevel >= 58
  1301. Class "Sceptres"
  1302. Rarity Rare
  1303. ItemLevel >= 75
  1304. SetFontSize 34
  1305. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1306. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1307. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1308.  
  1309. Show
  1310. DropLevel >= 58
  1311. Class "Sceptres"
  1312. Rarity Rare
  1313. ItemLevel >= 65
  1314. SetFontSize 34
  1315. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1316. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1317.  
  1318. #Show
  1319. # Class "Sceptres"
  1320. # Rarity Rare
  1321. # ItemLevel >= 65
  1322. # SetFontSize 30
  1323. # SetBorderColor 0 0 0
  1324. # SetBackgroundColor 0 0 0 120
  1325.  
  1326. #------------------------------------
  1327. # [0614] 2H Staves
  1328. #------------------------------------
  1329.  
  1330. Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1331. DropLevel >= 68
  1332. Class "Staves"
  1333. Rarity Rare
  1334. ItemLevel >= 75
  1335. SetFontSize 34
  1336. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1337. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1338. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1339.  
  1340. Show
  1341. DropLevel >= 68
  1342. Class "Staves"
  1343. Rarity Rare
  1344. ItemLevel >= 65
  1345. SetFontSize 34
  1346. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1347. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1348.  
  1349. #Show
  1350. # Class "Staves"
  1351. # Rarity Rare
  1352. # ItemLevel >= 65
  1353. # SetFontSize 30
  1354. # SetBorderColor 0 0 0
  1355. # SetBackgroundColor 0 0 0 120
  1356.  
  1357. #------------------------------------
  1358. # [0615] 2H Swords, Axes, Maces
  1359. #------------------------------------
  1360.  
  1361. Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1362. DropLevel >= 60
  1363. Class "Two Hand"
  1364. Rarity Rare
  1365. ItemLevel >= 75
  1366. SetFontSize 34
  1367. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1368. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1369. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1370.  
  1371. Show
  1372. DropLevel >= 60
  1373. Class "Two Hand"
  1374. Rarity Rare
  1375. ItemLevel >= 65
  1376. SetFontSize 34
  1377. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1378. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1379.  
  1380. #Show
  1381. # Class "Two Hand"
  1382. # Rarity Rare
  1383. # ItemLevel >= 65
  1384. # SetFontSize 30
  1385. # SetBorderColor 0 0 0
  1386. # SetBackgroundColor 0 0 0 120
  1387.  
  1388. #------------------------------------
  1389. # [0616] 2H Bows
  1390. #------------------------------------
  1391.  
  1392. Hide #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1393. DropLevel >= 57
  1394. Class "Bows"
  1395. Rarity Rare
  1396. ItemLevel >= 75
  1397. SetFontSize 34
  1398. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1399. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1400. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1401.  
  1402. Show
  1403. DropLevel >= 57
  1404. Class "Bows"
  1405. Rarity Rare
  1406. ItemLevel >= 65
  1407. SetFontSize 34
  1408. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1409. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1410.  
  1411. #Show
  1412. # Class "Bows"
  1413. # Rarity Rare
  1414. # ItemLevel >= 65
  1415. # SetFontSize 30
  1416. # SetBorderColor 0 0 0
  1417. # SetBackgroundColor 0 0 0 120
  1418.  
  1419. #------------------------------------
  1420. # [0617] AR: Gloves, Boots, Helmets
  1421. #------------------------------------
  1422.  
  1423. Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1424. DropLevel >= 15
  1425. Class "Gloves" "Boots" "Helmets"
  1426. Rarity Rare
  1427. ItemLevel >= 75
  1428. SetFontSize 34
  1429. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1430. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1431. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1432.  
  1433. Show
  1434. DropLevel >= 15
  1435. Class "Gloves" "Boots" "Helmets"
  1436. Rarity Rare
  1437. ItemLevel >= 65
  1438. SetFontSize 34
  1439. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1440. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1441.  
  1442. #Show
  1443. # Class "Gloves" "Boots" "Helmets"
  1444. # Rarity Rare
  1445. # ItemLevel >= 65
  1446. # SetFontSize 30
  1447. # SetBorderColor 210 210 210
  1448. # SetBackgroundColor 0 0 0 120
  1449.  
  1450. #------------------------------------
  1451. # [0618] AR: Body Armors
  1452. #------------------------------------
  1453.  
  1454. Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1455. DropLevel >= 50
  1456. Class "Body Armour"
  1457. Rarity Rare
  1458. ItemLevel >= 75
  1459. SetFontSize 34
  1460. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1461. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1462. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1463.  
  1464. Show
  1465. DropLevel >= 50
  1466. Class "Body Armour"
  1467. Rarity Rare
  1468. ItemLevel >= 65
  1469. SetFontSize 34
  1470. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1471. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1472.  
  1473. #Show
  1474. # Class "Body Armour"
  1475. # Rarity Rare
  1476. # ItemLevel >= 65
  1477. # SetFontSize 30
  1478. # SetBorderColor 0 0 0
  1479. # SetBackgroundColor 0 0 0 120
  1480.  
  1481. #------------------------------------
  1482. # [0619] OH: Shields
  1483. #------------------------------------
  1484.  
  1485. Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1486. Width <= 2
  1487. Height <= 2
  1488. DropLevel >= 58
  1489. Class "Shields"
  1490. Rarity Rare
  1491. ItemLevel >= 75
  1492. SetFontSize 34
  1493. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1494. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1495. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1496.  
  1497. Show
  1498. Width <= 2
  1499. Height <= 2
  1500. DropLevel >= 58
  1501. Class "Shields"
  1502. Rarity Rare
  1503. ItemLevel >= 65
  1504. SetFontSize 34
  1505. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1506. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1507.  
  1508. #Show
  1509. # Width <= 2
  1510. # Height <= 2
  1511. # Class "Shields"
  1512. # Rarity Rare
  1513. # ItemLevel >= 65
  1514. # SetFontSize 30
  1515. # SetBorderColor 0 0 0
  1516. # SetBackgroundColor 0 0 0 120
  1517.  
  1518. Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1519. DropLevel > 62
  1520. Class "Shields"
  1521. Rarity Rare
  1522. ItemLevel >= 75
  1523. SetFontSize 34
  1524. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1525. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1526. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1527.  
  1528. Show
  1529. DropLevel > 62
  1530. Class "Shields"
  1531. Rarity Rare
  1532. ItemLevel >= 65
  1533. SetFontSize 34
  1534. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1535. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1536.  
  1537. #Show
  1538. # Class "Shields"
  1539. # Rarity Rare
  1540. # ItemLevel >= 65
  1541. # SetFontSize 30
  1542. # SetBorderColor 0 0 0
  1543. # SetBackgroundColor 0 0 0 120
  1544.  
  1545. #------------------------------------
  1546. # [0620] OH: Quivers
  1547. #------------------------------------
  1548.  
  1549. Hide #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1550. Class "Quivers"
  1551. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1552. Rarity Rare
  1553. ItemLevel >= 75
  1554. SetFontSize 34
  1555. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1556. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1557. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1558.  
  1559. Show
  1560. Class "Quivers"
  1561. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1562. Rarity Rare
  1563. ItemLevel >= 65
  1564. SetFontSize 34
  1565. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1566. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1567.  
  1568. #Show
  1569. # Class "Quivers"
  1570. # Rarity Rare
  1571. # ItemLevel >= 65
  1572. # SetFontSize 30
  1573. # SetBorderColor 0 0 0
  1574. # SetBackgroundColor 0 0 0 120
  1575.  
  1576. #===============================================================================================================
  1577. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1578. #===============================================================================================================
  1579. # Hide remaining rares
  1580.  
  1581. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1582. Width <= 1
  1583. Height <= 4
  1584. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1585. Rarity = Rare
  1586. ItemLevel >= 75
  1587. SetFontSize 24
  1588. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1589. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1590. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1591.  
  1592. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1593. Width <= 1
  1594. Height <= 4
  1595. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1596. Rarity = Rare
  1597. ItemLevel >= 65
  1598. SetFontSize 24
  1599. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1600. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1601.  
  1602. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1603. Width <= 2
  1604. Height <= 2
  1605. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1606. Rarity = Rare
  1607. ItemLevel >= 75
  1608. SetFontSize 24
  1609. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1610. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1611. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1612.  
  1613. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1614. Width <= 2
  1615. Height <= 2
  1616. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1617. Rarity = Rare
  1618. ItemLevel >= 65
  1619. SetFontSize 24
  1620. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1621. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1622.  
  1623. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1624. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1625. Rarity = Rare
  1626. ItemLevel >= 75
  1627. SetFontSize 20
  1628. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1629. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1630. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1631.  
  1632. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1633. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1634. Rarity = Rare
  1635. ItemLevel >= 65
  1636. SetFontSize 20
  1637. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1638. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1639.  
  1640. #===============================================================================================================
  1641. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1642. #===============================================================================================================
  1643.  
  1644. #===============================================================================================================
  1645. # [[0900]] Gems
  1646. #===============================================================================================================
  1647.  
