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Jul 25th, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. o=0
  4. tfm.exec.setRoomMaxPlayers(15)
  5. dp={}
  6. function count()
  7. if runner<1 then
  8. tfm.exec.newGame(maps[math.random(#maps)])
  9. end
  10. end
  11. function vip(n)
  12. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" then
  13.  
  14. data[n].def=212
  15. data[n].objects=data[n].def
  16. end
  17. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  18. data[n].def=212
  19. data[n].objects=data[n].def
  20. end
  21. end
  22.  
  23. function add(n)
  24. if data[n].role=="Runner" then
  25. runner=runner+1
  26. elseif data[n].role=="Death" then
  27. death=death+1
  28. end
  29. end
  30.  
  31.  
  32.  
  33. lag=0
  34. Lives2=1000
  35. icedMouseCost=400
  36. cakeCost=200
  37. companionCost=900
  38. shamanCannonCost=1000
  39. watermelonCost=500
  40. mechAnvilCost=800
  41. rockCost=400
  42. ultraCannonCost=900
  43. nyanCost=400
  44. local toDespawn = {}
  45.  
  46. do
  47. local addShamanObject = tfm.exec.addShamanObject
  48. tfm.exec.addShamanObject = function(...)
  49. toDespawn[#toDespawn + 1] = {
  50. addShamanObject(...),
  51. os.time() + 3000
  52. }
  53.  
  54. return toDespawn[#toDespawn][1]
  55. end
  56. end
  57.  
  58. tfm.exec.disableAllShamanSkills(true)
  59. tfm.exec.disableMortCommand(true)
  60. wonCountDown=1
  61.  
  62. scores={0,0,0,0,0,0,0,0}
  63. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  64. powery=320
  65. powerx=math.random(1600)
  66.  
  67. mice=0
  68.  
  69. function countMice()
  70. for n,player in pairs(tfm.get.room.playerList) do
  71.  
  72. mice=mice+1
  73. end
  74. end
  75.  
  76. Down=string.byte("S")
  77.  
  78. tfm.exec.disableAutoShaman(true)
  79. tfm.exec.disableAutoNewGame(true)
  80.  
  81.  
  82. tfm.exec.disableAutoShaman(true)
  83. tfm.exec.disableAutoTimeLeft(true)
  84. tfm.exec.disableAutoScore(true)
  85. data={}
  86. text={}
  87. lang={}
  88. lang.br={
  89. boughtNyan="<J>Você comprou Nyan Cat!",
  90. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  91. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  92. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  93. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  94. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  95. boughtRock="<J>Você comprou a bigorna de pedra!",
  96. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  97. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  98. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  99. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  100. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  101. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  102. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  103. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  104. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  105. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  106. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  107. equip="Equip",
  108. need2People="São necessários dois jogadores para jogar",
  109. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  110. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  111. boughtCake="<J>Você comprou o objeto bolo!",
  112. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  113. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  114. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  115. inventory2="Inventário",
  116. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  117. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  118. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  119. shop2="Aloja",
  120. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  121. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  122. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  123. description="Descrição",
  124. points="Pontos",
  125. winsAsRunner="Vitórias como fugitivo",
  126. winsAsDeath="Vitória como assassino",
  127. profile2="Perfil",
  128. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  129. rules2="Regras",
  130. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  131. commands2="Poderes",
  132. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  133. credits2="Créditos",
  134. killer="[Assassino] ",
  135. youCanAttack="<R>Assassino: <N>Você pode atacar",
  136. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  137. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  138. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  139. attacked="ATACADO",
  140. youAreARunner="Você é um fugitivo",
  141. youAreADeath="Você é um assasino",
  142. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  143. close="Fechar",
  144. help2="Ajuda",
  145. superJump="SUPER PULO",
  146. speed="VELOCIDADE",
  147. deathsWin="Vitória dos assassinos!",
  148. runnersWin="Vitória dos fugitivos!"
