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- [!]: path: /dev_hdd0/game/
- [!]: Loading 'D:\Rpcs3\dev_hdd0\game\NPEB00173/USRDIR/BOOT.BIN'...
- [!]: Mount info:
- [!]: /dev_hdd0/ -> D:\Rpcs3\dev_hdd0\
- [!]: /dev_hdd1/ -> D:\Rpcs3\dev_hdd1\
- [!]: /dev_usb000/ -> D:\Rpcs3\dev_usb000\
- [!]: /dev_usb/ -> D:\Rpcs3\dev_usb000\
- [!]: /app_home/ -> D:\Rpcs3\dev_hdd0\game\NPEB00173/
- [!]: / -> D:\Rpcs3\dev_hdd0\game\NPEB00173/
- [!]: /host_root/ -> D:\Rpcs3\host_root\
- [!]: /dev_flash/ -> D:\Rpcs3\dev_flash\
- [!]: /dev_hdd1/cache/BLUS30442// -> D:\Rpcs3\dev_hdd1\cache\BLUS30442
- [!]: /dev_bdvd/PS3_GAME -> D:\Rpcs3\dev_hdd0\game\NPEB00173//
- [!]: /dev_hdd1/BLUS30727 -> D:\Rpcs3\dev_hdd1\cache\BLUS30727
- [!]: /LibResource/ -> Z:\PS3\Tales of Graces F\BLUS30903\PS3_GAME\USRDIR\LibResource
- [!]: USRDIR/images -> D:\Rpcs3\dev_hdd0\game\NPUA30003\USRDIR\images
- [!]: /data/puzzles -> D:\Rpcs3\dev_hdd0\game\SGTPZL010\USRDIR\data\puzzles
- [!]: /data/help -> D:\Rpcs3\dev_hdd0\game\SGTPZL010\USRDIR\data\help
- [!]: ->
- [!]: /dev_usb001/ -> D:\Rpcs3\usb
- [!]: /dev_usb002/ -> D:\Rpcs3\usb
- [!]: /dev_usb003/ -> D:\Rpcs3\usb
- [!]: /dev_usb004/ -> D:\Rpcs3\usb
- [!]: /dev_usb005/ -> D:\Rpcs3\usb
- [!]: /dev_usb006/ -> D:\Rpcs3\usb
- [!]: /dev_usb007/ -> D:\Rpcs3\usb
- [!]: /dev_usb008/ -> D:\Rpcs3\usb
- [!]: /dev_usb009/ -> D:\Rpcs3\usb
- [!]: Initing memory...
- [!]: Memory initialized.
- [!]: Function 'cellAANConnect' hooked (addr=0x1a2df8)
- [!]: Function 'cellAANDisconnect' hooked (addr=0x1a2e90)
- [!]: Function 'cellAANAddData' hooked (addr=0x1a2f28)
- [!]: Function 'cellSurMixerGetAANHandle' hooked (addr=0x1a3074)
- [!]: Function 'cellSurMixerSetNotifyCallback' hooked (addr=0x1a30ac)
- [!]: Function 'cellSurMixerRemoveNotifyCallback' hooked (addr=0x1a3140)
- [!]: Function 'cellSurMixerSurBusAddData' hooked (addr=0x1a31d0)
- [!]: Function 'cellSurMixerGetCurrentBlockTag' hooked (addr=0x1a3280)
- [!]: Function 'cellSurMixerChStripGetAANPortNo' hooked (addr=0x1a3adc)
- [!]: Function 'cellSurMixerBeep' hooked (addr=0x1a3b18)
- [!]: Function 'cellSurMixerChStripSetParameter' hooked (addr=0x1a3ef4)
- [!]: Function 'cellSurMixerPause' hooked (addr=0x1a41a8)
- [!]: Function 'cellSurMixerGetTimestamp' hooked (addr=0x1a57c0)
- [!]: Function 'cellSurMixerSetParameter' hooked (addr=0x1a5828)
- [!]: Function 'cellSurMixerStart' hooked (addr=0x1a58f8)
- [!]: Function 'cellSurMixerFinalize' hooked (addr=0x1a5c00)
- [!]: Function 'cellSurMixerCreate' hooked (addr=0x1a64c4)
- [S]: Function group [surmxAAN] successfully hooked
- [S]: Function group [surmixer] successfully hooked
- [W]: Unknown function 0x62b0f803 in 'cellSysutil' module
- [E]: TODO: cellMsgDialogAbort
- [W]: Unknown function 0x8b7ed64b in 'cellSysutil' module
- [E]: TODO: cellSaveDataAutoSave2
- [W]: Unknown function 0xced17573 in 'cellSysutil' module
- [E]: TODO: cellSaveDataFixedDelete
- [W]: Unknown function 0xedadd797 in 'cellSysutil' module
- [E]: TODO: cellSaveDataDelete2
- [W]: Unknown function 0xfbd5c856 in 'cellSysutil' module
- [E]: TODO: cellSaveDataAutoLoad2
- [W]: Unknown function 0x723bbc7e in 'cellGcmSys' module
- [E]: TODO: cellGcmGetVBlankCount
- [W]: Unknown function 0xacee8542 in 'cellGcmSys' module
- [E]: TODO: cellGcmSetFlipImmediate
- [W]: Unknown function 0xd01b570d in 'cellGcmSys' module
- [E]: TODO: cellGcmSetGraphicsHandler
- [W]: Unknown function 0x967a162b in 'sys_fs' module
- [E]: TODO: cellFsFsync
- [W]: Unknown function 0xc98a3146 in 'sys_net' module
- [E]: TODO: inet_ntop
- [W]: Unknown function 0xd3758645 in 'cellResc' module
- [E]: TODO: cellRescSetVBlankHandler
- [W]: Unknown function 0xe0cef79e in 'cellResc' module
- [E]: TODO: cellRescCreateInterlaceTable
- [W]: Unknown function 0x57e4dec3 in 'cellSpurs' module
- [E]: TODO: cellSpursRemoveWorkload
- [W]: Unknown function 0x5fd43fe4 in 'cellSpurs' module
- [E]: TODO: cellSpursWaitForWorkloadShutdown
- [W]: Unknown function 0x69726aa2 in 'cellSpurs' module
- [E]: TODO: cellSpursAddWorkload
- [W]: Unknown function 0x7e4ea023 in 'cellSpurs' module
- [E]: TODO: cellSpursWakeUp
- [W]: Unknown function 0x98d5b343 in 'cellSpurs' module
- [E]: TODO: cellSpursShutdownWorkload
- [W]: Unknown function 0xa73bf47e in 'cellSpurs' module
- [E]: TODO: _cellSpursWorkloadFlagReceiver
- [W]: Unknown function 0xf843818d in 'cellSpurs' module
- [E]: TODO: cellSpursReadyCountStore
- [W]: Unknown function 0xc765b995 in 'cellSpurs' module
- [E]: TODO: cellSpursGetWorkloadFlag
- [W]: Unknown function 0x01fbbc9b in 'sceNp' module
- [E]: TODO: sceNpBasicSendMessageGui
- [W]: Unknown function 0x04372385 in 'sceNp' module
- [E]: TODO: sceNpBasicGetFriendListEntry
- [W]: Unknown function 0x168a3117 in 'sceNp' module
- [E]: TODO: sceNpBasicAddPlayersHistory
- [W]: Unknown function 0x21206642 in 'sceNp' module
- [E]: TODO: sceNpScoreGetRankingByRangeAsync
- [W]: Unknown function 0x259113b8 in 'sceNp' module
- [E]: TODO: sceNpScoreDestroyTitleCtx
- [W]: Unknown function 0x32cf311f in 'sceNp' module
- [E]: TODO: sceNpScoreInit
- [W]: Unknown function 0x3db7914d in 'sceNp' module
- [E]: TODO: sceNpScoreGetRankingByNpIdAsync
- [W]: Unknown function 0x4026eac5 in 'sceNp' module
- [E]: TODO: sceNpBasicRegisterContextSensitiveHandler
- [W]: Unknown function 0x45f8f3aa in 'sceNp' module
- [E]: TODO: sceNpCustomMenuRegisterActions
- [W]: Unknown function 0x481ce0e8 in 'sceNp' module
- [E]: TODO: sceNpBasicAbortGui
- [W]: Unknown function 0x52a6b523 in 'sceNp' module
- [E]: TODO: sceNpManagerUnregisterCallback
- [W]: Unknown function 0x64a704cc in 'sceNp' module
- [E]: TODO: sceNpBasicRecvMessageAttachmentLoad
- [W]: Unknown function 0x6ee62ed2 in 'sceNp' module
- [E]: TODO: sceNpManagerGetContentRatingFlag
- [W]: Unknown function 0x6f5e8143 in 'sceNp' module
- [E]: TODO: sceNpScoreCreateTransactionCtx
- [W]: Unknown function 0x806960ab in 'sceNp' module
- [E]: TODO: sceNpBasicRecvMessageCustom
- [W]: Unknown function 0x9851f805 in 'sceNp' module
- [E]: TODO: sceNpScoreTerm
- [W]: Unknown function 0xa7a090e5 in 'sceNp' module
- [E]: TODO: sceNpScorePollAsync
- [W]: Unknown function 0xacb9ee8e in 'sceNp' module
- [E]: TODO: sceNpBasicUnregisterHandler
- [W]: Unknown function 0xafef640d in 'sceNp' module
- [E]: TODO: sceNpBasicGetFriendListEntryCount
- [W]: Unknown function 0xb9f93bbb in 'sceNp' module
- [E]: TODO: sceNpScoreCreateTitleCtx
- [W]: Unknown function 0xbe07c708 in 'sceNp' module
- [E]: TODO: sceNpManagerGetOnlineId
- [W]: Unknown function 0xc5f4cf82 in 'sceNp' module