  1648. #------------------------------------
  1649. # [0901] Value gems
  1650. #------------------------------------
  1651.  
  1652. Show # %TB-Qual-Top-Gem
  1653. Quality >= 15
  1654. Class Gems
  1655. BaseType "Empower" "Enlighten"
  1656. SetFontSize 45
  1657. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1658. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1659. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1660. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1661.  
  1662. Show
  1663. Quality >= 20
  1664. Class Gems
  1665. SetFontSize 45
  1666. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1667. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1668. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1669. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1670.  
  1671. Show # Drop only good gems %TB-Top-Gem
  1672. Class Gems
  1673. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1674. SetFontSize 45
  1675. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1676. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1677. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1678.  
  1679. Show
  1680. Quality >= 14
  1681. Class Gems
  1682. SetFontSize 45
  1683. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1684. SetBorderColor 0 0 255 255 # BORDERCOLOR: T1 Gems
  1685. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1686. SetBackgroundColor 0 5 47 157
  1687.  
  1688. #------------------------------------
  1689. # [0902] Other gems
  1690. #------------------------------------
  1691.  
  1692. Show # %H5
  1693. Quality >= 1
  1694. Class Gems
  1695. SetFontSize 45
  1696. SetBorderColor 0 0 108 255 # BORDERCOLOR: T2 Gems
  1697.  
  1698. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  1699. Class Gems
  1700. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1701. SetFontSize 40
  1702. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1703.  
  1704. Hide # %H2
  1705. Class Gems
  1706. SetFontSize 36
  1707. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1708.  
  1709. #===============================================================================================================
  1710. # [[1000]] FLASKS (Levelling Rules)
  1711. #===============================================================================================================
  1712.  
  1713. Show #$flask, recipe, glass, top
  1714. Quality = 20
  1715. BaseType "Flask"
  1716. Rarity <= Magic
  1717. ItemLevel <= 65
  1718. SetFontSize 42
  1719. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1720. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1721.  
  1722. Show #$flask, recipe, glass
  1723. Quality >= 15
  1724. BaseType "Flask"
  1725. Rarity <= Magic
  1726. ItemLevel <= 65
  1727. SetFontSize 42
  1728. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1729. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1730.  
  1731. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1732. Quality >= 1
  1733. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1734. Rarity <= Magic
  1735. ItemLevel >= 5
  1736. ItemLevel <= 65
  1737. SetFontSize 45
  1738. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1739. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1740.  
  1741. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1742. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1743. Rarity <= Magic
  1744. ItemLevel <= 65
  1745. SetFontSize 45
  1746. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1747. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1748.  
  1749. Show #$flask, recipe, glass
  1750. Quality > 1
  1751. BaseType "Flask"
  1752. Rarity <= Magic
  1753. ItemLevel <= 65
  1754. SetFontSize 40
  1755. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1756. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1757.  
  1758. Show #$flask, utility
  1759. Class "Utility Flasks"
  1760. Rarity <= Magic
  1761. ItemLevel <= 65
  1762. SetFontSize 40
  1763. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1764. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1765.  
  1766. #===============================================================================================================
  1767. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1768. #===============================================================================================================
  1769.  
  1770. Hide #$flask
  1771. BaseType Flask
  1772. Rarity <= Magic
  1773. ItemLevel >= 69
  1774. SetFontSize 20
  1775.  
  1776. #===============================================================================================================
  1777. # [[1200]] Maps, fragments and labyrinth items
  1778. #===============================================================================================================
  1779.  
  1780. #------------------------------------
  1781. # [1201] Unique Maps
  1782. #------------------------------------
  1783.  
  1784. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1785. Class Maps
  1786. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1787. Rarity Unique
  1788. SetFontSize 45
  1789. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1790. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1791. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1792. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1793.  
  1794. Show # Maps:Unique
  1795. Class Maps
  1796. Rarity Unique
  1797. SetFontSize 45
  1798. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1799. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1800.  
  1801. #------------------------------------
  1802. # [1202] Labyrinth items, Offerings
  1803. #------------------------------------
  1804.  
  1805. Show # %TB-OfferingToTheGoddess
  1806. BaseType "Offering to the Goddess"
  1807. SetFontSize 45
  1808. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1810. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1811. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1812.  
  1813. Show
  1814. Class "Labyrinth"
  1815. SetFontSize 45
  1816. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1817. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1818.  
  1819. #------------------------------------
  1820. # [1203] Top tier maps (T15-16)
  1821. #------------------------------------
  1822.  
  1823. Show # Maps:T16
  1824. DropLevel >= 83
  1825. Class Maps
  1826. SetFontSize 45
  1827. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1828. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1829. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1830. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1831.  
  1832. Show # Maps:T15
  1833. DropLevel >= 82
  1834. Class Maps
  1835. SetFontSize 45
  1836. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1837. SetBorderColor 255 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1838. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1839. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1840.  
  1841. #------------------------------------
  1842. # [1204] High tier maps(T11-14)
  1843. #------------------------------------
  1844.  
  1845. Show # Maps:T14
  1846. DropLevel >= 81
  1847. Class Maps
  1848. SetFontSize 45
  1849. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1850. SetBorderColor 100 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1851. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1852. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1853.  
  1854. Show # Maps:T13
  1855. DropLevel >= 80
  1856. Class Maps
  1857. SetFontSize 45
  1858. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1859. SetBorderColor 100 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1860. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1861. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1862.  
  1863. Show # Maps:T12
  1864. DropLevel >= 79
  1865. Class Maps
  1866. SetFontSize 45
  1867. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1868. SetBorderColor 100 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1869. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1870. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1871.  
  1872. Show # Maps:T11
  1873. DropLevel >= 78
  1874. Class Maps
  1875. SetFontSize 45
  1876. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1877. SetBorderColor 100 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1878. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  1879. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1880.  
  1881. #------------------------------------
  1882. # [1205] Mid tier maps (T6-10)
  1883. #------------------------------------
  1884.  
  1885. Show # Maps:T10
  1886. DropLevel >= 77
  1887. Class Maps
  1888. SetFontSize 45
  1889. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1890. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1891. SetBorderColor 255 0 0 255
  1892.  
  1893. #------------------------------------
  1894. # T9 - Maps
  1895. #------------------------------------
  1896.  
  1897. Show # Maps:T9 - OnLevel
  1898. DropLevel >= 76
  1899. Class Maps
  1900. ItemLevel < 83
  1901. SetFontSize 45
  1902. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1903. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1904.  
  1905. Show # Maps:T9
  1906. DropLevel >= 76
  1907. Class Maps
  1908. BaseType "Shaped"
  1909. SetFontSize 45
  1910. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1911. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1912.  
  1913. Show # Maps:T9 %H4
  1914. DropLevel >= 76
  1915. Class Maps
  1916. SetFontSize 45
  1917. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1918. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1919. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1920.  
  1921. #------------------------------------
  1922. # T8 - Maps
  1923. #------------------------------------
  1924.  
  1925. Show # Maps:T8 - OnLevel %D5
  1926. DropLevel >= 75
  1927. Class Maps
  1928. ItemLevel < 82
  1929. SetFontSize 45
  1930. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1931. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1932.  
  1933. Show # Maps:T8
  1934. DropLevel >= 75
  1935. Class Maps
  1936. BaseType "Shaped"
  1937. SetFontSize 45
  1938. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1939. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1940.  
  1941. Show # Maps:T8 %H4
  1942. DropLevel >= 75
  1943. Class Maps
  1944. SetFontSize 45
  1945. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1946. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1947. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1948.  
  1949. #------------------------------------
  1950. # T7 - Maps
  1951. #------------------------------------
  1952.  
  1953. Show # Maps:T7 - OnLevel %D5
  1954. DropLevel >= 74
  1955. Class Maps
  1956. ItemLevel < 81
  1957. SetFontSize 45
  1958. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1959. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1960.  
  1961. Show # Maps:T7
  1962. DropLevel >= 74
  1963. Class Maps
  1964. BaseType "Shaped"
  1965. SetFontSize 45
  1966. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1967. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1968.  
  1969. Show # Maps:T7 %H4
  1970. DropLevel >= 74
  1971. Class Maps
  1972. SetFontSize 45
  1973. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1974. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1975. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1976.  
  1977. #------------------------------------
  1978. # T6 - Maps
  1979. #------------------------------------
  1980.  
  1981. Show # Maps:T6 - OnLevel %D5
  1982. DropLevel >= 73
  1983. Class Maps
  1984. ItemLevel < 80
  1985. SetFontSize 45
  1986. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1987. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1988.  
  1989. Show # Maps:T6
  1990. DropLevel >= 73
  1991. Class Maps
  1992. BaseType "Shaped"
  1993. SetFontSize 45
  1994. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1995. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1996.  
  1997. Show # Maps:T6 %H4
  1998. DropLevel >= 73
  1999. Class Maps
  2000. SetFontSize 45
  2001. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2002. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2003. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2004.  
  2005. #------------------------------------
  2006. # [1206] Low tier maps (T1-T5)
  2007. #------------------------------------
  2008.  
