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- # Settings for ore generation
- ores:
- gravel:
- # Should the block generate?
- # Default: true
- generate: true
- # How many times should a vein try and be generated in a chunk?
- # Default: 10
- max-per-chunk: 10
- # Max number of blocks in a vein
- # Default: 32
- vein-max: 32
- # The maximum y-level a vein can spawn
- # Default: 128
- max-height: 128
- dirt:
- # Default: true
- generate: true
- # Default: 10
- max-per-chunk: 10
- # Default: 32
- vein-max: 32
- # Default: 128
- max-height: 128
- coal:
- # Default: true
- generate: true
- # Default: 20
- max-per-chunk: 20
- # Default: 16
- vein-max: 16
- # Default: 128
- max-height: 128
- iron:
- # Default: true
- generate: true
- # Default: 20
- max-per-chunk: 20
- # Default: 8
- vein-max: 8
- # Default: 128
- max-height: 128
- gold:
- # Default: true
- generate: true
- # Default: 3
- max-per-chunk: 3
- # Default: 8
- vein-max: 8
- # Default: 32
- max-height: 32
- redstone:
- # Default: true
- generate: true
- # Default: 4
- max-per-chunk: 4
- # Default: 8
- vein-max: 8
- # Default: 32
- max-height: 32
- lapis:
- # Default: true
- generate: true
- # Default: 1
- max-per-chunk: 1
- # Default: 6
- vein-max: 6
- # Default: 32
- max-height: 32
- diamond:
- # Default: true
- generate: true
- # Default: 1
- max-per-chunk: 1
- # Default: 8
- vein-max: 8
- # Default: 16
- max-height: 16
- emerald:
- # Default: true
- generate: true
- # Default: 1
- max-per-chunk: 1
- # Default: 1
- vein-max: 1
- # Default: 20
- max-height: 20
- # Settings for caves
- caves:
- # Should caves be generated?
- # Default: true
- generate: true
- # Settings for deserts
- deserts:
- # Should deserts be generated?
- # Default: true
- generate: true
- # Settings for cacti
- cactus:
- # Should cactus be generated?
- # Default: true
- generate: true
- # Chance (out of 100) that a block will contain a cactus
- # Default: 1
- chance: 1
- # Settings for decorations
- decorations:
- lakes:
- # Should lakes be generated?
- # NOTE: Lake generation can be laggy, recommended only for beefy servers
- # Default: false
- generate: false
- # Chance (out of 100) that a chunk will contain a lake
- # Default: 10
- chance: 10
- # Settings for lava lakes
- lava:
- # Should lava lakes generate?
- # NOTE: lakes.generate must be true from this to work
- # Default: true
- generate: true
- # Chance that a lake will be a lava lake
- # Default: 4
- chance: 4
- # Flora (plants) settings
- flora:
- trees:
- # Should trees be generated?
- # Default: true
- generate: true
- # Chance (out of 100) that a chunk will contain trees
- # Default: 40
- chance: 40
- # Maximum number of trees per chunk
- # Default: 8
- max: 8
- # Minimum number of trees per chunk
- # Default: 4
- min: 4
- grass:
- # Should tall grass be generated?
- # Default: true
- generate: true
- # Chance (out of 100) that a particular block will generate a tall grass
- # Default: 40
- chance: 40
- flowers:
- # Should flowers be generated?
- # Default: true
- generate: true
- # Chance (out of 100) that a particular block will generate a flower
- # Default: 5
- chance: 5
- # Settings related to the top of the world
- top:
- # The very top block of the world
- # Default: GRASS
- block: 'GRASS'
- # How deep should the top level blocks go
- # Default: 3
- depth: 3
- # The blocks just below the very top layer
- # Default: DIRT
- below: 'DIRT'
- # Settings related to the world filler
- filler:
- # The block to be used as overall world filler
- # Default: STONE
- block: 'STONE'
- # Settings related to bedrock formation
- bedrock:
- # Should bedrock be flat and only generate at y=0
- # Default: true
- flat: true
- # To what y level should bedrock generate?
- # NOTE: flat must be set to false for this to matter
- # Default: 4
- height: 4
- # What is the chance (out of 100) that a filler block generates instead of bedrock
- # This only affects block up to the bedrock height level
- # NOTE: y=0 is always a flat layer of bedrock
- # Default: 30
- filler-chance: 30
- # Settings for advanced users
- # Only change these if you know what you're doing
- advanced:
- # Minimum height for terrain to generate
- # Default: 60
- min-height: 60
- # Maximum difference in y levels of terrain
- # The difference is noticed in up and down y levels
- # NOTE: Lower values = flatter world
- # Default: 5
- max-difference: 5
- # Settings for the noise generator
- generator:
- # Frequency for chunk generator
- # Default: 0.5
- frequency: 0.5
- # Amplitude for chunk generator
- # Default: 0.5
- amplitude: 0.5
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