- [E]: TODO: sceNpScoreDestroyTransactionCtx
- [W]: Unknown function 0xddce7d15 in 'sceNp' module
- [E]: TODO: sceNpScoreGetBoardInfoAsync
- [W]: Unknown function 0xe035f7d6 in 'sceNp' module
- [E]: TODO: sceNpBasicGetEvent
- [W]: Unknown function 0xe7dcd3b4 in 'sceNp' module
- [E]: TODO: sceNpManagerRegisterCallback
- [W]: Unknown function 0xeb7a3d84 in 'sceNp' module
- [E]: TODO: sceNpManagerGetChatRestrictionFlag
- [W]: Unknown function 0xf0a9182b in 'sceNp' module
- [E]: TODO: sceNpFriendlist
- [W]: Unknown function 0xf0b1e399 in 'sceNp' module
- [E]: TODO: sceNpScoreRecordScoreAsync
- [W]: Unknown function 0xf59e1da8 in 'sceNp' module
- [E]: TODO: sceNpFriendlistAbortGui
- [W]: Unknown function 0xf9732ac8 in 'sceNp' module
- [E]: TODO: sceNpCustomMenuActionSetActivation
- [W]: Unknown function 0xfe37a7f4 in 'sceNp' module
- [E]: TODO: sceNpManagerGetNpId
- [W]: Unknown function 0x01379fd7 in 'sceNp2' module
- [E]: TODO: sceNpMatching2DestroyContext
- [W]: Unknown function 0x05bf2fbd in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetWorldInfoList
- [W]: Unknown function 0x0d22867f in 'sceNp2' module
- [E]: TODO: sceNpMatching2SearchRoom
- [W]: Unknown function 0x0ebe4c6b in 'sceNp2' module
- [E]: TODO: sceNpMatching2SignalingGetConnectionStatus
- [W]: Unknown function 0x12d0b0f9 in 'sceNp2' module
- [E]: TODO: sceNpMatching2ContextStart
- [W]: Unknown function 0x1f372697 in 'sceNp2' module
- [E]: TODO: sceNpMatching2LeaveRoom
- [W]: Unknown function 0x23009d07 in 'sceNp2' module
- [E]: TODO: sceNpMatching2Term2
- [W]: Unknown function 0x3457c0db in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetServerInfo
- [W]: Unknown function 0x3c00c9d4 in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetEventData
- [W]: Unknown function 0x41251f74 in 'sceNp2' module
- [E]: TODO: sceNp2Init
- [W]: Unknown function 0x490124fd in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetRoomMemberIdListLocal
- [W]: Unknown function 0x5721e711 in 'sceNp2' module
- [E]: TODO: sceNpMatching2JoinRoom
- [W]: Unknown function 0x66f19527 in 'sceNp2' module
- [E]: TODO: sceNpMatching2KickoutRoomMember
- [W]: Unknown function 0x817d1090 in 'sceNp2' module
- [E]: TODO: sceNpMatching2SetRoomDataInternal
- [W]: Unknown function 0x8b209ca2 in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetRoomDataInternal
- [W]: Unknown function 0x8e5cfe9f in 'sceNp2' module
- [E]: TODO: sceNpMatching2GetServerIdListLocal
- [W]: Unknown function 0x9cbce3f2 in 'sceNp2' module
- [E]: TODO: sceNpMatching2CreateContext
- [W]: Unknown function 0xa9e6103e in 'sceNp2' module
- [E]: TODO: sceNpMatching2RegisterSignalingCallback
- [W]: Unknown function 0xaadb7c12 in 'sceNp2' module
- [E]: TODO: sceNp2Term
- [W]: Unknown function 0xdb87b088 in 'sceNp2' module
- [E]: TODO: sceNpMatching2SetDefaultRequestOptParam
- [W]: Unknown function 0xdcb6b27d in 'sceNp2' module
- [E]: TODO: sceNpMatching2RegisterRoomEventCallback
- [W]: Unknown function 0xe7a3bc7a in 'sceNp2' module
- [E]: TODO: sceNpMatching2CreateJoinRoom
- [W]: Unknown function 0xf43c647a in 'sceNp2' module
- [E]: TODO: sceNpMatching2ContextStop
- [W]: Unknown function 0xf4babd3f in 'sceNp2' module
- [E]: TODO: sceNpMatching2Init2
- [W]: Unknown module 'cellSysutilAvc2'
- [W]: Unknown function 0x8a561d92 in 'sysPrxForUser' module
- [E]: TODO: _sys_heap_free
- [W]: Unknown function 0xaede4b03 in 'sysPrxForUser' module
- [E]: TODO: _sys_heap_delete_heap
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 3
- [W : PPU[1] Thread (CPUThread)[0x001bdb98]]: memory warning: sys_memory_get_user_memory_size(mem_info_addr=0xd0010c04)
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 4
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 5
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 6
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 7
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 8
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 9
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 10
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 11
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 12
- [W : PPU[1] Thread (CPUThread)[0x00359064]]: cellSysutil warning: cellSysutilRegisterCallback(slot=0, func_addr=0x37d210, userdata=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NETCTL)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_RESC)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_USBD)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_FS)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_RTC)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP2)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_AVCHAT2)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_ATRAC3PLUS)
- [W : PPU[1] Thread (CPUThread)[0x00359004]]: cellSysutil warning: cellVideoOutConfigure(videoOut=0, config_addr=0xd0010b58, option_addr=0x0, waitForEvent=0x0)
- [W : PPU[1] Thread (CPUThread)[0x00359028]]: cellSysutil warning: cellSysutilGetSystemParamInt: CELL_SYSUTIL_SYSTEMPARAM_ID_LANG
- [W : PPU[1] Thread (CPUThread)[0x00359028]]: cellSysutil warning: cellSysutilGetSystemParamInt: CELL_SYSUTIL_SYSTEMPARAM_ID_ENTER_BUTTON_ASSIGN
- [W : PPU[1] Thread (CPUThread)[0x0013b558]]: memory warning: sys_memory_get_user_memory_size(mem_info_addr=0xd0010a24)
- [W : PPU[1] Thread (CPUThread)[0x0035d01c]]: cellSysmodule warning: cellSysmoduleIsLoaded(CELL_SYSMODULE_FS)
- [W : PPU[1] Thread (CPUThread)[0x0035d01c]]: cellSysmodule warning: cellSysmoduleIsLoaded(CELL_SYSMODULE_SYSUTIL_GAME)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME)
- [W : PPU[1] Thread (CPUThread)[0x00565010]]: cellGame warning: cellGameBootCheck(type_addr=0xd00109c0, attributes_addr=0xd00109c4, size_addr=0xd00109c8, dirName_addr=0x3f7ffed8)
- [W : PPU[1] Thread (CPUThread)[0x00565004]]: cellGame warning: cellGameContentPermit(contentInfoPath_addr=0x3f7ffef8, usrdirPath_addr=0x3f7fff78)
- [W : PPU[1] Thread (CPUThread)[0x0035f0ac]]: sys_fs warning: cellFsAioInit(mount_point_addr=0x31b038 (/dev_hdd0))
- [W : PPU[1] Thread (CPUThread)[0x0035f0ac]]: sys_fs warning: cellFsAioInit(mount_point_addr=0x31b048 (/dev_bdvd))
- [W : PPU[1] Thread (CPUThread)[0x0035f0ac]]: sys_fs warning: cellFsAioInit(mount_point_addr=0x31b058 (/dev_hdd1))
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 13
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 14
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: sys_event_flag_create(eflag_id_addr=0x3f7f9698, attr_addr=0xd00108f0, init=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: *** event_flag created [FileIOT] (protocol=0x2, type=0x20000): id = 15
