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  1.  
  2. Version: 3698
  3. Game LobbyWoL
  4. gorash|0 credits|Rules|Guide|Blog|Forum|Report Bug|Log Out
  5. Throne
  6. Kingdom
  7. News
  8. Explore
  9. Growth
  10. Sciences
  11. Military
  12. Wizards
  13. Mystics
  14. Thievery
  15. War Room
  16. Aid
  17. Mail
  18. Forum
  19. Kingdom Chat
  20. Politics
  21. Rankings
  22. Preferences
  23. Gift Credits
  24. Taunts
  25. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  26. 734,366 13,101 202,549 125,141 650,978 2,744 237.237
  27. - - - - -12 - -0.004
  28. 734,366 13,101 202,549 125,141 650,966 2,744 237.232
  29. THIEVERY
  30. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  31.  
  32. We lost 3 thieves in the operation.
  33. Early indications show that our operation was a success.
  34. Our thieves listen in on a report from the Military Elders of Spankme (3:21)...
  35. MILITARY AFFAIRS OF SPANKME
  36. The Wealthy Lord Maxwell, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  37. Our Generals' current activities and our military strength is detailed below.
  38.  
  39. Wage Rate
  40.  
  41. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  42.  
  43. At this time, approximately 82.5% of our maximum population is allocated to non-peasant roles. Our wage rate is 205.8% of normal levels, and our military is functioning at 111.1% efficiency.
  44.  
  45. Military Strength
  46.  
  47. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  48.  
  49. Offensive Military Effectiveness 124.5%
  50. Defensive Military Effectiveness 114.5%
  51. Net Offensive Points at Home 48,773
  52. Net Defensive Points at Home 263,992
  53. Army Availability
  54.  
  55. Standing Army Army #1
  56. (1.97 days left) Undeployed Army
  57. Generals 1 3
  58. Soldiers 21 0
  59. Skeletons 210 25,515
  60. Zombies 43,115 -
  61. Ghouls 4,057 12,225
  62. War Horses 0 17,766
  63. Captured Land - 0
  64. Military Training Estimates
  65.  
  66. The Wealthy Lord Maxwell, the table below shows our training estimates for the next 24 days.
  67.  
  68. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  69. Skeletons 40 42 41 43 41 42 40 41 40 42 42 43 40 15 15 15
  70. Zombies 30 32 32 32 31 31 31 31 32 31 31 32 32 32 31
  71. Ghouls
  72. Thieves
  73. Number of thieves 15,647 (5.702 per acre)
  74. Stealth 9%
  75. Our guild has been too active recently and does not enjoy the advantages of stealth that we would like. We will not risk further lives.
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