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- Guns:
- Ak-47:
- Item-Information:
- Symbol: "\u9286\u9287"
- Item-Name: '&aAK-47'
- Item-Type: STONE_HOE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.ak47
- Damage: 3.5
- Delay: 1
- Bullets: 1
- Accuracy: 1.1
- Distance: 100
- Reload: ''
- Snipe: false
- Reload:
- Module: 1
- Amount: 30
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 80
- Burst:
- Rounds: 3
- DelayRounds: 2
- RoundsPerYaw: 0
- MaxRoundsPerPitch: 7
- M4A1:
- Item-Information:
- Symbol: "\u9286\u9287"
- Item-Name: '&aM4A1'
- Item-Type: IRON_HOE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.carbine
- Damage: 3.0
- Delay: 1
- Bullets: 1
- Accuracy: 1.1
- Distance: 100
- Reload: ''
- Snipe: false
- Reload:
- Module: 1
- Amount: 30
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 90
- Burst:
- Rounds: 3
- DelayRounds: 2
- RoundsPerYaw: 0
- MaxRoundsPerPitch: 7
- AUG:
- Item-Information:
- Symbol: "\u9286\u9287"
- Item-Name: '&aSteyr AUG'
- Item-Type: DIAMOND_PICKAXE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.carbine
- Damage: 3.7
- Delay: 1
- Bullets: 1
- Accuracy: 1.1
- Distance: 100
- Reload: ''
- Snipe: false
- Reload:
- Module: 1
- Amount: 35
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 70
- Burst:
- Rounds: 3
- DelayRounds: 1
- RoundsPerYaw: 1
- MaxRoundsPerPitch: 5
- AWP:
- Item-Information:
- Symbol: "\u9284\u9285"
- Item-Name: '&aAWP'
- Item-Type: GOLD_HOE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.snipershot
- Damage: 15.0
- Delay: 25
- Bullets: 1
- Accuracy: 7.5
- Distance: 100
- Snipe: true
- Reload:
- Module: 1
- Amount: 10
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 65
- Burst:
- Rounds: 1
- DelayRounds: 1
- MP7:
- Item-Information:
- Symbol: "\u928d"
- Item-Name: '&aMP7'
- Item-Type: STONE_SPADE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.smg
- Damage: 2.0
- Delay: 1
- Bullets: 1
- Accuracy: 1.5
- Distance: 70
- Snipe: false
- Reload:
- Module: 1
- Amount: 40
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 55
- Burst:
- Rounds: 4
- DelayRounds: 1
- RoundsPerYaw: 1
- MaxRoundsPerPitch: 7
- Shotgun:
- Item-Information:
- Symbol: "\u928a\u928b"
- Item-Name: '&aShotgun'
- Item-Type: DIAMOND_SPADE
- Item-Data: 0
- Gun-Type: PRIMARY
- Shoot:
- Sound: cs.weapons.shotgunshot
- Damage: 4.0
- Delay: 22
- Bullets: 10
- Accuracy: 7.5
- Distance: 20
- Snipe: false
- Reload:
- Module: 1
- Amount: 8
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 60
- Burst:
- Rounds: 1
- DelayRounds: 1
- USP:
- Item-Information:
- Symbol: "\u928f"
- Item-Name: '&aUSP'
- Item-Type: WOOD_PICKAXE
- Item-Data: 0
- Gun-Type: SECONDARY
- Shoot:
- Sound: cs.weapons.pistolshot
- Damage: 4.0
- Delay: 7
- Bullets: 1
- Accuracy: 0.0
- Distance: 60
- Snipe: false
- Reload:
- Module: 1
- Amount: 13
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 45
- Burst:
- Rounds: 1
- DelayRounds: 1
- Deagle:
- Item-Information:
- Symbol: "\u928f"
- Item-Name: '&aDesert Eagle'
- Item-Type: GOLD_PICKAXE
- Item-Data: 0
- Gun-Type: SECONDARY
- Shoot:
- Sound: cs.weapons.deagle
- Damage: 5.0
- Delay: 5
- Bullets: 1
- Accuracy: 0.0
- Distance: 70
- Snipe: false
- Reload:
- Module: 1
- Amount: 7
- Sound_Start: cs.random.reload_start
- Sound_End: cs.random.reload_end
- Duration: 45
- Burst:
- Rounds: 1
- DelayRounds: 1
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