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- Before I get into the detailed tutorial I just want to mention that
- Sp anims work perfectly on React IW4 client, I've tested IW4x and they didn't work there and
- I havent tried V2. So it's best if you use React.
- LINKS:
- actor mod: https://mega.nz/#!I4g1CbwB!-2iVnoNjVWn1D9lzW7oleegldqKBOfXvCmAEkEk4Kt0
- zonebuilder: http://ragdollphysics.github.io/zonebuilder/
- 1. Download zonebuilder. The version I tested is: ZoneBuilder-v2.1.101
- 2. Extract EVERYTHING from the zonebuilder RAR to your game directory
- [Now you should have the following files in your mw2 folder:
- zone (already in your game folder but it extracts something inside it)
- zone_source
- zonebuilder
- zonebuilder.exe
- zonetool.dll
- zonebuilder.bmp ]
- 3. Open up zone_source folder and create a new text file with the name
- "mod". Then click flie->save as...-> and choose all files types and add
- .csv extention to the name mod.
- 4. So now that you have the file called mod.csv leave it there and go back to main directory.
- 5. Now open up zonebuilder.exe (as admin, for output reasons), a console should open up. There are many commands and functions
- that you can do, but we'll be using the needed ones.
- 6. Type in the console "loadzone <sp or spec-ops or mp map here>" (yes you can port models and
- anims from all the three modes of playing (sp, so, mp).
- 7. For this instance I'll use ending (sp map) So type in console "loadzone ending"
- 8. Once It's done, the console will let you know that you've successfully loaded the fastfile.
- 9. Then you want to start by choosing models from the map. So to view the list you have to type in the command
- "listassets xmodel". After that it will output every model from that map to assets.txt, which will be located in your games main directory.
- Choose your models. (Body and head usually).
- 10. Once you're happy with the models you chose, you obviously need anims for it (duhh). To do that you have to type in
- "listassets xanim". After that the console will output every anim from the map to assets.txt. Choose your anim(s).
- SIDENOTE: I also recommend pasting the anims and models to a seperate txt file so it's easier to access them.
- 11. Remember that mod.csv file you created? Great.. We're gonna need that now. So go to zone_source folder and open up mod.csv with notepad
- (easiest way to do that is right click-> edit). It should be empty, if It's not just delete everything inside.
- 12. So now we have to declare Anims and models that we want to get into MP.
- To do that you have to type in the MOD.csv:
- (FOR MODELS)
- xmodel,modelnamehere,modelnamehere (example: xmodel,body_hero_soap_arctic,body_hero_soap_arctic)
- do that for both, head and body model.
- (FOR ANIMS)
- xanim,animnamehere,animnamehere (example: xanim,patrolwalk_cold_huddle_walk2stand,patrolwalk_cold_huddle_walk2stand)
- 13. Save the csv file and go back to your zonebuilder (which I hope u havent closed yet, if u did just open it again and load the fastfile where the models/anims were from).
- So now we have to build a fastfile with anims. For that you type in console "buildzone mod". If it built it without any errors, proceed.
- 14. Now you have created a fastfile called "mod.ff" which will be located at zone/alter. Copy/Cut that file and paste it into mods/actormod. (Yes you need actor mod for this).
- 15. Precache the models and anims in _actor.gsc.
- 16. Start your mw2 and load the actor mod. devmap any map you want and spawn in the actor starting with body model and then head model. (dev_actor_spawn bodymodelname headmodelname).
- 17. Now make give the actor the animation that you "ported". (dev_actor_anim actor1 animnamehere).
- 18. You're done, you can give the actor any weapons you need and make him walk if needed.
- ============================================================================================
- EXTRA:
- If you get any dogs from SP to MP, you must remember that:
- 1) Dog doesnt have a head model, so you just paste in the dog's model (dev_actor_spawn dogmodelnamehere)
- 2) You must spawn the dog first of all the actors, because obviously the dog will end up having a soldiers head stuck to himself so, keep that in mind)
- If you want specific models from one map and specific anims from another map, you must know that:
- 1) You have to build mod.csv two times, with models inside one and anims inside the other fastfile.
- You can replace the other mod.ff with weap_oilrig.ff, since its a pointless file that the game loads.
- So it will load both at the same time. (mod.ff with either anims or models inside the mod and weap_oilrig.ff with either models or anims inside the zone/alter).
- TO KEEP IT SIMPLE, I'LL GIVE YOU AN EXAMPLE:
- THIS IS MOD.FF that you built with zonebuilder and it contains models from for an example ending ----> mod.ff
- THIS IS weap_oilrig.ff that is located in zone/alter and which you built AFTER building the models, so it contains anims and you renamed it to weap_oilrig.
- I Hope this was a clear tutorial, if you have any problems or you are just confused contact me on skype: pela.poiss.
- (http://www.youtube.com/user/iCanHasOtakus)
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