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- ---------------
- --Nahid Demon--
- ----------------------------------------------------------------
- print([[
- --made by
- --Edited by ozzak1003--
- --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
- --Discord: ozzak1003ripagain#3275
- --------------------------------
- hello good sir
- Don't leak pls
- Enjoy ;)
- --------------------------------
- ]])
- wait(0.2)
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- Player= owner
- Character=Player.Character
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- ------------------//-+[]Chest[]+-\\
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Bright blue","Handle",Vector3.new(2, 2, 1))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0174331665, -0.0578272343, 0.00563812256, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.204999998, 0.204999998, 0.204999998))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.600494385, -0.479519844, -0.000328063965, -0.00777700497, -0.00457836874, 0.99995935, 0.00496802945, 0.999977112, 0.00461708754, -0.999957561, 0.00500371028, -0.00775408139))
- mesh("SpecialMesh",Neon,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.20000005, 2.20000005))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.000297546387, 0.200634956, 0.500419617, 0.999958098, -0.00497303298, 0.00771614071, 0.00493711838, 0.999977231, 0.00466524484, -0.00773916021, -0.00462695211, 0.99995935))
- mesh("SpecialMesh",Neon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 8, 0.5))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.430370331, -0.6326828, 0.620513916, 0.254023165, -0.96719557, -0.00244000135, 0.967166901, 0.253993601, 0.00873100292, -0.00782483537, -0.00457776152, 0.999958932))
- mesh("SpecialMesh",Neon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(3.5, 4.5, 0.5))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.0782928467, -0.207252502, 2.13564682, 0.866140068, 0.42759341, 0.258776605, -0.00920143165, -0.504029274, 0.863637567, 0.49971661, -0.750412464, -0.432625324))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 3, 20))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.430152893, -0.633125305, 0.620399475, 0.263539582, 0.964627564, 0.0064327484, -0.964617372, 0.263579041, -0.00631534215, -0.00778748281, -0.00454083364, 0.99995923))
- mesh("SpecialMesh",Neon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(3.5, 4.5, 0.5))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.600479126, -0.479447126, -0.000343322754, -0.00777699053, -0.00457841158, 0.999959111, 0.00496801734, 0.999977589, 0.00461709499, -0.9999578, 0.00500378013, -0.00775407255))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.0784301758, -0.207336426, 2.13562775, 0.865833044, -0.436088443, -0.24527739, -0.00920575392, -0.504030168, 0.86363703, -0.500249267, -0.745507836, -0.440419853))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 3, 20))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.102947235, -0.459236145, 0.560554504, 0.263539195, 0.964627206, 0.0064327498, -0.96461612, 0.263578951, -0.00631534075, -0.00778751262, -0.00454080617, 0.999960005))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.462028503, -0.331459045, 0.560546875, 0.254022866, -0.967195332, -0.00244001113, 0.967165649, 0.253993541, 0.00873099361, -0.00782485213, -0.00457777735, 0.999959528))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.430351257, -0.632736206, 0.600471497, 0.254022807, -0.967195213, -0.00244001113, 0.96716553, 0.253993541, 0.00873099267, -0.00782485213, -0.00457777735, 0.999959528))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(4, 5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.430267334, -0.63318634, 0.640487671, 0.263539284, 0.964627445, 0.00643275119, -0.964616358, 0.263578981, -0.00631534215, -0.00778751308, -0.00454080617, 0.999960005))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(3, 4, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.364624023, 0.88936615, -9.15527344e-05, -0.00675597694, 0.172640711, 0.984962285, 0.00622979924, 0.984972656, -0.172599882, -0.999957085, 0.00497004902, -0.0077299485))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2, 9.69999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.441902161, 0.496732712, -0.000122070313, -0.00675597601, 0.172640666, 0.984962165, 0.00622979784, 0.984972417, -0.172599867, -0.999957085, 0.00497004902, -0.0077299485))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2, 9.69999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.519340515, 0.104362488, -0.000137329102, -0.00675597508, 0.172640622, 0.984962046, 0.00622979645, 0.984972179, -0.172599852, -0.999957085, 0.00497004902, -0.0077299485))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2, 9.69999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.470048904, -0.36089325, 0.560531616, 0.263539374, 0.964627028, 0.00643274421, -0.964616656, 0.263578922, -0.00631535193, -0.00778750423, -0.00454079872, 0.999959648))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.430522919, -0.632728577, 0.640457153, 0.254022956, -0.967195153, -0.00244000112, 0.967166185, 0.253993481, 0.00873100013, -0.00782484375, -0.0045777699, 0.999959171))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(3, 4, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.827507019, -0.265182495, 0.560447693, 0.263539433, 0.964627385, 0.00643274607, -0.964616954, 0.263579011, -0.00631535379, -0.00778750423, -0.00454079872, 0.999959648))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.819446564, -0.235649109, 0.560501099, 0.254023045, -0.967195511, -0.00244000182, 0.967166483, 0.253993601, 0.00873100292, -0.00782484375, -0.0045777699, 0.999959171))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.0949401855, -0.4298172, 0.56047821, 0.254022986, -0.967195392, -0.00244000182, 0.967166364, 0.253993601, 0.00873100199, -0.00782484375, -0.0045777699, 0.999959171))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(2, 4.5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.674194336, -0.680721283, -0.000305175781, -0.00675596809, 0.172640696, 0.984961927, 0.00622979645, 0.984972537, -0.172599837, -0.999957561, 0.00496998942, -0.00772994943))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2, 9.69999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.596817017, -0.288208008, -0.000305175781, -0.00675596716, 0.172640651, 0.984961808, 0.00622979505, 0.984972298, -0.172599822, -0.999957561, 0.00496998942, -0.00772994943))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2, 9.69999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(-0.430116653, -0.633071899, 0.600463867, 0.263539523, 0.964627147, 0.00643274374, -0.964617133, 0.263578892, -0.00631535286, -0.00778749632, -0.00454079034, 0.999959409))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(4, 5, 0.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999957621, -0.00493199797, 0.00777699705, 0.0048966324, 0.999977648, 0.00456000306, -0.00779931247, -0.00452172803, 0.99995935),CFrame.new(0.61051178, -0.479527712, -0.000328063965, -0.00777700404, -0.00457836734, 0.99995929, 0.00496802293, 0.999976873, 0.00461708661, -0.999957204, 0.0050037168, -0.00775407907))
- mesh("SpecialMesh",Armor,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.20000005, 2.20000005))
- ------------------//-+[]Left Arm[]+-\\
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Bright blue","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(0.000289916992, 0.0641946793, 0.00569152832, 0.999972105, 0.00703800097, 0.00252500013, -0.00705134869, 0.999961019, 0.00531699928, -0.00248748041, -0.00533465529, 0.999982655))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0054397583, -0.613162994, 0.875511169, 0.00246478105, 0.00531523768, -0.999982953, 0.396844774, 0.917867064, 0.00585691817, 0.917882442, -0.396852434, 0.000153017041))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.000267028809, -1.13960338, 0.200012207, -0.00248020422, -0.00526346127, 0.999983132, -0.00711983955, 0.999960899, 0.00524568604, -0.999971628, -0.00710670883, -0.00251758238))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1, 3.20000005))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.000137329102, -0.839615822, 0.000259399414, 0.99997133, 0.00713776005, 0.00254063983, -0.00715097785, 0.99996078, 0.00523217255, -0.00250319415, -0.00525019038, 0.999983132))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 2, 5.19999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.000282287598, 0.479599714, -0.0501251221, -0.00256658997, -0.0052201217, 0.999983072, 0.00716354139, -0.999960482, -0.00520162052, 0.999971211, 0.00715006702, 