joepcoco

Focus tree

Mar 14th, 2026
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  1. focus_tree = {
  2. id = penguin_kingdom_focus
  3.  
  4. country = {
  5. factor = 0
  6.  
  7. modifier = {
  8. add = 10
  9. tag = PEK
  10. }
  11. }
  12. focus = {
  13. id = PEK_focus_1
  14. icon = GFX_goal_generic_political_reform
  15. x = 99
  16. y = 0
  17. cost = 5
  18.  
  19. completion_reward = {
  20. add_political_power = 200
  21. }
  22. }
  23.  
  24.  
  25.  
  26.  
  27.  
  28. ## ## # #
  29. # # # # #
  30. # # # # # #
  31. ## ## #
  32.  
  33.  
  34.  
  35.  
  36.  
  37. focus = {
  38. id = ARG_the_start_of_the_nation
  39. icon = GFX_goal_generic_political_reform
  40. x = 0
  41. y = 0
  42. cost = 5
  43.  
  44. available = {
  45. original_tag = PEK
  46. }
  47.  
  48. completion_reward = {
  49. add_political_power = 115
  50. }
  51. }
  52.  
  53.  
  54.  
  55.  
  56. ## # # #
  57. # # #
  58. # # # #
  59. ## # #
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66.  
  67. focus = {
  68. id = PEK_rebuilding_the_nation
  69. icon = GFX_goal_generic_construct_civ_factory
  70. cost = 7
  71.  
  72. x = 0
  73. y = 1
  74. available = {
  75. original_tag = PEK
  76. }
  77.  
  78. completion_reward = {
  79. random_owned_controlled_state = {
  80. add_building_construction = {
  81. type = industrial_complex
  82. level = 3
  83. instant_build = yes
  84. }
  85. add_extra_state_shared_building_slots = 4
  86. }
  87. }
  88. }
  89.  
  90. focus = {
  91. id = PEK_expand_existing_factories
  92. icon = GFX_goal_generic_construct_civ_factory
  93. cost = 5
  94.  
  95. x = 1
  96. y = 2
  97.  
  98. available = {
  99. original_tag = PEK
  100. }
  101.  
  102. completion_reward = {
  103. random_owned_controlled_state = {
  104. add_building_construction = {
  105. type = industrial_complex
  106. level = 2
  107. instant_build = yes
  108. }
  109. add_extra_state_shared_building_slots = 2
  110. }
  111. }
  112. }
  113.  
  114. #### RICH PEOPLE ####
  115.  
  116. focus = {
  117. id = PEK_we_need_some_roads
  118. icon = GFX_goal_generic_construct_infrastructure
  119. x = 1
  120. y = 3
  121.  
  122. cost = 7
  123.  
  124. mutually_exclusive = {PEK_build_up_the_countryside}
  125.  
  126. available = {
  127. original_tag = PEK
  128. }
  129.  
  130. completion_reward = {
  131. capital_scope = {
  132. add_building_construction = {
  133. type = infrastructure
  134. level = 2
  135. instant_build = yes
  136. }
  137. }
  138. }
  139. }
  140.  
  141. focus = {
  142. id = PEK_capital_industrial_push
  143. icon = GFX_goal_generic_industry
  144. cost = 5
  145. prerequisite = PEK_we_need_some_roads
  146.  
  147. x = 1
  148. y = 4
  149.  
  150. available = {
  151. original_tag = PEK
  152. }
  153.  
  154. completion_reward = {
  155. add_ideas = PEK_factory_output_boost
  156.  
  157. capital_scope = {
  158. add_building_construction = {
  159. type = infrastructure
  160. level = 2
  161. instant_build = yes
  162. }
  163. }
  164. }
  165. }
  166.  
  167. #### COUNTRYSIDE ####
  168.  
  169.  
  170. focus = {
  171. id = PEK_build_up_the_countryside
  172. icon = GFX_goal_generic_construct_infrastructure
  173. cost = 7
  174. mutually_exclusive = PEK_we_need_some_roads
  175.  
  176. x = 2
  177. y = 3
  178.  
  179. available = {
  180. original_tag = PEK
  181. }
  182.  
  183. completion_reward = {
  184. random_core_satet = {
  185. limit = {
  186. free_building_slots = {
  187. building = industrial_complex
  188.  
  189. size > 0
  190.  
  191. include_locked = yes
  192.  
  193. }
  194.  
  195. is_owned_and_controlled_by = ROOT
  196.  
  197. }
  198.  
