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  1.  
  2.  
  3. DataSource:
  4. # What type of database do you want to use?
  5. # Valid values: sqlite, mysql
  6. backend: 'MYSQL'
  7. # Enable database caching, should improve database performance
  8. caching: true
  9. # Database host address
  10. mySQLHost: 'HIDDEN'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Username about Database Connection Infos
  14. mySQLUsername: 'HIDDEN'
  15. # Password about Database Connection Infos
  16. mySQLPassword: 'HIDDEN'
  17. # Database Name, use with converters or as SQLITE database name
  18. mySQLDatabase: 'HIDDEN'
  19. # Table of the database
  20. mySQLTablename: 'authme'
  21. # Column of IDs to sort data
  22. mySQLColumnId: 'id'
  23. # Column for storing or checking players nickname
  24. mySQLColumnName: 'username'
  25. # Column for storing or checking players RealName
  26. mySQLRealName: 'realname'
  27. # Column for storing players passwords
  28. mySQLColumnPassword: 'password'
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'ip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'x'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'y'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'z'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'world'
  45. # Enable this when you allow registration through a website
  46. mySQLWebsite: false
  47.  
  48. ExternalBoardOptions:
  49. # Column for storing players passwords salts
  50. mySQLColumnSalt: ''
  51. # Column for storing players groups
  52. mySQLColumnGroup: ''
  53. # -1 means disabled. If you want that only activated players
  54. # can log into your server, you can set here the group number
  55. # of unactivated users, needed for some forum/CMS support
  56. nonActivedUserGroup: -1
  57. # Other MySQL columns where we need to put the username (case-sensitive)
  58. mySQLOtherUsernameColumns: []
  59. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  60. bCryptLog2Round: 10
  61. # phpBB table prefix defined during the phpBB installation process
  62. phpbbTablePrefix: 'phpbb_'
  63. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  64. phpbbActivatedGroupId: 2
  65. # Wordpress prefix defined during WordPress installation
  66. wordpressTablePrefix: 'wp_'
  67.  
  68. Converter:
  69. Rakamak:
  70. # Rakamak file name
  71. fileName: 'users.rak'
  72. # Rakamak use IP?
  73. useIP: false
  74. # Rakamak IP file name
  75. ipFileName: 'UsersIp.rak'
  76. CrazyLogin:
  77. # CrazyLogin database file name
  78. fileName: 'accounts.db'
  79.  
  80. settings:
  81. # The name shown in the help messages
  82. helpHeader: 'AuthMeReloaded'
  83. sessions:
  84. # Do you want to enable the session feature?
  85. # If enabled, when a player authenticates successfully,
  86. # his IP and his nickname is saved.
  87. # The next time the player joins the server, if his IP
  88. # is the same as last time and the timeout hasn't
  89. # expired, he will not need to authenticate.
  90. enabled: true
  91. # After how many minutes should a session expire?
  92. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  93. # Remember that sessions will end only after the timeout, and
  94. # if the player's IP has changed but the timeout hasn't expired,
  95. # the player will be kicked from the server due to invalid session
  96. timeout: 300
  97. # Should the session expire if the player tries to log in with
  98. # another IP address?
  99. sessionExpireOnIpChange: true
  100. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  101. messagesLanguage: 'en'
  102. # Keeps collisions disabled for logged players
  103. # Works only with MC 1.9
  104. KeepCollisionsDisabled: false
  105. restrictions:
  106. # Can not authenticated players chat and see the chat log?
  107. # Keep in mind that this feature also blocks all commands not
  108. # listed in the list below.
  109. allowChat: false
  110. # Allow unlogged users to use all the commands if registration is not forced!
  111. # WARNING: use this only if you need it!)