0.00260388409))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1.5, 2))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.000114440918, -1.1395936, 0.319862366, 0.00250139832, 0.00522124767, -0.999978185, -0.00716222823, 0.999960124, 0.00520162284, 0.999966383, 0.0071503818, 0.00253850222))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1, 2))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.000381469727, 0.209815979, 0.460402966, -0.00268649822, -0.00522098504, 0.999982715, 0.999971807, 0.00704525597, 0.0027232524, -0.00705935713, 0.99996078, 0.00520191202))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 3, 5.30000019))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0475769043, -0.773815155, 1.04846191, 0.701338887, -0.0993066281, -0.70587635, 0.321320593, 0.927978456, 0.188701347, 0.636298954, -0.359156132, 0.682736933))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.00812530518, -0.998516083, 0.98260498, 0.00247968524, 0.00527054258, -0.999983072, 0.396790206, 0.917890906, 0.0058217966, 0.917906046, -0.396797925, 0.000184780845))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.00016784668, -0.459596634, -0.0498962402, -0.00248015462, -0.00526266498, 0.999983072, -0.00712049427, 0.999960542, 0.0052448893, -0.999971747, -0.00710736308, -0.00251753046))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1.5, 2))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0405883789, -0.197551727, 0.881233215, -0.697831035, 0.106946357, -0.708233297, 0.3223387, 0.92989403, -0.177186266, 0.639632404, -0.351937085, -0.683381736))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0405883789, -0.00433921814, 0.82950592, -0.697825313, 0.106943712, -0.708227396, 0.322335333, 0.929894328, -0.177188233, 0.639627099, -0.351935565, -0.683375537))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0054397583, -0.806285858, 0.927268982, 0.00246441364, 0.00531370938, -0.999977231, 0.396841288, 0.917867839, 0.00585344806, 0.917877495, -0.396849602, 0.000153750181))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0405578613, -0.390687943, 0.932991028, -0.697829008, 0.106943622, -0.708230913, 0.322336406, 0.929894149, -0.177188367, 0.639630437, -0.351936519, -0.683379054))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0475387573, -0.387554169, 0.944854736, 0.701353848, -0.0992697626, -0.70585978, 0.321237087, 0.928012908, 0.188668162, 0.636317015, -0.359074503, 0.682755589))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.00546264648, -0.226715088, 0.772003174, 0.00246429443, 0.00531297922, -0.999982238, 0.396842778, 0.91786778, 0.00585424155, 0.917882323, -0.396850228, 0.000153511763))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0478286743, -0.581298828, 0.994598389, 0.70131743, -0.0993167907, -0.705896139, 0.321415305, 0.92793119, 0.18877396, 0.636274457, -0.359276503, 0.682696402))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0503845215, -0.584077835, 0.982391357, -0.697825313, 0.106815226, -0.708248138, 0.322246492, 0.929910481, -0.17726092, 0.639673769, -0.351929575, -0.6833359))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0479507446, -0.00170135498, 0.839141846, 0.701353729, -0.0992558897, -0.705869198, 0.321264923, 0.92799449, 0.18871966, 0.636311233, -0.359130204, 0.682739794))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0405883789, -0.7771492, 1.03650665, -0.697829247, 0.106946886, -0.708231628, 0.322338581, 0.929893732, -0.177185848, 0.639630854, -0.35193646, -0.683380187))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.000129699707, -0.0996103287, 0.00025177002, 0.999971449, 0.00713775773, 0.00254064007, -0.00715097832, 0.999960363, 0.00523217209, -0.00250319415, -0.00525018852, 0.999983072))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 2, 5.19999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0484466553, -0.195503235, 0.888656616, 0.701335847, -0.099286221, -0.705882668, 0.321341276, 0.927962184, 0.188748494, 0.636292279, -0.359205335, 0.68271786))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.00816345215, -0.418994904, 0.827735901, 0.00246397359, 0.00535500888, -0.999982595, 0.39688161, 0.917850733, 0.0058931089, 0.917866528, -0.39688921, 0.000136255258))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.0054397583, -0.0336227417, 0.720214844, 0.00246500969, 0.00531600416, -0.999977946, 0.396843523, 0.917866409, 0.0058561042, 0.917877913, -0.396851569, 0.000153213739))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(4.5, 2, 0.800000012))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.000137329102, 0.300379276, 0.00025177002, 0.999971747, 0.00713775307, 0.002540641, -0.00715097878, 0.999959528, 0.00523217022, -0.00250319391, -0.00525018293, 0.999982953))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 3, 5.30000019))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(0.0337524414, -0.970066071, 1.08955383, -0.697838783, 0.106760062, -0.708253741, 0.322190434, 0.929927945, -0.177277997, 0.639698684, -0.351904035, -0.683336794))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.000129699707, -0.299614429, 0.000259399414, 0.999971569, 0.0071377554, 0.00254064077, -0.00715097878, 0.999959946, 0.00523217162, -0.00250319415, -0.00525018619, 0.999983013))
- mesh("SpecialMesh",Neon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.0999999, 4, 5.0999999))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999972105, 0.00703799911, 0.00252500013, -0.00705134869, 0.99996078, 0.00531699928, -0.00248748041, -0.00533465436, 0.999982655),CFrame.new(-0.047088623, -0.966579437, 1.10240173, 0.701354802, -0.0992661268, -0.705859184, 0.321235657, 0.92801255, 0.188672021, 0.636316657, -0.359076142, 0.682754934))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 2, 0.800000012))
- ------------------//-+[]Right Arm[]+-\\
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Bright blue","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(-0.00659179688, 0.0259065628, 0.00519561768, 0.999937117, 0.0102710007, -0.00452400045, -0.0102468012, 0.999933243, 0.00534000061, 0.00457854522, -0.00529330783, 0.999975502))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(0.000175476074, -0.839816093, 0.000244140625, 0.999937117, 0.0102709997, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000015, 0.00457854569, -0.00529330689, 0.999975502))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 2, 5.19999981))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(0.00016784668, -0.299814701, 0.000244140625, 0.999937117, 0.0102709997, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000015, 0.00457854569, -0.00529330689, 0.999975502))
- mesh("SpecialMesh",Neon,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.0999999, 4, 5.0999999))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(0.000175476074, -0.0998096466, 0.000244140625, 0.999937117, 0.0102709997, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000015, 0.00457854569, -0.00529330689, 0.999975502))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 2, 5.19999981))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(-0.000305175781, -0.459837914, -0.0498199463, -0.00458037946, 0.00526276929, -0.999975681, -0.0102595808, 0.999933064, 0.00530954031, 0.999936998, 0.0102836508, -0.00452607963))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1.5, 2))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(-0.000335693359, 0.479767799, -0.0501785278, -0.00466668233, 0.00526188919, -0.999975264, 0.0101732686, -0.999933958, -0.00530914962, -0.999937475, -0.0101977931, 0.00461284444))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.19999981, 1.5, 2))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(-0.000305175781, 0.209815979, 0.460196018, -0.00457823416, 0.00526279118, -0.999975681, -0.999936819, -0.0103015155, 0.0045238398, -0.0102774575, 0.999932826, 0.00530962134))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 3, 5.30000019))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(0.000175476074, 0.30018568, 0.000244140625, 0.999937356, 0.010270997, -0.00452400092, -0.0102468012, 0.999932587, 0.00534000108, 0.00457854569, -0.00529330503, 0.999975502))
- mesh("SpecialMesh",Armor,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 3, 5.30000019))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999937117, 0.0102709988, -0.00452400045, -0.0102468012, 0.999933004, 0.00534000061, 0.00457854522, -0.00529330689, 0.999975502),CFrame.new(-0.000205993652, 1.03985786, 0.00025177002, -0.999936819, -0.0102713183, 0.00458503515, 0.0102470806, -0.999933302, -0.00527896779, 0.0046389522, -0.00523165008, 0.999975562))
- mesh("SpecialMesh",Neon,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.699999988, 0.5))