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 16
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [FileIOThread] (): id = 17
- [W : PPU[1] Thread (CPUThread)[0x00031208]]: sys_mutex warning: *** mutex created [] (protocol=0x2, recursive=false): id = 18
- [W : PPU[1] Thread (CPUThread)[0x00031224]]: sys_cond warning: *** condition created [] (mutex_id=18): id = 19
- [W : PPU[1] Thread (CPUThread)[0x0035d01c]]: cellSysmodule warning: cellSysmoduleIsLoaded(CELL_SYSMODULE_ATRAC3PLUS)
- [W : PPU[1] Thread (CPUThread)[0x00359070]]: cellSysutil warning: cellAudioOutSetCopyControl(audioOut=0,control=2)
- [W : PPU[1] Thread (CPUThread)[0x00196240]]: sys_mutex warning: *** mutex created [_sd3000] (protocol=0x2, recursive=false): id = 20
- [W : PPU[1] Thread (CPUThread)[0x001a24a4]]: sys_mutex warning: *** mutex created [] (protocol=0x2, recursive=false): id = 21
- [W : PPU[1] Thread (CPUThread)[0x001a2618]]: sys_spu warning: sys_spu_thread_group_create(id_addr=0x4fe010, num=1, prio=100, attr_addr=0x4fe104)
- [W : PPU[1] Thread (CPUThread)[0x001a2618]]: sys_spu warning: *** SPU Thread Group created [_synth2 Group] (type=0x0, option.ct=0x0): id=22
- [W : PPU[1] Thread (CPUThread)[0x00573154]]: sysPrxForUser warning: sys_spu_image_import(img=0x4fe014, src=0x328a00, type=0x1)
- [W : PPU[1] Thread (CPUThread)[0x00573154]]: desc = 'synth2.elf'
- [W : PPU[1] Thread (CPUThread)[0x001a2718]]: sys_spu warning: sys_spu_thread_initialize(thread_addr=0x4fe00c, group=0x16, spu_num=0, img_addr=0x4fe014, attr_addr=0x4fe114, arg_addr=0x4fe120)
- [W : PPU[1] Thread (CPUThread)[0x001a2718]]: sys_spu warning: *** New SPU Thread [_synth2 Thread] (img_offset=0x576000, ls_offset=0x5b6000, ep=0xf0, a1=0x4fe080, a2=0x0, a3=0x0, a4=0x0): id=23
- [W : PPU[1] Thread (CPUThread)[0x001a2cc4]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x4769a8, attr_addr=0x4769b0, event_queue_key=0x0, size=32)
- [W : PPU[1] Thread (CPUThread)[0x001a2cc4]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x1): id = 24
- [W : PPU[1] Thread (CPUThread)[0x001a2ce0]]: sys_spu warning: sys_spu_thread_connect_event(id=23, eq_id=24, event_type=0x1, spup=58)
- [W : PPU[1] Thread (CPUThread)[0x001a2d00]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x4769ac, attr_addr=0x4769b0, event_queue_key=0x0, size=32)
- [W : PPU[1] Thread (CPUThread)[0x001a2d00]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x2): id = 25
- [W : PPU[1] Thread (CPUThread)[0x001a2d18]]: sys_event warning: sys_event_port_create(eport_id_addr=0x4769c0, port_type=0x1, name=0x0)
- [W : PPU[1] Thread (CPUThread)[0x001a2d18]]: sys_event warning: *** sys_event_port created: id = 26
- [W : PPU[1] Thread (CPUThread)[0x001a2d28]]: sys_event warning: sys_event_port_connect_local(eport_id=26, equeue_id=25)
- [W : PPU[1] Thread (CPUThread)[0x001a2d40]]: sys_spu warning: sys_spu_thread_bind_queue(id=23, equeue_id=25, spuq_num=0x1012000)
- [W : PPU[1] Thread (CPUThread)[0x001a274c]]: sys_spu warning: sys_spu_thread_group_start(id=22)
- [W : PPU[1] Thread (CPUThread)[0x00567004]]: cellAudio warning: cellAudioInit()
- [! : Audio Thread]: Audio started
- [W : PPU[1] Thread (CPUThread)[0x001a64c8]]: libmixer warning: cellSurMixerCreate(config_addr=0x39631c)
- [W : PPU[1] Thread (CPUThread)[0x001a64c8]]: libmixer warning: *** surMixer created (ch1=2, ch2=1, ch6=0, ch8=0)
- [E : PPU[1] Thread (CPUThread)[0x001a582c]]: libmixer error: cellSurMixerSetParameter(param=0x28, value=0.515625)
- [W : PPU[1] Thread (CPUThread)[0x001a3078]]: libmixer warning: cellSurMixerGetAANHandle(handle_addr=0x42937c) -> 0x11111111
- [W : PPU[1] Thread (CPUThread)[0x001a3ae0]]: libmixer warning: cellSurMixerChStripGetAANPortNo(port_addr=0x429380, type=0x1, index=0x0) -> 0x10000
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=1, index=0, param_addr=0xd00109bc)
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=1, index=0, param_addr=0xd00109bc)
- [W : PPU[1] Thread (CPUThread)[0x001a3ae0]]: libmixer warning: cellSurMixerChStripGetAANPortNo(port_addr=0x429384, type=0x1, index=0x1) -> 0x10001
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=1, index=1, param_addr=0xd00109bc)
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=1, index=1, param_addr=0xd00109bc)
- [W : PPU[1] Thread (CPUThread)[0x001a3ae0]]: libmixer warning: cellSurMixerChStripGetAANPortNo(port_addr=0x42b3e8, type=0x2, index=0x0) -> 0x20000
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=2, index=0, param_addr=0xd00109bc)
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=2, index=0, param_addr=0xd00109bc)
- [E : PPU[1] Thread (CPUThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=2, index=0, param_addr=0xd00109bc)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: sys_event_flag_create(eflag_id_addr=0x3f7f9390, attr_addr=0xd0010840, init=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: *** event_flag created [SoundSe] (protocol=0x2, type=0x20000): id = 27
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 28
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 29
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [SoundSeThread] (): id = 30
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: sys_event_flag_create(eflag_id_addr=0x3f7f9098, attr_addr=0xd0010860, init=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: *** event_flag created [SoundBg] (protocol=0x2, type=0x20000): id = 31
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 32
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 33
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [SoundBgmThread] (): id = 34
- [W : PPU[1] Thread (CPUThread)[0x001a30b0]]: libmixer warning: cellSurMixerSetNotifyCallback(func_addr=0x371fe0, arg=0x3f7f9368) (surMixerCb=0x0)
- [W : PPU[1] Thread (CPUThread)[0x001a58fc]]: libmixer warning: cellSurMixerStart()
- [W : PPU[1] Thread (CPUThread)[0x001a58fc]]: libmixer warning: *** audio port opened(default)
- [E : PPU[34] Thread (SoundBgmThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=2, index=0, param_addr=0xd0050cac)
- [W : PPU[1] Thread (CPUThread)[0x0011ef14]]: sys_spu warning: sys_spu_initialize(max_usable_spu=6, max_raw_spu=1)
- [W : PPU[1] Thread (CPUThread)[0x0035b01c]]: cellGcmSys warning: cellGcmInit(context_addr=0x471af0,cmdSize=0x100000,ioSize=0xf700000,ioAddress=0x30100000)
- [E : PPU[34] Thread (SoundBgmThread)[0x001a3ef8]]: libmixer error: cellSurMixerChStripSetParameter(type=2, index=0, param_addr=0xd0050cac)
