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nellshini

Dunmer Witchhunter

Aug 25th, 2017
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ;;       Tanasa Salandas - DUNMER WITCHHUNTER      ;;
  3. ;;     For use with PerMa - 34 Perks at Lvl 25     ;;
  4. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  5.  
  6. "Flame lights the way."
  7.  
  8. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  9.  
  10. [DUNMER]
  11.     Resist Fire: 50%
  12.     Ancestral Guardian: cast automatically in combat when health is less than 25%.      
  13.     Skills: +10 Destruction, Light Weaponry
  14.             +5 Enchanting, Illusion, Light Armor, Ranged Weaponry, Sneak
  15.  
  16. [WITCHHUNTER]
  17.     Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.
  18.     Specialization (Magic): +20% Magic Skill experience
  19.     Primary Attribute (Stamina): +20 Stamina
  20.     Secondary Attribute (Agility): Resist Stagger 10%, +5% Critical Hit Chance, +5% Ranged Weapon Damage
  21.     Skills: +20 Conjuration, Destruction, Ranged Weaponry
  22.             +10 Alchemy, Dexterity, Enchanting, Light Armor
  23.    
  24. [BLESSING OF THE ATRONACH]
  25.     The Atronach: Fortify Magicka (+150), Spell Absorption (50%), No Magicka Regeneration
  26.  
  27. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  28.  
  29. [OVERVIEW]
  30.     "Explosive" would be an understatement. You'll summon atronachs that hurl fireballs across the battlefield while also firing fireballs from your bowstring. If that weren't enough, the arrows themselves will be enchanted with fire. Protect yourself with fire runes and fire cloaks as well. And, with Alchemy, you'll be able to overcome any barriers that can't be taken down by a thorough blasting.
  31.  
  32. [ALCHEMY] 6 Points
  33. ; Performance enhancing drugs never hurt anyone.
  34. Alchemist 1 (0)
  35. Prodigy: The Tinkerer (20)
  36. - Field Alchemy
  37. - Skilled Enhancer 1
  38. Alchemist 2 (30)
  39. Physician 1 (25)
  40. Mutation (40)
  41. Overstimulation (50)
  42.  
  43. [CONJURATION] 9 Points
  44. ; Fire Atronachs and Bound Shortbow will get you through the early game.
  45. Studies: Novice Conjuration (0)
  46. Studies: Apprentice Conjuration (20)
  47. Elemental Potency (20)
  48. Studies: Advanced Summoning (35)
  49. Studies: Adept Conjuration (40)
  50. Oblivion Binding (40)
  51. Elemental Fury (40)
  52. Arcane Rites (50)
  53. Chaotic Binding 1 (50)
  54.  
  55. [DESTRUCTION] 2 Points
  56. ; For now, a noticeable boost in fire damage for 2 points.
  57. Studies: Novice Destruction (0)
  58. Ambitious Methods (15)
  59.  
  60. [ENCHANTING] 5 Points
  61. ; Great Fireball will carry your extra destruction damage.
  62. Enchanter 1 (0)
  63. Basic Scripture (15)
  64. Arcane Archery (25)
  65. Soul Siphon 1 (25)
  66. Enchanted Quiver 1 (40)
  67.  
  68. [HEAVY WEAPONRY] 2 Points
  69. ; Percent-based damage? Perfect.
  70. Heavy Weapon Combat 1 (0)
  71. Heart Seeker 1 (20)
  72.  
  73. [LIGHT ARMOR] 4 Points
  74. ; Added protection when at full health.
  75. Nimble Warfare 1 (0)
  76. Avoidance 1 (20)
  77. Thick Padding (30)
  78. Nimble Warfare 2 (30)
  79.  
  80. [LIGHT WEAPONRY] 2 Points
  81. ; Armor penetration can be useful.
  82. Light Weapon Combat 1 (0)
  83. Piercing Thrust (25)
  84.  
  85. [RANGED WEAPONRY] 4 Points
  86. ; Stay on your feet while drawing the bow.