- ------------------//-+[]Right Leg[]+-\\
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Bright blue","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Right Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(-0.0288162231, -0.00128889084, 0.0102157593, 0.999039114, -0.00811700057, 0.0430710018, 0.00719255675, 0.999741375, 0.021574989, -0.0432349853, -0.0212444644, 0.998839021))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999039114, -0.00811699871, 0.0430710018, 0.00719255675, 0.999741137, 0.021574989, -0.0432349853, -0.0212444607, 0.998839021),CFrame.new(0.000259399414, 0.439821243, 0.00016784668, -0.0432978831, -0.0212134365, 0.998836935, -0.00718124909, -0.999741912, -0.021543961, 0.999036491, -0.0081057027, 0.0431343801))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.0999999, 5.80000019, 5.0999999))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.999039114, -0.00811699871, 0.0430710018, 0.00719255675, 0.999741137, 0.021574989, -0.0432349853, -0.0212444607, 0.998839021),CFrame.new(0.00023651123, 0.579820633, 0.00016784668, -0.0432978831, -0.0212134365, 0.998836935, -0.00718124909, -0.999741912, -0.021543961, 0.999036491, -0.0081057027, 0.0431343801))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.4000001, 4.80000019, 4.19999981))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.999039114, -0.00811699871, 0.0430710018, 0.00719255675, 0.999741137, 0.021574989, -0.0432349853, -0.0212444607, 0.998839021),CFrame.new(0.000244140625, 0.509819984, 0.000160217285, -0.0432978868, -0.021213429, 0.998836935, -0.00718125002, -0.999741495, -0.0215439629, 0.999036729, -0.0081056999, 0.0431343839))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 5.19999981, 4.5))
- ------------------//-+[]Left Leg[]+-\\
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,1,"Bright blue","Handle",Vector3.new(1, 2, 1))
- Handleweld=weld(m,Character["Left Leg"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),CFrame.new(0.025970459, -0.0378456116, -0.0092086792, 0.99963975, -0.00954099838, 0.0250899941, 0.00986600667, 0.999868631, -0.012861995, -0.0249639787, 0.0131048998, 0.999602497))
- Neon=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Neon",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Neonweld=weld(m,Handle,Neon,CFrame.new(0, 0, 0, 0.99963975, -0.00954099651, 0.0250899941, 0.00986600667, 0.999868393, -0.012861995, -0.0249639787, 0.0131048961, 0.999602497),CFrame.new(-0.00016784668, 0.509829521, -0.000259399414, 0.0248752553, -0.0131345596, -0.999604344, -0.00994041841, -0.99986726, 0.0128906528, -0.99964124, 0.00961582549, -0.0250025243))
- mesh("SpecialMesh",Neon,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.30000019, 5.19999981, 4.5))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.99963975, -0.00954099651, 0.0250899941, 0.00986600667, 0.999868393, -0.012861995, -0.0249639787, 0.0131048961, 0.999602497),CFrame.new(-0.000160217285, 0.439829111, -0.00025177002, 0.024875259, -0.0131345559, -0.999604464, -0.00994041841, -0.999866784, 0.0128906528, -0.999641359, 0.0096158227, -0.0250025298))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.0999999, 5.80000019, 5.0999999))
- Armor=part(Enum.FormFactor.Custom,m,Enum.Material.Granite,0,0,"Really black","Armor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Armorweld=weld(m,Handle,Armor,CFrame.new(0, 0, 0, 0.99963975, -0.00954099651, 0.0250899941, 0.00986600667, 0.999868393, -0.012861995, -0.0249639787, 0.0131048961, 0.999602497),CFrame.new(-0.00016784668, 0.579829454, -0.000259399414, 0.0248752553, -0.0131345596, -0.999604344, -0.00994041841, -0.99986726, 0.0128906528, -0.99964124, 0.00961582549, -0.0250025243))
- mesh("SpecialMesh",Armor,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(5.4000001, 4.80000019, 4.19999981))
- -----------------------------------------
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Handle",Vector3.new(0.737122595, 0.326575577, 1.51724529))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.13700104, 0.574226379, 0.555047989, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387))
- Part1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part1",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part1weld=weld(m,Handle,Part1,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.0030670166, 3.02867889, 7.27420044, -0.0987870172, -0.14130263, -0.985034645, -0.583039641, 0.810384929, -0.0577838309, 0.806412876, 0.568607032, -0.162441))
- mesh("SpecialMesh",Part1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part2",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part2weld=weld(m,Handle,Part2,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00289154053, 0.126571655, 5.5479126, 0.0988398939, 0.141292349, 0.985026062, -0.628047705, -0.758960247, 0.171884969, 0.771877706, -0.635627985, 0.0137228817))
- mesh("SpecialMesh",Part2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part3",Vector3.new(0.199999973, 0.799999833, 4.99999952))
- Part3weld=weld(m,Handle,Part3,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00289916992, 0.226577759, -2.44792938, -0.0988399088, -0.141292334, -0.985026062, -0.628047764, -0.758960366, 0.171885014, -0.771877646, 0.635628104, -0.0137228817))
- Part4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part4",Vector3.new(0.199999973, 0.799999833, 4.99999952))
- Part4weld=weld(m,Handle,Part4,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.003074646, 3.12864685, -4.17422485, 0.0987870023, 0.141302615, 0.985034645, -0.583039701, 0.810385048, -0.0577838644, -0.806412816, -0.568607152, 0.162440985))
- Part5=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part5",Vector3.new(0.199999973, 0.199999973, 4.59999943))
- Part5weld=weld(m,Handle,Part5,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00314331055, 1.88286591, -3.80510712, 0.0987725183, 0.141282275, 0.985038519, -0.51053375, 0.856858373, -0.0717137083, -0.854159713, -0.495814115, 0.156764209))
- mesh("SpecialMesh",Part5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part6=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part6",Vector3.new(0.199999973, 0.799999833, 4.59999943))
- Part6weld=weld(m,Handle,Part6,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00315856934, 2.38289642, -3.80509949, 0.0987695381, 0.141290337, 0.985037684, -0.510528088, 0.856859803, -0.0717232749, -0.854162455, -0.495807022, 0.156764969))
- Part7=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part7",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part7weld=weld(m,Handle,Part7,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00312805176, 2.28289795, 6.70508575, -0.0987694785, -0.141290396, -0.985037684, -0.510528326, 0.856860697, -0.07172326, 0.854163349, 0.495807558, -0.156765223))
- mesh("SpecialMesh",Part7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part8=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part8",Vector3.new(0.199999988, 0.199999988, 4.99999952))
- Part8weld=weld(m,Handle,Part8,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00289916992, -0.2734375, -2.4479599, -0.0988401547, -0.141291723, -0.985021472, -0.628046155, -0.758955657, 0.171884909, -0.771873593, 0.635628045, -0.01372243))
- mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part9=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part9",Vector3.new(0.200000003, 0.799999952, 4.19999981))
- Part9weld=weld(m,Handle,Part9,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00296020508, -1.61325073, -1.90857697, -0.0988346785, -0.141285136, -0.985027492, -0.484457493, -0.857815087, 0.171647519, -0.869218469, 0.494164973, 0.0163349751))
- Part10=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 4.19999981))
- Part10weld=weld(m,Handle,Part10,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00296783447, -2.11328506, -1.90859222, -0.0988349468, -0.141284555, -0.985023022, -0.484456658, -0.857810557, 0.1716474, -0.869214356, 0.494165629, 0.0163354147))
- mesh("SpecialMesh",Part10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part11=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.799999952, 4.19999981))
- Part11weld=weld(m,Handle,Part11,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.0032119751, 1.57956696, -3.30102539, 0.0987717882, 0.141273648, 0.98503983, -0.434091628, 0.896837056, -0.0851052925, -0.895431876, -0.419194072, 0.149907917))
- Part12=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part12",Vector3.new(0.200000003, 1, 1.20000005))
- Part12weld=weld(m,Handle,Part12,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.0032119751, 1.47958374, 6.00100708, -0.0987718105, -0.141273662, -0.98503983, -0.434091568, 0.896836996, -0.0851052627, 0.895431936, 0.419193923, -0.149907932))
- mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part13=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part13",Vector3.new(0.200000003, 1, 1.20000005))
- Part13weld=weld(m,Handle,Part13,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00296020508, -1.71326065, 4.60858154, 0.0988346562, 0.141285151, 0.985027492, -0.484457433, -0.857815027, 0.171647474, 0.869218528, -0.494164854, -0.016334977))
- mesh("SpecialMesh",Part13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part14=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part14",Vector3.new(0.200000003, 0.200000003, 4.19999981))
- Part14weld=weld(m,Handle,Part14,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.0032043457, 1.07959747, -3.30098724, 0.0987688228, 0.141281709, 0.985038996, -0.434085697, 0.896837831, -0.0851148739, -0.895434141, -0.41918692, 0.149907857))
- mesh("SpecialMesh",Part14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part15=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part15",Vector3.new(0.200000003, 0.200000003, 4))
- Part15weld=weld(m,Handle,Part15,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00312805176, -3.12703705, -0.821792603, -0.0988369584, -0.141264111, -0.985033393, -0.4068757, -0.897618234, 0.169552967, -0.908125997, 0.417538822, 0.0312395506))
- mesh("SpecialMesh",Part15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part16=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part16",Vector3.new(0.200000003, 0.799999952, 4))
- Part16weld=weld(m,Handle,Part16,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00312805176, -2.62706184, -0.821792603, -0.098835893, -0.141264319, -0.985033572, -0.406875908, -0.897616923, 0.16955255, -0.908125043, 0.417538851, 0.0312381778))
- Part17=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part17",Vector3.new(0.200000003, 1, 1.20000005))
- Part17weld=weld(m,Handle,Part17,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00312805176, -2.72703362, 3.42177582, 0.0988357812, 0.141264379, 0.985033512, -0.406876296, -0.897617996, 0.169552699, 0.908125877, -0.41753915, -0.0312382933))
- mesh("SpecialMesh",Part17,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part18=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part18",Vector3.new(0.199999973, 0.199999973, 4.59999943))
- Part18weld=weld(m,Handle,Part18,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.0030670166, -1.17616272, -2.13925934, -0.0988550559, -0.141272128, -0.985022783, -0.558375001, -0.81147331, 0.172419131, -0.823677719, 0.567056596, 0.00133541063))
- mesh("SpecialMesh",Part18,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part19=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part19",Vector3.new(0.199999988, 0.199999988, 4.99999952))
- Part19weld=weld(m,Handle,Part19,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.003074646, 2.628685, -4.17423248, 0.0987843648, 0.141308367, 0.985034108, -0.583034635, 0.810386956, -0.0577911586, -0.806415737, -0.568601012, 0.162441596))
- mesh("SpecialMesh",Part19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.47424531))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.229278564, 0.00509643555, -1.30854034, -0.995167911, 0.00477665802, 0.0980637521, -0.0976645499, -0.150390878, -0.983790755, 0.010048613, -0.988614321, 0.150130734))
- Part21=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part21",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part21weld=weld(m,Handle,Part21,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.003074646, -0.77614212, 5.03923035, 0.0988549143, 0.141272902, 0.985027492, -0.558376133, -0.811478198, 0.172419384, 0.823682308, -0.567056, -0.0013350076))
- mesh("SpecialMesh",Part21,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.21524525))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-1.52731323, 0.0176925659, -3.39543915, -0.85681659, -0.490170538, 0.1599911, -0.0976645499, -0.150390878, -0.983790755, 0.506286383, -0.858553529, 0.0809851289))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.47424531))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.735588074, 0.00508880615, -2.54005432, -0.958657801, -0.251258314, 0.133579016, -0.0976645499, -0.150390878, -0.983790755, 0.267274678, -0.956164718, 0.119634405))
- Part20=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part20",Vector3.new(0.199999973, 0.799999833, 4.59999943))
- Part20weld=weld(m,Handle,Part20,CFrame.new(0, 0, 0, -0.931082726, 0.359660119, 0.0610630736, -0.118210077, -0.139092848, -0.983198643, -0.345123857, -0.922657371, 0.172022387),CFrame.new(0.0030670166, -0.676166534, -2.13925934, -0.0988565385, -0.141273394, -0.985032141, -0.558380485, -0.81147939, 0.172420278, -0.823683262, 0.56705898, 0.00133514532))
- local particleemitter = Instance.new("ParticleEmitter", Part3)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part4)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part9)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part11)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part16)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part20)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- -------------------------------------------------
- Handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Handle",Vector3.new(0.737122595, 0.326575577, 1.51724529))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.07476044, 0.582122803, 0.578117371, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387))
- Part1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part1",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part1weld=weld(m,Handle,Part1,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00305938721, 3.02867126, 7.27419281, -0.0987870172, 0.14130263, 0.985034645, 0.583039641, 0.810384929, -0.0577838309, -0.806412876, 0.568607032, -0.162441))
- mesh("SpecialMesh",Part1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part10=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part10",Vector3.new(0.200000003, 0.200000003, 4.19999981))
- Part10weld=weld(m,Handle,Part10,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.0029296875, -2.11326599, -1.90862274, -0.0988372117, 0.141284317, 0.985022843, 0.484451026, -0.857813537, 0.171648204, 0.869217157, 0.494160533, 0.0163385645))
- mesh("SpecialMesh",Part10,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.21524525))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(1.52731323, 0.0176849365, -3.39543152, -0.85681659, 0.490170538, -0.1599911, 0.0976645499, -0.150390878, -0.983790755, -0.506286383, -0.858553529, 0.0809851289))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.47424531))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.229278564, 0.00509643555, -1.30853653, -0.995167911, -0.00477665802, -0.0980637521, 0.0976645499, -0.150390878, -0.983790755, -0.010048613, -0.988614321, 0.150130734))
- Part101=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really black","Part101",Vector3.new(0.737122595, 0.326575577, 1.47424531))
- Part101weld=weld(m,Handle,Part101,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.735595703, 0.00508117676, -2.54005814, -0.958657801, 0.251258314, -0.133579016, 0.0976645499, -0.150390878, -0.983790755, -0.267274678, -0.956164718, 0.119634405))
- Part11=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part11",Vector3.new(0.200000003, 0.799999952, 4.19999981))
- Part11weld=weld(m,Handle,Part11,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.0032119751, 1.57956314, -3.30102539, 0.0987717882, -0.141273648, -0.98503983, 0.434091628, 0.896837056, -0.0851052925, 0.895431876, -0.419194072, 0.149907917))
- Part12=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part12",Vector3.new(0.200000003, 1, 1.20000005))
- Part12weld=weld(m,Handle,Part12,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.0032119751, 1.47957993, 6.00100708, -0.0987718105, 0.141273662, 0.98503983, 0.434091568, 0.896836996, -0.0851052627, -0.895431936, 0.419193923, -0.149907932))
- mesh("SpecialMesh",Part12,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part13=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part13",Vector3.new(0.200000003, 1, 1.20000005))
- Part13weld=weld(m,Handle,Part13,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00296020508, -1.71326447, 4.60858154, 0.0988346562, -0.141285151, -0.985027492, 0.484457433, -0.857815027, 0.171647474, -0.869218528, -0.494164854, -0.016334977))
- mesh("SpecialMesh",Part13,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part14=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part14",Vector3.new(0.200000003, 0.200000003, 4.19999981))
