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- focus_tree = {
- id = penguin_kingdom_focus
- country = {
- factor = 0
- modifier = {
- add = 10
- tag = PEK
- }
- }
- focus = {
- id = PEK_focus_1
- icon = GFX_goal_generic_political_reform
- x = 99
- y = 0
- cost = 5
- completion_reward = {
- add_political_power = 200
- }
- }
- ## ## # #
- # # # # #
- # # # # # #
- ## ## #
- focus = {
- id = ARG_the_start_of_the_nation
- icon = GFX_goal_generic_political_reform
- x = 0
- y = 0
- cost = 5
- available = {
- original_tag = PEK
- }
- completion_reward = {
- add_political_power = 115
- }
- }
- ## # # #
- # # #
- # # # #
- ## # #
- focus = {
- id = PEK_rebuilding_the_nation
- icon = GFX_goal_generic_construct_civ_factory
- cost = 7
- x = 0
- y = 1
- available = {
- original_tag = PEK
- }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = industrial_complex
- level = 3
- instant_build = yes
- }
- add_extra_state_shared_building_slots = 4
- }
- }
- }
- focus = {
- id = PEK_expand_existing_factories
- icon = GFX_goal_generic_construct_civ_factory
- cost = 5
- x = 1
- y = 2
- available = {
- original_tag = PEK
- }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = industrial_complex
- level = 2
- instant_build = yes
- }
- add_extra_state_shared_building_slots = 2
- }
- }
- }
- #### RICH PEOPLE ####
- focus = {
- id = PEK_we_need_some_roads
- icon = GFX_goal_generic_construct_infrastructure
- x = 1
- y = 3
- cost = 7
- mutually_exclusive = {PEK_build_up_the_countryside}
- available = {
- original_tag = PEK
- }
- completion_reward = {
- capital_scope = {
- add_building_construction = {
- type = infrastructure
- level = 2
- instant_build = yes
- }
- }
- }
- }
- focus = {
- id = PEK_capital_industrial_push
- icon = GFX_goal_generic_industry
- cost = 5
- prerequisite = PEK_we_need_some_roads
- x = 1
- y = 4
- available = {
- original_tag = PEK
- }
- completion_reward = {
- add_ideas = PEK_factory_output_boost
- capital_scope = {
- add_building_construction = {
- type = infrastructure
- level = 2
- instant_build = yes
- }
- }
- }
- }
- #### COUNTRYSIDE ####
- focus = {
- id = PEK_build_up_the_countryside
- icon = GFX_goal_generic_construct_infrastructure
- cost = 7
- mutually_exclusive = PEK_we_need_some_roads
- x = 2
- y = 3
- available = {
- original_tag = PEK
- }
- completion_reward = {
- random_core_satet = {
- limit = {
- free_building_slots = {
- building = industrial_complex
- size > 0
- include_locked = yes
- }
- is_owned_and_controlled_by = ROOT
- }
- add_extra_state_shared_building_slots = 1
- add_building_construction = {
- type = industrial_complex
- level = 1
- instant_build = yes
- }
- }
- }
- }
- focus = {
- id = PEK_industrial_boost
- icon = GFX_goal_generic_industry
- cost = 6
- prerequisite = {PEK_build_up_the_countryside}
- x = 2
- y = 4
- available = {
- original_tag = PEK
- }
- completion_reward = {
- add_ideas = PEK_factory_output_boost
- random_owned_controlled_state = {
- add_building_construction = {
- type = industrial_complex
- level = 1
- instant_build = yes
- }
- }
- }
- }
- ####### # #
- # # # #
- # # # # #
- # # # # # ##
- focus = {
- id = PEK_starting_military_construction
- icon = GFX_goal_generic_construct_mil_factory
- cost = 4
- x = 2
- y = 1
- available = {
- original_tag = PEK
- }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = arms_factory
- level = 2
- instant_build = yes
- }
- add_extra_state_shared_building_slots = 2
- }
- }
- }
- focus = {
- id = PEK_continuing_building_up_the_military
- icon = GFX_goal_generic_construct_mil_factory
- cost = 7
- x = 2
- y = 2
- available = {
- original_tag = PEK