  149. }
  150. lang.fr={
  151. boughtNyan="<J>Vous avez acheté nyan cat !",
  152. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  153. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  154. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  155. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  156. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  157. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  158. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  159. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  160. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  161. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  162. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  163. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  164. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  165. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  166. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  167. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  168. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  169. equip="Équiper",
  170. need2People="Vous devez être 2 pour jouer",
  171. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  172. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  173. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  174. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  175. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  176. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  177. inventory2="Inventaire",
  178. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  179. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  180. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  181. shop2="Magasin",
  182. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  183. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  184. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  185. description="Description",
  186. points="Points",
  187. winsAsRunner="Gaggne en étant un Coureur",
  188. winsAsDeath="Gagne en étant le tueur",
  189. profile2="Profil",
  190. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  191. rules2="Règles",
  192. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  193. commands2="Boosters",
  194. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  195. credits2="Crédits",
  196. killer="[Tueur] ",
  197. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  198. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  199. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  200. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  201. attacked="ATTAQUÉ",
  202. youAreARunner="Vous êtes un Coureur",
  203. youAreADeath="Vous êtes le tueur",
  204. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  205. close="Fermer",
  206. help2="Aide",
  207. superJump="SUPER SAUT",
  208. speed="VITESSE",
  209. deathsWin="Tueurs ont gagné !",
  210. runnersWin="Les Coureurs ont gagné !"
  211. }
  212. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] "}
  213. lang.ar={
  214. boughtNyan="<J>لقد اشتريت القطة نيان!",
  215. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  216. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  217. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  218. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  219. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  220. boughtRock="<J>لقد اشتريت السندان الصخري!",
  221. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  222. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  223. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  224. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  225. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  226. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  227. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  228. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  229. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  230. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  231. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  232. equip="ارتداء",
  233. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  234. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  235. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  236. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  237. boughtCompanion="<J>لقد اشتريت القفص!",
  238. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  239. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  240. inventory2="المخزن",
  241. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  242. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  243. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  244. shop2="المتجر",
  245. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  246. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  247. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  248. description="الوصف",
  249. points="نقاط",
  250. winsAsRunner="مرات الفوز كراكض",
  251. winsAsDeath="مرات الفوز كقاتل",
  252. profile2="الملف الشخصي",
  253. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  254. rules2="القواعد",
  255. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  256. commands2="المقويِات",
  257. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  258. credits2="الائتمان",
  259. killer="[القاتل] ",
  260. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  261. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  262. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  263. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  264. attacked="هجم",
  265. youAreARunner="أنت راكض",
  266. youAreADeath="أنت قاتل",
  267. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  268. close="إغلاق",
  269. help2="المساعدة",
  270. superJump="القفزة الخارقة",
  271. speed="السرعة",
  272. deathsWin="فاز القاتل!",
  273. runnersWin="فاز الراكضين!"
  274. }
  275.  
  276. roles={"Death","Runner"}
  277.  
  278.  
  279. death=0
  280. runner=0
  281. miceInHole=0
  282.  
  283. function setLang(n)
  284.  
  285. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  286.  
  287. end
  288.  
  289. P=string.byte("P")
  290. H=string.byte("H")
  291. O=string.byte("O")
  292. function bindMouse()
  293. for n,player in pairs(tfm.get.room.playerList) do
  294.  
  295. tfm.exec.bindKeyboard(n, 0, true, true)
  296.  
  297. tfm.exec.bindKeyboard(n, 1, true, true)
  298.  
  299. tfm.exec.bindKeyboard(n, 2, true, true)
  300.  
  301. tfm.exec.bindKeyboard(n, 3, true, true)
  302.  
  303. tfm.exec.bindKeyboard(n, 32, true, true)
  304.  
  305. tfm.exec.bindKeyboard(n, P, true, true)
  306.  
  307. tfm.exec.bindKeyboard(n, O, true, true)
  308.  