- Part14weld=weld(m,Handle,Part14,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00328063965, 1.07948685, -3.30108643, 0.0987871587, -0.141233176, -0.985044122, 0.434119642, 0.896826923, -0.0850571766, 0.895415664, -0.419226736, 0.149906948))
- mesh("SpecialMesh",Part14,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part15=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part15",Vector3.new(0.200000003, 0.200000003, 4))
- Part15weld=weld(m,Handle,Part15,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00312042236, -3.12709808, -0.82183075, -0.0988439098, 0.141262621, 0.985032976, 0.406871736, -0.897619784, 0.169554383, 0.90812701, 0.41753602, 0.0312471073))
- mesh("SpecialMesh",Part15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part16=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part16",Vector3.new(0.200000003, 0.799999952, 4))
- Part16weld=weld(m,Handle,Part16,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00312042236, -2.62705994, -0.821769714, -0.0988359004, 0.141264319, 0.985033572, 0.406875908, -0.897616982, 0.169552535, 0.908125043, 0.417538851, 0.0312381797))
- Part17=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part17",Vector3.new(0.200000003, 1, 1.20000005))
- Part17weld=weld(m,Handle,Part17,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00312805176, -2.72703552, 3.42177582, 0.0988357812, -0.141264379, -0.985033512, 0.406876296, -0.897617996, 0.169552699, -0.908125877, -0.41753915, -0.0312382933))
- mesh("SpecialMesh",Part17,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part18=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part18",Vector3.new(0.199999973, 0.199999973, 4.59999943))
- Part18weld=weld(m,Handle,Part18,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.0030670166, -1.1761322, -2.13922882, -0.0988577381, 0.141272023, 0.985022545, 0.558369696, -0.811476648, 0.172420546, 0.823680997, 0.567051828, 0.00133872975))
- mesh("SpecialMesh",Part18,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part19=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part19",Vector3.new(0.199999988, 0.199999988, 4.99999952))
- Part19weld=weld(m,Handle,Part19,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00318145752, 2.628479, -4.17430115, 0.0988059491, -0.141261891, -0.985038579, 0.583072126, 0.810365379, -0.0577328391, 0.806387067, -0.568645298, 0.162435219))
- mesh("SpecialMesh",Part19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part2",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part2weld=weld(m,Handle,Part2,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00288391113, 0.126571655, 5.54790497, 0.0988398939, -0.141292349, -0.985026062, 0.628047705, -0.758960247, 0.171884969, -0.771877706, -0.635627985, 0.0137228817))
- mesh("SpecialMesh",Part2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part20=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part20",Vector3.new(0.199999973, 0.799999833, 4.59999943))
- Part20weld=weld(m,Handle,Part20,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00305175781, -0.676185608, -2.1392746, -0.0988565087, 0.141273409, 0.985032201, 0.558380425, -0.81147939, 0.172420278, 0.8236835, 0.567058921, 0.00133515324))
- Part21=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part21",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part21weld=weld(m,Handle,Part21,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.003074646, -0.776145935, 5.03923798, 0.0988549143, -0.141272902, -0.985027492, 0.558376133, -0.811478198, 0.172419384, -0.823682308, -0.567056, -0.0013350076))
- mesh("SpecialMesh",Part21,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part3=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part3",Vector3.new(0.199999973, 0.799999833, 4.99999952))
- Part3weld=weld(m,Handle,Part3,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00289154053, 0.226577759, -2.44792175, -0.0988399088, 0.141292334, 0.985026062, 0.628047764, -0.758960366, 0.171885014, 0.771877646, 0.635628104, -0.0137228817))
- Part4=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part4",Vector3.new(0.199999973, 0.799999833, 4.99999952))
- Part4weld=weld(m,Handle,Part4,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00309753418, 3.12867355, -4.17424774, 0.0987870917, -0.141302571, -0.985034645, 0.583039343, 0.810384154, -0.0577838644, 0.806411982, -0.568606317, 0.162440747))
- Part5=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part5",Vector3.new(0.199999973, 0.199999973, 4.59999943))
- Part5weld=weld(m,Handle,Part5,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00296020508, 1.88301468, -3.80506134, 0.0987541005, -0.141330883, -0.985033393, 0.510501623, 0.856872678, -0.0717711896, 0.854181051, -0.495775521, 0.15677014))
- mesh("SpecialMesh",Part5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part6=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part6",Vector3.new(0.199999973, 0.799999833, 4.59999943))
- Part6weld=weld(m,Handle,Part6,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(0.00315093994, 2.38288498, -3.80511475, 0.0987695381, -0.141290337, -0.985037684, 0.510528028, 0.856859803, -0.0717232823, 0.854162455, -0.495807022, 0.156764999))
- Part7=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part7",Vector3.new(0.199999973, 0.999999881, 1.19999993))
- Part7weld=weld(m,Handle,Part7,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00312805176, 2.28289413, 6.70508575, -0.0987694785, 0.141290396, 0.985037684, 0.510528326, 0.856860697, -0.07172326, -0.854163349, 0.495807558, -0.156765223))
- mesh("SpecialMesh",Part7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part8=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part8",Vector3.new(0.199999988, 0.199999988, 4.99999952))
- Part8weld=weld(m,Handle,Part8,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00289154053, -0.2734375, -2.44793701, -0.098837696, 0.141291857, 0.985021651, 0.628049672, -0.758953035, 0.171883389, 0.771870911, 0.635631084, -0.0137251355))
- mesh("SpecialMesh",Part8,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part9=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part9",Vector3.new(0.200000003, 0.799999952, 4.19999981))
- Part9weld=weld(m,Handle,Part9,CFrame.new(0, 0, 0, -0.931082726, -0.359660119, -0.0610630736, 0.118210077, -0.139092848, -0.983198643, 0.345123857, -0.922657371, 0.172022387),CFrame.new(-0.00295257568, -1.61328125, -1.90859985, -0.0988361612, 0.141285598, 0.985031843, 0.484461337, -0.857816219, 0.171648264, 0.86921978, 0.494167566, 0.0163351614))
- local particleemitter = Instance.new("ParticleEmitter", Part3)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part4)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part9)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part11)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part16)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- local particleemitter = Instance.new("ParticleEmitter", Part20)
- particleemitter.Speed = NumberRange.new(0.30000001192093, 0.30000001192093)
- particleemitter.Rotation = NumberRange.new(0, 360)
- particleemitter.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 1, 1))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098"
- particleemitter.Transparency = NumberSequence.new(0,1,1)
- particleemitter.Size = NumberSequence.new(0,1.5,0)
- particleemitter.EmissionDirection = Enum.NormalId.Back
- particleemitter.Lifetime = NumberRange.new(5, 5)
- particleemitter.LockedToPart = true
- particleemitter.Rate = 50
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,textureid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- mesh.TextureId=textureid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- --------------Helmet-=---=-----------=-=--=---=-------=-=-=----===--=------
- Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
- Handleweld=weld(m,Character["Head"],Handle,CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),CFrame.new(-0.00500488281, 0.115007401, 0.619995117, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- mesh("SpecialMesh",Handle,Enum.MeshType.FileMesh,"rbxassetid://1312372824","rbxassetid://1312372839",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.100000001))
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- warn("Wew")
- print("Alo this took a day and a few hours rip me")
- Player = owner
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.Text = "HOPE"
- print([[
- -------------------------------------------------
- Forgotten Controls-Ultimate Being's Secret Attacks
- Your attack is an INSULT-1
- Holy Punishment-2
- Winter God's Love-3
- Devils Destructive Power-4
- ]])
- script:ClearAllChildren()
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local TIME = 0
- local sick = Instance.new("Sound",Torso)
- sick.SoundId = "rbxassetid://751167162"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Play()