  87. Eagle Eye 1 (0)
  88. Point Blank 1 (20)
  89. Mobility (40)
  90. Flanking 1 (50)
  91.  
  92.  
  93. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  94. ;;    LEVEL 50 BUILD OPTIONS   ;;
  95. ;; 32 Additional Perk Options  ;;
  96. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  97.  
  98. [ALCHEMY] 3 Points
  99. ; Now, truthfully, performance enhancing drugs won't hurt you.
  100. Fast Metabolism (50)
  101. Alchemist 3 (60)
  102. Purity (90)
  103.  
  104. [DESTRUCTION] 4 Points
  105. ; Unfortunately, these don't affect Great Fireball.
  106. Studies: Apprentice Destruction (20)
  107. Sigil of Flame ()
  108. Studies: Adept Destruction (40)
  109. Geomancy 1 (50)
  110.  
  111. [CONJURATION] 6 Points
  112. ; Harder, better, faster, stronger atronachs.
  113. Synergetic Link (60)
  114. Studies: Expert Conjuration (65)
  115. Chaotic Binding 2 (65)
  116. Pact (75)
  117. Studies: Master Conjuration (90)
  118. Focus: The Gatekeeper (95)
  119.  
  120. [ENCHANTING] 6 Points
  121. ; Cheaper Arcane Arrows and Split Enchant go a long way.
  122. Elaborate Scripture (45)
  123. Split Enchant (40)
  124. Enchanter 2 (50)
  125. Soul Siphon 2 (50)
  126. Enchanted Quiver 2 (60)
  127. Enchanted Quiver 3 (80)
  128.  
  129. [HEAVY WEAPONRY] 1 Point
  130. ; Even more percent-based damage.
  131. Heart Seeker 2 (45)
  132.  
  133. [LIGHT ARMOR] 5 Points
  134. ; Remove all the maluses that go along with Light Armor.
  135. Exploit Weakness: Light (30)
  136. Agility 1 (40)
  137. Clear Mind (45)
  138. Swiftness (50)
  139. Free Movement (55)
  140.  
  141. [LIGHT WEAPONRY] 1 Point
  142. ; Ignore 50% of armor against the lightly defended. Drop them like flies.
  143. Piercing Thrust 2 (50)
  144.  
  145. [RANGED WEAPONRY] 6 Points
  146. ; Straight up the Shortbow tree.
  147. Eagle Eye 2 (30)
  148. Prominent Flanker (60)
  149. Arrow Hail 1 (70)
  150. Flanking 2 (70)
  151. Coup De Grace (90)
  152. Mastery: Skillshot (95)
  153.  
  154. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  155. ;;   LEVEL 60 BUILD OPTIONS    ;;
  156. ;; 14 Additional Perk Options  ;;
  157. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  158.  
  159. [CONJURATION] 1 Point
  160. ; Should you continue to use a Bound weapon, the drain is serious.
  161. Chaotic Binding 3 (85)
  162.  
  163. [DESTRUCTION] 5 Points
  164. ; Another huge boost to fire damage.
  165. Studies: Expert Destruction (65)
  166. Geomancy 2 (80)
  167. Conflagration ()
  168. Pyromancer's Contract ()
  169. Raging Inferno ()
  170.  
  171. [ILLUSION] 4 Points
  172. ; 30% Destruction damage against enemies under the influence, which you can now happily enchant to your end-game bows.
  173. Studies: Novice Illusion (0)
  174. Studies: Apprentice Illusion (20)
  175. Studies: Adept Illusion (40)
  176. Studies: Expert Illusion (65)
  177.  
  178. [LIGHT ARMOR] 1 Point
  179. ; Debuff levels aren't the biggest concern, but might as well cap it off.
  180. Nimble Warfare 3 (60)
  181.  
  182. [RANGED WEAPONRY] 3 Points
  183. ; Might as well cap this off as well.
  184. Point Blank 2 (45)
  185. Eagle Eye 3 (60)
  186. Arrowhail 2 (95)
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