  2009. Show # Maps:T5 - OnLevel %D5
  2010. DropLevel >= 72
  2011. Class Maps
  2012. ItemLevel < 79
  2013. SetFontSize 45
  2014. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2015. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2016.  
  2017. Show # Maps:T5 %H3
  2018. DropLevel >= 72
  2019. Class Maps
  2020. SetFontSize 45
  2021. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2022. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2023. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2024.  
  2025. #------------------------------------
  2026. # T4 - Maps
  2027. #------------------------------------
  2028.  
  2029. Show # Maps:T4 - OnLevel %H5
  2030. DropLevel >= 71
  2031. Class Maps
  2032. ItemLevel < 78
  2033. SetFontSize 45
  2034. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2035. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2036.  
  2037. Show # Maps:T4 %H3
  2038. DropLevel >= 71
  2039. Class Maps
  2040. SetFontSize 45
  2041. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2042. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2043. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2044.  
  2045. #------------------------------------
  2046. # T3 - Maps
  2047. #------------------------------------
  2048.  
  2049. Show # Maps:T3 - OnLevel %H5
  2050. DropLevel >= 70
  2051. Class Maps
  2052. ItemLevel < 77
  2053. SetFontSize 45
  2054. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2055. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2056.  
  2057. Show # Maps:T3 %H3
  2058. DropLevel >= 70
  2059. Class Maps
  2060. SetFontSize 45
  2061. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2062. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2063. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2064.  
  2065. #------------------------------------
  2066. # T2 - Maps
  2067. #------------------------------------
  2068.  
  2069. Show # Maps:T2 - OnLevel %H5
  2070. DropLevel = 69
  2071. Class Maps
  2072. ItemLevel < 76
  2073. SetFontSize 45
  2074. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2075. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2076.  
  2077. Show # Maps:T2 %H3
  2078. DropLevel = 69
  2079. Class Maps
  2080. SetFontSize 45
  2081. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2082. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2083. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2084.  
  2085. #------------------------------------
  2086. # T1 - Maps
  2087. #------------------------------------
  2088.  
  2089. Show # Maps:T1 - OnLevel %H5
  2090. DropLevel < 69
  2091. Class Maps
  2092. ItemLevel < 75
  2093. SetFontSize 45
  2094. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2095. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2096.  
  2097. Show # Maps:T1 %H3
  2098. DropLevel < 69
  2099. Class Maps
  2100. SetFontSize 45
  2101. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2102. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2103. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2104.  
  2105. # This should never happen. If it happens, you probably deleted/commented sections above
  2106. # Instead of switching their "Show" to "Hide"
  2107.  
  2108. Show # Safetyline / Missing map
  2109. Class Maps
  2110. SetFontSize 45
  2111. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2112. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2113.  
  2114. #------------------------------------
  2115. # [1207] Map fragments
  2116. #------------------------------------
  2117.  
  2118. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2119. Class "Misc Map Items"
  2120. SetFontSize 45
  2121. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2122. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2123. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2124. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2125.  
  2126. Show # %TB-Fragments-T1
  2127. Class "Map Fragments"
  2128. BaseType "Mortal Hope" "Mortal Ignorance"
  2129. SetFontSize 45
  2130. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2131. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2132. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2133. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2134.  
  2135. Show # %TB-Fragments-T1-Expected
  2136. Class "Map Fragments"
  2137. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2138. SetFontSize 45
  2139. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2140. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2141. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2142. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2143.  
  2144. Show # %TB-Fragments-T2
  2145. Class "Map Fragments"
  2146. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2147. SetFontSize 45
  2148. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2149. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2150. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2151. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2152.  
  2153. Show # %TB-Fragments-Vessel
  2154. Class "Map Fragments"
  2155. BaseType "Divine Vessel"
  2156. SetFontSize 45
  2157. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2158. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2159. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2160. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2161.  
  2162. Show
  2163. Class "Pantheon Soul"
  2164. SetFontSize 45
  2165. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2166. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2167. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2168. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2169.  
  2170. Show
  2171. Class "Map Fragments"
  2172. SetFontSize 42
  2173. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2174. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2176. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2177.  
  2178. #===============================================================================================================
  2179. # [[1300]] Currency - PART 2 - Rare currency
  2180. #===============================================================================================================
  2181.  
  2182. #------------------------------------
  2183. # [1301] Regular Rare Currency
  2184. #------------------------------------
  2185.  
  2186. Show # %TB-Currency-T1.5
  2187. Class Currency
  2188. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2189. SetFontSize 45
  2190. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2191. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2192. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2193. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2194.  
  2195. Show # %TB-Currency-T2
  2196. Class Currency
  2197. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  2198. SetFontSize 45
  2199. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2201. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2202. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2203.  
  2204. Show # %TB-Currency-T3
  2205. Class Currency
  2206. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  2207. SetFontSize 45
  2208. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2209. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2210. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2211. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2212.  
  2213. Show # %TB-Currency-Harbinger-ShardsT1
  2214. Class Currency
  2215. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2216. SetFontSize 45
  2217. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2218. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2219. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2220. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2221.  
  2222. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2223. Class Currency
  2224. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  2225. SetFontSize 42
  2226. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2227. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2228. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2229.  
  2230. Show # %TB-Currency-Harbinger-ShardsT2 %H5
  2231. Class Currency
  2232. BaseType "Regal Shard" "Chaos Shard"
  2233. SetFontSize 42
  2234. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2235. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2236. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2237.  
  2238. #------------------------------------
  2239. # [1302] Top Currency
  2240. #------------------------------------
  2241.  
  2242. Show #$top %TB-Currency-T1
  2243. Class Currency
  2244. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2245. SetFontSize 45
  2246. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2247. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2248. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2249. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2250.  
  2251. Show #$top %TB-Voiced-Mirror
  2252. Class Currency
  2253. BaseType "Mirror of Kalandra"
  2254. SetFontSize 45
  2255. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2256. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2257. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2258. PlayAlertSound ShMirror 300 # DROPSOUND: T1 Drop
  2259.  
  2260. Show #$top %TB-Voiced-Exalted
  2261. Class Currency
  2262. BaseType "Exalted Orb"
  2263. SetFontSize 45
  2264. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2265. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2266. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2267. PlayAlertSound ShExalted 300 # DROPSOUND: T1 Drop
  2268.  
  2269. Show #$top %TB-Voiced-Divine
  2270. Class Currency
  2271. BaseType "Divine Orb"
  2272. SetFontSize 45
  2273. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2274. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2275. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2276. PlayAlertSound ShDivine 300 # DROPSOUND: T1 Drop
  2277.  
  2278. #------------------------------------
  2279. # [1303] Essence Tier List
  2280. #------------------------------------
  2281.  
  2282. Show # %TB-Essence-T1
  2283. Class Currency
  2284. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2285. SetFontSize 45
  2286. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2287. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2288. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2289. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2290.  
  2291. Show
  2292. Class Currency
  2293. BaseType "Screaming Essence of"
  2294. SetFontSize 45
  2295. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2296. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2297. SetBackgroundColor 15 67 200 255 # BACKGROUND: Essence LVL5
  2298. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2299.  
  2300. Show
  2301. Class Currency
  2302. BaseType "Wailing Essence of"
  2303. SetFontSize 45
  2304. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2305. SetBorderColor 0 0 106 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2306. SetBackgroundColor 30 142 200 255 # BACKGROUND: Essence LVL4
  2307. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2308.  
  2309. Show
  2310. Class Currency
  2311. BaseType "Weeping Essence of"
  2312. SetFontSize 45
  2313. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2314. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2315. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2316. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2317.  
  2318. Show
  2319. Class Currency
  2320. BaseType "Muttering Essence of"
  2321. SetFontSize 45
  2322. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2323. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2324. SetBackgroundColor 30 191 200 # BACKGROUND: Essence LVL2
  2325.  
  2326. Show
  2327. Class Currency
  2328. BaseType "Whispering Essence of"
  2329. SetFontSize 45
  2330. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2331. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2332. SetBackgroundColor 30 199 200 174 # BACKGROUND: Essence LVL1
  2333.  
  2334. #------------------------------------
  2335. # [1304] Special items
  2336. #------------------------------------
  2337.  
  2338. Show # Blessing
  2339. Class Currency
  2340. BaseType "Blessing"
  2341. SetFontSize 45
  2342. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2343. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2344. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2345. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2346.  
  2347. Show # Splinter
  2348. Class Currency
  2349. BaseType "Splinter of Chayula"
  2350. SetFontSize 45
  2351. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2352. SetBorderColor 190 20 210 255 # BORDERCOLOR: Chayula Indicator
  2353. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2354. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2355.  
  2356. Show # Splinter %HS4
  2357. Class Currency
  2358. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2359. SetFontSize 45
  2360. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2361. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2362. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2363. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2364.  
  2365. Show
  2366. Class Currency
  2367. BaseType "Perandus Coin"
  2368. SetFontSize 42
  2369. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2370. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2371.  