  199. add_extra_state_shared_building_slots = 1
  200.  
  201. add_building_construction = {
  202.  
  203. type = industrial_complex
  204.  
  205. level = 1
  206.  
  207. instant_build = yes
  208.  
  209. }
  210. }
  211. }
  212. }
  213.  
  214. focus = {
  215. id = PEK_industrial_boost
  216. icon = GFX_goal_generic_industry
  217. cost = 6
  218. prerequisite = {PEK_build_up_the_countryside}
  219.  
  220. x = 2
  221. y = 4
  222.  
  223. available = {
  224. original_tag = PEK
  225. }
  226.  
  227. completion_reward = {
  228. add_ideas = PEK_factory_output_boost
  229. random_owned_controlled_state = {
  230. add_building_construction = {
  231. type = industrial_complex
  232. level = 1
  233. instant_build = yes
  234. }
  235. }
  236. }
  237. }
  238.  
  239.  
  240.  
  241.  
  242. ####### # #
  243. # # # #
  244. # # # # #
  245. # # # # # ##
  246.  
  247.  
  248.  
  249.  
  250.  
  251. focus = {
  252. id = PEK_starting_military_construction
  253. icon = GFX_goal_generic_construct_mil_factory
  254. cost = 4
  255.  
  256. x = 2
  257. y = 1
  258. available = {
  259. original_tag = PEK
  260. }
  261.  
  262. completion_reward = {
  263. random_owned_controlled_state = {
  264. add_building_construction = {
  265. type = arms_factory
  266. level = 2
  267. instant_build = yes
  268. }
  269. add_extra_state_shared_building_slots = 2
  270. }
  271. }
  272. }
  273.  
  274.  
  275. focus = {
  276. id = PEK_continuing_building_up_the_military
  277. icon = GFX_goal_generic_construct_mil_factory
  278. cost = 7
  279.  
  280. x = 2
  281. y = 2
  282. available = {
  283. original_tag = PEK
  284. }
  285.  
  286. completion_reward = {
  287. random_owned_controlled_state = {
  288. add_building_construction = {
  289. type = arms_factory
  290. level = 3
  291. instant_build = yes
  292. }
  293. add_extra_state_shared_building_slots = 4
  294. }
  295. }
  296. }
  297.  
  298.  
  299.  
  300.  
  301. # # # # ###
  302. # # # # # # # #
  303. # # # # ##### ###
  304. # # # # # #
  305.  
  306.  
  307.  
  308.  
  309. #### #
  310. # # #
  311. # ### #####
  312. #### # #
  313.  
  314.  
  315.  
  316.  
  317. focus = {
  318. id = PEK_claim_chile
  319. icon = GFX_goal_generic_territory_or_war
  320. x = 10
  321. y = 5
  322. cost = 9
  323.  
  324. prerequisite = { focus = PEK_focus_1}
  325. available = {
  326. tag = PEK
  327. CHI = { exists = yes }
  328. NOT = { has_war_with = CHI }
  329. }
  330.  
  331. completion_reward = {
  332. create_wargoal = {
  333. type = annex_everything
  334. target = CHI
  335. }
  336. add_political_power = 50
  337. }
  338.  
  339. ai_will_do = {
  340. factor = 1
  341. }
  342. }
  343.  
  344. focus = {
  345. id = PEK_integrate_chile
  346. icon = GFX_goal_generic_propaganda
  347. x = 12
  348. y = 7
  349. cost = 10
  350.  
  351. prerequisite = { focus = PEK_claim_chile }
  352.  
  353. available = {
  354. tag = PEK
  355. CHI = { exists = no }
  356. }
  357.  
  358. completion_reward = {
  359.  
  360. every_owned_state = {
  361. limit = {
  362. is_core_of = CHI
  363. }
  364. add_core_of = PEK
  365. add_resistance = -25
  366. }
  367.  
  368.  
  369. add_stability = 0.1
  370.  
  371. add_political_power = 50
  372. }
  373.  
  374. ai_will_do = {
  375. factor = 1.5
  376. }
  377. }
  378.  
  379.  
  380.  
  381. focus = {
  382. id = PEK_claim_argentina
  383. icon = GFX_goal_generic_major_war
  384. x = 10
  385. y = 5
  386. cost = 6
  387.  
  388. prerequisite = { focus = CHI_political_effort }
  389.  
  390. available = {
  391. tag = PEK
  392. ARG = { exists = yes }
  393. NOT = { has_war_with = ARG }
  394. }
  395.  