- [W : PPU[1] Thread (CPUThread)[0x0035b01c]]: cellGcmSys warning: *** local memory(addr=0xc0000000, size=0xf900000)
- [W : PPU[1] Thread (CPUThread)[0x0035b01c]]: cellGcmSys warning: cellGcmMapEaIoAddress(ea=0x30100000, io=0x0, size=0xf700000)
- [! : RSXThread]: RSX thread entry
- [W : PPU[1] Thread (CPUThread)[0x0035b04c]]: cellGcmSys warning: cellGcmSetDebugOutputLevel(level=2)
- [E : PPU[1] Thread (CPUThread)[0x0035b0b8]]: TODO: cellGcmSetGraphicsHandler
- [W : PPU[1] Thread (CPUThread)[0x0055f064]]: cellResc warning: cellRescInit(initConfig_addr=0xd0010a24)
- [W : PPU[1] Thread (CPUThread)[0x0055f040]]: cellResc warning: cellRescSetDisplayMode(displayMode=4)
- [W : PPU[1] Thread (CPUThread)[0x0055f040]]: cellSysutil warning: cellVideoOutConfigure(videoOut=0, config_addr=0x30017000, option_addr=0x0, waitForEvent=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0055f040]]: cellGcmSys warning: cellGcmSetFlipMode(mode=2)
- [W : PPU[1] Thread (CPUThread)[0x0055f070]]: cellResc warning: cellRescGetBufferSize(colorBuffers_addr=0xd0010a0c, vertexArray_addr=0xd0010a08, fragmentShader_addr=0xd0010a04)
- [W : PPU[1] Thread (CPUThread)[0x0055f088]]: cellResc warning: cellRescSetBufferAddress(colorBuffers_addr=0xc0000000, vertexArray_addr=0xc1100000, fragmentShader_addr=0xc1110000)
- [W : PPU[1] Thread (CPUThread)[0x0055f088]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x0,pitch=4,width=1280,height=720)
- [W : PPU[1] Thread (CPUThread)[0x0055f088]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x3c0000,pitch=4,width=1280,height=720)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=14, location=0, offset=0, size=17825792, pitch=5120, comp=7, base=0, bank=0)
- [E : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys error: cellGcmSetTileInfo: bad comp! (7)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=14)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=10240)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=0, location=0, offset=17956864, size=3932160, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=0)
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=1, location=0, offset=21889024, size=3932160, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=1)
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=2, location=0, offset=25821184, size=3932160, pitch=5120, comp=9, base=0, bank=0)
- [E : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys error: cellGcmSetTileInfo: bad comp! (9)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=2)
- [W : PPU[1] Thread (CPUThread)[0x0035b088]]: cellGcmSys warning: TODO: cellGcmBindZcull(index=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b088]]: cellGcmSys warning: TODO: cellGcmBindZcull(index=1)
- [E : PPU[1] Thread (CPUThread)[0x0055f0ac]]: TODO: cellRescSetVBlankHandler
- [W : PPU[1] Thread (CPUThread)[0x0035b010]]: cellGcmSys warning: cellGcmSetUserHandler(handler=0x37d608)
- [W : PPU[1] Thread (CPUThread)[0x0035b0f4]]: cellGcmSys warning: cellGcmMapEaIoAddressWithFlags(ea=0x3f900000, io=0x0, size=0x100000, flags=0x2)
- [W : PPU[1] Thread (CPUThread)[0x0035b0f4]]: cellGcmSys warning: cellGcmMapEaIoAddress(ea=0x3f900000, io=0x0, size=0x100000)
- [W : PPU[1] Thread (CPUThread)[0x0035b100]]: cellGcmSys warning: cellGcmMapEaIoAddress(ea=0x3fa00000, io=0x100000, size=0x300000)
- [W : PPU[1] Thread (CPUThread)[0x00561058]]: cellSpurs warning: cellSpursInitialize(spurs_addr=0x46ec00, nSpus=2, spuPriority=250, ppuPriority=4294967295, exitIfNoWork=1)
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 36
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277ee0): id = 37
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 38
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277e10): id = 39
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 40
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277d50): id = 41
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 42
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277cd0): id = 43
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 44
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277c50): id = 45
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 46
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277bd0): id = 47
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 48
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277b50): id = 49
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 50
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277ad0): id = 51
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 52
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277a50): id = 53
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 54
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f2779d0): id = 55
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 56
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277900): id = 57
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 58
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277880): id = 59
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 60
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277800): id = 61
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 62
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277780): id = 63
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 64
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277700): id = 65
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 66
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277630): id = 67
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 68
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f277560): id = 69
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 70
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f2774e0): id = 71
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 72
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f276930): id = 73
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 74
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f274080): id = 75
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 76
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f274000): id = 77
- [E : PPU[1] Thread (CPUThread)[0x00563034]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [W : PPU[1] Thread (CPUThread)[0x0025d6b0]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x504298, attr_addr=0xd00101c4, event_queue_key=0x0, size=8)