  2372. Show # %TB-Currency-NonDrop1
  2373. Class Currency
  2374. BaseType "Unshaping Orb" "Cartographer's Seal"
  2375. SetFontSize 42
  2376. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2377. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2378. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2379. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2380.  
  2381. Show # %TB-Currency-NonDrop2
  2382. Class Currency
  2383. BaseType "Prophecy"
  2384. SetFontSize 42
  2385. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2386. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2387. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2388. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2389.  
  2390. #===============================================================================================================
  2391. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2392. #===============================================================================================================
  2393.  
  2394. #------------------------------------
  2395. # [1401] Exceptions to prevent ident. mistakes
  2396. #------------------------------------
  2397.  
  2398. Show # %TB-Divination-Exception
  2399. Class "Divination"
  2400. BaseType "The Wolf's Shadow"
  2401. SetFontSize 38
  2402. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2403. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2404. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2405. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2406.  
  2407. #------------------------------------
  2408. # [1402] T1 - Top tier cards
  2409. #------------------------------------
  2410.  
  2411. Show # %TB-Divination-T1
  2412. Class "Divination"
  2413. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2414. SetFontSize 45
  2415. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2416. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2417. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2418. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2419.  
  2420. #------------------------------------
  2421. # [1403] T2 - Great cards
  2422. #------------------------------------
  2423.  
  2424. Show # %TB-Divination-T2
  2425. Class "Divination"
  2426. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  2427. SetFontSize 45
  2428. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2429. SetBorderColor 0 0 255 255 # BORDERCOLOR: Crafting: T1
  2430. SetBackgroundColor 100 123 250 245 # BACKGROUND: T2 Divination
  2431. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2432.  
  2433. #------------------------------------
  2434. # [1404] T3 - Decent cards
  2435. #------------------------------------
  2436.  
  2437. Show # %TB-Divination-T3
  2438. Class "Divination"
  2439. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2440. SetFontSize 44
  2441. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2442. SetBorderColor 0 0 132 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2443. SetBackgroundColor 50 183 240 235 # BACKGROUND: T3 Divination
  2444. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2445.  
  2446. #------------------------------------
  2447. # [1405] T5 - Format trash tier cards... before
  2448. #------------------------------------
  2449.  
  2450. Show # %H3 %TB-Divination-T5
  2451. Class "Divination"
  2452. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2453. SetFontSize 32
  2454. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2455. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2456. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2457.  
  2458. #------------------------------------
  2459. # [1406] T4 - ...showing the remaining cards
  2460. #------------------------------------
  2461.  
  2462. Show # %HS4
  2463. Class "Divination"
  2464. SetFontSize 43
  2465. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2466. SetBorderColor 0 0 67 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2467. SetBackgroundColor 145 222 230 224 # BACKGROUND: T4 Divination
  2468. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2469.  
  2470. #===============================================================================================================
  2471. # [[1500]] Currency - PART 4 - remaining items
  2472. #===============================================================================================================
  2473.  
  2474. Show # %H2 %TB-Currency-T8
  2475. Class Currency
  2476. BaseType "Scroll Fragment"
  2477. SetFontSize 28
  2478. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2479.  
  2480. Show # %H3
  2481. Class Currency
  2482. SetFontSize 36
  2483. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2484.  
  2485. #===============================================================================================================
  2486. # [[1600]] Leaguestones - Tierlists
  2487. #===============================================================================================================
  2488.  
  2489. Show # %TB-Leaguestone-Value
  2490. Class Leaguestone
  2491. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2492. Rarity = Magic
  2493. ItemLevel >= 67
  2494. SetFontSize 45
  2495. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2496. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2497. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2498. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2499.  
  2500. Show
  2501. Class Leaguestone
  2502. Rarity >= Magic
  2503. SetFontSize 42
  2504. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2505. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2506. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2507. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2508.  
  2509. Show # %TB-Leaguestone-Value
  2510. Class Leaguestone
  2511. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2512. Rarity = Normal
  2513. ItemLevel >= 67
  2514. SetFontSize 42
  2515. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2516. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2517. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2518. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2519.  
  2520. Show # %HS4
  2521. Class Leaguestone
  2522. Rarity = Normal
  2523. SetFontSize 40
  2524. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2525. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2526. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2527. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2528.  
  2529. #===============================================================================================================
  2530. # [[1700]] Uniques!
  2531. #===============================================================================================================
  2532.  
  2533. #------------------------------------
  2534. # [1701] Exceptions
  2535. #------------------------------------
  2536.  
  2537. Show
  2538. SocketGroup WWWWWW
  2539. BaseType "Simple Robe"
  2540. Rarity Unique
  2541. SetFontSize 45
  2542. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2543. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2544. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2545. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2546.  
  2547. Show # 6-Links
  2548. LinkedSockets 6
  2549. Rarity Unique
  2550. SetFontSize 45
  2551. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2552. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2553. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2554. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2555.  
  2556. #------------------------------------
  2557. # [1702] Harbinger - Pieces
  2558. #------------------------------------
  2559.  
  2560. Show # Harbinger League Pieces
  2561. Class Piece
  2562. SetFontSize 45
  2563. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2564. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2565. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2566. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2567.  
  2568. #------------------------------------
  2569. # [1703] Tier 1 uniques
  2570. #------------------------------------
  2571.  
  2572. Show # %TB-Uniques-T1
  2573. BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  2574. Rarity Unique
  2575. SetFontSize 45
  2576. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2577. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2578. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2579. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2580.  
  2581. #------------------------------------
  2582. # [1704] Tier 2 uniques
  2583. #------------------------------------
  2584.  
  2585. Show # 5-Links
  2586. LinkedSockets = 5
  2587. Rarity Unique
  2588. SetFontSize 45
  2589. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2590. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2591. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2592. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2593.  
  2594. Show # %TB-Uniques-T2
  2595. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  2596. Rarity Unique
  2597. SetFontSize 45
  2598. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2599. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2600. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2601. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2602.  
  2603. #------------------------------------
  2604. # [1705] Multi-Unique bases.
  2605. #------------------------------------
  2606. # These bases have multiple uniques. One of the uniques, is a high value one
  2607. # While others are cheap. We give them a high quality display, while making a normal unique
  2608. # Sound to prevent false excitement.
  2609.  
  2610. Show # %TB-Uniques-T2-MultiBase
  2611. BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  2612. Rarity Unique
  2613. SetFontSize 42
  2614. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2615. SetBorderColor 0 0 76 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2616. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2617. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2618.  
  2619. #------------------------------------
  2620. # [1706] Prophecy-Material Uniques
  2621. #------------------------------------
  2622.  
  2623. Show # %TB-Uniques-Fated
  2624. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2625. Rarity Unique
  2626. SetFontSize 42
  2627. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2628. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2629. SetBackgroundColor 27 0 45 255 # BACKGROUND: Uniques: Prophecy Base
  2630. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2631.  
  2632. #------------------------------------
  2633. # [1707] Random Uniques
  2634. #------------------------------------
  2635.  
  2636. Show # T3
  2637. Rarity Unique
  2638. SetFontSize 42
  2639. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2640. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2641. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2642. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2643.  
  2644. #===============================================================================================================
  2645. # [[1800]] Exceptions - Quest Items etc.
  2646. #===============================================================================================================
  2647.  
  2648. Show
  2649. Class Quest
  2650. BaseType "Shaper's Orb"
  2651. SetFontSize 45
  2652. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2653. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2654.  
  2655. Show
  2656. Class Quest
  2657. SetFontSize 45
  2658. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2659.  
  2660. #===============================================================================================================
  2661. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2662. #===============================================================================================================
  2663.  
  2664. #===============================================================================================================
  2665. # [[2000]] Leveling - Flasks
  2666. #===============================================================================================================
  2667.  
  2668. #------------------------------------
  2669. # [2001] Hide outdated flasks
  2670. #------------------------------------
  2671.  
  2672. Hide #$flask, lvl
  2673. Class "Life Flask" "Mana Flask"
  2674. BaseType Small Medium Large Greater Grand
  2675. ItemLevel >= 35
  2676. SetFontSize 20
  2677.  
  2678. Hide #$flask, lvl
  2679. Class "Life Flask" "Mana Flask"
  2680. BaseType Giant Colossal Sacred
  2681. ItemLevel >= 53
  2682. SetFontSize 20
  2683.  
  2684. Hide #$flask, lvl
  2685. Class "Life Flask" "Mana Flask"
  2686. BaseType Hallowed Sanctified Divine Eternal
  2687. ItemLevel >= 67
  2688. SetFontSize 20
  2689.  
  2690. #------------------------------------
  2691. # [2002] Hybrid flasks (normal)
  2692. #------------------------------------
  2693.  
  2694. Show #$flask, lvl
  2695. Class "Hybrid Flask"
  2696. BaseType "Small"
  2697. ItemLevel <= 15
  2698. SetFontSize 38
  2699. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2700.  
  2701. Show #$flask, lvl
  2702. Class "Hybrid Flask"
  2703. BaseType "Medium"
  2704. ItemLevel <= 25
  2705. SetFontSize 38
  2706. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2707.  
