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- #include "render.inc"
- background {color rgb 1}
- light_source {
- <300,200,100>
- rgb 1
- shadowless
- }
- global_settings {
- assumed_gamma 2
- }
- camera {
- orthographic
- location <0,150,150>
- rotate <-20,10,-40>
- look_at <0,0,0>
- }
- sky_sphere
- {
- pigment
- {
- gradient y
- color_map
- {
- [0.0 rgb <1.0,1.0,1.0>] //153, 178.5, 255 //150, 240, 192
- [0.7 rgb <0.9,0.9,0.9>] // 0, 25.5, 204 //155, 240, 96
- }
- scale 2
- translate 1
- }
- }
- object {
- MODELNAME
- texture {
- pigment {color <0,.9,0>}
- finish {phong 0.0}
- }
- }
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