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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;; Tanasa Salandas - DUNMER WITCHHUNTER ;;
- ;; For use with PerMa - 34 Perks at Lvl 25 ;;
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- "Flame lights the way."
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- [DUNMER]
- Resist Fire: 50%
- Ancestral Guardian: cast automatically in combat when health is less than 25%.
- Skills: +10 Destruction, Light Weaponry
- +5 Enchanting, Illusion, Light Armor, Ranged Weaponry, Sneak
- [WITCHHUNTER]
- Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.
- Specialization (Magic): +20% Magic Skill experience
- Primary Attribute (Stamina): +20 Stamina
- Secondary Attribute (Agility): Resist Stagger 10%, +5% Critical Hit Chance, +5% Ranged Weapon Damage
- Skills: +20 Conjuration, Destruction, Ranged Weaponry
- +10 Alchemy, Dexterity, Enchanting, Light Armor
- [BLESSING OF THE ATRONACH]
- The Atronach: Fortify Magicka (+150), Spell Absorption (50%), No Magicka Regeneration
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- [OVERVIEW]
- "Explosive" would be an understatement. You'll summon atronachs that hurl fireballs across the battlefield while also firing fireballs from your bowstring. If that weren't enough, the arrows themselves will be enchanted with fire. Protect yourself with fire runes and fire cloaks as well. And, with Alchemy, you'll be able to overcome any barriers that can't be taken down by a thorough blasting.
- [ALCHEMY] 6 Points
- ; Performance enhancing drugs never hurt anyone.
- Alchemist 1 (0)
- Prodigy: The Tinkerer (20)
- - Field Alchemy
- - Skilled Enhancer 1
- Alchemist 2 (30)
- Physician 1 (25)
- Mutation (40)
- Overstimulation (50)
- [CONJURATION] 9 Points
- ; Fire Atronachs and Bound Shortbow will get you through the early game.
- Studies: Novice Conjuration (0)
- Studies: Apprentice Conjuration (20)
- Elemental Potency (20)
- Studies: Advanced Summoning (35)
- Studies: Adept Conjuration (40)
- Oblivion Binding (40)
- Elemental Fury (40)
- Arcane Rites (50)
- Chaotic Binding 1 (50)
- [DESTRUCTION] 2 Points
- ; For now, a noticeable boost in fire damage for 2 points.
- Studies: Novice Destruction (0)
- Ambitious Methods (15)
- [ENCHANTING] 5 Points
- ; Great Fireball will carry your extra destruction damage.
- Enchanter 1 (0)
- Basic Scripture (15)
- Arcane Archery (25)
- Soul Siphon 1 (25)
- Enchanted Quiver 1 (40)
- [HEAVY WEAPONRY] 2 Points
- ; Percent-based damage? Perfect.
- Heavy Weapon Combat 1 (0)
- Heart Seeker 1 (20)
- [LIGHT ARMOR] 4 Points
- ; Added protection when at full health.
- Nimble Warfare 1 (0)
- Avoidance 1 (20)
- Thick Padding (30)
- Nimble Warfare 2 (30)
- [LIGHT WEAPONRY] 2 Points
- ; Armor penetration can be useful.
- Light Weapon Combat 1 (0)
- Piercing Thrust (25)
- [RANGED WEAPONRY] 4 Points
- ; Stay on your feet while drawing the bow.
- Eagle Eye 1 (0)
- Point Blank 1 (20)
- Mobility (40)
- Flanking 1 (50)
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- ;; LEVEL 50 BUILD OPTIONS ;;
- ;; 32 Additional Perk Options ;;
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- [ALCHEMY] 3 Points
- ; Now, truthfully, performance enhancing drugs won't hurt you.
- Fast Metabolism (50)
- Alchemist 3 (60)
- Purity (90)
- [DESTRUCTION] 4 Points
- ; Unfortunately, these don't affect Great Fireball.
- Studies: Apprentice Destruction (20)
- Sigil of Flame ()
- Studies: Adept Destruction (40)
- Geomancy 1 (50)
- [CONJURATION] 6 Points
- ; Harder, better, faster, stronger atronachs.
- Synergetic Link (60)
- Studies: Expert Conjuration (65)
- Chaotic Binding 2 (65)
- Pact (75)
- Studies: Master Conjuration (90)
- Focus: The Gatekeeper (95)
- [ENCHANTING] 6 Points
- ; Cheaper Arcane Arrows and Split Enchant go a long way.
- Elaborate Scripture (45)
- Split Enchant (40)
- Enchanter 2 (50)
- Soul Siphon 2 (50)
- Enchanted Quiver 2 (60)
- Enchanted Quiver 3 (80)
- [HEAVY WEAPONRY] 1 Point
- ; Even more percent-based damage.
- Heart Seeker 2 (45)
- [LIGHT ARMOR] 5 Points
- ; Remove all the maluses that go along with Light Armor.
- Exploit Weakness: Light (30)
- Agility 1 (40)
- Clear Mind (45)
- Swiftness (50)
- Free Movement (55)
- [LIGHT WEAPONRY] 1 Point
- ; Ignore 50% of armor against the lightly defended. Drop them like flies.
- Piercing Thrust 2 (50)
- [RANGED WEAPONRY] 6 Points
- ; Straight up the Shortbow tree.
- Eagle Eye 2 (30)
- Prominent Flanker (60)
- Arrow Hail 1 (70)
- Flanking 2 (70)
- Coup De Grace (90)
- Mastery: Skillshot (95)
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- ;; LEVEL 60 BUILD OPTIONS ;;
- ;; 14 Additional Perk Options ;;
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- [CONJURATION] 1 Point
- ; Should you continue to use a Bound weapon, the drain is serious.
- Chaotic Binding 3 (85)
- [DESTRUCTION] 5 Points
- ; Another huge boost to fire damage.
- Studies: Expert Destruction (65)
- Geomancy 2 (80)
- Conflagration ()
- Pyromancer's Contract ()
- Raging Inferno ()
- [ILLUSION] 4 Points
- ; 30% Destruction damage against enemies under the influence, which you can now happily enchant to your end-game bows.
- Studies: Novice Illusion (0)
- Studies: Apprentice Illusion (20)
- Studies: Adept Illusion (40)
- Studies: Expert Illusion (65)
- [LIGHT ARMOR] 1 Point
- ; Debuff levels aren't the biggest concern, but might as well cap it off.
- Nimble Warfare 3 (60)
- [RANGED WEAPONRY] 3 Points
- ; Might as well cap this off as well.
- Point Blank 2 (45)
- Eagle Eye 3 (60)
- Arrowhail 2 (95)
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