- [W : PPU[1] Thread (CPUThread)[0x0025d6b0]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x1): id = 78
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [spu_printf_handler] (): id = 79
- [W : PPU[1] Thread (CPUThread)[0x0025d738]]: sys_event warning: sys_event_port_create(eport_id_addr=0x50429c, port_type=0x1, name=0xd1ed1ed1)
- [W : PPU[1] Thread (CPUThread)[0x0025d738]]: sys_event warning: *** sys_event_port created: id = 80
- [W : PPU[1] Thread (CPUThread)[0x0025d748]]: sys_event warning: sys_event_port_connect_local(eport_id=80, equeue_id=78)
- [E : PPU[1] Thread (CPUThread)[0x00561064]]: cellSpurs error: cellSpursAttachLv2EventQueue(spurs_addr=0x46ec00, queue=0x4e, port_addr=0xd00101c0, isDynamic=0)
- [E : PPU[1] Thread (CPUThread)[0x00561028]]: TODO: cellSpursAddWorkload
- [E : PPU[1] Thread (CPUThread)[0x0056104c]]: TODO: _cellSpursWorkloadFlagReceiver
- [E : PPU[1] Thread (CPUThread)[0x00561070]]: TODO: cellSpursReadyCountStore
- [E : PPU[1] Thread (CPUThread)[0x00561034]]: TODO: cellSpursWakeUp
- [W : PPU[1] Thread (CPUThread)[0x0035b058]]: cellGcmSys warning: cellGcmGetDefaultCommandWordSize()
- [W : PPU[1] Thread (CPUThread)[0x0035b070]]: cellGcmSys warning: cellGcmGetDefaultSegmentWordSize()
- [E : PPU[1] Thread (CPUThread)[0x0056107c]]: TODO: cellSpursGetWorkloadFlag
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 81
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f26abb0): id = 82
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 83
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f26ab30): id = 84
- [E : PPU[1] Thread (CPUThread)[0x00563034]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [E : RSXThread]: TODO: unknown/illegal method [0x00001fec](0x0)
- [E : RSXThread]: TODO: cellGcmSetFrequencyDividerOperation(0x0)
- [E : RSXThread]: TODO: cellGcmSetLineStipple(0x0)
- [E : RSXThread]: TODO: cellGcmSetLogicOp(0x1503)
- [E : RSXThread]: TODO: cellGcmSetPointSize(0x3f800000)
- [E : RSXThread]: TODO: cellGcmSetPolygonOffsetScaleFactor(0x0, 0x0)
- [E : RSXThread]: TODO: cellGcmSetPolygonStipple(0x0)
- [E : RSXThread]: TODO: cellGcmSetRenderEnable(0x1000000)
- [E : RSXThread]: TODO: cellGcmSetZcullStatsEnable(0x0)
- [E : RSXThread]: TODO: cellGcmSetZpassPixelCountEnable(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x60000)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
- [E : RSXThread]: TODO: cellGcmSetVertexTexture_BorderColor(0x0)
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 85
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: sys_event_flag_create(eflag_id_addr=0x3f7dc0a8, attr_addr=0xd00108c0, init=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: *** event_flag created [WorkerT] (protocol=0x2, type=0x20000): id = 86
- [W : PPU[1] Thread (CPUThread)[0x000d8054]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x3f7dc058, attr_addr=0xd0010950, event_queue_key=0x0, size=1)
- [W : PPU[1] Thread (CPUThread)[0x000d8054]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x1): id = 87
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [WorkerThread] (): id = 88
- [W : PPU[1] Thread (CPUThread)[0x000d7f58]]: sys_event warning: sys_event_port_create(eport_id_addr=0x3f7dbef8, port_type=0x1, name=0xabcdef01)
- [W : PPU[1] Thread (CPUThread)[0x000d7f58]]: sys_event warning: *** sys_event_port created: id = 89
- [W : PPU[1] Thread (CPUThread)[0x000d6fc4]]: sys_event warning: sys_event_port_connect_local(eport_id=89, equeue_id=87)
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 90
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NETCTL)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP2)
- [W : PPU[1] Thread (CPUThread)[0x0035d010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_AVCHAT2)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=4, location=0, offset=102367232, size=3801088, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=4)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=2560)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=5, location=0, offset=106168320, size=983040, pitch=2560, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=5)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=2560)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=6, location=0, offset=107151360, size=983040, pitch=2560, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=6)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=2560)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=7, location=0, offset=108134400, size=983040, pitch=2560, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=7)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=8, location=0, offset=109117440, size=3801088, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=8)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=9, location=0, offset=112918528, size=3801088, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=9)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=10, location=0, offset=116719616, size=3801088, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=10)
- [W : PPU[1] Thread (CPUThread)[0x0035b004]]: cellGcmSys warning: cellGcmGetTiledPitchSize(size=5120)
- [W : PPU[1] Thread (CPUThread)[0x0035b0ac]]: cellGcmSys warning: cellGcmSetTileInfo(index=11, location=0, offset=120520704, size=3801088, pitch=5120, comp=0, base=0, bank=0)
- [W : PPU[1] Thread (CPUThread)[0x0035b040]]: cellGcmSys warning: cellGcmBindTile(index=11)
- [E : PPU[17] Thread (FileIOThread)[0x0035f04c]]: sys_fs error: "/dev_hdd0/game/NPEB00173/USRDIR/common/common_en.gz" not found! flags: 0x00000000
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [W : RSXThread]: FP not found in buffer!
- [W : RSXThread]: VP not found in buffer!
- [W : PPU[17] Thread (FileIOThread)[0x0035f04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB00173/USRDIR/common/common.gz"): fd = 91
- [! : RSXThread]: Add program (0):
- [! : RSXThread]: *** prog id = 3
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 16
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- uniform sampler2D tex0;
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0 = texture(tex0, tc0.xy);
- ocol = h0;
- }
- [W : RSXThread]: New FBO (1280x720)
- [W : RSXThread]: FP not found in buffer!
- [W : PPU[17] Thread (FileIOThread)[0x0035f01c]]: sys_fs warning: cellFsClose(fd=91)
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (1):
- [! : RSXThread]: *** prog id = 4
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 752
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : RSXThread]: FP not found in buffer!