  396. completion_reward = {
  397. create_wargoal = {
  398. type = annex_everything
  399. target = ARG
  400. }
  401.  
  402. add_stability = -0.05
  403. add_war_support = 0.1
  404. add_political_power = 50
  405. }
  406.  
  407. ai_will_do = {
  408. factor = 1
  409. }
  410. }
  411.  
  412.  
  413. focus = {
  414. id = PEK_invade_peru
  415. icon = GFX_goal_generic_major_war
  416. x = 13
  417. y = 7
  418. cost = 10
  419.  
  420. prerequisite = { focus = ARG_integrate_chile }
  421.  
  422. available = {
  423. tag = PEK
  424. PER = { exists = yes }
  425. NOT = { has_war_with = PER }
  426. }
  427.  
  428. completion_reward = {
  429.  
  430. create_wargoal = {
  431. type = annex_everything
  432. target = PER
  433. }
  434.  
  435. add_war_support = 0.1
  436. add_stability = -0.05
  437. add_political_power = 75
  438. }
  439.  
  440. ai_will_do = {
  441. factor = 1.2
  442. }
  443. }
  444.  
  445.  
  446. focus = {
  447. id = PEK_integrate_peru_coast
  448. icon = GFX_goal_generic_propaganda
  449. x = 14
  450. y = 8
  451. cost = 10
  452.  
  453. prerequisite = { focus = PEK_invade_peru }
  454.  
  455. available = {
  456. tag = PEK
  457. PER = { exists = no }
  458. }
  459.  
  460. completion_reward = {
  461.  
  462. # Tumbes
  463. if = {
  464. limit = { owns_state = 493 }
  465. 493 = {
  466. add_core_of = PEK
  467. add_resistance = -25
  468. }
  469. }
  470.  
  471. # Piura
  472. if = {
  473. limit = { owns_state = 492 }
  474. 492 = {
  475. add_core_of = PEK
  476. add_resistance = -25
  477. }
  478. }
  479.  
  480. # Lima
  481. if = {
  482. limit = { owns_state = 495 }
  483. 495 = {
  484. add_core_of = PEK
  485. add_resistance = -25
  486. }
  487. }
  488.  
  489. # Ica
  490. if = {
  491. limit = { owns_state = 496 }
  492. 496 = {
  493. add_core_of = PEK
  494. add_resistance = -25
  495. }
  496. }
  497.  
  498. # Arequipa (zuidkust)
  499. if = {
  500. limit = { owns_state = 497 }
  501. 497 = {
  502. add_core_of = PEK
  503. add_resistance = -25
  504. }
  505. }
  506.  
  507. add_stability = 0.1
  508. add_political_power = 75
  509. }
  510.  
  511. ai_will_do = {
  512. factor = 1.3
  513. }
  514. }
  515.  
  516.  
  517.  
  518.  
  519.  
  520. # #### ### # ### #
  521. # # # # # # # # #
  522. ##### ### ### # # #####
  523. # # # # # # ### # #
  524.  
  525.  
  526.  
  527.  
  528.  
  529. focus = {
  530. id = PEK_claim_namibia_southafrica
  531. icon = GFX_goal_generic_major_war
  532. x = 10
  533. y = 5
  534. cost = 10
  535.  
  536. prerequisite = { focus = XXX_military_expansion }
  537.  
  538. available = {
  539. tag = PEK
  540. NAM = { exists = yes }
  541. ZAF = { exists = yes }
  542. NOT = { has_war_with = NAM }
  543. NOT = { has_war_with = ZAF }
  544. }
  545.  
  546. completion_reward = {
  547. create_wargoal = {
  548. type = annex_everything
  549. target = NAM
  550. }
  551.  
  552. create_wargoal = {
  553. type = annex_everything
  554. target = ZAF
  555. }
  556.  
  557. add_stability = -0.05
  558. add_war_support = 0.1
  559. add_political_power = 100
  560. }
  561.  
  562. ai_will_do = {
  563. factor = 1.5
  564. }
  565. }
  566.  
  567.  
  568.  
  569. # #### # ####
  570. # # # # ##
  571. ##### # # #
  572. # # #### # ####
  573.  
  574.  
  575.  
  576.  
  577. focus = {
  578. id = PEK_claim_australia
  579. icon = GFX_goal_generic_major_war
  580. x = 10
  581. y = 5
  582. cost = 4
  583.  
  584. prerequisite = { focus = XXX_military_expansion }
  585.  
