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adem4ik

Changes from 0.60 to 0.62

May 8th, 2012
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  1. :: :: Changes from 0.61 to 0.62
  2.  
  3. Engine/game:
  4. - Changed gunblade selfdamage to 100% and knockback to 78.
  5. - Simplified rendering of 'rgbgen lightingDiffuse' shaders, which allowed to merge them into larger vertex buffer objects at load time to improve performance.
  6. - Sped up culling of simple planar shadows to improve performance.
  7. - Take map area visibility into account when creating vertex buffer objects for surfaces.
  8.  
  9. Bugfixes:
  10. - Particle entities spawned too many dynamic lights with them.
  11. - Fixed occasional disco lights on wbomb2.
  12. - Fixed a nasty bug in q1 bsp loader that could potentially crash clients.
  13.  
  14. :: :: Changes from 0.6 to 0.61
  15.  
  16. Engine/game:
  17. - Added identity and context info for mumble 1.2.
  18. - Added precaching of playlists (up to 15 files).
  19. - Cache resolved addresses for master servers so clicking 'join game' doesn't cause UI or background music to stutter.
  20. - Further reduced the no ammo penalty to 50 msec.
  21. - Precache more GLSL programs at renderer initialization.
  22. - Use rounding to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize.
  23. - Added Inter Quake Export command for SKM models (skm2iqe).
  24. - Renamed console variable "cg_extrapolate" to "cl_extrapolate".
  25. - Automatically close all potentially open menus after succesfully connecting to a server.
  26. - Increased Rocket Launcher selfdamage to 0.75.
  27. - OpenAL sound module automatically converts stereo sounds to mono so they can be properly spatialized.
  28. - Updated armor skins.
  29.  
  30. Bugfixes:
  31. - Made the fog texture nopicmip.
  32. - Changed the default value for s_musicvolume to match default.cfg.
  33. - Fixed crash in instagib, which was usually triggered by instajumps.
  34. - Shootable doors and buttons worked only once.
  35. - Fixed off-by-one error in glDrawRangeElements 'end' parameter.
  36. - Fixed occasional glitches in parsing of colored text in irc module.
  37. - Added missing degrees to radians conversion, fixing some 45 degrees ramps.
  38. - Fixed wswtv heartbeats.
  39. - Fixed wswtv "Invalid POVnum 0" error.
  40. - Fixed handling of negative clientarea in snap_write.c that caused crashing on certain maps.
  41. - Check whether the sound library has actually been loaded before calling GetSoundAPI.
  42. - Fixed stuttering models when extrapolation was off.
  43. - Fixed "fs_gamedir" changes causing "bad inline model number" errors for clients upon connecting to wswtv.
  44. - Fixed off-by-one error in Cbuf_Execute, which caused the game to crash upon insertion of huge text buffer from clipboard.
  45. - Fixed PM_FREEZE movement type not affecting wswtv spectators.
  46. - Fixed mouse and movement lag after postmatch on wswtv servers.
  47. - Server now detects and skips non existing maps specified in the map list.
  48. - Made the bomb "king of bongo" announcements unpure.
  49. - Fixed chat/teaminfo overlapping placement in huds.
  50. - Fixed gl_ext_vertex_bufer_object- typo in gfx profiles.
  51. - Fixed crash bug in "headhunt" gametype.
  52. - Map fixes: fixes for wca1, wdm19 when using vertex lighting.
  53. - Map fixes: wctf1 caulk fixes (see-through floors at flags).
  54. - Map fixes: wdm5 teleport placements and layout fixes.
  55. - Map fixes: GA spawned only in duel in wdm6.
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