- [! : RSXThread]: Add program (2):
- [! : RSXThread]: *** prog id = 5
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 1184
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- layout (location = 1) out vec4 r2;
- layout (location = 2) out vec4 r3;
- out vec4 h2;
- layout (location = 0) out vec4 ocol;
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc128 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc208 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc416 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc464 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc496 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc928 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc976 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1024 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1056 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1104 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1136 = vec4(1.500000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1168 = vec4(0.000000, 1.000000, 0.000000, 0.000000);
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h6 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform sampler2D tex0;
- void main()
- {
- r2.xy = tc0.xy;
- r0.xy = clamp((r2 + fc32.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc80.xxxy), 0.0, 1.0).zw;
- h0.xyz = texture(tex0, r0.xy).xyz;
- r0.xyz = (h0 * fc128.xxxx).xyz;
- r3.zw = clamp((r2.xxxy + fc160.xxxy), 0.0, 1.0).zw;
- h6.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h6 * fc208.xxxx + r0).xyz;
- r2.zw = clamp((r2.xxxy + fc240.xxxy), 0.0, 1.0).zw;
- r1.xy = clamp((r2 + fc272.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc320.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc368.xxxx + r0).xyz;
- h6.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h6 * fc416.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r3.zwzz.xy).xyz;
- r0.xyz = (h2 * fc464.xxxx + r0).xyz;
- r3.zw = clamp((r2.xxxy + fc496.xxxy), 0.0, 1.0).zw;
- h6.xyz = texture(tex0, r2.zwzz.xy).xyz;
- r1.xy = clamp((r2 + fc544.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc592.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc640.xxxx + r0).xyz;
- r0.xyz = (h6 * fc672.xxxx + r0).xyz;
- r1.xy = clamp((r2 + fc704.xyxx), 0.0, 1.0).xy;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc752.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r2.zw = clamp((r2.xxxy + fc800.xxxy), 0.0, 1.0).zw;
- r1.zw = clamp((r2.xxxy + fc832.xxxy), 0.0, 1.0).zw;
- r1.xy = r1.xy;
- r0.xyz = (h2 * fc880.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- r0.xyz = (h2 * fc928.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h2 * fc976.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r3.zwzz.xy).xyz;
- r1.zw = clamp((r2.xxxy + fc1024.xxxy), 0.0, 1.0).zw;
- r0.xyz = (h2 * fc1056.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h2 * fc1104.xxxx + r0).xyz;
- h0.xyz = (r0 * fc1136.xxxx).xyz;
- h0.w = fc1168.yyyy.w;
- ocol = h0;
- }
- [! : RSXThread]: Add program (3):
- [! : RSXThread]: *** prog id = 6
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 1184
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- layout (location = 1) out vec4 r2;
- layout (location = 2) out vec4 r3;
- out vec4 h2;
- layout (location = 0) out vec4 ocol;
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc128 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc208 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc416 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc464 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc496 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc928 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc976 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1024 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1056 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1104 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1136 = vec4(1.500000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1168 = vec4(0.000000, 1.000000, 0.000000, 0.000000);
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h6 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform sampler2D tex0;
- void main()
- {
- r2.xy = tc0.xy;
- r0.xy = clamp((r2 + fc32.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc80.xxxy), 0.0, 1.0).zw;
- h0.xyz = texture(tex0, r0.xy).xyz;
- r0.xyz = (h0 * fc128.xxxx).xyz;
- r3.zw = clamp((r2.xxxy + fc160.xxxy), 0.0, 1.0).zw;
- h6.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h6 * fc208.xxxx + r0).xyz;
- r2.zw = clamp((r2.xxxy + fc240.xxxy), 0.0, 1.0).zw;
- r1.xy = clamp((r2 + fc272.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc320.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc368.xxxx + r0).xyz;
- h6.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h6 * fc416.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r3.zwzz.xy).xyz;
- r0.xyz = (h2 * fc464.xxxx + r0).xyz;
- r3.zw = clamp((r2.xxxy + fc496.xxxy), 0.0, 1.0).zw;
- h6.xyz = texture(tex0, r2.zwzz.xy).xyz;
- r1.xy = clamp((r2 + fc544.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r2.xxxy + fc592.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc640.xxxx + r0).xyz;
- r0.xyz = (h6 * fc672.xxxx + r0).xyz;
- r1.xy = clamp((r2 + fc704.xyxx), 0.0, 1.0).xy;
- h2.xyz = texture(tex0, r1.xy).xyz;
- r0.xyz = (h2 * fc752.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r2.zw = clamp((r2.xxxy + fc800.xxxy), 0.0, 1.0).zw;
- r1.zw = clamp((r2.xxxy + fc832.xxxy), 0.0, 1.0).zw;
- r1.xy = r1.xy;
- r0.xyz = (h2 * fc880.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- r0.xyz = (h2 * fc928.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h2 * fc976.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r3.zwzz.xy).xyz;
- r1.zw = clamp((r2.xxxy + fc1024.xxxy), 0.0, 1.0).zw;
- r0.xyz = (h2 * fc1056.xxxx + r0).xyz;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r0.xyz = (h2 * fc1104.xxxx + r0).xyz;
- h0.xyz = (r0 * fc1136.xxxx).xyz;
- h0.w = fc1168.yyyy.w;
- ocol = h0;
- }
- [W : RSXThread]: FP not found in buffer!
- [! : RSXThread]: Add program (4):
- [! : RSXThread]: *** prog id = 7
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 80
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [W : RSXThread]: FP not found in buffer!
- [! : RSXThread]: Add program (5):
- [! : RSXThread]: *** prog id = 8
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 1088
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : RSXThread]: FP not found in buffer!
- [! : RSXThread]: Add program (6):
- [! : RSXThread]: *** prog id = 9
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 1088
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : RSXThread]: FP not found in buffer!