  112. allowAllCommandsIfRegistrationIsOptional: false
  113. # Allowed commands for unauthenticated players
  114. allowCommands:
  115. - '/login'
  116. - '/register'
  117. - '/l'
  118. - '/reg'
  119. - '/passpartu'
  120. - '/email'
  121. - '/captcha'
  122. # Max number of allowed registrations per IP
  123. maxRegPerIp: 3
  124. # Minimum allowed username length
  125. minNicknameLength: 3
  126. # Maximum allowed username length
  127. maxNicknameLength: 20
  128. # When this setting is enabled, online players can't be kicked out
  129. # due to "Logged in from another Location"
  130. # This setting will prevent potential security exploits.
  131. ForceSingleSession: true
  132. # If enabled, every player will be teleported to the world spawnpoint
  133. # after successful authentication.
  134. # The quit location of the player will be overwritten.
  135. # This is different from "teleportUnAuthedToSpawn" that teleport player
  136. # back to his quit location after the authentication.
  137. ForceSpawnLocOnJoinEnabled: true
  138. # This option will save the quit location of the players.
  139. SaveQuitLocation: false
  140. # To activate the restricted user feature you need
  141. # to enable this option and configure the AllowedRestrictedUser field.
  142. AllowRestrictedUser: false
  143. # The restricted user feature will kick players listed below
  144. # if they don't match the defined IP address.
  145. # Example:
  146. # AllowedRestrictedUser:
  147. # - playername;127.0.0.1
  148. AllowedRestrictedUser:
  149. - 'playername;127.0.0.1'
  150. # Should unregistered players be kicked immediately?
  151. kickNonRegistered: false
  152. # Should players be kicked on wrong password?
  153. kickOnWrongPassword: true
  154. # Should not logged in players be teleported to the spawn?
  155. # After the authentication they will be teleported back to
  156. # their normal position.
  157. teleportUnAuthedToSpawn: true
  158. # Can unregistered players walk around?
  159. allowMovement: false
  160. # Should not authenticated players have speed = 0?
  161. # This will reset the fly/walk speed to default value after the login.
  162. removeSpeed: true
  163. # After how many seconds should players who fail to login or register
  164. # be kicked? Set to 0 to disable.
  165. timeout: 15
  166. # Regex syntax of allowed characters in the player name.
  167. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  168. # How far can unregistered players walk?
  169. # Set to 0 for unlimited radius
  170. allowedMovementRadius: 100
  171. # Enable double check of password when you register
  172. # when it's true, registration requires that kind of command:
  173. # /register <password> <confirmPassword>
  174. enablePasswordConfirmation: true
  175. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  176. ProtectInventoryBeforeLogIn: true
  177. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  178. DenyTabCompleteBeforeLogin: true
  179. # Should we hide the tablist before logging in? Requires ProtocolLib.
  180. HideTablistBeforeLogin: true
  181. # Should we display all other accounts from a player when he joins?
  182. # permission: /authme.admin.accounts
  183. displayOtherAccounts: true
  184. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  185. # Case-sensitive!
  186. ForceSpawnOnTheseWorlds:
  187. - 'world'
  188. # Ban ip when the ip is not the ip registered in database
  189. banUnsafedIP: false
  190. # Spawn priority; values: authme, essentials, multiverse, default
  191. spawnPriority: 'authme,essentials,multiverse,default'
  192. # Maximum Login authorized by IP
  193. maxLoginPerIp: 0
  194. # Maximum Join authorized by IP
  195. maxJoinPerIp: 0
  196. # AuthMe will NEVER teleport players if set to true!
  197. noTeleport: false
  198. # Regex syntax for allowed chars in passwords
  199. allowedPasswordCharacters: '[a-zA-Z0-9_?!@+&-]*'
  200. GameMode:
  201. # Force survival gamemode when player joins?
  202. ForceSurvivalMode: true
  203. unrestrictions:
  204. # Below you can list all account names that
  205. # AuthMe will ignore for registration or login, configure it
  206. # at your own risk!! Remember that if you are going to add
  207. # nickname with [], you have to delimit name with ' '.
  208. # this option add compatibility with BuildCraft and some
  209. # other mods.
  210. # It is case-sensitive!
