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Nov 15th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6.  
  7. wait(2)
  8.  
  9. local p = game:GetService("Players").LocalPlayer
  10. local plr = game:GetService("Players").LocalPlayer
  11. local player = game:GetService("Players").LocalPlayer
  12. local char = p.Character
  13. local mouse = p:GetMouse()
  14. local larm = char:WaitForChild("Left Arm")
  15. local rarm = char:WaitForChild("Right Arm")
  16. local lleg = char:WaitForChild("Left Leg")
  17. local rleg = char:WaitForChild("Right Leg")
  18. local hed = char:WaitForChild("Head")
  19. local torso = char:WaitForChild("Torso")
  20. local root = char:WaitForChild("HumanoidRootPart")
  21. local hum = char:FindFirstChildOfClass("Humanoid")
  22. local debris = game:GetService("Debris")
  23. local run = game:GetService("RunService")
  24. local rs = run.RenderStepped
  25. local cam = workspace.CurrentCamera
  26. local movement = 4
  27. local change = 0.4
  28. local DebrisModel = Instance.new("Model",char)
  29. local stealth = false
  30. local debounce = false
  31. -------------------------------------------------------
  32. local Player_Size = 4
  33. if Player_Size ~= 4 then
  34. root.Size = root.Size * Player_Size
  35. torso.Size = torso.Size * Player_Size
  36. hed.Size = hed.Size * Player_Size
  37. rarm.Size = rarm.Size * Player_Size
  38. larm.Size = larm.Size * Player_Size
  39. rleg.Size = rleg.Size * Player_Size
  40. lleg.Size = lleg.Size * Player_Size
  41. end
  42. ----------------------------------------------------------------------------------
  43. it = Instance.new
  44. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  45. hum.Health = hum.MaxHealth
  46. themeid = 0
  47. themepitch = 1
  48. TorsoColor = torso.BrickColor
  49. RightLeg = CFrame.new(0.5,-1,0)
  50. LeftLeg = CFrame.new(-0.5,-1,0)
  51. RunService = game:service'RunService'
  52. lefth = (torso.CFrame*LeftLeg)
  53. righth = (torso.CFrame*RightLeg)
  54. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  55. local Lighty = game:GetService"Lighting"
  56. EffectModel = Instance.new("Model", char)
  57. Effects = {
  58. Block = {
  59. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  60. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  61. prt.Anchored = true
  62. prt.CFrame = cframe
  63. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  64. game:GetService("Debris"):AddItem(prt, 10)
  65. if Type == 1 or Type == nil then
  66. table.insert(Effects, {
  67. prt,
  68. "Block1",
  69. delay,
  70. x3,
  71. y3,
  72. z3,
  73. msh
  74. })
  75. elseif Type == 2 then
  76. table.insert(Effects, {
  77. prt,
  78. "Block2",
  79. delay,
  80. x3,
  81. y3,
  82. z3,
  83. msh
  84. })
  85. else
  86. table.insert(Effects, {
  87. prt,
  88. "Block3",
  89. delay,
  90. x3,
  91. y3,
  92. z3,
  93. msh
  94. })
  95. end
  96. end
  97. },
  98. Sphere = {
  99. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  100. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  101. prt.Anchored = true
  102. prt.CFrame = cframe
  103. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  104. game:GetService("Debris"):AddItem(prt, 10)
  105. table.insert(Effects, {
  106. prt,
  107. "Cylinder",
  108. delay,
  109. x3,
  110. y3,
  111. z3,
  112. msh
  113. })
  114. end
  115. },
  116. Cylinder = {
  117. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  118. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  119. prt.Anchored = true
  120. prt.CFrame = cframe
  121. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  122. game:GetService("Debris"):AddItem(prt, 10)
  123. table.insert(Effects, {
  124. prt,
  125. "Cylinder",
  126. delay,
  127. x3,
  128. y3,
  129. z3,
  130. msh
  131. })
  132. end
  133. },
  134. Wave = {
  135. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  136. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  137. prt.Anchored = true
  138. prt.CFrame = cframe
  139. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  140. game:GetService("Debris"):AddItem(prt, 10)
  141. table.insert(Effects, {
  142. prt,
  143. "Cylinder",
  144. delay,
  145. x3 / 60,
  146. y3 / 60,
  147. z3 / 60,
  148. msh
  149. })
  150. end
  151. },
  152. Ring = {
  153. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  154. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  155. prt.Anchored = true
  156. prt.CFrame = cframe
  157. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  158. game:GetService("Debris"):AddItem(prt, 10)
  159. table.insert(Effects, {
  160. prt,
  161. "Cylinder",
  162. delay,
  163. x3,
  164. y3,
  165. z3,
  166. msh
  167. })
  168. end
  169. },
  170. Break = {
  171. Create = function(brickcolor, cframe, x1, y1, z1)
  172. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  173. prt.Anchored = true