  309. tfm.exec.bindKeyboard(n, H, true, true)
  310. system.bindMouse(n,true)
  311. end
  312. end
  313. bindMouse()
  314.  
  315. tfm.exec.newGame(maps[math.random(#maps)])
  316. names={}
  317.  
  318. theRole=1
  319. currentRole=roles[math.floor(theRole)]
  320.  
  321. function changeCurrentRole()
  322.  
  323. end
  324. numbs={1,2}
  325.  
  326. function showTabs(n)
  327. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  328.  
  329. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  330. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  331.  
  332. end
  333. function setData(n)
  334. data[n]=
  335. {
  336. def=2,
  337. idTime=6,
  338. afk=true,
  339. description="",
  340. p=0,
  341. nyan=false,
  342. ultraCannon=false,
  343. rock=false,
  344. mechAnvil=false,
  345. watermelon=false,
  346. shamanCannon=false,
  347. companion=false,
  348. isInRoom=true,
  349. cake=false,
  350. objects=2,
  351. lives2=false,
  352. normalLives=1,
  353. lives=1,
  354. icedMouse=false,
  355. winsAsRunner=0,
  356. winsAsDeath=0,
  357. facingx=85,
  358. name=n,
  359. role="Runner",
  360. points=0,
  361. spawnLimit=-1,
  362. ableToShoot=0,
  363. ableToShoot2=0,
  364. pointsAndScore="",
  365. inventory=text[n].inventory
  366. }
  367. data[n].objects=data[n].def
  368. end
  369. function inventory(n)
  370.  
  371. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  372. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  373. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  374.  
  375. end
  376. for n,player in pairs(tfm.get.room.playerList) do
  377.  
  378. setLang(n)
  379. changeCurrentRole()
  380.  
  381. table.insert(names,n)
  382.  
  383. showTabs(n)
  384. setData(n)
  385. add(n)
  386. vip(n)
  387.  
  388. data[n].pointsAndScore=data[n].name.." "..data[n].points
  389. table.insert(scores,data[n].points)
  390. showTabs(n)
  391. tfm.exec.lowerSyncDelay(n)
  392. table.insert(dp,n)
  393. end
  394.  
  395. function Dp(name)
  396. name = name:sub(1,1):upper()..name:sub(2):lower()
  397. for i,dp in ipairs(dp) do
  398. if name==dp then
  399. return true
  400. end
  401. end
  402. return false
  403. end
  404.  
  405. function shopPage1(n)
  406. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  407. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  408. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  409. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  410. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  411. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  412. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  413.  
  414.  
  415. end
  416.  
  417. function shopPage2(n)
  418. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  419. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  420. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  421. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  422. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  423. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  424. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  425.  
  426.  
  427. end
  428.  
  429.  
  430. function shopPage3(n)
  431. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  432. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  433. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  434. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  435. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  436. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  437. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  438.  
  439.  
  440. end
  441.  
  442. function shopPage4(n)
  443. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  444. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  445. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  446. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  447. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  448. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  449. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  450.  
  451.  
  452. end
  453.  
  454.  
  455. n1=scores[math.floor(1)]
  456. n2=scores[math.floor(2)]
  457. n3=scores[math.floor(3)]
  458.  
  459.  
  460. function findRoles(n)
  461. for n,player in pairs(tfm.get.room.playerList) do
  462. if data[n].role=="Death" then
  463.  
  464. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  465.  
  466. elseif data[n].role=="Runner" then
  467.  
  468. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  469.  
  470. end
  471. end
  472. end
  473.  
  474. function findRolesNewPlayer(n)
  475. if data[n].role=="Death" then
  476. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  477.  
  478. elseif data[n].role=="Runner" then
  479.  
  480. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  481.  
  482.  
  483.  
  484. end
  485. end
  486.  
  487.  
  488.  
  489. a={}
  490.  
  491. function eventNewPlayer(n)
  492. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  493.  
  494. setLang(n)
  495.  