  211. UnrestrictedName: []
  212. security:
  213. # Minimum length of password
  214. minPasswordLength: 4
  215. # Maximum length of password
  216. passwordMaxLength: 30
  217. # This is a very important option: every time a player joins the server,
  218. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  219. # This should prevent all major exploits.
  220. # You can set up your permission plugin with this special group to have no permissions,
  221. # or only permission to chat (or permission to send private messages etc.).
  222. # The better way is to set up this group with few permissions, so if a player
  223. # tries to exploit an account they can do only what you've defined for the group.
  224. # After, a logged in player will be moved to his correct permissions group!
  225. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  226. # Otherwise your group will be wiped and the player will join in the default group []!
  227. # Example unLoggedinGroup: NotLogged
  228. unLoggedinGroup: 'unLoggedinGroup'
  229. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  230. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  231. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  232. passwordHash: 'SHA256'
  233. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  234. doubleMD5SaltLength: 8
  235. # If password checking return false, do we need to check with all
  236. # other password algorithm to check an old password?
  237. # AuthMe will update the password to the new password hash
  238. supportOldPasswordHash: false
  239. # Prevent unsafe passwords from being used; put them in lowercase!
  240. # unsafePasswords:
  241. # - '123456'
  242. # - 'password'
  243. unsafePasswords:
  244. - '123456'
  245. - 'password'
  246. registration:
  247. # Enable registration on the server?
  248. enabled: true
  249. # Send every X seconds a message to a player to
  250. # remind him that he has to login/register
  251. messageInterval: 3
  252. # Only registered and logged in players can play.
  253. # See restrictions for exceptions
  254. force: true
  255. # Do we replace password registration by an email registration method?
  256. enableEmailRegistrationSystem: false
  257. # Enable double check of email when you register
  258. # when it's true, registration requires that kind of command:
  259. # /register <email> <confirmEmail>
  260. doubleEmailCheck: false
  261. # Do we force kick a player after a successful registration?
  262. # Do not use with login feature below
  263. forceKickAfterRegister: false
  264. # Does AuthMe need to enforce a /login after a successful registration?
  265. forceLoginAfterRegister: false
  266. # Force these commands after /login, without any '/', use %p to replace with player name
  267. forceCommands: []
  268. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  269. forceCommandsAsConsole: []
  270. # Force these commands after /register, without any '/', use %p to replace with player name
  271. forceRegisterCommands: []
  272. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  273. forceRegisterCommandsAsConsole: []
  274. # Enable to display the welcome message (welcome.txt) after a registration or a login
  275. # You can use colors in this welcome.txt + some replaced strings:
  276. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  277. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  278. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  279. useWelcomeMessage: false
  280. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  281. broadcastWelcomeMessage: false
  282. # Should we delay the join message and display it once the player has logged in?
  283. delayJoinMessage: true
  284. # Should we remove join messages altogether?
  285. removeJoinMessage: false
  286. # Should we remove leave messages?
  287. removeLeaveMessage: false
  288. # Do we need to add potion effect Blinding before login/reigster?
  289. applyBlindEffect: false
  290. # Do we need to prevent people to login with another case?
  291. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  292. preventOtherCase: false
  293.  
  294. permission:
  295. # Take care with this option; if you don't want
  296. # to use Vault and group switching of AuthMe
  297. # for unloggedIn players, set this setting to true.
  298. # Default is false.
  299. EnablePermissionCheck: false
  300.  
  301. Email:
  302. # Email SMTP server host
  303. mailSMTP: 'smtp.gmail.com'
  304. # Email SMTP server port
  305. mailPort: 465
  306. # Email account which sends the mails
  307. mailAccount: 'recoverymacedoniancraft@gmail.com'
  308. # Email account password
  309. mailPassword: 'HIDDEN'
  310. # Custom sender name, replacing the mailAccount name in the email
  311. mailSenderName: 'Macedonian Craft'
  312. # Recovery password length
  313. RecoveryPasswordLength: 8
  314. # Mail Subject
  315. mailSubject: 'Macedonian Craft - Zaboravena Lozinka[NoReply]'
  316. # Like maxRegPerIP but with email
  317. maxRegPerEmail: 1
  318. # Recall players to add an email?