  174. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  175. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  176. local num = math.random(10, 50) / 1000
  177. game:GetService("Debris"):AddItem(prt, 10)
  178. table.insert(Effects, {
  179. prt,
  180. "Shatter",
  181. num,
  182. prt.CFrame,
  183. math.random() - math.random(),
  184. 0,
  185. math.random(50, 100) / 100
  186. })
  187. end
  188. },
  189. Spiral = {
  190. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  191. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  192. prt.Anchored = true
  193. prt.CFrame = cframe
  194. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  195. game:GetService("Debris"):AddItem(prt, 10)
  196. table.insert(Effects, {
  197. prt,
  198. "Cylinder",
  199. delay,
  200. x3,
  201. y3,
  202. z3,
  203. msh
  204. })
  205. end
  206. },
  207. Push = {
  208. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  209. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  210. prt.Anchored = true
  211. prt.CFrame = cframe
  212. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  213. game:GetService("Debris"):AddItem(prt, 10)
  214. table.insert(Effects, {
  215. prt,
  216. "Cylinder",
  217. delay,
  218. x3,
  219. y3,
  220. z3,
  221. msh
  222. })
  223. end
  224. }
  225. }
  226. local NeckS = Instance.new("Part",char)
  227. NeckS.Size = Vector3.new(1.2,1,1.2)
  228. NeckS.Material = "SmoothPlastic"
  229. NeckS.BrickColor = BrickColor.new("Bright yellow")
  230. NeckS.CanCollide = false
  231. local Neck3 = Instance.new("Weld",NeckS)
  232. Neck3.Part0 = larm
  233. Neck3.Part1 = NeckS
  234. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  235. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  236. Black.Size = Vector3.new(0.3,0.3,0.3)
  237. Black.Material = "Neon"
  238. Black.BrickColor = BrickColor.new("New Yeller")
  239. Black.CanCollide = false
  240. local BlackM = Instance.new("SpecialMesh",Black)
  241. BlackM.MeshType = 3
  242. local Black1 = Instance.new("Weld",Black)
  243. Black1.Part0 = NeckS
  244. Black1.Part1 = Black
  245. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  246. local Stone2 = Instance.new("Part",NeckS)--First Circle
  247. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  248. Stone2.Material = "Neon"
  249. Stone2.BrickColor = BrickColor.new("Magenta")
  250. Stone2.CanCollide = false
  251. local Stone22 = Instance.new("SpecialMesh",Stone2)
  252. Stone22.MeshType = 3
  253. local Stone222 = Instance.new("Weld",Stone2)
  254. Stone222.Part0 = NeckS
  255. Stone222.Part1 = Stone2
  256. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  257. local Stone3 = Instance.new("Part",NeckS)--First Circle
  258. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  259. Stone3.Material = "Neon"
  260. Stone3.BrickColor = BrickColor.new("Lapis")
  261. Stone3.CanCollide = false
  262. local Stone33 = Instance.new("SpecialMesh",Stone3)
  263. Stone33.MeshType = 3
  264. local Stone333 = Instance.new("Weld",Stone3)
  265. Stone333.Part0 = NeckS
  266. Stone333.Part1 = Stone3
  267. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  268. local Stone4 = Instance.new("Part",NeckS)--First Circle
  269. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  270. Stone4.Material = "Neon"
  271. Stone4.BrickColor = BrickColor.new("Really red")
  272. Stone4.CanCollide = false
  273. local Stone44 = Instance.new("SpecialMesh",Stone4)
  274. Stone44.MeshType = 3
  275. local Stone444 = Instance.new("Weld",Stone4)
  276. Stone444.Part0 = NeckS
  277. Stone444.Part1 = Stone4
  278. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  279. local Stone5 = Instance.new("Part",NeckS)--First Circle
  280. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  281. Stone5.Material = "Neon"
  282. Stone5.BrickColor = BrickColor.new("CGA brown")
  283. Stone5.CanCollide = false
  284. local Stone55 = Instance.new("SpecialMesh",Stone5)
  285. Stone55.MeshType = 3
  286. local Stone555 = Instance.new("Weld",Stone5)
  287. Stone555.Part0 = NeckS
  288. Stone555.Part1 = Stone5
  289. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  290.  
  291. local Stone6 = Instance.new("Part",NeckS)--First Circle
  292. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  293. Stone6.Material = "Neon"
  294. Stone6.BrickColor = BrickColor.new("Lime green")
  295. Stone6.CanCollide = false
  296. local Stone66 = Instance.new("SpecialMesh",Stone6)
  297. Stone66.MeshType = 3
  298. local Stone666 = Instance.new("Weld",Stone6)
  299. Stone666.Part0 = NeckS
  300. Stone666.Part1 = Stone6
  301. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  302.  
  303. local Grab = Instance.new("Part",hed)
  304. Grab.Size = Vector3.new(4.9,5,4.9)
  305. Grab.CanCollide = false
  306. Grab.BrickColor = BrickColor.new("Deep orange")
  307. Grab.Transparency = 1
  308. local Grabo = Instance.new("Weld",Grab)
  309. Grabo.Part0 = hed
  310. Grabo.Part1 = Grab
  311. Grabo.C0 = CFrame.new(0,-1.5,0)
  312.  