  496. bindMouse()
  497. mice=0
  498. countMice()
  499. if not data[n] then
  500. tfm.exec.respawnPlayer(n)
  501.  
  502. setData(n)
  503. end
  504. table.insert(dp,n)
  505. vip(n)
  506. add(n)
  507. data[n].idTime=0
  508.  
  509. data[n].isInRoom=true
  510.  
  511. showTabs(n)
  512. table.insert(names,n)
  513. findRolesNewPlayer(n)
  514. if mice<2 then
  515. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  516. end
  517.  
  518. end
  519.  
  520.  
  521.  
  522.  
  523.  
  524. function addToRoleNumber()
  525. for n,player in pairs(tfm.get.room.playerList) do
  526. if data[n].role=="Death" then
  527. death=death+1
  528. end
  529. if data[n].role=="Runner" then
  530. runner=runner+1
  531.  
  532.  
  533. end
  534. findRoles(n)
  535.  
  536.  
  537. end
  538. end
  539.  
  540.  
  541.  
  542. tfm.exec.newGame(maps[math.random(#maps)])
  543. amountInA=0
  544.  
  545. function punishGlitchers()
  546. if a then
  547. for i=1,amountInA do
  548. data[a[math.floor(amountInA)]].role="Runner"
  549. end
  550. end
  551. end
  552.  
  553. randomDeath=names[math.floor(math.random(mice))]
  554. data[randomDeath].role="Death"
  555. lastDeath=""
  556. function eventNewGame()
  557. lag=0
  558. v=0
  559.  
  560. local toDespawn = {}
  561.  
  562. do
  563. local addShamanObject = tfm.exec.addShamanObject
  564. tfm.exec.addShamanObject = function(...)
  565. toDespawn[#toDespawn + 1] = {
  566. addShamanObject(...),
  567. os.time() + 3000
  568. }
  569.  
  570. return toDespawn[#toDespawn][1]
  571. end
  572. end
  573. time=0
  574. theRole=1
  575. powerx=math.random(1600)
  576. runner=0
  577. death=0
  578. mice=0
  579. countMice()
  580. for n,player in pairs(tfm.get.room.playerList) do
  581.  
  582. data[n].lives=data[n].normalLives
  583.  
  584. changeCurrentRole()
  585. data[n].role="Runner"
  586. data[n].ableToShoot=0
  587. data[n].ableToShoot2=0
  588. data[n].spawnLimit=-1
  589. data[n].afk=true
  590. if mice<2 then
  591. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  592. end
  593. end
  594. mice=mice
  595. if lastDeath==randomDeath then
  596. randomDeath=names[math.random(math.floor(mice))]
  597. end
  598.  
  599. if data[randomDeath].isInRoom==true then
  600. data[randomDeath].role="Death"
  601. elseif data[randomDeath].isInRoom==false then
  602. randomDeath=names[math.random(math.floor(mice))]
  603. end
  604.  
  605. lastDeath=randomDeath
  606.  
  607. addToRoleNumber()
  608. findRoles(n)
  609.  
  610.  
  611. end
  612.  
  613.  
  614.  
  615.  
  616.  
  617.  
  618.  
  619. locationx=0
  620. locationy=0
  621.  
  622.  
  623. objects={54}
  624.  
  625. function eventMouse(n,x,y)
  626. if x>200 then
  627.  
  628.  
  629. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  630. lag=lag+1
  631. if lag>3 then
  632. randomDeath=names[math.floor(math.random(mice))]
  633. data[randomDeath].role="Death"
  634. local toDespawn = {}
  635. table.insert(a,n)
  636. amountInA=amountInA+1
  637. do
  638. local addShamanObject = tfm.exec.addShamanObject
  639. tfm.exec.addShamanObject = function(...)
  640. toDespawn[#toDespawn + 1] = {
  641. addShamanObject(...),
  642. os.time() + 0000
  643. }
  644.  