  319. recallPlayers: false
  320. # Delay in minute for the recall scheduler
  321. delayRecall: 5
  322. # Blacklist these domains for emails
  323. emailBlacklisted:
  324. - '10minutemail.com'
  325. # Whitelist ONLY these domains for emails
  326. emailWhitelisted: []
  327. # Send the new password drawn in an image?
  328. generateImage: true
  329. # The OAuth2 token
  330. emailOauth2Token: ''
  331.  
  332. Hooks:
  333. # Do we need to hook with multiverse for spawn checking?
  334. multiverse: false
  335. # Do we need to hook with BungeeCord?
  336. bungeecord: true
  337. # Send player to this BungeeCord server after register/login
  338. sendPlayerTo: ''
  339. # Do we need to disable Essentials SocialSpy on join?
  340. disableSocialSpy: true
  341. # Do we need to force /motd Essentials command on join?
  342. useEssentialsMotd: false
  343. # Do we need to cache custom Attributes?
  344. customAttributes: false
  345.  
  346. VeryGames:
  347. # These features are only available on VeryGames Server Provider
  348. enableIpCheck: true
  349.  
  350. Protection:
  351. # Enable some servers protection (country based login, antibot)
  352. enableProtection: true
  353. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  354. # PLEASE USE QUOTES!
  355. countries:
  356. - 'MK'
  357. - 'O1'
  358. # Countries not allowed to join the server and register
  359. # PLEASE USE QUOTES!
  360. countriesBlacklist:
  361. - 'GB'
  362. - 'US'
  363. # Do we need to enable automatic antibot system?
  364. enableAntiBot: true
  365. # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
  366. antiBotSensibility: 5
  367. # Duration in minutes of the antibot automatic system
  368. antiBotDuration: 5
  369.  
  370. Purge:
  371. # If enabled, AuthMe automatically purges old, unused accounts
  372. useAutoPurge: false
  373. # Number of Days an account become Unused
  374. daysBeforeRemovePlayer: 60
  375. # Do we need to remove the player.dat file during purge process?
  376. removePlayerDat: false
  377. # Do we need to remove the Essentials/users/player.yml file during purge process?
  378. removeEssentialsFile: true
  379. # World where are players.dat stores
  380. defaultWorld: 'world'
  381. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  382. removeLimitedCreativesInventories: false
  383. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  384. removeAntiXRayFile: true
  385. # Do we need to remove permissions?
  386. removePermissions: false
  387.  
  388. Security:
  389. SQLProblem:
  390. # Stop the server if we can't contact the sql database
  391. # Take care with this, if you set this to false,
  392. # AuthMe will automatically disable and the server won't be protected!
  393. stopServer: true
  394. ReloadCommand:
  395. # /reload support
  396. useReloadCommandSupport: true
  397. console:
  398. # Remove spam from console?
  399. noConsoleSpam: true
  400. # Remove passwords from console?
  401. removePassword: false
  402. # Copy AuthMe log output in a separate file as well?
  403. logConsole: true
  404. captcha:
  405. # Player need to put a captcha when he fails too lot the password
  406. useCaptcha: false
  407. # Max allowed tries before request a captcha
  408. maxLoginTry: 5
  409. # Captcha length
  410. captchaLength: 5
  411. stop:
  412. # Kick players before stopping the server, that allow us to save position of players
  413. # and all needed information correctly without any corruption.
  414. kickPlayersBeforeStopping: true
  415.  
  416. BackupSystem:
  417. # Enable or disable automatic backup
  418. ActivateBackup: true
  419. # Set backup at every start of server
  420. OnServerStart: false
  421. # Set backup at every stop of server
  422. OnServerStop: true
  423. # Windows only mysql installation Path
  424. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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