  2708. Show #$flask, lvl
  2709. Class "Hybrid Flask"
  2710. BaseType "Large"
  2711. ItemLevel <= 35
  2712. SetFontSize 38
  2713. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2714.  
  2715. Show #$flask, lvl
  2716. Class "Hybrid Flask"
  2717. BaseType "Colossal"
  2718. ItemLevel <= 45
  2719. SetFontSize 38
  2720. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2721.  
  2722. Show #$flask, lvl
  2723. Class "Hybrid Flask"
  2724. BaseType "Sacred"
  2725. ItemLevel <= 55
  2726. SetFontSize 38
  2727. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2728.  
  2729. Show #$flask, lvl
  2730. Class "Hybrid Flask"
  2731. BaseType "Hallowed"
  2732. ItemLevel <= 67
  2733. SetFontSize 38
  2734. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2735.  
  2736. #------------------------------------
  2737. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2738. #------------------------------------
  2739.  
  2740. Show #$flask, lvl
  2741. Class "Life Flasks"
  2742. BaseType "Small"
  2743. ItemLevel <= 5
  2744. SetFontSize 42
  2745. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2746. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2747.  
  2748. Show #$flask, lvl
  2749. Class "Life Flasks"
  2750. BaseType "Medium"
  2751. ItemLevel <= 8
  2752. ItemLevel >= 3
  2753. SetFontSize 42
  2754. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2755. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2756.  
  2757. Show #$flask, lvl
  2758. Class "Life Flasks"
  2759. BaseType "Large"
  2760. ItemLevel <= 12
  2761. ItemLevel >= 5
  2762. SetFontSize 42
  2763. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2764. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2765.  
  2766. Show #$flask, lvl
  2767. Class "Life Flasks"
  2768. BaseType "Greater"
  2769. ItemLevel <= 18
  2770. ItemLevel >= 12
  2771. SetFontSize 42
  2772. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2773. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2774.  
  2775. Show #$flask, lvl
  2776. Class "Life Flasks"
  2777. BaseType "Grand"
  2778. ItemLevel <= 24
  2779. ItemLevel >= 18
  2780. SetFontSize 42
  2781. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2782. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2783.  
  2784. Show #$flask, lvl
  2785. Class "Life Flasks"
  2786. BaseType "Giant"
  2787. ItemLevel <= 30
  2788. ItemLevel >= 24
  2789. SetFontSize 42
  2790. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2791. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2792.  
  2793. Show #$flask, lvl
  2794. Class "Life Flasks"
  2795. BaseType "Colossal"
  2796. ItemLevel <= 37
  2797. ItemLevel >= 30
  2798. SetFontSize 42
  2799. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2800. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2801.  
  2802. Show #$flask, lvl
  2803. Class "Life Flasks"
  2804. BaseType "Sacred"
  2805. ItemLevel <= 42
  2806. ItemLevel >= 36
  2807. SetFontSize 42
  2808. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2809. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2810.  
  2811. Show #$flask, lvl
  2812. Class "Life Flasks"
  2813. BaseType "Hallowed"
  2814. ItemLevel <= 48
  2815. ItemLevel >= 42
  2816. SetFontSize 42
  2817. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2818. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2819.  
  2820. Show #$flask, lvl
  2821. Class "Life Flasks"
  2822. BaseType "Sanctified"
  2823. ItemLevel <= 55
  2824. ItemLevel >= 48
  2825. SetFontSize 42
  2826. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2827. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2828.  
  2829. Show #$flask, lvl
  2830. Class "Life Flasks"
  2831. BaseType "Divine"
  2832. ItemLevel <= 67
  2833. ItemLevel >= 60
  2834. SetFontSize 42
  2835. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2836. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2837.  
  2838. Show #$flask, lvl
  2839. Class "Life Flasks"
  2840. BaseType "Eternal"
  2841. ItemLevel <= 70
  2842. ItemLevel >= 65
  2843. SetFontSize 42
  2844. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2845. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2846.  
  2847. #------------------------------------
  2848. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2849. #------------------------------------
  2850.  
  2851. Show #$flask, lvl
  2852. Class "Mana Flasks"
  2853. BaseType "Small"
  2854. ItemLevel <= 5
  2855. SetFontSize 42
  2856. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2857. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2858.  
  2859. Show #$flask, lvl
  2860. Class "Mana Flasks"
  2861. BaseType "Medium"
  2862. ItemLevel <= 8
  2863. ItemLevel >= 3
  2864. SetFontSize 42
  2865. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2866. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2867.  
  2868. Show #$flask, lvl
  2869. Class "Mana Flasks"
  2870. BaseType "Large"
  2871. ItemLevel <= 12
  2872. ItemLevel >= 5
  2873. SetFontSize 42
  2874. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2875. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2876.  
  2877. Show #$flask, lvl
  2878. Class "Mana Flasks"
  2879. BaseType "Greater"
  2880. ItemLevel <= 18
  2881. ItemLevel >= 12
  2882. SetFontSize 42
  2883. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2884. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2885.  
  2886. Show #$flask, lvl
  2887. Class "Mana Flasks"
  2888. BaseType "Grand"
  2889. ItemLevel <= 24
  2890. ItemLevel >= 18
  2891. SetFontSize 42
  2892. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2893. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2894.  
  2895. Show #$flask, lvl
  2896. Class "Mana Flasks"
  2897. BaseType "Giant"
  2898. ItemLevel <= 30
  2899. ItemLevel >= 24
  2900. SetFontSize 42
  2901. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2902. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2903.  
  2904. Show #$flask, lvl
  2905. Class "Mana Flasks"
  2906. BaseType "Colossal"
  2907. ItemLevel <= 37
  2908. ItemLevel >= 30
  2909. SetFontSize 42
  2910. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2911. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2912.  
  2913. Show #$flask, lvl
  2914. Class "Mana Flasks"
  2915. BaseType "Sacred"
  2916. ItemLevel <= 42
  2917. ItemLevel >= 36
  2918. SetFontSize 42
  2919. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2920. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2921.  
  2922. Show #$flask, lvl
  2923. Class "Mana Flasks"
  2924. BaseType "Hallowed"
  2925. ItemLevel <= 48
  2926. ItemLevel >= 42
  2927. SetFontSize 42
  2928. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2929. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2930.  
  2931. Show #$flask, lvl
  2932. Class "Mana Flasks"
  2933. BaseType "Sanctified"
  2934. ItemLevel <= 55
  2935. ItemLevel >= 48
  2936. SetFontSize 42
  2937. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2938. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2939.  
  2940. Show #$flask, lvl
  2941. Class "Mana Flasks"
  2942. BaseType "Divine"
  2943. ItemLevel <= 67
  2944. ItemLevel >= 60
  2945. SetFontSize 42
  2946. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2947. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2948.  
  2949. Show #$flask, lvl
  2950. Class "Mana Flasks"
  2951. BaseType "Eternal"
  2952. ItemLevel <= 70
  2953. ItemLevel >= 65
  2954. SetFontSize 42
  2955. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2956. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2957.  
  2958. #------------------------------------
  2959. # [2005] Show remaining flasks
  2960. #------------------------------------
  2961.  
  2962. Show #$flask, lvl
  2963. BaseType Flask
  2964. Rarity <= Magic
  2965. SetFontSize 30
  2966. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2967.  
  2968. #===============================================================================================================
  2969. # [[2100]] Leveling - Exceptions
  2970. #===============================================================================================================
  2971.  
  2972. Show #$rgb, small, lvl
  2973. LinkedSockets = 4
  2974. SocketGroup RGB
  2975. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2976. SetFontSize 42
  2977. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  2978. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2979.  
  2980. Show #$rgb, small, lvl
  2981. SocketGroup RGB
  2982. Width <= 2
  2983. Height <= 2
  2984. SetFontSize 40
  2985. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2986. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2987.  
  2988. Show #$rgb, small, lvl
  2989. SocketGroup RGB
  2990. Width <= 1
  2991. Height <= 3
  2992. SetFontSize 40
  2993. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2994. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2995.  
  2996. Show #$rgb, bulky, lvl
  2997. SocketGroup RGB
  2998. Width >= 2
  2999. Height >= 4
  3000. SetFontSize 32
  3001. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3002. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3003.  
  3004. Show #$rgb, lvl
  3005. SocketGroup RGB
  3006. SetFontSize 36
  3007. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3008. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3009.  
  3010. #===============================================================================================================
  3011. # [[2200]] Leveling - RARES
  3012. #===============================================================================================================
  3013.  
  3014. #------------------------------------
  3015. # [2201] Leveling rares - tier list
  3016. #------------------------------------
  3017.  
  3018. Show #$Leveling, small, autosmall, bhg, great
  3019. LinkedSockets >= 4
  3020. Rarity Rare
  3021. ItemLevel < 65
  3022. SetFontSize 42
  3023. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  3024. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3025.  
  3026. Show #$Leveling, small, autosmall, bhg, great
  3027. Class "Rings" "Amulets" "Belts"
  3028. Rarity Rare
  3029. ItemLevel < 65
  3030. SetFontSize 42
  3031. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3032. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3033.  
