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Battlelevels broken config

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Jun 15th, 2016
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  1. # General config
  2.  
  3. # Do we want to use player kills ?
  4. players-enabled: true
  5. # Disabled world list
  6. disabled-worlds:
  7. - disabledworldhere
  8. # Commands that can be executed when you reach a certain killstreak. The zero is just an example.
  9. killstreak-specific-commands:
  10. # Commands that can be executed when you reach a certain level. The zero is just an example.
  11. level-specific-commands:
  12. '5':
  13. - /bc &a&l%name &7just reached level &f%level&7!
  14. - /give %name 57 5
  15. - /cratekeys give %name vote 3
  16. '10':
  17. - /bc &a&l%name &7just reached level &a%level&7!
  18. - /give %name 322:1 16
  19. - /cratekeys give %name vote 3
  20. '15':
  21. - /bc &a&l%name &7just reached level &a&l%level&7!
  22. - /cratekeys give %name vote 5
  23. '20':
  24. - /bc &a&l%name &7just reached level &e%level&7!
  25. - /give %name 57 5
  26. - /cratekeys give %name vote 10
  27. '25':
  28. - /bc &a&l%name &7just reached level &e&l%level&7!
  29. - /give %name 57 5
  30. - /cratekeys give %name vote 15
  31. '30':
  32. - /bc &a&l%name &7just reached level &c&l%level&7!
  33. - /give %name 138 1
  34. - /cratekeys give %name vote 20
  35. # Announce a killstreak every x amount. Set to zero to disable.
  36. announce-killstreak-every: 0
  37. announce-killstreak-message: '&b%name just reached a killstreak of %killstreak !'
  38. # You can give people extra points when they kill somebody.
  39. # The permission is battlelevels.multiplier.x
  40. # Replace x with the amount
  41. # The score will then equal 'x * normal_score'
  42. # Example for a multiplier of 1.5: battlelevels.multiplier.1.5
  43. # Here you can set the enabled multipliers
  44. multipliers:
  45. - 1.5
  46. # Score you earn for killing a player
  47. kill-score: 1.5
  48. # Earn extra points per kill in a killstreak. If this value would be 0.2 and your streak
  49. # would be 10, you would get 2 extra points when you kill somebody
  50. killstreak-score: 0.2
  51. # Score which is lost on death
  52. lose-score-on-death: 0.5
  53. # Maximum level
  54. max-level: 20
  55. # If a player has a high streak or multiplier, it is possible
  56. # that he unlocks multiple levels at once, this option allows
  57. # you the amount of next levels to check
  58. check-for-next: 5
  59. # Enable xp bar progress
  60. xp-bar: false
  61. # Enable extra hearts
  62. enable-extra-hearts: true
  63. extra-hearts-per-level: 0.2
  64. max-extra-hearts: 500.0
  65. # Enable extra damage based on level
  66. enable-extra-damage: true
  67. extra-damage-per-level: 1.0
  68. max-extra-damage: 500.0
  69. # Enable negative score
  70. negative-score: false
  71. # Top stats update interval
  72. topstats-interval: 180
  73. # Upper limit. If you want to use random points between 2 limits as a reward, fill in the upper limit here. The plugin will generate a random number between the this number and the normal kill score every time.
  74. enable-random: false
  75. upper-limit: 2.0
  76. # Do we want to reset the killstreak when a player logs out ?
  77. reset-killstreak: false
  78. # Level that new players get
  79. start-level: 0
  80.  
  81. # Data config
  82.  
  83. # MySQL settings
  84. mysql: false
  85. mysql-host: host
  86. mysql-port: 3306
  87. mysql-username: username
  88. mysql-password: password
  89. mysql-database: database
  90.  
  91.  
  92. # Formula config
  93.  
  94.  
  95. # Linear formula: you will always need to earn the same amount of score to level up to the next level
  96. # Current level: floor(x/b)
  97. # Total score required to reach level c: c * b
  98. # x is the player's current score and and b is the score needed to level up to level 1 (base score)
  99. linear-formula-enabled: false
  100. # This is the b value from the previous formula
  101. # If you would leave this value at 5, the progress would look like this:
  102. #
  103. # Total score required to reach level 1: 5
  104. # Total score required to reach level 2: 10
  105. # Total score required to reach level 3: 15
  106. # Total score required to reach level 4: 20
  107. # Total score required to reach level 5: 25
  108. # And so on...
  109. linear-default-level-up: 5
  110.  
  111.  