- [! : RSXThread]: Add program (7):
- [! : RSXThread]: *** prog id = 10
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- uniform sampler2D tex2;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.996094, 0.003891, 0.000015, 0.000000);
- uniform vec4 fc80 = vec4(64.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.200000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(1.250000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc256 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.xyz = texture(tex0, tc0.xy).xyz;
- r0.x = vec2(dot(r0.xyz, fc32.xyz), 0).xxxx.x;
- r0.x = log2(r0).x;
- r0.w = (r0.xxxx * fc80.xxxx).w;
- h0.xyz = texture(tex1, tc0.xy).xyz;
- r1.x = exp2(r0.wwww).x;
- h1.xyz = texture(tex2, tc0.xy).xyz;
- r1.x = clamp((r1 + -fc160.xxxx), 0.0, 1.0).x;
- h0.w = clamp((r1.xxxx * fc192.xxxx), 0.0, 1.0).w;
- h0.xyz = (h0 + -h1).xyz;
- h0.xyz = (h0.wwww * h0 + h1).xyz;
- h0.w = fc256.xxxx.w;
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (8):
- [! : RSXThread]: *** prog id = 11
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [! : RSXThread]: Add program (9):
- [! : RSXThread]: *** prog id = 12
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (10):
- [! : RSXThread]: *** prog id = 13
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (11):
- [! : RSXThread]: *** prog id = 14
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (12):
- [! : RSXThread]: *** prog id = 15
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- uniform sampler2D tex2;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.996094, 0.003891, 0.000015, 0.000000);
- uniform vec4 fc80 = vec4(64.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.200000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(1.250000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc256 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.xyz = texture(tex0, tc0.xy).xyz;
- r0.x = vec2(dot(r0.xyz, fc32.xyz), 0).xxxx.x;
- r0.x = log2(r0).x;
- r0.w = (r0.xxxx * fc80.xxxx).w;
- h0.xyz = texture(tex1, tc0.xy).xyz;
- r1.x = exp2(r0.wwww).x;
- h1.xyz = texture(tex2, tc0.xy).xyz;
- r1.x = clamp((r1 + -fc160.xxxx), 0.0, 1.0).x;
- h0.w = clamp((r1.xxxx * fc192.xxxx), 0.0, 1.0).w;
- h0.xyz = (h0 + -h1).xyz;
- h0.xyz = (h0.wwww * h0 + h1).xyz;
- h0.w = fc256.xxxx.w;
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [E : PPU[17] Thread (FileIOThread)[0x0035f04c]]: sys_fs error: "/dev_hdd0/game/NPEB00173/USRDIR/font/font_ir_en.pac" not found! flags: 0x00000000
- [W : PPU[17] Thread (FileIOThread)[0x0035f04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB00173/USRDIR/font/font_ir.pac"): fd = 92
- [W : PPU[17] Thread (FileIOThread)[0x0035f01c]]: sys_fs warning: cellFsClose(fd=92)
- [E : PPU[17] Thread (FileIOThread)[0x0035f04c]]: sys_fs error: "/dev_hdd0/game/NPEB00173/USRDIR/menu/menu_boot_en.pac" not found! flags: 0x00000000
- [! : RSXThread]: Add program (13):
- [! : RSXThread]: *** prog id = 16
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : PPU[17] Thread (FileIOThread)[0x0035f04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB00173/USRDIR/menu/menu_boot.pac"): fd = 93
- [W : PPU[17] Thread (FileIOThread)[0x0035f01c]]: sys_fs warning: cellFsClose(fd=93)
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (14):
- [! : RSXThread]: *** prog id = 17
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (15):
- [! : RSXThread]: *** prog id = 18
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (16):
- [! : RSXThread]: *** prog id = 19
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (17):
- [! : RSXThread]: *** prog id = 20
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (18):
- [! : RSXThread]: *** prog id = 21
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (19):
- [! : RSXThread]: *** prog id = 22
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (20):
- [! : RSXThread]: *** prog id = 23
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 94
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f251ea0): id = 95
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 96
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f251e20): id = 97
- [E : PPU[1] Thread (CPUThread)[0x00563034]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 98
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f1b3200): id = 99
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 100
- [W : PPU[1] Thread (CPUThread)[0x00573124]]: sys_lwcond warning: *** lwcond created [] (lwmutex_addr=0x3f1b3180): id = 101
- [E : PPU[1] Thread (CPUThread)[0x00563034]]: cellNetCtl error: Unimplemented function: cellNetCtlGetInfo
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (21):
- [! : RSXThread]: *** prog id = 24
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [! : RSXThread]: Add program (22):
- [! : RSXThread]: *** prog id = 25
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (23):
- [! : RSXThread]: *** prog id = 26
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (24):
- [! : RSXThread]: *** prog id = 27
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: sys_event_flag_create(eflag_id_addr=0x3f79c9b8, attr_addr=0xd00104f0, init=0x0)
- [W : PPU[1] Thread (CPUThread)[0x0011a120]]: sys_event_flag warning: *** event_flag created [TrophyU] (protocol=0x2, type=0x20000): id = 102
- [W : PPU[1] Thread (CPUThread)[0x0057304c]]: sys_lwmutex warning: *** lwmutex created [noname ] (attribute=0x22): sq_id = 103
- [! : PPU[1] Thread (CPUThread)[0x00573028]]: *** New PPU Thread [TrophyUnlockThread] (): id = 104
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571070]]: sceNpTrophy warning: sceNpTrophyCreateContext(context_addr=0x3f79cbdc, commID_addr=0x30fccc, commSign_addr=0x31000c, options=0x0)
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571010]]: sceNpTrophy warning: sceNpTrophyCreateHandle(handle_addr=0x3f79cbe0)
- [W : PPU[104] Thread (TrophyUnlockThread)[0x0057101c]]: sceNpTrophy warning: sceNpTrophyGetRequiredDiskSpace(context=0, handle=0, reqspace_addr=0xd0090d38, options=0x0)
- [! : RSXThread]: Add program (25):
- [! : RSXThread]: *** prog id = 28
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [! : RSXThread]: Add program (26):
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [! : RSXThread]: *** prog id = 29
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (27):
- [! : RSXThread]: *** prog id = 30
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (28):
- [! : RSXThread]: *** prog id = 31
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (29):
- [! : RSXThread]: *** prog id = 32
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (30):
- [! : RSXThread]: *** prog id = 33
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (31):
- [! : RSXThread]: *** prog id = 34
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (32):
- [! : RSXThread]: *** prog id = 35
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (33):
- [! : RSXThread]: *** prog id = 36
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (34):
- [! : RSXThread]: *** prog id = 37
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (35):
- [! : RSXThread]: *** prog id = 38
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (36):
- [! : RSXThread]: *** prog id = 39
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [E : PPU[88] Thread (WorkerThread)[0x003590a0]]: TODO: cellSaveDataAutoLoad2
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (37):
- [! : RSXThread]: *** prog id = 40
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [! : RSXThread]: Add program (38):
- [! : RSXThread]: *** prog id = 41
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (39):
- [! : RSXThread]: *** prog id = 42
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x1,offset=0x14e0000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (40):
- [! : RSXThread]: *** prog id = 43
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [E : RSXThread]: TODO: cellGcmInvalidateZcull(0x0)
- [E : RSXThread]: TODO: cellGcmSetContextDmaReport(0xbad68000)
- [W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
- [W : RSXThread]: NV4097_SET_BLEND_ENABLE_MRT: 2
- [E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
- [! : RSXThread]: Add program (41):
- [! : RSXThread]: *** prog id = 44
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 rc0;
- uniform sampler2D tex0;
- uniform vec4 fc48 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc96 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc144 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc192 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc224 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc304 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc336 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc368 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc544 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc656 = vec4(0.212524, 0.715332, 0.072083, 0.000000);
- uniform vec4 fc704 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- out vec4 h2;
- out vec4 h4;
- layout (location = 1) out vec4 r2;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- r1.xy = clamp((r0.zwzz + fc48.xyxx), 0.0, 1.0).xy;
- r1.zw = clamp((r0 + fc96.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.xy).xyz;
- h0.z = vec2(dot(h0.xyz, fc144.xyz), 0).xxxx.z;
- h0.w = h0.zzzz.w;
- h2.w = vec2(dot(h2.xyz, fc192.xyz), 0).xxxx.w;
- h0.xy = fc224.xyxx.xy;
- rc0.w = vec4(greaterThan(h2, h0.zzzz)).w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- r1.zw = clamp((r0 + fc304.xxxy), 0.0, 1.0).zw;
- if(all(equal(rc0.wwww, vec4(0.0)))) h0.xy = fc336.zzzz.xy;
- h4.x = vec2(dot(h2.xyz, fc368.xyz), 0).xxxx.x;
- h4.w = h0.w;
- rc0.x = vec4(greaterThan(h4, h0.wwww)).x;
- r2.zw = clamp((r0 + fc432.xxxy), 0.0, 1.0).zw;
- h2.xyz = texture(tex0, r1.zwzz.xy).xyz;
- h2.w = vec2(dot(h2.xyz, fc480.xyz), 0).xxxx.w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h4.w = h4.xxxx.w;
- rc0.w = vec4(greaterThan(h2, h4)).w;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc544.xyxx.xy;