  3034. Show #$Leveling, small, autosmall, bhg, great
  3035. Class "Boots"
  3036. Rarity Rare
  3037. ItemLevel < 30
  3038. SetFontSize 42
  3039. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3040. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3041.  
  3042. Show #$Leveling, small, autosmall, bhg, great
  3043. Class "Boots" "Helmets" "Gloves"
  3044. Rarity Rare
  3045. ItemLevel < 65
  3046. SetFontSize 42
  3047. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3048. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3049.  
  3050. Show #$Leveling, good, exception
  3051. Class "Sceptres" "Daggers" "Wands"
  3052. Rarity Rare
  3053. ItemLevel < 65
  3054. SetFontSize 40
  3055. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3056. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3057.  
  3058. Show #$Leveling, small, good
  3059. Width <= 1
  3060. Height <= 3
  3061. Rarity Rare
  3062. ItemLevel < 10
  3063. SetFontSize 40
  3064. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3065. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3066.  
  3067. Show #$Leveling, small, good
  3068. Width <= 2
  3069. Height <= 2
  3070. Rarity Rare
  3071. ItemLevel < 10
  3072. SetFontSize 40
  3073. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3074. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3075.  
  3076. Show #$Leveling, good
  3077. Rarity Rare
  3078. ItemLevel < 10
  3079. SetFontSize 38
  3080. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3081. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3082.  
  3083. Show #$Leveling, small, good
  3084. Width <= 2
  3085. Height <= 2
  3086. DropLevel > 5
  3087. Rarity Rare
  3088. ItemLevel < 15
  3089. SetFontSize 38
  3090. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3091. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3092.  
  3093. Show #$Leveling, small, good
  3094. Width <= 1
  3095. Height <= 3
  3096. DropLevel > 5
  3097. Rarity Rare
  3098. ItemLevel < 15
  3099. SetFontSize 38
  3100. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3101. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3102.  
  3103. Show #$Leveling, good
  3104. DropLevel > 5
  3105. Rarity Rare
  3106. ItemLevel < 15
  3107. SetFontSize 38
  3108. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3109. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3110.  
  3111. Show #$Leveling, small, good
  3112. Width <= 2
  3113. Height <= 2
  3114. DropLevel > 10
  3115. Rarity Rare
  3116. ItemLevel < 20
  3117. SetFontSize 38
  3118. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3119. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3120.  
  3121. Show #$Leveling, small, good
  3122. Width <= 1
  3123. Height <= 3
  3124. DropLevel > 10
  3125. Rarity Rare
  3126. ItemLevel < 20
  3127. SetFontSize 38
  3128. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3129. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3130.  
  3131. Show #$Leveling, good
  3132. DropLevel > 10
  3133. Rarity Rare
  3134. ItemLevel < 20
  3135. SetFontSize 38
  3136. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3137. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3138.  
  3139. Show #$Leveling, small, good
  3140. Width <= 2
  3141. Height <= 2
  3142. DropLevel > 15
  3143. Rarity Rare
  3144. ItemLevel < 25
  3145. SetFontSize 38
  3146. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3147. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3148.  
  3149. Show #$Leveling, small, good
  3150. Width <= 1
  3151. Height <= 3
  3152. DropLevel > 15
  3153. Rarity Rare
  3154. ItemLevel < 25
  3155. SetFontSize 38
  3156. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3157. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3158.  
  3159. Show #$Leveling, good
  3160. DropLevel > 15
  3161. Rarity Rare
  3162. ItemLevel < 25
  3163. SetFontSize 32
  3164. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3165. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3166.  
  3167. Show #$Leveling, small, good
  3168. Width <= 2
  3169. Height <= 2
  3170. DropLevel > 20
  3171. Rarity Rare
  3172. ItemLevel < 30
  3173. SetFontSize 38
  3174. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3175. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3176.  
  3177. Show #$Leveling, small, good
  3178. Width <= 1
  3179. Height <= 3
  3180. DropLevel > 20
  3181. Rarity Rare
  3182. ItemLevel < 30
  3183. SetFontSize 38
  3184. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3185. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3186.  
  3187. Show #$Leveling, good
  3188. DropLevel > 20
  3189. Rarity Rare
  3190. ItemLevel < 30
  3191. SetFontSize 32
  3192. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3193. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3194.  
  3195. Show #$Leveling, small, good
  3196. Width <= 2
  3197. Height <= 2
  3198. DropLevel > 25
  3199. Rarity Rare
  3200. ItemLevel < 35
  3201. SetFontSize 38
  3202. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3203. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3204.  
  3205. Show #$Leveling, small, good
  3206. Width <= 1
  3207. Height <= 3
  3208. DropLevel > 25
  3209. Rarity Rare
  3210. ItemLevel < 35
  3211. SetFontSize 38
  3212. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3213. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3214.  
  3215. Show #$Leveling, good
  3216. DropLevel > 25
  3217. Rarity Rare
  3218. ItemLevel < 35
  3219. SetFontSize 32
  3220. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3221. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3222.  
  3223. Show #$Leveling, small, good
  3224. Width <= 2
  3225. Height <= 2
  3226. DropLevel > 30
  3227. Rarity Rare
  3228. ItemLevel < 40
  3229. SetFontSize 38
  3230. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3231. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3232.  
  3233. Show #$Leveling, small, good
  3234. Width <= 1
  3235. Height <= 3
  3236. DropLevel > 30
  3237. Rarity Rare
  3238. ItemLevel < 40
  3239. SetFontSize 38
  3240. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3241. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3242.  
  3243. Show #$Leveling, good
  3244. DropLevel > 30
  3245. Rarity Rare
  3246. ItemLevel < 40
  3247. SetFontSize 32
  3248. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3249. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3250.  
  3251. Show #$Leveling, small, good
  3252. Width <= 2
  3253. Height <= 2
  3254. DropLevel > 35
  3255. Rarity Rare
  3256. ItemLevel < 45
  3257. SetFontSize 38
  3258. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3259. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3260.  
  3261. Show #$Leveling, small, good
  3262. Width <= 1
  3263. Height <= 3
  3264. DropLevel > 35
  3265. Rarity Rare
  3266. ItemLevel < 45
  3267. SetFontSize 38
  3268. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3269. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3270.  
  3271. Show #$Leveling, good
  3272. DropLevel > 35
  3273. Rarity Rare
  3274. ItemLevel < 45
  3275. SetFontSize 32
  3276. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3277. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3278.  
  3279. Show #$Leveling, small, good
  3280. Width <= 1
  3281. Height <= 3
  3282. DropLevel > 40
  3283. Rarity Rare
  3284. ItemLevel < 50
  3285. SetFontSize 38
  3286. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3287. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3288.  
  3289. Show #$Leveling, small, good
  3290. Width <= 2
  3291. Height <= 2
  3292. DropLevel > 40
  3293. Rarity Rare
  3294. ItemLevel < 50
  3295. SetFontSize 38
  3296. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3297. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3298.  
  3299. Show #$Leveling, good
  3300. DropLevel > 40
  3301. Rarity Rare
  3302. ItemLevel < 50
  3303. SetFontSize 32
  3304. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3305. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3306.  
  3307. Show #$Leveling, small, good
  3308. Width <= 2
  3309. Height <= 2
  3310. DropLevel > 45
  3311. Rarity Rare
  3312. ItemLevel < 55
  3313. SetFontSize 38
  3314. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3315. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3316.  
  3317. Show #$Leveling, small, good
  3318. Width <= 1
  3319. Height <= 3
  3320. DropLevel > 45
  3321. Rarity Rare
  3322. ItemLevel < 55
  3323. SetFontSize 38
  3324. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3325. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3326.  
  3327. Show #$Leveling, good
  3328. DropLevel > 45
  3329. Rarity Rare
  3330. ItemLevel < 55
  3331. SetFontSize 32
  3332. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3333. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3334.  
  3335. Show #$Leveling, small, good
  3336. Width <= 2
  3337. Height <= 2
  3338. DropLevel > 50
  3339. Rarity Rare
  3340. ItemLevel < 60
  3341. SetFontSize 38
  3342. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3343. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3344.  
  3345. Show #$Leveling, small, good
  3346. Width <= 1
  3347. Height <= 3
  3348. DropLevel > 50
  3349. Rarity Rare
  3350. ItemLevel < 60
  3351. SetFontSize 38
  3352. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3353. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3354.  
  3355. Show #$Leveling, good
  3356. DropLevel > 50
  3357. Rarity Rare
  3358. ItemLevel < 60
  3359. SetFontSize 32
  3360. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3361. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3362.  
  3363. Show #$Leveling, small, good
  3364. Width <= 2
  3365. Height <= 2
  3366. DropLevel > 55
  3367. Rarity Rare
  3368. ItemLevel < 65
  3369. SetFontSize 38
  3370. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3371. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3372.  
  3373. Show #$Leveling, small, good
  3374. Width <= 1
  3375. Height <= 3
  3376. DropLevel > 55
  3377. Rarity Rare
  3378. ItemLevel < 65
  3379. SetFontSize 38
  3380. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3381. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3382.  