  586. available = {
  587. tag = PEK
  588. AUS = { exists = yes }
  589. NOT = { has_war_with = AUS }
  590. }
  591.  
  592. completion_reward = {
  593.  
  594. create_wargoal = {
  595. type = annex_everything
  596. target = AUS
  597. }
  598.  
  599. add_stability = -0.05
  600. add_war_support = 0.1
  601. add_political_power = 100
  602. }
  603.  
  604. ai_will_do = {
  605. factor = 1.5
  606. }
  607. }
  608.  
  609.  
  610. focus = {
  611. id = PEK_claim_new_zealand
  612. icon = GFX_goal_generic_major_war
  613. x = 11
  614. y = 6
  615. cost = 5
  616.  
  617. prerequisite = { focus = PEK_claim_australia }
  618.  
  619. available = {
  620. tag = PEK
  621. NZL = { exists = yes }
  622. NOT = { has_war_with = NZL }
  623. }
  624.  
  625. completion_reward = {
  626.  
  627. create_wargoal = {
  628. type = annex_everything
  629. target = NZL
  630. }
  631.  
  632. add_stability = -0.05
  633. add_war_support = 0.1
  634. add_political_power = 50
  635. }
  636.  
  637. ai_will_do = {
  638. factor = 1.5
  639. }
  640. }
  641.  
  642.  
  643.  
  644. # ### ## ## # #
  645. # # # # # # # # # #
  646. ##### ### # # # #
  647. # # # # # # # #
  648.  
  649. focus = {
  650. id = PEK_make_a_military
  651. icon = GFX_goal_generic_political_reform
  652. x = 11
  653. y = 5
  654. cost = 5
  655.  
  656. available = { original_tag = PEK }
  657. completion_reward = {
  658. random_owned_controlled_state = {
  659. add_building_construction = {
  660. type = supply_node
  661. level = 1
  662. instant_build = yes
  663. }
  664. }
  665. random_owned_controlled_state = {
  666. add_building_construction = {
  667. type = naval_base
  668. level = 2
  669. instant_build = yes
  670. }
  671. }
  672. }
  673. ai_will_do = {
  674. factor = 1
  675. }
  676. }
  677.  
  678.  
  679.  
  680.  
  681. focus = {
  682. id = PEK_build_the_army
  683. icon = GFX_goal_generic_small_arms
  684. x = 10
  685. y = 5
  686. cost = 4
  687.  
  688. available = { original_tag = PEK }
  689. prerequisite = { focus = PEK_make_a_military }
  690.  
  691. completion_reward = {
  692. add_tech_bonus = {
  693. name = ARG_infantry_bonus
  694. bonus = 0.75
  695. uses = 2
  696. category = infantry_weapons
  697. duration = 365
  698. }
  699. add_army_experience = 50
  700. }
  701.  
  702. ai_will_do = {
  703. factor = 1
  704. }
  705. }
  706.  
  707.  
  708.  
  709. # # # # # # #
  710. ## # # # # # # #
  711. # ## ##### # # #
  712. # # # # # #
  713.  
  714.  
  715.  
  716. focus = {
  717. id = PEK_start_the_navy
  718. icon = GFX_goal_generic_construct_naval_dockyard
  719. x = 10
  720. y = 5
  721. cost = 6
  722.  
  723. available = { original_tag = PEK }
  724. prerequisite = { focus = PEK_make_a_military }
  725.  
  726. completion_reward = {
  727. random_owned_controlled_state = {
  728. add_building_construction = {
  729. type = dockyard
  730. level = 2
  731. instant_build = yes
  732. }
  733. }
  734. add_navy_experience = 50
  735. }
  736.  
  737. ai_will_do = {
  738. factor = 1
  739. }
  740. }
  741.  
  742.  
  743. focus = {
  744. id = PEK_expand_the_navy
  745. icon = GFX_goal_generic_construct_naval_dockyard
  746. x = 10
  747. y = 6
  748. cost = 10
  749.  
  750. available = {original_tag = PEK}
  751.  
  752. completion_reward = {
  753. random_owned_controlled_state = {
  754. add_building_construction = {
  755. type = dockyard
  756. level = 4
  757. instant_build = yes
  758. }
  759.  
  760. add_extra_state_shared_building_slots = 5
  761. }
  762. naval_dockyard_output_factor = 0.5
  763. }
  764. }
  765.  
  766. focus = {
  767. id = PEK_intensify_gun_training
  768. icon = GFX_goal_generic_navy
  769. x = 12
  770. y = 16
  771. cost = 10
  772.  