  645. return toDespawn[#toDespawn][1]
  646. end
  647. end
  648.  
  649.  
  650. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  651. time=-0.5
  652.  
  653. tfm.exec.newGame(maps[math.random(#maps)])
  654. eventNewGame()
  655. end
  656.  
  657.  
  658. data[n].spawnLimit=3
  659. attacked=0
  660. attacked=n
  661. for n,player in pairs(tfm.get.room.playerList) do
  662. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  663. end
  664. locationx=x
  665. locationy=y
  666.  
  667.  
  668. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  669. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  670. end
  671. if data[n].objects==1704 then
  672. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  673.  
  674. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  675. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  676. elseif data[n].objects==1706 then
  677. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  678. elseif data[n].objects==1709 then
  679. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  680. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  681. elseif data[n].objects==1002 then
  682. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  683. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  684. end
  685. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  686. canShoot()
  687. end
  688. end
  689. end
  690.  
  691.  
  692. time=0
  693.  
  694. number1=0
  695. number2=0
  696. number3=0
  697.  
  698.  
  699. function eventPlayerGetCheese(n)
  700. randomDeath=n
  701. v=v+1
  702.  
  703. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false and o>0 then
  704.  
  705.  
  706. time=119.5
  707. data[n].points=data[n].points+50
  708.  
  709. for n,player in pairs(tfm.get.room.playerList) do
  710. if data[n].role=="Runner" and data[n].afk==false and o>0 then
  711. data[n].points=data[n].points+15
  712. data[n].winsAsRunner=data[n].winsAsRunner+1
  713. wonCountDown=-5
  714. end
  715. end
  716. table.insert(scores,data[n].points)
  717. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  718.  
  719.  
  720.  
  721. end
  722. end
  723.  
  724.  
  725.  
  726.  
  727.  
  728.  
  729. function explosions()
  730. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  731. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  732. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  733. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  734.  
  735. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  736. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  737. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  738. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  739. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  740. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  741. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  742. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  743.  
  744. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  745. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  746. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  747. end
  748.  
  749.  
  750. function canShoot()
  751. for n,player in pairs(tfm.get.room.playerList) do
  752. if data[n].spawnLimit<1 and data[n].role=="Death" then
  753. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  754.  
  755. end
  756. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  757. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  758.  
  759. end
  760. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  761. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  762.  
  763. end
  764. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  765. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  766.  
  767. end
  768. end
  769. end
  770.  
  771. function removeObjectAfterTime()
  772. for k, v in ipairs(toDespawn) do
  773. if os.time() > v[2] then
  774. tfm.exec.removeObject(v[1])
  775. table.remove(toDespawn, k)
  776. end
  777. end
  778. end
  779.  
  780. function eventLoop()
  781. for n,player in pairs(tfm.get.room.playerList) do
  782. data[n].idTime=data[n].idTime+0.5
  783. if data[n].idTime==5 then
  784. tfm.exec.removeImage(id)
  785. end
  786. end
  787. lag=0
  788. removeObjectAfterTime()
  789.  
  790. if mice>1 then
  791. ui.removeTextArea(202,nil)
  792.  
  793. wonCoundown=wonCountDown+0.5
  794.  
  795.  
  796.  
  797. canShoot()
  798. for n,player in pairs(tfm.get.room.playerList) do
  799.  
  800. data[n].spawnLimit=data[n].spawnLimit-0.5
  801.  
  802. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  803.  
  804. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  805.  
  806. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  807. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  808. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  809. tfm.exec.killPlayer(n)
  810. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  811. tfm.exec.respawnPlayer(n)
  812. end
  813.  
  814.  
  815.  
  816.  