- Player_Size = 1
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "BanishV3Gui"
- local Weapon = IT("Model")
- Weapon.Name = "Adds"
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- script.Parent = PlayerGui
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function GoombaStomp(OBJECT)
- for _, c in pairs(OBJECT:GetChildren()) do
- if c:IsA("BasePart") then
- c.Size = VT(c.Size.X,0,c.Size.Z)
- end
- end
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- local asd = Instance.new("ParticleEmitter")
- asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
- asd.LightEmission = .1
- asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -15, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(10)
- asd.Enabled = false
- asd.VelocitySpread = 999
- function getbloody(victim,amount)
- local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
- PART.CFrame = victim.CFrame
- local HITPLAYERSOUNDS = {"356551938","264486467"}
- Debris:AddItem(PART,5)
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
- local prtcl = asd:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount*10)
- end
- local Particle = IT("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
- Particle.LightEmission = 0.5
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
- Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
- --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or VT(0,0,0)
- local Enabled = Table.Enabled or false
- PRTCL.Parent = Parent
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- local HATWELD = nil
- function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
- PLAYMAINANIM = false
- if WhichPose == "Cast1" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Cast2" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "RightArmUp" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Magic == true then
- WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Taunt" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = RightArm
- HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
- CreateSound(221057812,Torso,10,1,false)
- for i=0, Time*2, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
- end
- HATWELD.Part0 = Head
- HATWELD.C0 = CF(0,0.35,0)
- elseif WhichPose == "Prepare key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- elseif WhichPose == "Turn key" then
- for i=0, Time, 0.1 / Animation_Speed do
- Swait()
- if Gyro ~= nil and Gyro ~= false then
- Gyro.cframe = CF(RootPart.Position,Tors.Position)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
- end
- end
- PLAYMAINANIM = true
- end
- --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
- function Lightning(Table)
- local Color = Table.Color or C3(1,1,1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
- local LIGHTNINGMODEL = IT("Model",Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt = nil
- for E = 1, DISTANCE do
- local ExtraSize = (DISTANCE-E)/15
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LastBolt = PART
- if Branches == true then
- local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
- if CHOICE == 1 then
- local LASTBRANCH = nil
- for i = 1, MRANDOM(2,5) do
- local ExtraSize2 = ((DISTANCE-E)/25)/i
- local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
- PART.Color = Color
- MakeForm(PART,"Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = i/10
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL,0.1)
- end
- return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local A = IT("Attachment",RightBarrel)
- A.Position = VT(0,-2.5,0)
- local B = IT("Attachment",RightBarrel)
- B.Position = VT(0,2.5,0)
- local Trail = IT("Trail",RightBarrel)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.2
- Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
- Trail.Transparency = NumberSequence.new(0, 1)
- Trail.Enabled = false
- for _, c in pairs(Weapon:GetDescendants()) do
- if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
- c.Material = "Glass"
- c.Color = C3(0,0,0)
- elseif c.ClassName == "Part" and c.Name == "Eye" then
- c.Color = C3(1,0,0)
- c.Material = "Neon"
- end
- end
- Weapon.Parent = Character
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local SKILLTEXTCOLOR = C3(0,0,0)
- local SKILLFONT = "Antique"
- local SKILLTEXTSIZE = 7
- local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
- local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
- local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] God's Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[R] Devil's Strike", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] Devil's Bomb", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Angel's Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
- local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Devil's Escape", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
- local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Godly Rage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
- local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[V] Demon's ground", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
- function printbye(Name)
- local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
- warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
- end
- workspace.ChildAdded:connect(function(instance)
- for BANISH = 1, #TOBANISH do
- if TOBANISH[BANISH] ~= nil then
- if instance.Name == TOBANISH[BANISH] then
- coroutine.resume(coroutine.create(function()
- printbye(instance.Name)
- instance:ClearAllChildren()
- Debris:AddItem(instance,0.0005)
- end))
- end
- end
- end
- end)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,-SIZE.X/8)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,-size/8)
- wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = SIZE
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function clerp(startCF,endCF,alpha)
- return startCF:lerp(endCF, alpha)
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function freezenearest(position, range)
- for i, v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
- v:BreakJoints()
- body[part].Material = "Ice"
- body[part].BrickColor = BRICKC("Really red")
- body[part].Anchored = true
- end
- end
- end
- end
- function BulletDetection(FROM,TO,BRUTAL)
- local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
- coroutine.resume(coroutine.create(function()
- if AIMHIT ~= nil then
- if AIMHIT.Parent ~= Character then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
- if BRUTAL == true then
- Kill(AIMHIT.Parent)
- else
- getbloody(AIMHIT,15)
- AIMHIT.Parent:BreakJoints()
- if AIMHIT.Name == "Head" then
- AIMHIT.Name = "HEADSHOT"
- AIMHIT:remove()
- end
- end
- else
- if BRUTAL == true then
- Kill(AIMHIT.Parent.Parent)
- else
- AIMHIT.Parent.Parent:BreakJoints()
- end
- end
- end
- end
- end
- end))
- SpawnTrail(FROM,AIMPOS)
- return AIMHIT,AIMPOS,NORMAL
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(0,1,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function Kill(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(0.5,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function BulletDetection(FROM,TO,BRUTAL)
- local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
- coroutine.resume(coroutine.create(function()
- if AIMHIT ~= nil then
- if AIMHIT.Parent ~= Character then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
- if BRUTAL == true then
- Kill(AIMHIT.Parent)
- else
- getbloody(AIMHIT,15)
- AIMHIT.Parent:BreakJoints()
- if AIMHIT.Name == "Head" then
- AIMHIT.Name = "HEADSHOT"
- AIMHIT:remove()
- end
- end
- else
- if BRUTAL == true then
- Kill(AIMHIT.Parent.Parent)
- else
- AIMHIT.Parent.Parent:BreakJoints()
- end
- end
- end
- end
- end
- end))
- SpawnTrail(FROM,AIMPOS)
- return AIMHIT,AIMPOS,NORMAL
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function Kill(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(1,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG,TORSO)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
- local TORSO = Torso
- local HUM = Humanoid
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- coroutine.wrap(function()
- VT = Vector3.new
- MRANDOM = math.random
- local A = TIME
- local B = INTENSITY
- local C = true
- local HUMANOID = Humanoid
- local TIMER = A or 35
- local SHAKE = B or 5
- local FADE = C or true
- if HUMANOID then
- local FADER = SHAKE / TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
- end
- HUMANOID.CameraOffset = VT(0, 0, 0)
- end
- end)()
- end
- end
- function killnearest(position, range, maxstrength)
- for i, v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
- bv.Parent = body[part]
- Debris:AddItem(bv, 0.2)
- end
- end
- if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
