Abel9210

Neera, the Lance of Winter

Aug 1st, 2015
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  1. Neera, the Lance of Winter
  2.  
  3. Primary: Support
  4. Secondary: Mage
  5.  
  6. Description:
  7. Neera is a character that works in tandem with her familiar, who can be controlled separately from Neera, to exert a large area of influence. Neera and her familiar offset each other's weaknesses; Neera alone can dish out the damage from a long range, but has no hard CC in her kit to assist with peeling or mobility for safety, while her familiar alone provides the CC and mobility, but lacks in damage and range. The familiar itself passively gains most of its stats from Neera's, whether she goes for an AP-heavy offensive build or a tankier build. The differences between the two can be best seen in the ultimate; Neera does more damage and shreds magic resist, while the familiar does less damage but provides a persistent slowing effect.
  8.  
  9. Stats
  10. Health: 510 (+78)
  11. HP/5: 6 (+0.6)
  12. Mana: 330 (+50)
  13. MP/5: 6.5 (+0.7)
  14. Attack Damage: 48 (+3.2)
  15. Attack Speed: 0.644 (+2%)
  16. Armor: 20 (+3.5)
  17. Magic Resistance: 30
  18. Range: 550
  19. Movespeed: 335
  20.  
  21. Passive: Company in the Storm
  22. Neera is accompanied by a familiar, which can be controlled with alt+right click. If no commands are given, it automatically follows you after 6 seconds. Most of the familiar's stats are based off of Neera's stats, and it has limited vision through fog of war.
  23. When Neera casts a spell, the familiar casts its own version of that spell.
  24. If the familiar dies, it disappears from the field for a period of time and gives 50 gold.
  25.  
  26. Leash range: 2000
  27. Death timer: 18/14/10 (lvl.1/7/13)
  28. Vision radius: 300
  29.  
  30. Familiar Stats
  31. Health: 600 (+95) (+50% of Neera's bonus health) (+0.5 AP)
  32. HP/5: 7 (+0.4)
  33. Attack Damage: 56 (+3.5)
  34. Attack Speed: 0.658 (+2%) (+1% per 8 AP)
  35. Armor: 30 (+4) (+50% of Neera's bonus armor) (+0.15 AP)
  36. Magic Resistance: 32.1 (+1.25) (+50% of Neera's bonus magic resistance) (+0.15 AP)
  37. Movespeed: 350 (+30% of Neera's bonus movespeed)
  38. Range: 150
  39.  
  40. Q: Lacerating Frost/Cool Breeze
  41. Neera shoots a chunk of ice in a direction. On hit or once it reaches its maximum range, it splinters into 5 smaller chunks that spread out into a 30° cone. These chunks cannot hit the same target more than once.
  42. Familiar: Attacks with a freezing breath that affects enemy units in front of the familiar, slowing them for 2 seconds.
  43. Damage (Neera): 70/115/160/205/250 (+0.6 AP)
  44. Damage (Familiar): 30/60/90/120/150 (+0.3 AP)
  45. Range (Neera): 700
  46. Secondary Range (Neera): 300
  47. Range (Familiar): 400
  48. Slow (Familiar): 30/35/40/45/50%
  49. Cost: 50 mana
  50. Cooldown: 8 seconds
  51.  
  52. W: Celsius's Embrace/Punch Frost
  53. Neera marks a target area. After a 0.5s delay, it hyper-freezes, dealing damage to enemies caught in the AoE and affecting them with a decaying slow for 2 seconds.
  54. Familiar Passive: Autoattacks deal bonus magic damage and apply a stack of Winter Repose. Stacks last for 5 seconds.
  55. Familiar Active: Consumes all stacks of Winter Repose, stunning the enemy unit based on how many stacks they had. Maximum of 4 stacks per unit.
  56. Damage (Neera): 80/110/140/170/200 (+0.7 AP)
  57. Damage (Familiar): 40/75/100/135/170 (+0.2 AP)
  58. Range (Neera): 1000
  59. Range (Familiar): 350
  60. AoE (Neera): 250
  61. Slow (Neera): 80%
  62. Passive Bonus Damage: 20/30/40/50/60 (+0.3 AP)
  63. Minimum stun: 0.3/0.35/0.4/0.45/0.5s
  64. Maximum stun: 1.2/1.4/1.6/1.8/2s
  65. Cost: 70 mana
  66. Cooldown: 16/15/14/13/12 seconds
  67.  
  68. E: Perfect Freeze/Encroaching Storm
  69. Neera creates an ice ball that breaks apart into hail, damaging enemies with four separate instances of damage in a small AoE. Deals 50% reduced damage to minions and monsters.
  70. Familiar: Dashes forward, leaving a trail of ice that deals damage per second for 3 seconds.
  71. Damage (Neera): 70/120/170/220/270 (+0.8 AP)
  72. Reduced damage (Neera): 35/60/85/110/135 (+0.4 AP)
  73. AoE (Neera): 175
  74. Range (Neera): 850
  75. Damage per second (Familiar): 20/32/44/56/68 (+0.15 AP)
  76. Total Damage: (Familiar): 60/96/132/168/204 (+0.45 AP)
  77. Dash distance (Familiar): 475
  78. Cost: 70 mana
  79. Cooldown: 14/13/12/11/10 seconds
  80.  
  81. R: Ruins of a Lost Kingdom
  82. Neera's naginata levitates over her head, creating a localized blizzard for 8 seconds. During this time, her familiar also gains the localized blizzard effect. The familiar's blizzard slows for 20% and deals damage every second, while Neera's blizzard deals damage in half-second intervals and shreds magic resistance by 2/3/4% for 3 seconds, stacking 10 times.
  83. The damage from both blizzards don't stack together. When the AoEs overlap on the same target(s), Neera's blizzard damage takes precedence.
  84. Damage per second: 20/30/40 (+0.15 AP)
  85. Total Damage (Neera): 320/480/640 (+2.4 AP)
  86. Total Damage (Familiar): 160/240/320 (1.2 AP)
  87. Total Magic Resistance Shred: 20/30/40%
  88. Blizzard AoE: 400 (Combined: 800 AoE)
  89. Cost: 100 mana
  90. Cooldown: 120/110/100 seconds
  91.  
  92. Cosmetic Passive: Neera attacks with an ice ring projectile created from her naginata. When within 175 range of her target, she attacks using her naginata.
  93. During the ultimate, the naginata attacks of its own free will.
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