  112. # Geometric formula: you will always need to earn a bit more score to level up to the next level
  113. # Total score required to reach level c: b * s ^ (c - 1)
  114. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  115. geometric-formula-enabled: false
  116. # This is the b value from the previous formula
  117. geometric-default-level-up: 5
  118. # This is the s value from the previous formula
  119. geometric-scaling-factor: 1.5
  120. # If you would leave the the default level-up at 5 and the scaling factor at 1.5, the progress would look like this:
  121. #
  122. # Total score required to reach level 1: 5
  123. # Total score required to reach level 2: 7.5
  124. # Total score required to reach level 3: 11.25
  125. # Total score required to reach level 4: 16.875
  126. # Total score required to reach level 5: 25.3125
  127. # This score would of course be rounded
  128. # And so on...
  129.  
  130.  
  131. # Geometric formula 2: you will always need to earn a bit more score to level up to the next level
  132. # Total score required to reach level 1: (b * 1) + (s * 1)
  133. # Total score required to reach level 2: (b * 2) + (s * 1) + (s * 2)
  134. # Total score required to reach level 3: (b * 3) + (s * 1) + (s * 2) + (s * 3)
  135. # Total score required to reach level 4: (b * 4) + (s * 1) + (s * 2) + (s * 3) + (s * 4)
  136. # s is the scaling factor and b is the score needed to level up to level 1 (base score)
  137. geometric2-formula-enabled: false
  138. # This is the b value from the previous formula
  139. geometric2-default-level-up: 5
  140. # This is the s value from the previous formula
  141. geometric2-extra-factor: 0.5
  142. # This example would require you to get 0.5 more than the previous time to level-up
  143.  
  144. # Custom formula 1: you allows you to set the amount per level
  145. # The number that you need to set is the total score that the player needs to have at the point of leveling up
  146. # You can as much levels as you want
  147. custom1-formula-enabled: true
  148. custom1-formula:
  149. 1: 15.0
  150. 2: 30.0
  151. 3: 50.0
  152. 4: 70.0
  153. 5: 100.0
  154.  
  155.  
  156.  
  157. # Booster config
  158.  
  159. # Enable boosters
  160. booster-enabled: false
  161. # Enable double reward score when having a booster
  162. booster-double-score: false
  163. # Enable double rewards when having a booster
  164. booster-double-rewards: false
  165. # Maximum normal booster time in hours
  166. max-booster: 24
  167. # Maximum global booster time in hours
  168. max-global-booster: 24
  169. # Global booster message
  170. global-booster-message: '&e%name activated a global booster for &e%amount hours'
  171. # Normal booster message
  172. booster-message: '&aYou enabled a booster for &e%amount hours'
  173. # Message if boosters aren't enabled
  174. booster-not-enabled: '&aBoosters are not enabled'
  175. # Normal booster de-activated
  176. booster-de-activated: '&aThe booster is now deactivated'
  177. # Global booster de-activated
  178. global-booster-de-activated: '&aThe global booster is now deactivated'
  179. # Normal booster maximum message
  180. max-boost-message: '&aThe maximum boost is &b%amount hours'
  181. # Global booster maximum message
  182. max-global-boost-message: '&aThe maximum global boost is &b%amount hours'
  183. # No booster activated
  184. no-booster-activated: '&cNo booster activated'
  185. # Normal booster
  186. normal-booster: '%time hours'
  187. # Global booster
  188. global-booster: '%time hours global boost'
  189.  
  190.  
  191. # Messages config
  192.  
  193. # Level-up message
  194. levelup-message: '&f&lYou leveled up to level &c&l%level'
  195. # Level-up announcement
  196. levelup-announcement: ''
  197. # Show death message
  198. show-death-message: false
  199. # Death message
  200. death-message: '&7You were killed by &b%name &a({killerlevel}) &7and you lost &b%amount points'
  201. # Show death broadcast
  202. show-death-broadcast-message: false
  203. # Death broadcast message
  204. death-broadcast-message: '&b{death} &a({deathlevel}) &7was killed by &b{killer} &a({killerlevel})'
  205. # Show kill message
  206. show-kill-message: false
  207. # Kill message
  208. kill-message: '&7You killed &b%name &a({deathlevel}) &7and you received &b%amount points'
  209. # Player offline message
  210. player-offline: '&cPlayer offline'
  211. # Player does not exist message
  212. not-exist: '&cThat player does not exist'
  213. # Progress bar configuration
  214. progress-bar: '&a%part1&c%part2'
  215. progress-bar-segments: 10
  216. progress-bar-segment: '|'
  217. # Database initializing kick message
  218. data-kick: 'Please wait, the database is starting up'
  219.  
  220. # Bossbar config
  221.  