- v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
- end
- end
- end
- local DECAL = IT("Decal")
- function MakeRing()
- local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Gold"), "MagicRing", VT(0, 0, 0), true)
- local MSH = IT("BlockMesh", RING)
- local TOP = DECAL:Clone()
- local BOTTOM = DECAL:Clone()
- TOP.Parent = RING
- BOTTOM.Parent = RING
- TOP.Face = "Top"
- BOTTOM.Face = "Bottom"
- TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
- BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
- local function REMOVE()
- coroutine.resume(coroutine.create(function()
- local SIZE = MSH.Scale.X
- for i = 1, 35 do
- Swait()
- MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
- TOP.Transparency = TOP.Transparency + 0.02857142857142857
- BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
- RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
- end
- RING:remove()
- end))
- end
- return RING, MSH, REMOVE
- end
- function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- if DOESROT == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
- end
- wave.Transparency = wave.Transparency + (0.5/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = SIZE
- mesh.Offset = VT(0,0,0)
- wave.CFrame = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, WAIT do
- Swait()
- mesh.Scale = mesh.Scale + GROW
- wave.Transparency = wave.Transparency + (1/WAIT)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSpheres(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSpheres2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function MagicBlock(size,waitt,part,offset,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
- wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function Banish(Foe)
- if Foe then
- coroutine.resume(coroutine.create(function()
- --if game.Players:FindFirstChild(Foe.Name) then
- table.insert(TOBANISH,Foe.Name)
- printbye(Foe.Name)
- --end
- Foe.Archivable = true
- local CLONE = Foe:Clone()
- Foe:Destroy()
- CLONE.Parent = Effects
- CLONE:BreakJoints()
- local MATERIALS = {"Glass","Neon"}
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
- CreateSound(340722848, c, 10, 1, false)
- end
- c.Anchored = true
- c.Transparency = c.Transparency + 0.2
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Color = C3(1,0,0)
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c:FindFirstChildOfClass("Decal") then
- c:FindFirstChildOfClass("Decal"):remove()
- end
- c.Name = "Banished"
- c.CanCollide = false
- else
- c:remove()
- end
- end
- local A = false
- for i = 1, 35 do
- if A == false then
- A = true
- elseif A == true then
- A = false
- end
- for _, c in pairs(CLONE:GetDescendants()) do
- if c:IsA("BasePart") then
- c.Anchored = true
- c.Material = MATERIALS[MRANDOM(1,2)]
- c.Transparency = c.Transparency + 0.8/35
- if A == false then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- elseif A == true then
- c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
- end
- end
- end
- Swait()
- end
- CLONE:remove()
- end))
- end
- end
- function ApplyAoE(POSITION,RANGE,ISBANISH)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if ISBANISH == true then
- Banish(CHILD)
- else
- if ISBANISH == "Gravity" then
- HUM.PlatformStand = true
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- local grav = Instance.new("BodyPosition",TORSO)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = TORSO.Position
- grav.Name = "V3BanishForce"..Player.Name
- else
- TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
- TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
- end
- else
- HUM.PlatformStand = false
- end
- end
- elseif ISBANISH == "Gravity" then
- if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
- TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
- HUM.PlatformStand = false
- end
- end
- end
- end
- end
- end
- end
- function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
- if FLOOR ~= nil then
- coroutine.resume(coroutine.create(function()
- local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
- PART.CFrame = CF(POSITION)
- for i = 1, 45 do
- local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
- RingPiece.Material = FLOOR.Material
- RingPiece.Color = FLOOR.Color
- RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- Debris:AddItem(RingPiece,SWAIT)
- end
- PART:remove()
- end))
- end
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function Debree(POS,SWAIT)
- coroutine.resume(coroutine.create(function()
- local HOLDER = IT("Model",Effects)
- HOLDER.Name = "Debree"
- local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
- MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
- MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Reddish brown",VT(0,0,0))
- repeat Swait() until HITFLOOR ~= nil
- local O = 0
- for i = 1, 18 do
- local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
- Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- O = O - (45/4)/5+i/4
- coroutine.resume(coroutine.create(function()
- Swait(SWAIT)
- for i = 1, 60 do
- Swait()
- local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
- Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- end
- for i = 1, 50 do
- Swait()
- Part.Size = Part.Size * 0.9
- end
- end))
- end
- local O = 0
- for i = 1, 18 do
- local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
- Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- O = O + (45/4)/5-i/4
- coroutine.resume(coroutine.create(function()
- Swait(SWAIT)
- for i = 1, 60 do
- Swait()
- local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
- Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
- end
- for i = 1, 50 do
- Swait()
- Part.Size = Part.Size * 0.9
- end
- end))
- end
- Swait(SWAIT+110)
- HOLDER:remove()
- end))
- end
- function Kill(Char)
- local NewCharacter = IT("Model",Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c,5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = C3(0.5,0,0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
- c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter,5)
- end
- function ApplyAoE(POSITION,RANGE,BRUTAL)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if BRUTAL == true then
- Kill(CHILD)
- else
- CHILD:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- function WaveParticles(Position,Size,Color)
- local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
- BASE.CFrame = CF(Position)
- local A = IT("Attachment",BASE)
- local WAVE = script.Wave:Clone()
- WAVE.Parent = A
- WAVE.Size = NumberSequence.new(0,Size)
- WAVE.Color = ColorSequence.new(Color)
- Debris:AddItem(BASE,0.5)
- WAVE:Emit(1)
- end
- function SpawnSmite(POS)
- local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
- local EMITPOS = HITPOS
- if HITFLOOR ~= nil then
- if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
- HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
- EMITPOS = HITPOS
- elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
- EMITPOS = HITPOS
- end
- end
- if HITFLOOR ~= nil then
- ApplyAoE(EMITPOS,10)
- WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
- for i = 1, 5 do
- local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
- WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
- end
- end
- end
- function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
- coroutine.resume(coroutine.create(function()
- local METEOR = IT("Model",Effects)
- METEOR.Name = "Meteorite"
- local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- METEOR.PrimaryPart = CENTER
- local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
- PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- for i = 1, 15 do
- local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
- FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- end
- if ISDEBREE ~= true then
- METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- end
- local IMPACT = false
- CreateSound(463593339, CENTER, 10, 0.6)
- if SIZE >= 3.5 then
- for i = 1, MRANDOM(3,7) do
- SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
- end
- end
- for i = 1, 200 do
- Swait()
- local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
- if HITFLOOR == nil then
- local ORI = CENTER.Orientation
- METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
- else
- if HITFLOOR.Anchored == true then
- CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
- CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
- end
- IMPACT = true
- break
- end
- end
- if IMPACT == true then
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
- WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
- ApplyAoE(CENTER.Position,30*SIZE)
- end
- METEOR:remove()
- end))
- end
- function Warp(Victim,WarpToVoid)
- print("Warping "..Victim.Name.."...")