  773. available = {original_tag = PEK}
  774.  
  775. completion_reward = {
  776. navy_hit_chance = 0.2
  777. navy_torpedo_hit_chance = 0.25
  778. navy_torpedo_screen_penetration_factor = 0.2
  779. navy_hit_chance = 0.1
  780. navy_torpedo_hit_chance = 0.2
  781. navy_positioning = 0.1
  782. navy_production_cost_factor = 0.2
  783. }
  784. }
  785.  
  786. focus = {
  787. id = PEK_better_materials
  788. icon = GFX_goal_generic_navy
  789. x = 11
  790. y = 7
  791. cost = 14
  792.  
  793. available = {original_tag = PEK}
  794.  
  795. completion_reward = {
  796. light_attack_factor = 0.3
  797. ship_armor_factor = 0.9
  798. }
  799. }
  800.  
  801. focus = {
  802. id = PEK_submarines_expansions
  803. icon = GFX_goal_generic_navy
  804. x = 13
  805. y = 8
  806. cost = 5
  807.  
  808. available = {original_tag = PEK}
  809.  
  810. completion_reward = {
  811. add_tech_bonus = {
  812. name = sub_aot_bonus
  813. uses = 2
  814. ahead_reduction = 2
  815. category = mtgnavalsubmarine
  816. }
  817. }
  818. }
  819.  
  820. focus = {
  821. id = PEK_capital_ships_buildup
  822. icon = GFX_goal_generic_navy
  823. x = 11
  824. y = 8
  825. cost = 20
  826.  
  827. available = {original_tag = PEK}
  828.  
  829. completion_reward = {
  830. add_tech_bonus = {
  831. name = acr_aot_bonus
  832. uses = 2
  833. ahead_reduction = 2
  834. category = mtgnavalcarrier
  835. }
  836. add_tech_bonus = {
  837. name = bcr_aot_bonus
  838. uses = 2
  839. ahead_reduction = 2
  840. category = mtgnavalbattlecruiser
  841. }
  842. add_tech_bonus = {
  843. name = cru_aot_bonus
  844. uses = 2
  845. ahead_reduction = 2
  846. category = mtgnavalcruiser
  847. }
  848. add_tech_bonus = {
  849. name = bts_aot_bonus
  850. uses = 2
  851. ahead_reduction = 2
  852. category = mtgnavalbattleship
  853. }
  854. add_navy_experience = 100
  855. }
  856. }
  857.  
  858. focus = {
  859. id = PEK_screens_buildup
  860. icon = GFX_goal_generic_navy
  861. x = 12
  862. y = 8
  863. cost = 5
  864.  
  865. available = {original_tag = PEK}
  866.  
  867. completion_reward = {
  868. add_tech_bonus = {
  869. name = des_aot_bonus
  870. uses = 2
  871. ahead_reduction = 2
  872. category = mtgnavaldestroyer
  873. }
  874. add_tech_bonus = {
  875. name = lcr_aot_bonus
  876. uses = 2
  877. ahead_reduction = 2
  878. category = mtgnavallightcruiser
  879. }
  880. }
  881. }
  882.  
  883.  
  884.  
  885.  
  886.  
  887. # # ###
  888. # # # # #
  889. ##### # ###
  890. # # # # #
  891.  
  892. focus = {
  893. id = ARG_start_the_air
  894. icon = GFX_goal_generic_construct_mil_factory
  895. x = 15
  896. y = 8
  897. cost = 5
  898.  
  899. available = { original_tag = PEK}
  900.  
  901. completion_reward = {
  902. random_owned_controlled_state = {
  903. add_building_construction = {
  904. type = arms_factory
  905. level = 3
  906. }
  907. add_extra_state_shared_building_slots = 4
  908. }
  909. }
  910. ai_will_do = {
  911. factor = 10
  912. }
  913. }
  914.  
  915.  
  916. focus = {
  917. id = ARG_extend_pilot_training
  918. icon = GFX_goal_generic_pilot_training
  919. x = 16
  920. y = 9
  921. cost = 5
  922.  
  923. available = {original_tag = PEK}
  924.  
  925. completion_reward = {
  926. air_attack_factor = 0.5
  927. air_night_factor = 0.5
  928. air_experience_factor = -0.05
  929. }
  930.  
  931. ai_will_do = {
  932. factor = 1
  933. }
  934. }
  935.  