- h0.w = h4.w;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.xy = fc592.xyxx.xy;
- if(all(notEqual(rc0.wwww, vec4(0.0)))) h0.w = h2.w;
- h2.xyz = texture(tex0, r2.zwzz.xy).xyz;
- h2.x = vec2(dot(h2.xyz, fc656.xyz), 0).xxxx.x;
- rc0.x = vec4(greaterThan(h2, h0.wwww)).x;
- if(all(notEqual(rc0.xxxx, vec4(0.0)))) h0.xy = fc704.xyxx.xy;
- h0.xy = (r0.zwzz + h0).xy;
- h0 = texture(tex0, h0.xy);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f07c]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x1120000,pitch=4,width=1280,height=720)
- [! : RSXThread]: Add program (42):
- [! : RSXThread]: *** prog id = 45
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- uniform vec4 fc16 = vec4(1.000000, 0.000000, 0.000000, 0.000000);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h1 = vec4(0.0, 0.0, 0.0, 0.0);
- in vec4 tc0;
- uniform sampler2D tex0;
- uniform sampler2D tex1;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- h0.w = fc16.xxxx.w;
- h0.xyz = texture(tex0, tc0.xy).xyz;
- h1.xyz = texture(tex1, tc0.xy).xyz;
- h0.xyz = (h0 + h1).xyz;
- ocol = h0;
- }
- [! : RSXThread]: Add program (43):
- [! : RSXThread]: *** prog id = 46
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = (r0.zwzz + fc32.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = (r0.zwzz + fc112.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = (r0.zwzz + fc192.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = (r0.zwzz + fc272.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = (r0.zwzz + fc352.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = (r0.zwzz + fc432.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = (r0.zwzz + fc512.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = (r0.zwzz + fc592.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = (r0.zwzz + fc672.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = (r0.zwzz + fc752.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = (r0.zwzz + fc832.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = (r0.zwzz + fc912.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = (r0.zwzz + fc992.xyxx).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [! : RSXThread]: Add program (44):
- [! : RSXThread]: *** prog id = 47
- [! : RSXThread]: *** vp id = 2
- [! : RSXThread]: *** fp id = 1
- [! : RSXThread]: *** vp data size = 80
- [! : RSXThread]: *** fp data size = 272
- [! : RSXThread]: *** vp shader =
- #version 330
- uniform mat4 scaleOffsetMat = mat4(1.0);
- layout (location = 8) in vec4 in_tc0;
- layout (location = 0) in vec4 in_pos;
- out vec4 tc0;
- uniform vec4 vc259;
- uniform vec4 vc258;
- uniform vec4 vc257;
- uniform vec4 vc256;
- void func0();
- void main()
- {
- gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
- func0();
- gl_Position = gl_Position * scaleOffsetMat;
- }
- void func0()
- {
- tc0.xy = in_tc0.xyxx.xy;
- gl_Position.w = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc259), 0).xxxx.w;
- gl_Position.z = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc258), 0).xxxx.z;
- gl_Position.y = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc257), 0).xxxx.y;
- gl_Position.x = vec2(dot(vec4(in_pos.xyzx.xyz, 1), vc256), 0).xxxx.x;
- }
- [! : RSXThread]: *** fp shader =
- #version 330
- in vec4 tc0;
- vec4 r0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 h0 = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 r1 = vec4(0.0, 0.0, 0.0, 0.0);
- uniform vec4 fc32 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc80 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc112 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc160 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc192 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc240 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc272 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc320 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc352 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc400 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc432 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc480 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc512 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc560 = vec4(0.199471, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc592 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc640 = vec4(0.176033, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc672 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc720 = vec4(0.120985, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc752 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc800 = vec4(0.064759, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc832 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc880 = vec4(0.026995, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc912 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc960 = vec4(0.008764, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc992 = vec4(0.000000, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1040 = vec4(0.002216, 0.000000, 0.000000, 0.000000);
- uniform vec4 fc1072 = vec4(1.200000, 0.000000, 0.000000, 0.000000);
- uniform sampler2D tex0;
- layout (location = 0) out vec4 ocol;
- void main()
- {
- r0.zw = tc0.xxxy.zw;
- r0.xy = clamp((r0.zwzz + fc32.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc80.xxxx);
- r0.xy = clamp((r0.zwzz + fc112.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc160.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc192.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc240.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc272.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc320.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc352.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc400.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc432.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc480.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc512.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc560.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc592.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc640.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc672.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc720.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc752.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc800.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc832.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc880.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc912.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r1 = (h0 * fc960.xxxx + r1);
- r0.xy = clamp((r0.zwzz + fc992.xyxx), 0.0, 1.0).xy;
- h0 = texture(tex0, r0.xy);
- r0 = (h0 * fc1040.xxxx + r1);
- h0 = (r0 * fc1072.xxxx);
- ocol = h0;
- }
- [W : PPU[1] Thread (CPUThread)[0x0055f034]]: cellResc warning: cellRescAdjustAspectRatio(horizontal=1.000000, vertical=1.000000)
- [E : PPU[17] Thread (FileIOThread)[0x0035f04c]]: sys_fs error: "/dev_hdd0/game/NPEB00173/USRDIR/common/common2_en.gz" not found! flags: 0x00000000
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: sceNpTrophy warning: sceNpTrophyRegisterContext(context=0, handle=0, statusCb_addr=0x37b318, arg_addr=0x0, options=0x1)
- [E : PPU[1] Thread (CPUThread)[0x00561070]]: TODO: cellSpursReadyCountStore
- [E : PPU[1] Thread (CPUThread)[0x00561034]]: TODO: cellSpursWakeUp
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROPCONF.SFM')
- [W : PPU[17] Thread (FileIOThread)[0x0035f04c]]: *** cellFsOpen(path="/dev_hdd0/game/NPEB00173/USRDIR/common/common2.gz"): fd = 105
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\ICON0.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP000.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP001.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP002.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP003.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP004.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP005.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP006.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP007.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP008.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP009.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP010.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP011.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP012.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP013.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP014.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP015.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP016.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP017.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP018.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROP019.PNG')
- [W : PPU[104] Thread (TrophyUnlockThread)[0x00571004]]: vfsLocalFile::Create('D:\Rpcs3\dev_hdd0\home\00000001\trophy\NPWR01018_00\TROPUSR.DAT')
- [W : PPU[17] Thread (FileIOThread)[0x0035f01c]]: sys_fs warning: cellFsClose(fd=105)
- Closing here
- [W : Surmixer Thread]: ExecAsCallback(wait=true) aborted
- [W : SPU[23] Thread (_synth2 Thread)[0x000093d4]]: sys_spu_thread_receive_event(spuq=0x1012000) aborted
- [W : Surmixer Thread]: Surmixer aborted
- [W : PPU[88] Thread (WorkerThread)[0x000d8734]]: sys_event_queue_receive(equeue=87) aborted
- [W : PPU[79] Thread (spu_printf_handler)[0x0025e168]]: sys_event_queue_receive(equeue=78) aborted
- [W : PPU[34] Thread (SoundBgmThread)[0x0002f474]]: sys_cond_wait(id=19) aborted
- [W : PPU[30] Thread (SoundSeThread)[0x000303dc]]: sys_cond_wait(id=19) aborted
- [W : Audio Thread]: Audio aborted
- [W : PPU[35] Thread (Surmixer Callback)[0x00030ddc]]: sys_cond_signal_all(id=19) aborted
- [! : RSXThread]: RSX thread exit...
- [!]: Mutex(18) was owned by thread 35 (recursive=1)
- [!]: Mutex(18) was waited by thread 34
- [!]: Closing memory...
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