- Victim.Anchored = true
- coroutine.resume(coroutine.create(function()
- local GUI,GUI2 = CreateGUICircle(Victim)
- CreateSound("1208650519", Victim, 10, 1)
- for i = 1, 100 do
- Swait()
- GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
- GUI2.Rotation = GUI2.Rotation + 4
- end
- CastWarpOutlines(Victim.Parent)
- if WarpToVoid == false then
- Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
- CreateSound("1177785010", Victim, 10, 1)
- local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
- if HUMANOID ~= nil then
- local dmg = MRANDOM(75,95)
- HUMANOID.Health = HUMANOID.Health - dmg
- StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
- end
- for i = 1, 50 do
- Swait()
- GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
- GUI2.Rotation = GUI2.Rotation - 8
- end
- Victim.Anchored = false
- GUI:remove()
- elseif WarpToVoid == true then
- CastWarpOutlines(Victim.Parent)
- q = Victim.Parent:GetChildren()
- for i = 1, #q do
- if q[i] ~= Victim then
- q[i]:remove()
- end
- end
- CreateSound("1177785010", Victim, 10, 1)
- Victim.Transparency = 1
- for i = 1, 50 do
- Swait()
- GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
- GUI2.Rotation = GUI2.Rotation - 8
- end
- Victim.Parent:remove()
- end
- end))
- end
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character = Player.Character
- Humanoid = Character.Humanoid
- -----
- plr = owner
- chara = plr.Character
- Create = Instance.new
- Huge = math.huge
- local shadowhead = Create("Part",chara.Head)
- shadowhead.BrickColor = BrickColor.new("Really black")
- shadowhead.Size = Vector3.new(1.2, 0.6, 1)
- shadowhead.CanCollide = false
- local shadowheadmesh = Create("SpecialMesh",shadowhead)
- shadowheadmesh.MeshType = "Head"
- shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
- local weld2 = Create("Weld",shadowhead)
- weld2.Part0 = shadowhead
- weld2.Part1 = chara.Head
- weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- char = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local Orin = "http://www.roblox.com/asset/?id=7074786"
- Head.face.Texture = Orin
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- local righteyebrickcolor = "Really red"
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.25,.35,.25)
- weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- local righteyebrickcolor = "Toothpaste"
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.25,.35,.15)
- weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- --------------------------------
- char.Head.face.Texture = "http://www.roblox.com/asset/?id=596345665"
- --------------------------------
- wait()
- local plr = game:service'Players'.LocalPlayer
- print('Local User is '..plr.Name)
- print('God Loaded')
- print('LEL THIS IS EDIT BY SIMON9000')
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- function chatfunc(text, color)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard") ~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", char)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks2.Rotation = math.random(-5, 5)
- end
- end))
- for i = 1, string.len(text) do
- CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
- tecks2.Text = string.sub(text, 1, i)
- swait(1)
- end
- wait(1)
- naeeym2:Destroy()
- end)
- chat()
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- local SONG = 1567323605
- local SONG2 = 0
- local Music = Instance.new("Sound",tors)
- Music.Volume = 3.5
- Music.Looped = true
- Music.Pitch = 1 --Pitcher
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 16
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- ----------------------------------------------------------------------------------
- local Blobby = Instance.new("Part", char)
- Blobby.Name = "Blob"
- Blobby.CanCollide = false
- Blobby.BrickColor = BrickColor.new("Really black")
- Blobby.Transparency = 0
- Blobby.Material = "Plastic"
- Blobby.Size = Vector3.new(1, 1, 2)
- Blobby.TopSurface = Enum.SurfaceType.Smooth
- Blobby.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Blobby)
- Weld.Part0 = ra
- Weld.Part1 = Blobby
- Weld.C1 = CFrame.new(0, -2, 1.1)
- Weld.C0 = CFrame.Angles(Rad(-86),0,0)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Blobby
- M2.MeshId = "http://www.roblox.com/asset/?id=871489340"
- M2.TextureId = "http://www.roblox.com/asset/?id=299682347"
- M2.Scale = Vector3.new(1, 1, 1)
- --[[local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- --naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Fight Me"
- tecks2.Font = Enum.Font.Bodoni
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2]]
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- wait(1)
- player = game.Players.LocalPlayer
- torso = player.Character:WaitForChild("Torso")
- mouse = player:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- dist = (torso.Position - mouse.Hit.p).magnitude
- if dist <= 10000 then
- torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
- end
- end
- end)
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "im dead"
- tecks2.Font = "Garamond"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new('Tr. Red').Color
- tecks2.TextStrokeColor3 = BrickColor.new('Toothpaste').Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- tecks2.Text = "Edited by ozzak1003/SIMON9000"
- wait(2)
- tecks2.Text = "Don't leak please :)"
- wait(1)
- tecks2.Text = "HOPE"
- coroutine.resume(coroutine.create(function()
- while textfag ~= nil do
- swait()
- textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- textfag.Rotation = math.random(-3,3)
- end
- end))
- function chatfunc(text, color)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard") ~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", char)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = color
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks3 = Instance.new("TextLabel", naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0, 0, 0)
- tecks3.TextStrokeColor3 = color
- tecks3.Size = UDim2.new(1, 0, 0.5, 0)
- coroutine.resume(coroutine.create(function()
- while true do
- swait(1)
- tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
- tecks2.Rotation = math.random(-5, 5)
- tecks3.Rotation = math.random(-5, 5)
- end
- end))
- for i = 1, string.len(text) do
- CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
- tecks2.Text = string.sub(text, 1, i)
- tecks3.Text = string.sub(text, 1, i)
- swait(1)
- end
- wait(1)
- local randomrot = math.random(1, 2)
- if randomrot == 1 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation - 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation + 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- elseif randomrot == 2 then
- for i = 1, 50 do
- swait()
- tecks2.Rotation = tecks2.Rotation + 0.75
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Rotation = tecks2.Rotation - 0.75
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- ----------
- function Eyeyeyeyeyeyey_Slammo()
- attack = true
- hum.WalkSpeed = 0
- local Blobby = IT("Part", char)
- Blobby.Name = "Blob"
- Blobby.CanCollide = false
- Blobby.BrickColor = BrickC("Really black")
- Blobby.Transparency = 0
- Blobby.Material = "Plastic"
- Blobby.Size = Vector3.new(1, 1, 2)
- Blobby.TopSurface = Enum.SurfaceType.Smooth
- Blobby.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = IT("Weld", Blobby)
- Weld.Part0 = hed
- Weld.Part1 = Blobby
- Weld.C1 = CF(0, -17.6, 1.4)
- Weld.C0 = angles(Rad(0),0,0)
- local M2 = IT("SpecialMesh")
- M2.Parent = Blobby
- M2.MeshId = "http://www.roblox.com/asset/?id=871489340"
- M2.TextureId = "http://www.roblox.com/asset/?id=299682347"
- M2.Scale = Vector3.new(3.3, 3.3, 3.3)
- CFuncs.Sound.Create("rbxassetid://135925117", head, 100, 1)
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
- neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
- end
- Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
- end
- Blobby:Destroy()
- attack = false
- hum.WalkSpeed = 10
- end
- function Ban()
- attack = true
- for i = 0, 2.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
- end
- Cso("147722910", tors, 10, 1)
- CameraEnshaking(2, 15)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 3, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
- end
- attack = false
- end
- function BigBan()
- attack = true
- Weld.C0 = CFrame.Angles(Rad(-90), Rad(-25), Rad(0))
- for i = 0, 3.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2)
- end
- Cso("147722910", tors, 10, 1)
- CameraEnshaking(2, 15)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 2.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
- end
- Weld.C0 = CFrame.Angles(Rad(-86),0,0)
- attack = false
- end
- function BANN()
- attack = true
- M2.Scale = Vector3.new(2, 2, 2)
- for i = 0, 4.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
- RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2)
- end
- Cso("147722910", char, 10, 1)
- CameraEnshaking(2, 35)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 19.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 3, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
- end
- M2.Scale = Vector3.new(1, 1, 1)
- attack = false
- end
- function BURN_IN_HELL()
- attack = true
- chatfunc("BURN....", BrickColor.random().Color)
- for i = 0,5.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
- end
- chatfunc("IN....", BrickColor.random().Color)
- wait(2)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
- chatfunc("nahid hell", BrickColor.random().Color)
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- SoulSteal(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,2.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,3.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- wait(.6)
- attack = false
- end
- function Call_Upon_The_Eyes()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
- Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 6, 0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function TUSKOR661()
- attack = true
- M2.Scale = Vector3.new(5, 5, 5)
- chatfunc("get dunked on!.", Color3.new(0, 0, 0))
- for i = 0, 15, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, 8, 0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
- end
- Cso("528494638", char, 10, .7)
- Cso("528494638", char, 10, .7)
- Cso("528494638", char, 10, 1)
- CameraEnshaking(6, 65)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Ring.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
- Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really black"), "Sphere")
- Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 15, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
- end
- M2.Scale = Vector3.new(1, 1, 1)
- attack = false
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 2
- hum.WalkSpeed = 38.82
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 1
- hum.WalkSpeed = 16
- end
- end)
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'e' then
- BigBan()
- elseif key == 'r' then
- BANN()
- elseif key == 'q' then
- TUSKOR661()
- elseif key == 'z' then
- BURN_IN_HELL()
- elseif key == 'c' then
- Call_Upon_The_Eyes()
- elseif key == 'x' then
- Eyeyeyeyeyeyey_Slammo()
- elseif key == 't' then
- Cso("1450018171", hed, 10, 1)
- end
- end
- end)
- mouse.Button1Down:connect(function(key)
- if attack == false then
- Ban()
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
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