  817. if data[n].spawnLimit==0 then
  818. ui.removeTextArea(2,nil)
  819. system.bindMouse(n, true)
  820. ui.removeTextArea(11,n)
  821. end
  822. end
  823. time=time+.5
  824. if time==120 then
  825. time=119.6
  826. end
  827. if time==120.1 then
  828. tfm.exec.newGame(maps[math.random(#maps)])
  829. for n,player in pairs(tfm.get.room.playerList) do
  830. if data[n].role=="Death" and data[n].afk==false and o>0 then
  831. data[n].points=data[n].points+15
  832. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  833.  
  834. end
  835.  
  836. end
  837.  
  838. time=-0.5
  839. elseif time==0 then
  840. for n,player in pairs(tfm.get.room.playerList) do
  841. findRoles(n)
  842. end
  843. elseif time==5 then
  844. for n,player in pairs(tfm.get.room.playerList) do
  845. ui.removeTextArea(0,nil)
  846. ui.removeTextArea(2,nil)
  847. system.bindMouse(n, true)
  848. ui.removeTextArea(133,n)
  849.  
  850. end
  851. end
  852. end
  853. end
  854.  
  855. function profile(n)
  856. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  857. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  858. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  859. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  860. end
  861.  
  862. function removeTextAreas(n)
  863. ui.removeTextArea(18,n)
  864. ui.removeTextArea(19,n)
  865. ui.removeTextArea(110,n)
  866. ui.removeTextArea(222,n)
  867. ui.removeTextArea(25,n)
  868. ui.removeTextArea(152,n)
  869. ui.removeTextArea(92,n)
  870. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  871. end
  872. function help(n)
  873. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  874. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  875. end
  876. function eventKeyboard(n, key, down, x,y)
  877. if tfm.get.room.playerList[n].isDead==false then
  878. data[n].afk=false
  879. end
  880. --FACING
  881. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  882. o=o+1
  883. end
  884.  
  885. if key==0 then
  886. data[n].facing=-85
  887. elseif key==2 then
  888. data[n].facing=85
  889.  
  890. elseif key==P and data[n].p==0 then
  891. removeTextAreas(n)
  892. profile(n)
  893. data[n].p=1
  894. elseif key==P and data[n].p==1 then
  895. removeTextAreas(n)
  896. data[n].p=0
  897. elseif key==H and data[n].p==0 then
  898. removeTextAreas(n)
  899. data[n].p=1
  900. elseif key==H and data[n].p==1 then
  901. removeTextAreas(n)
  902. help(n)
  903. data[n].p=0
  904. elseif key==O and data[n].p==0 then
  905. removeTextAreas(n)
  906.  
  907. data[n].p=1
  908. elseif key==O and data[n].p==1 then
  909. removeTextAreas(n)
  910. shopPage1(n)
  911. data[n].p=0
  912. end
  913. if time>3 and mice>1 then
  914.  
  915. --AUTOMATIC POWERUPS
  916.  
  917. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  918. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  919.  
  920. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  921.  
  922.  
  923.  
  924.  
  925.  
  926. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  927. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  928.  
  929. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  930. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  931.  
  932.  
  933.  
  934. tfm.exec.bindKeyboard(n, 32, false, false)
  935. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  936. data[n].spawnLimit=3.5
  937. data[n].ableToShoot=0
  938. canShoot()
  939. elseif (key==3) then
  940. if data[n].role=="Death" then
  941. if data[n].facing==-85 then
  942. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  943. elseif data[n].facing==85 then
  944. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  945. end
  946. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  947. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  948. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  949.  
  950.  
  951.  
  952.  
  953. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  954. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  955.  
  956. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  957. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  958.  
  959.  
  960.  
  961. data[n].spawnLimit=3.5
  962. data[n].ableToShoot=0
  963. canShoot()
  964. end
  965. end
  966. end
  967. end
  968.  
  969.  
  970. n=0
  971. system.disableChatCommandDisplay("profile",true)
  972. function eventTextAreaCallback(id,p,a)
  973. n=p
  974. if a=="close" then
  975. data[n].p=0
  976. removeTextAreas(n)
  977. elseif a=="help" then
  978. data[n].p=0
  979. removeTextAreas(n)
  980. --TABS
  981.  
