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NoSloppy

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Sep 7th, 2021
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  1. Layers<
  2. HumpFlicker<
  3. ColorChange<TrFade<500>, Blue, Cyan, Green, Yellow, DarkOrange, DeepPink, Red, Rgb<80,50,200>, White>,
  4. ColorChange<TrFade<500>,Rgb<0,0,75>,Rgb<0,75,75>,Rgb<0,128,0>,Rgb<75,75,0>,Rgb<128,30,0>,Rgb<128,0,35>,Rgb<128,0,0>,Rgb<28,18,71>, Black>, 50>,
  5. LockupTrL<AlphaL<
  6. ColorChange<TrFade<500>,Azure, Azure, Azure, White, Azure, Azure, Azure, Azure, GreenYellow>,Bump<Scale<BladeAngle<>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>>,TrConcat<TrInstant,GreenYellow,TrDelay<30>,AlphaL<ColorChange<TrFade<500>,Azure,Azure,Azure,White,Azure,Azure,Azure,Azure,GreenYellow>,Bump<Scale<BladeAngle<>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>>,TrInstant>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<ColorChange<TrFade<500>,Azure,Azure,Azure,White,Azure,Azure,Azure,Azure,GreenYellow>,Bump<Scale<BladeAngle<>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<9000>,Int<24000>>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  7.  
  8. LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<Bump<Scale<SlowNoise<Scale<BladeAngle<24000>,Int<2100>,Int<1000>>>,Scale<BladeAngle<24000>,Int<3000>,Int<10000>>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Scale<TwistAngle<>,Int<4000>,Int<10000>>,Scale<TwistAngle<>,Int<9000>,Int<14000>>>>,Bump<Scale<SlowNoise<Int<2200>>,Scale<BladeAngle<24000>,Int<26000>,Int<18000>>,Int<8000>>,Scale<NoisySoundLevel,Scale<TwistAngle<>,Int<6000>,Int<10000>>,Scale<TwistAngle<>,Int<10000>,Int<14000>>>>,Bump<Scale<SlowNoise<Int<2300>>,Scale<BladeAngle<24000>,Int<20000>,Int<16000>>,Scale<BladeAngle<24000>,Int<30000>,Int<24000>>>,Scale<IsLessThan<SlowNoise<Int<2000>>,Int<12000>>,Scale<NoisySoundLevel,Scale<TwistAngle<>,Int<9000>,Int<5000>>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  9. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<
  10. ColorChange<TrFade<500>,White, White, White, RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>, Black,500>>,
  11. White, White, White, White, RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<20000>>>,TrFade<400>>,EFFECT_CLASH>,
  12. ResponsiveStabL<Red>,
  13. ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  14. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Cyan,White,Rgb<0,50,50>,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  15. LockupTrL<AlphaL<Mix<TwistAngle<>,Stripes<1000,3000,Red,Black,Rgb<200,0,0>,Rgb<90,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Cornsilk,Rgb<200,160,0>,OrangeRed>>,SmoothStep<Scale<TwistAngle<>,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  16. InOutTrL<TrWipe<300>,TrWipeIn<500>>,
  17. TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  18. TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
  19. AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<11000>>>>
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