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Jan 20th, 2019
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  1. bool manual_aa::run() {
  2. vec3_t engine_angles; g_csgo.m_engine()->GetViewAngles(engine_angles);
  3. float yaw = engine_angles.y;
  4.  
  5. switch (side) {
  6. case SIDE_LEFT:
  7. {
  8. g_ctx.get_command()->m_viewangles.y = yaw + 90.0f;
  9. }
  10.  
  11. break;
  12. case SIDE_RIGHT:
  13. {
  14. g_ctx.get_command()->m_viewangles.y = yaw - 90.0f;
  15. }
  16.  
  17. break;
  18. case SIDE_BACK:
  19. {
  20. g_ctx.get_command()->m_viewangles.y = yaw + 180.0f;
  21. }
  22.  
  23. break;
  24. }
  25.  
  26. return side != SIDE_NONE;
  27. }
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