- }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = arms_factory
- level = 3
- instant_build = yes
- }
- add_extra_state_shared_building_slots = 4
- }
- }
- }
- # # # # ###
- # # # # # # # #
- # # # # ##### ###
- # # # # # #
- #### #
- # # #
- # ### #####
- #### # #
- focus = {
- id = PEK_claim_chile
- icon = GFX_goal_generic_territory_or_war
- x = 10
- y = 5
- cost = 9
- prerequisite = { focus = PEK_focus_1}
- available = {
- tag = PEK
- CHI = { exists = yes }
- NOT = { has_war_with = CHI }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = CHI
- }
- add_political_power = 50
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = PEK_integrate_chile
- icon = GFX_goal_generic_propaganda
- x = 12
- y = 7
- cost = 10
- prerequisite = { focus = PEK_claim_chile }
- available = {
- tag = PEK
- CHI = { exists = no }
- }
- completion_reward = {
- every_owned_state = {
- limit = {
- is_core_of = CHI
- }
- add_core_of = PEK
- add_resistance = -25
- }
- add_stability = 0.1
- add_political_power = 50
- }
- ai_will_do = {
- factor = 1.5
- }
- }
- focus = {
- id = PEK_claim_argentina
- icon = GFX_goal_generic_major_war
- x = 10
- y = 5
- cost = 6
- prerequisite = { focus = CHI_political_effort }
- available = {
- tag = PEK
- ARG = { exists = yes }
- NOT = { has_war_with = ARG }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = ARG
- }
- add_stability = -0.05
- add_war_support = 0.1
- add_political_power = 50
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = PEK_invade_peru
- icon = GFX_goal_generic_major_war
- x = 13
- y = 7
- cost = 10
- prerequisite = { focus = ARG_integrate_chile }
- available = {
- tag = PEK
- PER = { exists = yes }
- NOT = { has_war_with = PER }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = PER
- }
- add_war_support = 0.1
- add_stability = -0.05
- add_political_power = 75
- }
- ai_will_do = {
- factor = 1.2
- }
- }
- focus = {
- id = PEK_integrate_peru_coast
- icon = GFX_goal_generic_propaganda
- x = 14
- y = 8
- cost = 10
- prerequisite = { focus = PEK_invade_peru }
- available = {
- tag = PEK
- PER = { exists = no }
- }
- completion_reward = {
- # Tumbes
- if = {
- limit = { owns_state = 493 }
- 493 = {
- add_core_of = PEK
- add_resistance = -25
- }
- }
- # Piura
- if = {
- limit = { owns_state = 492 }
- 492 = {
- add_core_of = PEK
- add_resistance = -25
- }
- }
- # Lima
- if = {
- limit = { owns_state = 495 }
- 495 = {
- add_core_of = PEK
- add_resistance = -25
- }
- }
- # Ica
- if = {
- limit = { owns_state = 496 }
- 496 = {
- add_core_of = PEK
- add_resistance = -25
- }
- }
- # Arequipa (zuidkust)
- if = {
- limit = { owns_state = 497 }
- 497 = {
- add_core_of = PEK
- add_resistance = -25
- }
- }
- add_stability = 0.1
- add_political_power = 75
- }
- ai_will_do = {
- factor = 1.3
- }
- }
- # #### ### # ### #
- # # # # # # # # #
- ##### ### ### # # #####
- # # # # # # ### # #
- focus = {
- id = PEK_claim_namibia_southafrica
- icon = GFX_goal_generic_major_war
- x = 10
- y = 5
- cost = 10
- prerequisite = { focus = XXX_military_expansion }
- available = {
- tag = PEK
- NAM = { exists = yes }
- ZAF = { exists = yes }
- NOT = { has_war_with = NAM }
- NOT = { has_war_with = ZAF }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = NAM
- }
- create_wargoal = {
- type = annex_everything
- target = ZAF
- }
- add_stability = -0.05
- add_war_support = 0.1
- add_political_power = 100
- }
- ai_will_do = {
- factor = 1.5
- }
- }
- # #### # ####
- # # # # ##
- ##### # # #
- # # #### # ####
- focus = {
- id = PEK_claim_australia
- icon = GFX_goal_generic_major_war
- x = 10
- y = 5
- cost = 4
- prerequisite = { focus = XXX_military_expansion }
- available = {
- tag = PEK
