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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86. # If you want the toggle to stay even when your users
  87. # log off you can enable this. Keep in mind that this requires a
  88. # MySQL or SQLite database.
  89. # If you are configuring the plugin for the first time it is advised
  90. # to stay away from these settings until you managed the scoreboard
  91. # set up.
  92. persistent: false
  93. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94. # with isolation, url, driver, ...
  95. # Database name
  96. database: "featherboard"
  97. # Database username
  98. username: bukkit
  99. # Database isolation type
  100. isolation: SERIALIZABLE
  101. # Database driver
  102. driver: org.sqlite.JDBC
  103. # Database password
  104. password: walrus
  105. # Database driver URL
  106. # {DIR} will be replaced with the plugin directory
  107. # {NAME} will be replaced wit the plugin name
  108. url: jdbc:sqlite:{DIR}{NAME}.db
  109. # Save interval in ticks
  110. save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129. # Default FeatherBoard comes with a board called "default". All players have the permission
  130. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  131. # the permission is negated.
  132. #
  133. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134. # names such as "vip-board", "mcmmo-levelup", ...
  135. default:
  136. # Every section here are different lines. The first section will be used as the title
  137. # the following sections will be used as the lines on the scoreboard (max 15)
  138. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139. # things simple I will use logical names such as "title", "spacer", "header", ...
  140. title:
  141. # Every line has its own frames. The animation will loop through these frames on intervals
  142. # that you configure below.
  143. # Put all your frames under 'text:'. You can make as many lines as you want and use
  144. # placeholders and preset effects.
  145. # Keep in mind that there is a limit in line width!
  146. text:
  147. # To create cool looking animations you create yourself
  148. # you can use the graphical tool AnimationCreator
  149. # https://www.spigotmc.org/resources/animationcreator.6001/
  150. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  151. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  152. - '&4&lSkyblock'
  153. # Interval is the animation interval in TICKS (20 ticks is one second).
  154. # Every X ticks the animation goes to the next frame (see above)
  155. # Once all frames are finished it will start over from the first one
  156. interval: 2
  157. # If you don't want a static order of the frames and want to show each frame at random
  158. # you can enable this option.
  159. random: false
  160. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  161. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  162. # These lines (usually a header or footer) are also good for decoration.
  163. header:
  164. text:
  165. - '&0&m+-------------+'
  166. interval: 10
  167. random: true
  168. player-line1:
  169. text:
  170. - '&2Balance'
  171. interval: 100
  172. random: false
  173. player-line2:
  174. text:
  175. - '&3{money}'
  176. interval: 2
  177. random: false
  178. player-line3:
  179. text:
  180. - '&2Island level'
  181. interval: 2
  182. random: false
  183. player-line4:
  184. text:
  185. - '&3{askyblock_island_level}'
  186. player-line5:
  187. text:
  188. - '&2Mcmmo level'
  189. player-line6:
  190. text:
  191. - '&3{mcmmo_powerlevel}'
  192. player-line7:
  193. text:
  194. - '&2Rank'
  195. player-line8:
  196. text:
  197. - '&3{group}'
  198. footer:
  199. text:
  200. - '&0&m+-------------+'
  201. interval: 10
  202. random: true
  203. # This is a combat scoreboard example showing
  204. # combat related information.
  205. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  206. # (Unless you want it to show all the time)
  207. # You still need to 'trigger' this scoreboard in the vanilla_combat
  208. combat-scoreboard-example:
  209. # Lets just use the title,header and footer from the example above
  210. # for in depth configuration look above.
  211. #
  212. # When designing a board that is used when triggered on an event. You have
  213. # to think (before looking at the placeholders) what is relevant.
  214. # For example: When I think of combat my first thoughts are:
  215. # - Health: To see how much you have left
  216. # - Possible cooldown timers
  217. # - With who am I in combat?
  218. # - Target health
  219. # - mcMMO attacking level?
  220. #
  221. # Next you have to think what is important during that event:
  222. # - Combat: not too much distraction (no animations, smaller scoreboard)
  223. #
  224. # Once you know those things start looking for placeholders. A lot of events such
  225. # as mcmmo have placeholders that can only be used in such events.
