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  1. # Settings for ore generation
  2. ores:
  3. gravel:
  4. # Should the block generate?
  5. # Default: true
  6. generate: true
  7. # How many times should a vein try and be generated in a chunk?
  8. # Default: 10
  9. max-per-chunk: 10
  10. # Max number of blocks in a vein
  11. # Default: 32
  12. vein-max: 32
  13. # The maximum y-level a vein can spawn
  14. # Default: 128
  15. max-height: 128
  16. dirt:
  17. # Default: true
  18. generate: true
  19. # Default: 10
  20. max-per-chunk: 10
  21. # Default: 32
  22. vein-max: 32
  23. # Default: 128
  24. max-height: 128
  25. coal:
  26. # Default: true
  27. generate: true
  28. # Default: 20
  29. max-per-chunk: 20
  30. # Default: 16
  31. vein-max: 16
  32. # Default: 128
  33. max-height: 128
  34. iron:
  35. # Default: true
  36. generate: true
  37. # Default: 20
  38. max-per-chunk: 20
  39. # Default: 8
  40. vein-max: 8
  41. # Default: 128
  42. max-height: 128
  43. gold:
  44. # Default: true
  45. generate: true
  46. # Default: 3
  47. max-per-chunk: 3
  48. # Default: 8
  49. vein-max: 8
  50. # Default: 32
  51. max-height: 32
  52. redstone:
  53. # Default: true
  54. generate: true
  55. # Default: 4
  56. max-per-chunk: 4
  57. # Default: 8
  58. vein-max: 8
  59. # Default: 32
  60. max-height: 32
  61. lapis:
  62. # Default: true
  63. generate: true
  64. # Default: 1
  65. max-per-chunk: 1
  66. # Default: 6
  67. vein-max: 6
  68. # Default: 32
  69. max-height: 32
  70. diamond:
  71. # Default: true
  72. generate: true
  73. # Default: 1
  74. max-per-chunk: 1
  75. # Default: 8
  76. vein-max: 8
  77. # Default: 16
  78. max-height: 16
  79. emerald:
  80. # Default: true
  81. generate: true
  82. # Default: 1
  83. max-per-chunk: 1
  84. # Default: 1
  85. vein-max: 1
  86. # Default: 20
  87. max-height: 20
  88.  
  89. # Settings for caves
  90. caves:
  91. # Should caves be generated?
  92. # Default: true
  93. generate: true
  94.  
  95. # Settings for deserts
  96. deserts:
  97. # Should deserts be generated?
  98. # Default: true
  99. generate: true
  100. # Settings for cacti
  101. cactus:
  102. # Should cactus be generated?
  103. # Default: true
  104. generate: true
  105. # Chance (out of 100) that a block will contain a cactus
  106. # Default: 1
  107. chance: 1
  108.  
  109. # Settings for decorations
  110. decorations:
  111. lakes:
  112. # Should lakes be generated?
  113. # NOTE: Lake generation can be laggy, recommended only for beefy servers
  114. # Default: false
  115. generate: false
  116. # Chance (out of 100) that a chunk will contain a lake
  117. # Default: 10
  118. chance: 10
  119. # Settings for lava lakes
  120. lava:
  121. # Should lava lakes generate?
  122. # NOTE: lakes.generate must be true from this to work
  123. # Default: true
  124. generate: true
  125. # Chance that a lake will be a lava lake
  126. # Default: 4
  127. chance: 4
  128. # Flora (plants) settings
  129. flora:
  130. trees:
  131. # Should trees be generated?
  132. # Default: true
  133. generate: true
  134. # Chance (out of 100) that a chunk will contain trees
  135. # Default: 40
  136. chance: 40
  137. # Maximum number of trees per chunk
  138. # Default: 8
  139. max: 8
  140. # Minimum number of trees per chunk
  141. # Default: 4
  142. min: 4
  143. grass:
  144. # Should tall grass be generated?
  145. # Default: true
  146. generate: true
  147. # Chance (out of 100) that a particular block will generate a tall grass
  148. # Default: 40
  149. chance: 40
  150. flowers:
  151. # Should flowers be generated?
  152. # Default: true
  153. generate: true
  154. # Chance (out of 100) that a particular block will generate a flower
  155. # Default: 5
  156. chance: 5
  157.  
  158. # Settings related to the top of the world
  159. top:
  160. # The very top block of the world
  161. # Default: GRASS
  162. block: 'GRASS'
  163. # How deep should the top level blocks go
  164. # Default: 3
  165. depth: 3
  166. # The blocks just below the very top layer
  167. # Default: DIRT
  168. below: 'DIRT'
  169.  
  170. # Settings related to the world filler
  171. filler:
  172. # The block to be used as overall world filler
  173. # Default: STONE
  174. block: 'STONE'
  175. # Settings related to bedrock formation
  176. bedrock:
  177. # Should bedrock be flat and only generate at y=0
  178. # Default: true
  179. flat: true
  180. # To what y level should bedrock generate?
  181. # NOTE: flat must be set to false for this to matter
  182. # Default: 4
  183. height: 4
  184. # What is the chance (out of 100) that a filler block generates instead of bedrock
  185. # This only affects block up to the bedrock height level
  186. # NOTE: y=0 is always a flat layer of bedrock
  187. # Default: 30
  188. filler-chance: 30
  189.  
  190. # Settings for advanced users
  191. # Only change these if you know what you're doing
  192. advanced:
  193. # Minimum height for terrain to generate
  194. # Default: 60
  195. min-height: 60
  196. # Maximum difference in y levels of terrain
  197. # The difference is noticed in up and down y levels
  198. # NOTE: Lower values = flatter world
  199. # Default: 5
  200. max-difference: 5
  201. # Settings for the noise generator
  202. generator:
  203. # Frequency for chunk generator
  204. # Default: 0.5
  205. frequency: 0.5
  206. # Amplitude for chunk generator
  207. # Default: 0.5
  208. amplitude: 0.5
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