  982.  
  983. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  984. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  985. elseif a=="credits" then
  986. data[n].p=0
  987. removeTextAreas(n)
  988. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  989. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  990. elseif a=="commands" then
  991. data[n].p=0
  992. removeTextAreas(n)
  993. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  994. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  995. elseif a=="rules" then
  996. data[n].p=0
  997. removeTextAreas(n)
  998. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  999. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  1000. elseif a=="profile" then
  1001. removeTextAreas(n)
  1002. profile(n)
  1003. elseif a=="description" then
  1004. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  1005.  
  1006. end
  1007. if a=="inventory" then
  1008. data[n].p=0
  1009. removeTextAreas(n)
  1010.  
  1011. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  1012. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  1013. end
  1014.  
  1015. if a=="equipDefault" then
  1016. data[n].objects=data[n].def
  1017. elseif a=="equipNyan" then
  1018. data[n].objects=212
  1019. elseif a=="equipUltraCannon" then
  1020. data[n].objects=1709
  1021. elseif a=="equipCompanion" then
  1022. data[n].objects=61
  1023. elseif a=="equipShamanCannon" then
  1024. data[n].objects=1704
  1025. elseif a=="equipWatermelon" then
  1026. data[n].objects=1706
  1027. elseif a=="equipIcedMouse" then
  1028. data[n].objects=54
  1029. elseif a=="equipCake" then
  1030. data[n].objects=207
  1031. elseif a=="equipMechAnvil" then
  1032. data[n].objects=1002
  1033. elseif a=="equipRock" then
  1034. data[n].objects=1003
  1035.  
  1036. elseif a=="shop" then
  1037. shopPage1(n)
  1038. data[n].p=0
  1039. elseif a=="backTo1" then
  1040. shopPage1(n)
  1041. elseif a=="nextTo2" then
  1042.  
  1043. shopPage2(n)
  1044. elseif a=="backTo2" then
  1045. shopPage2(n)
  1046. elseif a=="nextTo3" then
  1047. shopPage3(n)
  1048. elseif a=="backTo3" then
  1049. shopPage3(n)
  1050. elseif a=="nextTo4" then
  1051. shopPage4(n)
  1052. end
  1053. --SHOP ITEMS
  1054.  
  1055. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  1056. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  1057. data[n].objects=54
  1058. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  1059.  
  1060. data[n].icedMouse=true
  1061. data[n].points=data[n].points-icedMouseCost
  1062. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  1063. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  1064. data[n].objects=212
  1065. tfm.exec.chatMessage(text[n].boughtNyan,n)
  1066.  
  1067. data[n].nyan=true
  1068. data[n].points=data[n].points-nyanCost
  1069.  
  1070. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  1071. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  1072. data[n].objects=1709
  1073. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  1074.  
  1075. data[n].ultraCannon=true
  1076. data[n].points=data[n].points-ultraCannonCost
  1077. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  1078. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  1079.  
  1080. data[n].objects=207
  1081. tfm.exec.chatMessage(text[n].boughtCake,n)
  1082. data[n].cake=true
  1083. data[n].points=data[n].points-cakeCost
  1084. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  1085. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  1086.  
  1087. data[n].objects=1002
  1088. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  1089. data[n].mechAnvil=true
  1090. data[n].points=data[n].points-mechAnvilCost
  1091. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  1092. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  1093.  
  1094. data[n].objects=1003
  1095. tfm.exec.chatMessage(text[n].boughtRock,n)
  1096. data[n].rock=true
  1097. data[n].points=data[n].points-rockCost
  1098.  
  1099. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  1100. data[n].normalLives=2
  1101. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  1102.  
  1103. data[n].points=data[n].points-Lives2
  1104. data[n].lives2=true
  1105. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  1106. data[n].objects=61
  1107. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  1108. data[n].companion=true
  1109.  