  226. title:
  227. text:
  228. # To create cool looking animations you create yourself
  229. # you can use the graphical tool AnimationCreator
  230. # https://www.spigotmc.org/resources/animationcreator.6001/
  231. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  232. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  233. - '<single><delay times="10">&l><</delay></single>'
  234. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  235. - '<single>&f&lherB</single>'
  236. - '<single>&f&lherBo</single>'
  237. - '<single>&f&latherBoa</single>'
  238. - '<single>&f&leatherBoar</single>'
  239. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  240. interval: 2
  241. random: false
  242. header:
  243. text:
  244. - '&a&m+-----------------+'
  245. interval: 10
  246. random: true
  247. combat-label:
  248. text:
  249. - '&8&l> &7&lCombat target:'
  250. interval: 100
  251. random: false
  252. combat-data:
  253. text:
  254. - '{vanilla-combat_opponent_name}'
  255. interval: 2
  256. random: false
  257. spacer1:
  258. text: []
  259. interval: 100
  260. health-label:
  261. text:
  262. - '&8&l> &7&lHealth stats:'
  263. interval: 100
  264. random: false
  265. health-data-1:
  266. text:
  267. - '&aYou: {healthbar}'
  268. interval: 1
  269. random: false
  270. health-data-2:
  271. text:
  272. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  273. interval: 1
  274. random: false
  275. footer:
  276. text:
  277. - '&a&m+-----------------+'
  278. interval: 10
  279. random: true
  280. # This is an example for mcMMO when you level up
  281. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  282. # (Unless you want it to show all the time)
  283. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  284. mcmmo-levelup:
  285. title:
  286. text:
  287. # To create cool looking animations you create yourself
  288. # you can use the graphical tool AnimationCreator
  289. # https://www.spigotmc.org/resources/animationcreator.6001/
  290. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  291. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  292. - '<single><delay times="10">&l><</delay></single>'
  293. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  294. - '<single>&f&lherB</single>'
  295. - '<single>&f&lherBo</single>'
  296. - '<single>&f&latherBoa</single>'
  297. - '<single>&f&leatherBoar</single>'
  298. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  299. interval: 2
  300. random: false
  301. header:
  302. text:
  303. - '&a&m+-----------------+'
  304. interval: 10
  305. random: true
  306. info-label:
  307. text:
  308. # mcMMO-levelup comes with several event specific placeholders
  309. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  310. interval: 10
  311. spacer1: # This is a spacer an empty line
  312. text:
  313. - ''
  314. interval: 10
  315. # Do you want to randomize the animation frames?
  316. random: false
  317. skill-label: # You can add elements to the group and name them like you want
  318. # Lets make a static label
  319. text:
  320. - '&9&l> &e&lSkill:'
  321. interval: 10 # The interval is not important since its just 1 static text.
  322. # Do you want to randomize the animation frames?
  323. random: false
  324. skill:
  325. # Lets make a static label
  326. text:
  327. - '{mcmmo-levelup_skill_name}'
  328. interval: 10 # The interval is not important since its just 1 static text.
  329. # Do you want to randomize the animation frames?
  330. random: false
  331. spacer2: # This is a spacer an empty line
  332. text:
  333. - ''
  334. interval: 100
  335. # Do you want to randomize the animation frames?
  336. random: false
  337. skilllevel-label: # You can add elements to the group and name them like you want
  338. # Lets make a static label
  339. text:
  340. - '&b&l> &e&lCurrent level:'
  341. interval: 10 # The interval is not important since its just 1 static text.
  342. # Do you want to randomize the animation frames?
  343. random: false
  344. skilllevel:
  345. # Lets make a static label
  346. text:
  347. - '{mcmmo-levelup_skilllevel}'
  348. interval: 10 # The interval is not important since its just 1 static text.
  349. # Do you want to randomize the animation frames?
  350. random: false
  351. footer:
  352. text:
  353. - '&a&m+-----------------+'
  354. interval: 10
  355. random: true
  356. # This is an example for Towny when you enter a town
  357. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  358. # (Unless you want it to show all the time)
  359. # You still need to 'trigger' this scoreboard in the 'towny-town'
  360. towny-town-example:
  361. # Lets just use the title,header and footer from the example above
  362. # for in depth configuration look above.
  363. title:
  364. text:
  365. # To create cool looking animations you create yourself
  366. # you can use the graphical tool AnimationCreator
  367. # https://www.spigotmc.org/resources/animationcreator.6001/
  368. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  369. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  370. - '<single><delay times="10">&l><</delay></single>'
  371. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  372. - '<single>&f&lherB</single>'
  373. - '<single>&f&lherBo</single>'
  374. - '<single>&f&latherBoa</single>'
  375. - '<single>&f&leatherBoar</single>'
  376. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  377. interval: 2
  378. random: false
  379. header:
  380. text:
  381. - '&a&m+-------------------+'
  382. interval: 10
  383. random: true
  384. town-label:
  385. text:
  386. - '&bYou are in town:'
  387. interval: 100
  388. town-data:
  389. text:
  390. - '{towny_currenttown_name}'
  391. interval: 100
  392. spacer1:
  393. text: []
  394. interval: 100
  395. townboard-label:
  396. text:
  397. - '&bTown board:'
  398. interval: 100
  399. townboard:
  400. text:
  401. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  402. interval: 3
  403. spacer2:
  404. text: []
  405. interval: 100
  406. population-label:
  407. text:
  408. - '&bPopulation:'
  409. interval: 100
  410. poplulation-data:
  411. text:
  412. - '{towny_currenttown_residents}'
  413. interval: 100
  414. footer:
  415. text:
  416. - '&a&m+-------------------+'
  417. interval: 10
  418. random: true
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