  222. # Enable bossbar
  223. bar-enabled: false
  224. # How long the bossbar is shown after a kill in seconds. Set to zero to disable
  225. bar-showtime: 4
  226. # Player kill message
  227. bar-message: '&c&l>> &aYou killed &e%died ({deathlevel}) &aand earned &b%amount &apoints &c&l<<'
  228. # Mob kill message
  229. mob-bar-message: '&6&l>> &bYou killed a &e%died &band earned &a%amount &bpoints &6&l<<'
  230. # Permanent bossbar or not
  231. permanent-bar: false
  232. # Permanent bossbar message
  233. permanent-bar-message: '&c&l>> &bProgress &c&l<<'
  234. # Level-up message
  235. bar-level-up: '&c&l>> &bYou leveled up to level &a%level &c&l<<'
  236. # Temporary bossbar color
  237. temp-bossbar-color: BLUE
  238. # Permanent bossbar color
  239. permanent-bossbar-color: GREEN
  240. # Level-up bossbar color
  241. level-up-bossbar-color: YELLOW
  242. # Temporary bossbar style
  243. temp-bossbar-style: NOTCHED_20
  244. # Permanent bossbar style
  245. permanent-bossbar-style: NOTCHED_20
  246. # Level-up bossbar style
  247. level-up-bossbar-style: NOTCHED_20
  248.  
  249.  
  250. # Zone settings
  251.  
  252. # Enable ranged zones
  253. ranged-zones: false
  254. # Enable level-zones
  255. level-zones: true
  256. # Ranged zone message
  257. ranged-message: '&cYou can''t hit &b%hit &abecause the range in this zone is &e%range'
  258. # Level zone message
  259. level-message: '&aYou can''t enter this zone &abecause the required level is &b%level'
  260. # Enable global ranged zones
  261. global-ranged-zones: false
  262. # Global ranged zones value
  263. global-ranged-zones-range: 10
  264. # Global ranged zone message
  265. global-ranged-message: '&aYou can''t hit &b%hit &abecause the range is &e%range'
  266. # Max level zones
  267. max-zones: false
  268. # Max level zones message
  269. max-message: '&aYou can''t enter this zone &abecause the maximum level is &b%level'
  270.  
  271.  
  272. # Rewards config
  273.  
  274.  
  275. # Heal
  276. heal: true
  277. # Percentage chance that the item will be given
  278. item-give-percentage: 100
  279. # Item ID. Set to zero to disable.
  280. item-id: '264:0'
  281. # Item amount
  282. item-amount: 1
  283. # Money amount
  284. money-amount: 750
  285. # XP amount
  286. xp-amount: 0
  287. # Show reward message
  288. show-reward-message: true
  289. # Reward message
  290. reward-message: '&7You received &b%itemamount diamonds &7and &a%moneyamount&7 money'
  291.  
  292.  
  293. # Level-up config
  294.  
  295. # Execute commands every level-up
  296. every-level-commands: false
  297. # If the previous feature is enabled, here are the commands
  298. commands-every-level:
  299. - /say %name just reached level %level !
  300. # How often it should show the level-up announcement
  301. announce-every-x-level: 0
  302. # How often it should should show firework
  303. firework-every-x-level: 1
  304. # Level-up sound
  305. level-up-sound: entity.player.levelup
  306.  
  307. # Level-up title. Variables are %level and %name
  308. enable-level-up-title: true
  309. # Message
  310. level-up-title: '&fYou are now level &c&l%level'
  311. # Fade in time in ticks
  312. level-up-title-fade-in: 10
  313. # Fade out time in ticks
  314. level-up-title-fade-out: 10
  315. # Stay time in ticks
  316. level-up-title-stay: 100
  317.  
  318. # Level-up subtitle. Variables are %level and %name
  319. enable-level-up-subtitle: false
  320. # Message
  321. level-up-subtitle: '&ebCongratulations!'
  322. # Fade in time in ticks
  323. level-up-subtitle-fade-in: 10
  324. # Fade out time in ticks
  325. level-up-subtitle-fade-out: 10
  326. # Stay time in ticks
  327. level-up-subtitle-stay: 100
  328.  
  329.  
  330.  
  331. # Anti grinder config
  332. # This allows you to stop people from killing the same person over and over to get more points
  333.  
  334. # Enabled anti grinder or not
  335. antigrinder-enabled: false
  336. # Interval in seconds
  337. antigrinder-interval: 180
  338. # Max kill
  339. antigrinder-max: 20
  340. # Message
  341. antigrinder-message: '&bYou killed %victim too much and you did not earn points'
  342. send-antigrinder-message: true
  343. # This default configuration means that you can only earn points for the first 20 kills on the same person during 3 minutes (180 seconds)
  344.  
  345.  
  346. # Custom command config
  347.  
  348. commands:
  349. 'level':
  350. - ' &8&m----&8[ &aLevel &7Menu &8]&8&m-----'
  351. - ' &7Level&f: &f&l%level'
  352. - ' &7Extra dmg&f: &f&l%extradamage'
  353. - ' &7Extra hp&f: &f&l%extrahearts &c%heart'
  354. - ' &7Progress&f: %bar'
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