  3383. Show #$Leveling, good
  3384. DropLevel > 55
  3385. Rarity Rare
  3386. ItemLevel < 65
  3387. SetFontSize 32
  3388. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3389. SetBackgroundColor 0 40 70 255 # BACKGROUND: Rares - T1
  3390.  
  3391. #------------------------------------
  3392. # [2202] Leveling rares - remaining rules
  3393. #------------------------------------
  3394.  
  3395. Show #$Leveling, small
  3396. Width <= 1
  3397. Height <= 3
  3398. Rarity Rare
  3399. ItemLevel < 65
  3400. SetFontSize 38
  3401. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3402. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3403.  
  3404. Show #$Leveling, small
  3405. Width <= 2
  3406. Height <= 2
  3407. Rarity Rare
  3408. ItemLevel < 65
  3409. SetFontSize 38
  3410. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3411. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3412.  
  3413. Show #Leveling, ok, small
  3414. Width <= 2
  3415. Height <= 2
  3416. Rarity Rare
  3417. ItemLevel < 65
  3418. SetFontSize 32
  3419. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3420. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3421.  
  3422. Show #Leveling, ok, small
  3423. Width <= 1
  3424. Height <= 3
  3425. Rarity Rare
  3426. ItemLevel < 65
  3427. SetFontSize 32
  3428. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3429. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3430.  
  3431. Show #Leveling, ok
  3432. Rarity Rare
  3433. ItemLevel < 20
  3434. SetFontSize 32
  3435. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3436. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3437.  
  3438. Show #Leveling, ok
  3439. Rarity Rare
  3440. ItemLevel < 65
  3441. SetFontSize 32
  3442. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3443. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3444.  
  3445. #===============================================================================================================
  3446. # [[2300]] Leveling - Useful items
  3447. #===============================================================================================================
  3448.  
  3449. #------------------------------------
  3450. # [2301] Jewellery & Helpful Leveling and racing gear
  3451. #------------------------------------
  3452.  
  3453. Show #summoner recipe shield
  3454. BaseType "Bone Spirit Shield"
  3455. ItemLevel < 45
  3456. SetFontSize 32
  3457. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3458.  
  3459. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3460. BaseType "Topaz Ring" "Two-Stone"
  3461. Rarity Normal
  3462. ItemLevel > 12
  3463. ItemLevel < 35
  3464. SetFontSize 40
  3465. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3466. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3467.  
  3468. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3469. BaseType "Topaz Ring" "Two-Stone"
  3470. Rarity Magic
  3471. ItemLevel > 12
  3472. ItemLevel < 35
  3473. SetFontSize 40
  3474. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3475. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3476.  
  3477. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3478. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3479. Rarity Normal
  3480. ItemLevel < 18
  3481. SetFontSize 40
  3482. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3483. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3484.  
  3485. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3486. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3487. Rarity Magic
  3488. ItemLevel < 18
  3489. SetFontSize 40
  3490. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3491. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3492.  
  3493. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3494. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3495. Rarity Normal
  3496. ItemLevel < 12
  3497. SetFontSize 40
  3498. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3499. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3500.  
  3501. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3502. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3503. Rarity Magic
  3504. ItemLevel < 12
  3505. SetFontSize 40
  3506. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3507. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3508.  
  3509. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3510. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3511. Rarity Normal
  3512. ItemLevel <= 9
  3513. SetFontSize 36
  3514. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3515. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3516.  
  3517. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3518. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3519. Rarity Magic
  3520. ItemLevel <= 9
  3521. SetFontSize 36
  3522. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3523. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3524.  
  3525. Show #$trinkets, lvl
  3526. Class "Rings" "Amulets" "Belts"
  3527. Rarity Normal
  3528. ItemLevel < 15
  3529. SetFontSize 36
  3530. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3531. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3532.  
  3533. Show #$trinkets, lvl
  3534. Class "Rings" "Amulets" "Belts"
  3535. Rarity Magic
  3536. ItemLevel < 20
  3537. SetFontSize 36
  3538. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3539. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3540.  
  3541. Show #$trinkets, lvl
  3542. Class "Rings" "Amulets" "Belts"
  3543. Rarity Normal
  3544. ItemLevel < 35
  3545. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3546.  
  3547. Show #$trinkets, lvl
  3548. Class "Rings" "Amulets" "Belts"
  3549. Rarity Magic
  3550. ItemLevel < 45
  3551. SetFontSize 34
  3552. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3553. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3554.  
  3555. Show #$trinkets, lvl, quivers
  3556. Class Rings Amulets Belts Quivers
  3557. Rarity Magic
  3558. ItemLevel <= 66
  3559. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3560.  
  3561. #------------------------------------
  3562. # [2302] Caster weapons
  3563. #------------------------------------
  3564.  
  3565. Show #$lvl, caster
  3566. LinkedSockets = 3
  3567. Class "Sceptres" "Wands" "Daggers"
  3568. Rarity <= Magic
  3569. ItemLevel < 35
  3570. SetFontSize 38
  3571. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3572.  
  3573. Show #$lvl, caster
  3574. Class "Sceptres" "Wands" "Daggers"
  3575. Rarity = Magic
  3576. ItemLevel < 25
  3577. SetFontSize 38
  3578. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3579.  
  3580. #------------------------------------
  3581. # [2303] Linked gear
  3582. #------------------------------------
  3583.  
  3584. Show #$lvl, links
  3585. LinkedSockets >= 4
  3586. Rarity Normal
  3587. ItemLevel <= 66
  3588. SetFontSize 42
  3589. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3590. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3591.  
  3592. Show #$lvl, links
  3593. LinkedSockets >= 4
  3594. Rarity Magic
  3595. ItemLevel <= 66
  3596. SetFontSize 42
  3597. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3598. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3599.  
  3600. Show #$lvl, links
  3601. LinkedSockets >= 3
  3602. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3603. Rarity Normal
  3604. ItemLevel <= 25
  3605. SetFontSize 36
  3606. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3607. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3608.  
  3609. Show #$lvl, links
  3610. LinkedSockets >= 3
  3611. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3612. Rarity Magic
  3613. ItemLevel <= 25
  3614. SetFontSize 38
  3615. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3616. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3617.  
  3618. Show #$lvl, small
  3619. Class "Boots"
  3620. Rarity = Magic
  3621. ItemLevel < 25
  3622. SetFontSize 38
  3623. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3624. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3625.  
  3626. Show #$lvl, links
  3627. LinkedSockets >= 3
  3628. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3629. Rarity Normal
  3630. ItemLevel <= 35
  3631. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3632. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3633.  
  3634. Show #$lvl, links
  3635. LinkedSockets >= 3
  3636. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3637. Rarity Magic
  3638. ItemLevel <= 35
  3639. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3640. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3641.  
  3642. Show #$lvl, other
  3643. LinkedSockets >= 3
  3644. Rarity Normal
  3645. ItemLevel < 12
  3646. SetFontSize 36
  3647. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3648. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3649. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3650.  
  3651. Show #$lvl, other
  3652. LinkedSockets >= 3
  3653. Rarity Magic
  3654. ItemLevel < 12
  3655. SetFontSize 36
  3656. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3657. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3658. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3659.  
  3660. #------------------------------------
  3661. # [2304] 20% quality items for those strange people who want them
  3662. #------------------------------------
  3663.  
  3664. #Show
  3665. # Quality = 20
  3666. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3667. # Rarity <= Magic
  3668. # ItemLevel <= 60
  3669. # SetBorderColor 0 0 0
  3670. # SetBackgroundColor 75 75 75
  3671.  
  3672. #===============================================================================================================
  3673. # [[2400]] Leveling - normal and magic item progression
  3674. #===============================================================================================================
  3675.  
  3676. #------------------------------------
  3677. # [2401] Normal items - First 12 levels - exceptions
  3678. #------------------------------------
  3679.  
  3680. Show #$start, lvl, bulky
  3681. Width = 2
  3682. Height >= 3
  3683. Class "Body Armours" "Shields"
  3684. Rarity Normal
  3685. ItemLevel < 12
  3686. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3687. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3688. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3689.  
  3690. Show #$start, lvl, bulky
  3691. Width = 2
  3692. Height >= 4
  3693. Rarity Normal
  3694. ItemLevel < 12
  3695. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3696. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3697. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3698.  
  3699. Show #$start, lvl, small
  3700. Width <= 1
  3701. Height <= 4
  3702. Rarity Normal
  3703. ItemLevel <= 12
  3704. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3705. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3706. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3707.  
  3708. Show #$start, lvl, small
  3709. Width <= 2
  3710. Height <= 2
  3711. Rarity Normal
  3712. ItemLevel <= 12
  3713. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3714. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3715. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3716.  
  3717. Show #$start, lvl
  3718. Rarity Normal
  3719. ItemLevel < 12
  3720. SetFontSize 32
  3721. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3722. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3723.  