- AUS = { exists = yes }
- NOT = { has_war_with = AUS }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = AUS
- }
- add_stability = -0.05
- add_war_support = 0.1
- add_political_power = 100
- }
- ai_will_do = {
- factor = 1.5
- }
- }
- focus = {
- id = PEK_claim_new_zealand
- icon = GFX_goal_generic_major_war
- x = 11
- y = 6
- cost = 5
- prerequisite = { focus = PEK_claim_australia }
- available = {
- tag = PEK
- NZL = { exists = yes }
- NOT = { has_war_with = NZL }
- }
- completion_reward = {
- create_wargoal = {
- type = annex_everything
- target = NZL
- }
- add_stability = -0.05
- add_war_support = 0.1
- add_political_power = 50
- }
- ai_will_do = {
- factor = 1.5
- }
- }
- # ### ## ## # #
- # # # # # # # # # #
- ##### ### # # # #
- # # # # # # # #
- focus = {
- id = PEK_make_a_military
- icon = GFX_goal_generic_political_reform
- x = 11
- y = 5
- cost = 5
- available = { original_tag = PEK }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = supply_node
- level = 1
- instant_build = yes
- }
- }
- random_owned_controlled_state = {
- add_building_construction = {
- type = naval_base
- level = 2
- instant_build = yes
- }
- }
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = PEK_build_the_army
- icon = GFX_goal_generic_small_arms
- x = 10
- y = 5
- cost = 4
- available = { original_tag = PEK }
- prerequisite = { focus = PEK_make_a_military }
- completion_reward = {
- add_tech_bonus = {
- name = ARG_infantry_bonus
- bonus = 0.75
- uses = 2
- category = infantry_weapons
- duration = 365
- }
- add_army_experience = 50
- }
- ai_will_do = {
- factor = 1
- }
- }
- # # # # # # #
- ## # # # # # # #
- # ## ##### # # #
- # # # # # #
- focus = {
- id = PEK_start_the_navy
- icon = GFX_goal_generic_construct_naval_dockyard
- x = 10
- y = 5
- cost = 6
- available = { original_tag = PEK }
- prerequisite = { focus = PEK_make_a_military }
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = dockyard
- level = 2
- instant_build = yes
- }
- }
- add_navy_experience = 50
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = PEK_expand_the_navy
- icon = GFX_goal_generic_construct_naval_dockyard
- x = 10
- y = 6
- cost = 10
- available = {original_tag = PEK}
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = dockyard
- level = 4
- instant_build = yes
- }
- add_extra_state_shared_building_slots = 5
- }
- naval_dockyard_output_factor = 0.5
- }
- }
- focus = {
- id = PEK_intensify_gun_training
- icon = GFX_goal_generic_navy
- x = 12
- y = 16
- cost = 10
- available = {original_tag = PEK}
- completion_reward = {
- navy_hit_chance = 0.2
- navy_torpedo_hit_chance = 0.25
- navy_torpedo_screen_penetration_factor = 0.2
- navy_hit_chance = 0.1
- navy_torpedo_hit_chance = 0.2
- navy_positioning = 0.1
- navy_production_cost_factor = 0.2
- }
- }
- focus = {
- id = PEK_better_materials
- icon = GFX_goal_generic_navy
- x = 11
- y = 7
- cost = 14
- available = {original_tag = PEK}
- completion_reward = {
- light_attack_factor = 0.3
- ship_armor_factor = 0.9
- }
- }
- focus = {
- id = PEK_submarines_expansions
- icon = GFX_goal_generic_navy
- x = 13
- y = 8
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = sub_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavalsubmarine
- }
- }
- }
- focus = {
- id = PEK_capital_ships_buildup
- icon = GFX_goal_generic_navy
- x = 11
- y = 8
- cost = 20
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = acr_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavalcarrier
- }
- add_tech_bonus = {
- name = bcr_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavalbattlecruiser
- }
- add_tech_bonus = {
- name = cru_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavalcruiser
- }
- add_tech_bonus = {
- name = bts_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavalbattleship
- }
- add_navy_experience = 100
- }
- }
- focus = {
- id = PEK_screens_buildup
- icon = GFX_goal_generic_navy
- x = 12
- y = 8
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = des_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavaldestroyer
- }
- add_tech_bonus = {
- name = lcr_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = mtgnavallightcruiser
- }
- }
- }
- # # ###
- # # # # #
- ##### # ###
- # # # # #
- focus = {
- id = ARG_start_the_air
- icon = GFX_goal_generic_construct_mil_factory
- x = 15
- y = 8
- cost = 5
- available = { original_tag = PEK}
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = arms_factory
- level = 3
- }
- add_extra_state_shared_building_slots = 4
- }
- }
- ai_will_do = {
- factor = 10
- }
- }
- focus = {
- id = ARG_extend_pilot_training
- icon = GFX_goal_generic_pilot_training
- x = 16
- y = 9
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- air_attack_factor = 0.5
- air_night_factor = 0.5
- air_experience_factor = -0.05
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = ARG_increase_production_of_air
- icon = GFX_goal_generic_construct_mil_factory
- x = 14
- y = 9
- cost = 7
- available = {original_tag = PEK}
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = arms_factory
- level = 3
- }
- }
- production_factory_max_efficiency_factor = 0.5
- production_factory_efficiency_gain_factor = 0.5
- }
- ai_will_do = {
- factor = 1
- }
- }
- focus = {
- id = Expand_air_bases
- icon = GFX_goal_generic_construct_air_base
- x = 15
- y = 10
- cost = 2
- available = {original_tag = PEK}
- completion_reward = {
- random_owned_controlled_state = {
- add_building_construction = {
- type = air_base
- level = 5
- }
- }
- }
- ai_will_do = {
- 1
- }
- }
- focus = {
- id = PEK_putting_weapons_on_planes
- icon = GFX_goal_generic_air_fighter
- x = 15
- y = 11
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = aircraft_weapon_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = aircraft_weapon
- }
- add_air_experience = 35
- }
- }
- focus = {
- id = PEK_spy_planes
- icon = GFX_goal_generic_air
- x = 16
- y = 11
- cost = 3
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = aircraft_recon_aot_bonus
- bonus = 3.0
- category = aircraft_special
- }
- }
- }
- focus = {
- id = PEK_putting_bombs_on_tactical_planes
- icon = GFX_goal_generic_air
- x = 16
- y = 12
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = tactical_bomber_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = tactical_bomber
- }
- add_tech_bonus = {
- name = aircraft_bomb_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = aircraft_bomb
- }
- }
- }
- focus = {
- id = PEK_bigger_bombs_on_bigger_planes
- icon = GFX_goal_generic_air
- x = 16
- y = 17
- cost = 5
- available = {original_tag = PEK}
- completion_reward = {
- add_tech_bonus = {
- name = aircraft_weapon_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = strategic_bomber
- }
- add_tech_bonus = {
- name = aircraft_weapon_aot_bonus
- uses = 2
- ahead_reduction = 2
- category = aircraft_bomb
- }
- add_air_experience = 50
- }
- }
- #BOOM focus
- focus = {
- id = PEK_nuclear_research
- icon = GFX_goal_generic_construct_nuclear_reactor
- x = 13
- y = 6
- cost = 10
- prerequisite = { focus = PEK_bigger_bombs_on_bigger_planes }
- available = { original_tag = PEK }
- completion_reward = {
- add_project_progress = {
- project = nuclear_reactor
- progress = 0.5
- }
- }
- ai_will_do = {
- factor = 1
- }
- }
- }
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