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it unlocks many cool features!
- when randomizing the "near KSC" locations, it uses SpaceCenter.Instance.Latitude and SpaceCenter.Instance.Longitude - not sure if there are other ways to get at that particular object (ie. if it exists within some other GameObject hierarchy
- stock KSP at least assumes there is only one (or at least only one active one)
- actually, I'm 90% sure it's a child of the GameObject with the CelestialBody component
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