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- bool manual_aa::run() {
- vec3_t engine_angles; g_csgo.m_engine()->GetViewAngles(engine_angles);
- float yaw = engine_angles.y;
- switch (side) {
- case SIDE_LEFT:
- {
- g_ctx.get_command()->m_viewangles.y = yaw + 90.0f;
- }
- break;
- case SIDE_RIGHT:
- {
- g_ctx.get_command()->m_viewangles.y = yaw - 90.0f;
- }
- break;
- case SIDE_BACK:
- {
- g_ctx.get_command()->m_viewangles.y = yaw + 180.0f;
- }
- break;
- }
- return side != SIDE_NONE;
- }
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