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- amount = 2 --Increase this if you use spells that require a lot of mana.
- --For example if your spell costs 100 mana change this to 100.
- local Gui = Instance.new("ScreenGui")
- local Bar = Instance.new("Frame")
- local Button1 = Instance.new("TextLabel")
- local Button2 = Instance.new("TextLabel")
- local Button3 = Instance.new("TextLabel")
- local Button4 = Instance.new("TextLabel")
- Gui.Parent = game.CoreGui
- Bar.Name = "Bar"
- Bar.Parent = Gui
- Bar.Active = true
- Bar.Transparency = 1
- Bar.Draggable = true
- Bar.Position = UDim2.new(0.05, 0, -0.03, 0)
- Bar.Selectable = true
- Bar.Size = UDim2.new(0, 300, 0, 30)
- Button1.Name = "TextButton1"
- Button1.Parent = Bar
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- Button1.Position = UDim2.new(0, 0, -0.18, 0)
- Button1.Size = UDim2.new(0, 148, 0, 33)
- Button1.Font = Enum.Font.SourceSans
- Button1.Text = "Flying-Off (V)"
- Button1.TextColor3 = Color3.new(1, 1, 1)
- Button1.TextSize = 30
- Button2.Name = "TextButton2"
- Button2.Parent = Bar
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button2.Position = UDim2.new(0.5, 0, -0.18, 0)
- Button2.Size = UDim2.new(0, 150, 0, 33)
- Button2.Font = Enum.Font.SourceSans
- Button2.Text = "X-SavePos"
- Button2.TextColor3 = Color3.new(1, 1, 1)
- Button2.TextSize = 30
- Button3.Name = "TextButton3"
- Button3.Parent = Bar
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button3.Position = UDim2.new(1, 0, -0.18, 0)
- Button3.Size = UDim2.new(0, 150, 0, 33)
- Button3.Font = Enum.Font.SourceSans
- Button3.Text = "C-TpToPos"
- Button3.TextColor3 = Color3.new(1, 1, 1)
- Button3.TextSize = 30
- Button4.Name = "TextButton4"
- Button4.Parent = Bar
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- Button4.Position = UDim2.new(1.5, 0, -0.18, 0)
- Button4.Size = UDim2.new(0, 150, 0, 33)
- Button4.Font = Enum.Font.SourceSans
- Button4.Text = "R-TpToMouse"
- Button4.TextColor3 = Color3.new(1, 1, 1)
- Button4.TextSize = 30
- flying = false
- speedfly = 2
- local Imput = game:GetService("UserInputService")
- local Plr = game.Players.LocalPlayer
- local Mouse = Plr:GetMouse()
- local T = Plr.Character.HumanoidRootPart
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = 1
- local function fly()
- if flying == true then
- local BG = Instance.new('BodyGyro', Plr.Character.HumanoidRootPart)
- local BV = Instance.new('BodyVelocity', Plr.Character.HumanoidRootPart)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = Plr.Character.HumanoidRootPart.CFrame
- BV.velocity = Vector3.new(0, 0, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- Plr.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
- else
- BV.velocity = Vector3.new(0, 0, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not flying
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BG:destroy()
- BV:destroy()
- Plr.Character.Humanoid.PlatformStand = false
- end)
- end
- end
- Mouse.KeyDown:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = speedfly
- elseif KEY:lower() == 's' then
- CONTROL.B = -speedfly
- elseif KEY:lower() == 'a' then
- CONTROL.L = -speedfly
- elseif KEY:lower() == 'd' then
- CONTROL.R = speedfly
- end
- end)
- Mouse.KeyUp:connect(function(KEY)
- if KEY:lower() == 'w' then
- CONTROL.F = 0
- elseif KEY:lower() == 's' then
- CONTROL.B = 0
- elseif KEY:lower() == 'a' then
- CONTROL.L = 0
- elseif KEY:lower() == 'd' then
- CONTROL.R = 0
- end
- end)
- fly()
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "v" then
- if flying == true then flying = false print("Disabled Flying")
- fly()
- Button1.Text = "Flying-Off (V)"
- Button1.BackgroundColor3 = Color3.new(0.6, 0.2, 0.2)
- elseif
- flying == false then flying = true print("Enabled Flying")
- fly()
- Button1.Text = "Flying-on (V)"
- Button1.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- end
- end
- end)
- Plr.CharacterAdded:Connect(function(character)
- flying = false
- Plr.Character.Humanoid.PlatformStand = false
- end)
- function To(position)
- local Chr = Plr.Character
- if Chr ~= nil then
- Chr:MoveTo(position)
- end
- end
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "r" then
- To(Mouse.Hit.p)
- print("TeleportedTo " .. tostring(Mouse.Hit.p))
- Button4.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- wait(0.1)
- Button4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "x" then
- savedpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- stringpos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- print("PositionSaved " .. tostring(stringpos))
- Button2.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- wait(0.1)
- Button2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- if key == "c" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = savedpos
- print("TeleportedTo " .. tostring(stringpos))
- Button3.BackgroundColor3 = Color3.new(0.2, 0.6, 0.2)
- wait(0.1)
- Button3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- end)
- game:GetService('RunService').Stepped:connect(function()
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v.ClassName == "Part"
- or v.ClassName == "MeshPart" then
- v.CanCollide = false
- end
- end
- end)
- while wait(0) do
- Level = game.Players.LocalPlayer.Level.Value
- if Level == "Forest" then
- Area = CFrame.new(918.87, 4.74, -254.15)
- end
- if Level == "City" then
- Area = CFrame.new(-582.58, 67.02, 778.98)
- end
- if Level == "Wilderness" then
- Area = CFrame.new(-582.58, 67.02, 778.98)
- end
- if Level == "Beach" then
- Area = CFrame.new(-2142.82, 28.79, 258.85)
- end
- if Level == "Sea" then
- Area = CFrame.new(-2142.82, 28.79, 258.85)
- end
- if Level == "Magma" then
- Area = CFrame.new(-1029.66, 39.64, -1811.14)
- end
- Level = game.Players.LocalPlayer.Level.Value
- if tonumber(game.Players.LocalPlayer.Mana.Value) < amount then
- if Level ~= "Boss" then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Area
- wait(0.4)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- end
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- if tonumber(game.Players.LocalPlayer.Character.Humanoid.Health) == 0 then
- if Level ~= "Boss" then
- pos2 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(7)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos2
- end
- end
- end
- end
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