  3724. #------------------------------------
  3725. # [2402] Normal weapons - progression
  3726. #------------------------------------
  3727.  
  3728. Show # %TC-LVL-Weapons
  3729. DropLevel >= 8
  3730. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3731. Rarity <= Magic
  3732. ItemLevel < 13
  3733. SetFontSize 32
  3734. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3735. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3736.  
  3737. Show # %TC-LVL-Weapons
  3738. DropLevel >= 9
  3739. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3740. Rarity <= Magic
  3741. ItemLevel < 14
  3742. SetFontSize 32
  3743. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3744. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3745.  
  3746. Show # %TC-LVL-Weapons
  3747. DropLevel >= 11
  3748. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3749. Rarity <= Magic
  3750. ItemLevel < 16
  3751. SetFontSize 32
  3752. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3753. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3754.  
  3755. Show # %TC-LVL-Weapons
  3756. DropLevel >= 14
  3757. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3758. Rarity <= Magic
  3759. ItemLevel < 18
  3760. SetFontSize 30
  3761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3762. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3763.  
  3764. Show # %TC-LVL-Weapons
  3765. DropLevel >= 17
  3766. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3767. Rarity <= Magic
  3768. ItemLevel < 20
  3769. SetFontSize 30
  3770. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3771. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3772.  
  3773. Show # %TC-LVL-Weapons
  3774. DropLevel >= 19
  3775. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3776. Rarity <= Magic
  3777. ItemLevel < 22
  3778. SetFontSize 30
  3779. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3780. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3781.  
  3782. Show # %TC-LVL-Weapons
  3783. DropLevel >= 21
  3784. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3785. Rarity <= Magic
  3786. ItemLevel < 24
  3787. SetFontSize 30
  3788. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3789. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3790.  
  3791. Show # %TC-LVL-Weapons
  3792. DropLevel >= 24
  3793. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3794. Rarity <= Magic
  3795. ItemLevel < 26
  3796. SetFontSize 30
  3797. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3798. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3799.  
  3800. Show # %TC-LVL-Weapons
  3801. DropLevel >= 26
  3802. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3803. Rarity <= Magic
  3804. ItemLevel < 28
  3805. SetFontSize 30
  3806. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3807. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3808.  
  3809. Show # %TC-LVL-Weapons
  3810. DropLevel >= 28
  3811. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3812. Rarity <= Magic
  3813. ItemLevel < 30
  3814. SetFontSize 30
  3815. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3816. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3817.  
  3818. Show # %TC-LVL-Weapons
  3819. DropLevel >= 30
  3820. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3821. Rarity <= Magic
  3822. ItemLevel < 32
  3823. SetFontSize 30
  3824. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3825. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3826.  
  3827. Show # %TC-LVL-Weapons
  3828. DropLevel >= 32
  3829. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3830. Rarity <= Magic
  3831. ItemLevel < 34
  3832. SetFontSize 30
  3833. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3834. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3835.  
  3836. Show # %TC-LVL-Weapons
  3837. DropLevel >= 34
  3838. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3839. Rarity <= Magic
  3840. ItemLevel < 36
  3841. SetFontSize 30
  3842. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3843. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3844.  
  3845. Show # %TC-LVL-Weapons
  3846. Sockets >= 3
  3847. DropLevel >= 37
  3848. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3849. Rarity <= Magic
  3850. ItemLevel < 38
  3851. SetFontSize 30
  3852. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3853. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3854.  
  3855. Show # %TC-LVL-Weapons
  3856. Sockets >= 3
  3857. DropLevel >= 39
  3858. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3859. Rarity <= Magic
  3860. ItemLevel < 40
  3861. SetFontSize 30
  3862. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3863. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3864.  
  3865. Show # %TC-LVL-Weapons
  3866. Sockets >= 3
  3867. DropLevel >= 41
  3868. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3869. Rarity <= Magic
  3870. ItemLevel < 42
  3871. SetFontSize 30
  3872. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3873. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3874.  
  3875. Show # %TC-LVL-Weapons
  3876. Sockets >= 3
  3877. DropLevel >= 46
  3878. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3879. Rarity <= Magic
  3880. ItemLevel < 48
  3881. SetFontSize 30
  3882. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3883. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3884.  
  3885. Show # %TC-LVL-Weapons
  3886. Sockets >= 3
  3887. DropLevel >= 48
  3888. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3889. Rarity <= Magic
  3890. ItemLevel < 50
  3891. SetFontSize 30
  3892. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3893. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3894.  
  3895. Show # %TC-LVL-Weapons
  3896. Sockets >= 3
  3897. DropLevel >= 50
  3898. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3899. Rarity <= Magic
  3900. ItemLevel < 52
  3901. SetFontSize 30
  3902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3903. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3904.  
  3905. Show # %TC-LVL-Weapons
  3906. Sockets >= 3
  3907. DropLevel >= 52
  3908. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3909. Rarity <= Magic
  3910. ItemLevel < 54
  3911. SetFontSize 30
  3912. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3913. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3914.  
  3915. Show # %TC-LVL-Weapons
  3916. Sockets >= 3
  3917. DropLevel >= 54
  3918. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3919. Rarity <= Magic
  3920. ItemLevel < 56
  3921. SetFontSize 30
  3922. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3923. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3924.  
  3925. Show # %TC-LVL-Weapons
  3926. Sockets >= 3
  3927. DropLevel >= 56
  3928. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3929. Rarity <= Magic
  3930. ItemLevel < 58
  3931. SetFontSize 30
  3932. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3933. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3934.  
  3935. Show # %TC-LVL-Weapons
  3936. Sockets >= 3
  3937. DropLevel >= 60
  3938. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3939. Rarity <= Magic
  3940. ItemLevel < 62
  3941. SetFontSize 30
  3942. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3943. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3944.  
  3945. Show # %TC-LVL-Weapons
  3946. Sockets >= 3
  3947. DropLevel >= 65
  3948. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3949. Rarity <= Magic
  3950. ItemLevel < 66
  3951. SetFontSize 30
  3952. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3953. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3954.  
  3955. Show # %TC-LVL-Weapons
  3956. Sockets >= 3
  3957. DropLevel >= 67
  3958. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3959. Rarity <= Magic
  3960. ItemLevel < 67
  3961. SetFontSize 30
  3962. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3963. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3964.  
  3965. #------------------------------------
  3966. # [2403] Magic items - progression
  3967. #------------------------------------
  3968.  
  3969. Show #$start, lvl, bulky
  3970. Width = 2
  3971. Height >= 3
  3972. Class "Body Armours" "Shields"
  3973. Rarity Magic
  3974. ItemLevel < 12
  3975. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3976. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3977. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3978.  
  3979. Show #$start, lvl, bulky
  3980. Width = 2
  3981. Height >= 4
  3982. Rarity Magic
  3983. ItemLevel < 12
  3984. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3986. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3987.  
  3988. Show #$start, lvl, small
  3989. Width <= 1
  3990. Height <= 4
  3991. Rarity Magic
  3992. ItemLevel <= 12
  3993. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3994. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3995. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3996.  
  3997. Show #$start, lvl, small
  3998. Width <= 2
  3999. Height <= 2
  4000. Rarity Magic
  4001. ItemLevel <= 12
  4002. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4003. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4004. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4005.  
  4006. Show #$start, lvl
  4007. Rarity Magic
  4008. ItemLevel < 12
  4009. SetFontSize 32
  4010. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4011. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4012. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4013.  
  4014. Show
  4015. Rarity Magic
  4016. ItemLevel < 18
  4017. SetFontSize 32
  4018. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4019. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4020.  
  4021. Show
  4022. Rarity Magic
  4023. ItemLevel < 25
  4024. SetFontSize 26
  4025. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4026. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4027.  
  4028. #===============================================================================================================
  4029. # [[2500]] HIDE LAYER 5 - Remaining Items
  4030. #===============================================================================================================
  4031.  
  4032. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4033. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4034. SetFontSize 26
  4035. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4036. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4037.  
  4038. #===============================================================================================================
  4039. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4040. #===============================================================================================================
  4041.  
  4042. Show # SafetyLine!
  4043. SetFontSize 45
  4044. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4045. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4046.  
  4047. #===============================================================================================================
  4048. # [[2700]] Special thanks to!
  4049. #===============================================================================================================
  4050. #
  4051. # COMMUNITY:
  4052. # Special thanks to the supporters, stream-viewers and my guild :)
  4053. # Everyone who provided feedback on my thread/github and on reddit.
  4054. #
  4055. # GRINDING GEAR GAMES:
  4056. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4057. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4058. # Chris - The man.
  4059. #
  4060. # FRIENDS:
  4061. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4062. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4063. # MrPing - Helped out a ton with testing recently.
  4064. # Victoria - <3
  4065. #
  4066. # SUGGESTIONS / HELP:
  4067. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4068. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4069. # Malchron - consulted me on some complicated topics
  4070. # ZiggyD - tested the filter during the 2.0 beta
  4071. # Helmannn - tested the filter during the Ascendancy Alpha!
  4072. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4073. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4074. #
  4075. # Script by NeverSink
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