Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ### Description of the Screenshot
- This screenshot from *FTL: Faster Than Light* (likely the Advanced Edition, based on the available items) shows the interface of a store beacon in a star system. You're docked at a merchant outpost, with the "BUY" tab active on page 1. The store offers the following items for purchase (prices in scrap):
- - **Titanium System Casing** (partially cut off in the image, but visible as an augment or system upgrade) for 50 scrap.
- - **Hacking Stun** (this appears to be either the Hacking subsystem or a specialized augment combining hacking with a stun effect, possibly from a mod or specific event) for 60 scrap.
- - **FTL Recharge Booster** (an augment that reduces the time needed to charge your FTL drive for jumps, useful for escaping danger quickly) for 50 scrap.
- - **Explosive Replicator** (an augment that gives a 50% chance to not consume a missile when firing missile-based weapons, effectively conserving ammo) for 60 scrap.
- Additionally:
- - Repair options are available: "FIX 1" (repair 1 hull point, likely for 2 scrap) and "FIX ALL 30" (fully repair the ship's hull for 30 scrap, implying your ship has moderate damage—around 15 hull points missing, at the standard 2 scrap per point rate).
- - Resource purchasing sections are shown at the bottom:
- - **Fuel**: Your current fuel is 5 (displayed as "Fuel 5 -3 5"), with the option to buy more at 3 scrap per unit (up to 5 units visible).
- - **Drone Parts**: Current count is 5 (or similar, partially obscured), buyable at standard rates.
- - **Missiles**: Current count is 25 (or similar), also buyable.
- - The "SELL" tab is available but not selected, and there's a "CLOSE" button to exit the store.
- - The top HUD shows partial ship status (e.g., a green bar possibly indicating hull integrity at 10/30 or fuel/scrap levels), but it's cropped, so full details like your exact scrap count, current systems, or sector progress aren't visible here.
- The overall setup suggests you're in an early-to-mid game sector (given the augment-focused store without high-end weapons or systems), and the fleet is likely advancing behind you, so time is of the essence. This store seems geared toward defensive/utility augments rather than raw firepower. For context, FTL players often share screenshots of tough store decisions or unlucky runs, like one player asking "what do i do" in a confusing scenario [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=97582343), or another facing a dire situation with "I am soooooo [censored]." [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=212185385). There are even moments of frustration like "[censored]." when resources run low [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=292059302), or triumphs such as fully upgrading a ship before the boss [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=164839078). One player hilariously ended up with five duplicates of an item, wondering what to do [steamcommunity.com](https://steamcommunity.com/sharedfiles/filedetails/?id=195341247)—a reminder to avoid overbuying redundancies!
- ### Suggested Next Action
- To complete the game effectively and quickly (focusing on reaching the final sector with a strong build while minimizing risks), prioritize purchases that enhance survival and efficiency without wasting scrap on non-essentials. Since I don't have your exact scrap total or ship loadout from this screenshot, I'll assume a typical mid-game scenario (e.g., 100-200 scrap on hand, some hull damage, and a need for better evasion/escape tools). Here's my optimal suggestion:
- 1. **Repair Your Hull First**: Immediately select "FIX ALL 30" to fully restore your hull. Hull damage compounds risks in combats, and 30 scrap is a bargain for full repairs (cheaper than dying and restarting). This ensures you're combat-ready for the next jumps.
- 2. **Buy the FTL Recharge Booster (50 scrap)**: This is a high-priority augment for quick escapes from tough fights or the advancing Rebel fleet. It synergizes well with cloaking or engines for hit-and-run tactics, helping you speed through sectors faster—aligning with our goal of quick completion. Skip the others unless you have specific needs:
- - **Hacking Stun (60 scrap)**: Only buy if you don't have Hacking installed yet and your build relies on disabling enemy systems (e.g., for a boarding strategy). It's powerful but scrap-intensive; pass if you're low on funds.
- - **Explosive Replicator (60 scrap)**: Great if you're missile-heavy (e.g., using Swarm Missiles or a missile drone), as it halves ammo costs long-term. But if your weapons are laser/ion/beam-focused, this is skippable to save scrap for later stores.
- - **Titanium System Casing (50 scrap)**: This reduces system damage from hazards—useful in nebula or fire-heavy sectors—but it's situational. Prioritize only if your systems are frequently breached.
- 3. **Stock Up on Resources if Needed**:
- - Buy 5-10 fuel if you're below 10 total (at 3 scrap each) to avoid stranding.
- - Grab a few drone parts or missiles if you're running low (e.g., if you use drone control or missile weapons extensively).
- - Check the "SELL" tab quickly—offload any junk weapons, excess drones, or useless augments for extra scrap.
- 4. **Exit and Jump**: After buying, close the store and jump to the next beacon immediately. Aim for green (civilian) sectors if possible to farm scrap safely, and head toward the exit beacon to outpace the fleet. If this is sector 3-5, focus on upgrading engines/cloaking next for boss prep.
- Total estimated spend: 80 scrap (repairs + FTL booster), leaving room for flexibility. This keeps you lean and fast—remember, over-upgrading early can backfire, as seen in those community horror stories! If you provide more details (e.g., your scrap count, current weapons, or sector), I can refine this further. What's your current scrap and ship setup?
Advertisement
Add Comment
Please, Sign In to add comment