  936. focus = {
  937. id = ARG_increase_production_of_air
  938. icon = GFX_goal_generic_construct_mil_factory
  939. x = 14
  940. y = 9
  941. cost = 7
  942.  
  943. available = {original_tag = PEK}
  944.  
  945. completion_reward = {
  946. random_owned_controlled_state = {
  947. add_building_construction = {
  948. type = arms_factory
  949. level = 3
  950. }
  951. }
  952. production_factory_max_efficiency_factor = 0.5
  953. production_factory_efficiency_gain_factor = 0.5
  954.  
  955. }
  956.  
  957. ai_will_do = {
  958. factor = 1
  959. }
  960. }
  961.  
  962. focus = {
  963. id = Expand_air_bases
  964. icon = GFX_goal_generic_construct_air_base
  965. x = 15
  966. y = 10
  967. cost = 2
  968.  
  969. available = {original_tag = PEK}
  970.  
  971. completion_reward = {
  972. random_owned_controlled_state = {
  973. add_building_construction = {
  974. type = air_base
  975. level = 5
  976. }
  977. }
  978. }
  979.  
  980. ai_will_do = {
  981. 1
  982. }
  983. }
  984.  
  985. focus = {
  986. id = PEK_putting_weapons_on_planes
  987. icon = GFX_goal_generic_air_fighter
  988. x = 15
  989. y = 11
  990. cost = 5
  991.  
  992. available = {original_tag = PEK}
  993.  
  994. completion_reward = {
  995. add_tech_bonus = {
  996. name = aircraft_weapon_aot_bonus
  997. uses = 2
  998. ahead_reduction = 2
  999. category = aircraft_weapon
  1000. }
  1001. add_air_experience = 35
  1002. }
  1003. }
  1004.  
  1005. focus = {
  1006. id = PEK_spy_planes
  1007. icon = GFX_goal_generic_air
  1008. x = 16
  1009. y = 11
  1010. cost = 3
  1011.  
  1012. available = {original_tag = PEK}
  1013.  
  1014. completion_reward = {
  1015. add_tech_bonus = {
  1016. name = aircraft_recon_aot_bonus
  1017. bonus = 3.0
  1018. category = aircraft_special
  1019. }
  1020. }
  1021. }
  1022.  
  1023. focus = {
  1024. id = PEK_putting_bombs_on_tactical_planes
  1025. icon = GFX_goal_generic_air
  1026. x = 16
  1027. y = 12
  1028. cost = 5
  1029.  
  1030. available = {original_tag = PEK}
  1031.  
  1032. completion_reward = {
  1033. add_tech_bonus = {
  1034. name = tactical_bomber_aot_bonus
  1035. uses = 2
  1036. ahead_reduction = 2
  1037. category = tactical_bomber
  1038. }
  1039. add_tech_bonus = {
  1040. name = aircraft_bomb_aot_bonus
  1041. uses = 2
  1042. ahead_reduction = 2
  1043. category = aircraft_bomb
  1044. }
  1045. }
  1046. }
  1047.  
  1048. focus = {
  1049. id = PEK_bigger_bombs_on_bigger_planes
  1050. icon = GFX_goal_generic_air
  1051. x = 16
  1052. y = 17
  1053. cost = 5
  1054.  
  1055. available = {original_tag = PEK}
  1056.  
  1057. completion_reward = {
  1058. add_tech_bonus = {
  1059. name = aircraft_weapon_aot_bonus
  1060. uses = 2
  1061. ahead_reduction = 2
  1062. category = strategic_bomber
  1063. }
  1064. add_tech_bonus = {
  1065. name = aircraft_weapon_aot_bonus
  1066. uses = 2
  1067. ahead_reduction = 2
  1068. category = aircraft_bomb
  1069. }
  1070. add_air_experience = 50
  1071. }
  1072. }
  1073.  
  1074.  
  1075. #BOOM focus
  1076.  
  1077. focus = {
  1078. id = PEK_nuclear_research
  1079. icon = GFX_goal_generic_construct_nuclear_reactor
  1080. x = 13
  1081. y = 6
  1082. cost = 10
  1083.  
  1084. prerequisite = { focus = PEK_bigger_bombs_on_bigger_planes }
  1085. available = { original_tag = PEK }
  1086.  
  1087. completion_reward = {
  1088. add_project_progress = {
  1089. project = nuclear_reactor
  1090. progress = 0.5
  1091. }
  1092. }
  1093.  
  1094. ai_will_do = {
  1095. factor = 1
  1096. }
  1097. }
  1098. }
  1099.  
  1100.  
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