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- :: :: Changes from 0.61 to 0.62
- Engine/game:
- - Changed gunblade selfdamage to 100% and knockback to 78.
- - Simplified rendering of 'rgbgen lightingDiffuse' shaders, which allowed to merge them into larger vertex buffer objects at load time to improve performance.
- - Sped up culling of simple planar shadows to improve performance.
- - Take map area visibility into account when creating vertex buffer objects for surfaces.
- Bugfixes:
- - Particle entities spawned too many dynamic lights with them.
- - Fixed occasional disco lights on wbomb2.
- - Fixed a nasty bug in q1 bsp loader that could potentially crash clients.
- :: :: Changes from 0.6 to 0.61
- Engine/game:
- - Added identity and context info for mumble 1.2.
- - Added precaching of playlists (up to 15 files).
- - Cache resolved addresses for master servers so clicking 'join game' doesn't cause UI or background music to stutter.
- - Further reduced the no ammo penalty to 50 msec.
- - Precache more GLSL programs at renderer initialization.
- - Use rounding to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize.
- - Added Inter Quake Export command for SKM models (skm2iqe).
- - Renamed console variable "cg_extrapolate" to "cl_extrapolate".
- - Automatically close all potentially open menus after succesfully connecting to a server.
- - Increased Rocket Launcher selfdamage to 0.75.
- - OpenAL sound module automatically converts stereo sounds to mono so they can be properly spatialized.
- - Updated armor skins.
- Bugfixes:
- - Made the fog texture nopicmip.
- - Changed the default value for s_musicvolume to match default.cfg.
- - Fixed crash in instagib, which was usually triggered by instajumps.
- - Shootable doors and buttons worked only once.
- - Fixed off-by-one error in glDrawRangeElements 'end' parameter.
- - Fixed occasional glitches in parsing of colored text in irc module.
- - Added missing degrees to radians conversion, fixing some 45 degrees ramps.
- - Fixed wswtv heartbeats.
- - Fixed wswtv "Invalid POVnum 0" error.
- - Fixed handling of negative clientarea in snap_write.c that caused crashing on certain maps.
- - Check whether the sound library has actually been loaded before calling GetSoundAPI.
- - Fixed stuttering models when extrapolation was off.
- - Fixed "fs_gamedir" changes causing "bad inline model number" errors for clients upon connecting to wswtv.
- - Fixed off-by-one error in Cbuf_Execute, which caused the game to crash upon insertion of huge text buffer from clipboard.
- - Fixed PM_FREEZE movement type not affecting wswtv spectators.
- - Fixed mouse and movement lag after postmatch on wswtv servers.
- - Server now detects and skips non existing maps specified in the map list.
- - Made the bomb "king of bongo" announcements unpure.
- - Fixed chat/teaminfo overlapping placement in huds.
- - Fixed gl_ext_vertex_bufer_object- typo in gfx profiles.
- - Fixed crash bug in "headhunt" gametype.
- - Map fixes: fixes for wca1, wdm19 when using vertex lighting.
- - Map fixes: wctf1 caulk fixes (see-through floors at flags).
- - Map fixes: wdm5 teleport placements and layout fixes.
- - Map fixes: GA spawned only in duel in wdm6.
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