  1110. data[n].points=data[n].points-companionCost
  1111. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  1112. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  1113. data[n].objects=1704
  1114. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  1115. data[n].shamanCannon=true
  1116.  
  1117. data[n].points=data[n].points-shamanCannonCost
  1118. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  1119. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  1120. data[n].objects=1706
  1121. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  1122. data[n].watermelon=true
  1123.  
  1124. data[n].points=data[n].points-watermelonCost
  1125. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  1126.  
  1127. end
  1128. end
  1129.  
  1130. function eventPlayerDied(n)
  1131.  
  1132. if data[n].role=="Death" and data[n].afk==false then
  1133.  
  1134. tfm.exec.respawnPlayer(n)
  1135. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  1136. end
  1137. if data[n].role=="Death" and data[n].afk==true then
  1138.  
  1139. tfm.exec.newGame(maps[math.random(#maps)])
  1140. end
  1141. data[n].lives=data[n].lives-1
  1142. if data[n].role=="Runner" and data[n].lives==1 then
  1143. tfm.exec.respawnPlayer(n)
  1144. end
  1145. if data[n].role=="Runner" and data[n].lives==0 then
  1146. runner=runner-1
  1147.  
  1148. count()
  1149. end
  1150.  
  1151.  
  1152.  
  1153. wonCountDown=-5
  1154.  
  1155. end
  1156. if runner<1 then
  1157. tfm.exec.newGame(maps[math.random(#maps)])
  1158. end
  1159.  
  1160.  
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168. function eventPlayerLeft(n)
  1169. mice=0
  1170. countMice()
  1171. names={}
  1172. for n in pairs(tfm.get.room.playerList) do
  1173. table.insert(names,n)
  1174. end
  1175.  
  1176. data[n].isInRoom=false
  1177. mice=mice-1
  1178. if mice<2 then
  1179. for n,player in pairs(tfm.get.room.playerList) do
  1180. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  1181. end
  1182. end
  1183. if n==randomDeath then
  1184. randomDeath=names[math.random(math.floor(mice))]
  1185. end
  1186. if data[n].role=="Runner" then
  1187. runner=runner-1
  1188. elseif data[n].role=="Death" then
  1189. death=death-1
  1190. end
  1191. end
  1192.  
  1193.  
  1194.  
  1195.  
  1196. for n,player in pairs(tfm.get.room.playerList) do
  1197. data[n].pointsAndScore=data[n].points.." "..data[n].name
  1198. end
  1199.  
  1200. function eventSummoningEnd(n,id,x,y,angle,t)
  1201.  
  1202. tfm.exec.removeObject(t.id)
  1203. end
  1204.  
  1205. system.disableChatCommandDisplay("p",true)
  1206. function eventChatCommand(n, c)
  1207. if c=="profile" then
  1208. profile(n)
  1209. end
  1210. if c=="mice" then
  1211.  
  1212. end
  1213. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1214.  
  1215. l = c:sub(9,9):upper()..c:sub(10):lower()
  1216.  
  1217. removeTextAreas(n)
  1218. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#000000'><font face='calibri'>"..l, n, 551, 89, 233, 278, 0xffd900, 0x075214, 1, true)
  1219. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[l].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[l].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[l].winsAsRunner, n, 557, 136, 105, 226, 0x966a03, 0x294d12, 1, true)
  1220. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].description..": "..data[l].description, n, 675, 136, 104, 226, 0x966a03, 0x294d12, 1, true)
  1221. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#505050'>\n"..text[n].close, n, 551, 368, 233, 36, 0xffd900, 0x075214, 1, true)
  1222.  
  1223. end
  1224. end
  1225.  
  1226.  
  1227. function eventPopupAnswer(id, n, a)
  1228. local click=a:match("<a href='")
  1229. if not click then
  1230. data[n].description = a
  1231.  
  1232. profile(n)
  1233. data[n].p=1
  1234. end
  1235. end
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