  313. local AuraB = Instance.new("Part",hed)
  314. AuraB.Size = Vector3.new(2,1,2)
  315. AuraB.CanCollide = false
  316. AuraB.BrickColor = BrickColor.new("Deep orange")
  317. AuraB.Transparency = 1
  318. local AuraBo = Instance.new("Weld",AuraB)
  319. AuraBo.Part0 = hed
  320. AuraBo.Part1 = AuraB
  321. AuraBo.C0 = CFrame.new(0,-3.6,0)
  322.  
  323. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  324. FZcharge3.Texture = "rbxassetid://249481494"
  325. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  326. FZcharge3.EmissionDirection = "Top"
  327. FZcharge3.Speed = NumberRange.new(8)
  328. FZcharge3.Size = NumberSequence.new(8,0)
  329. FZcharge3.Transparency = NumberSequence.new(0,1)
  330. FZcharge3.Drag = 1.2
  331. FZcharge3.LockedToPart = true
  332. FZcharge3.Lifetime = NumberRange.new(1)
  333. FZcharge3.Rate = 195
  334. FZcharge3.LightEmission = 0
  335. FZcharge3.Rotation = NumberRange.new(-360,360)
  336. FZcharge3.VelocitySpread = 100.2
  337. FZcharge3.ZOffset = 2.5
  338. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  339. wait(0.001)
  340. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  341. for i,v in pairs(char:GetChildren()) do
  342. if v ~= root then
  343. if v:IsA("Part") then
  344. v.Transparency = 1
  345. elseif v:IsA("Accoutrement") then
  346. v:FindFirstChildOfClass("Part").Transparency = 1
  347. end
  348. end
  349. end
  350. for i,v in pairs(NeckS:GetChildren()) do
  351. if v ~= root then
  352. if v:IsA("Part") then
  353. v.Transparency = 1
  354. elseif v:IsA("Accoutrement") then
  355. v:FindFirstChildOfClass("Part").Transparency = 1
  356. end
  357. end
  358. end
  359. wait(5)
  360. FZcharge3.Rate = 0
  361. for i,v in pairs(char:GetChildren()) do
  362. if v ~= root then
  363. if v:IsA("Part") then
  364. v.Transparency = 0
  365. elseif v:IsA("Accoutrement") then
  366. v:FindFirstChildOfClass("Part").Transparency = 0
  367. end
  368. end
  369. end
  370. for i,v in pairs(NeckS:GetChildren()) do
  371. if v ~= root then
  372. if v:IsA("Part") then
  373. v.Transparency = 0
  374. elseif v:IsA("Accoutrement") then
  375. v:FindFirstChildOfClass("Part").Transparency = 0
  376. end
  377. end
  378. end
  379. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  380. local SFXZ = Instance.new("Sound",torso)
  381. SFXZ.SoundId = "rbxassetid://915686003"
  382. SFXZ.Volume = 3
  383. SFXZ.Pitch = 1
  384. SFXZ.Looped = false
  385. wait(0.01)
  386. SFXZ:Play()
  387. nooutline = function(part)
  388. part.TopSurface = 10
  389. end
  390. local Mode = false
  391. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  392. local fp = it("Part")
  393. fp.formFactor = formfactor
  394. fp.Parent = parent
  395. fp.Reflectance = reflectance
  396. fp.Transparency = transparency
  397. fp.CanCollide = false
  398. fp.Locked = true
  399. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  400. fp.Name = name
  401. fp.Size = size
  402. fp.Position = char.Torso.Position
  403. nooutline(fp)
  404. fp.Material = material
  405. fp:BreakJoints()
  406. return fp
  407. end
  408.  
  409. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  410. local mesh = it(Mesh)
  411. mesh.Parent = part
  412. if Mesh == "SpecialMesh" then
  413. mesh.MeshType = meshtype
  414. mesh.MeshId = meshid
  415. end
  416. mesh.Offset = offset
  417. mesh.Scale = scale
  418. return mesh
  419. end
  420.  
  421. weld = function(parent, part0, part1, c0, c1)
  422. local weld = it("Weld")
  423. weld.Parent = parent
  424. weld.Part0 = part0
  425. weld.Part1 = part1
  426. weld.C0 = c0
  427. weld.C1 = c1
  428. return weld
  429. end
  430. local Create = LoadLibrary("RbxUtility").Create
  431. ArtificialHB = Create("BindableEvent", script){
  432. Parent = script,
  433. Name = "Heartbeat",
  434. }
  435.  
  436. function RemoveOutlines(part)
  437. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  438. end
  439. CFuncs = {
  440. Part = {
  441. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  442. local Part = Create("Part"){
  443. Parent = Parent,
  444. Reflectance = Reflectance,
  445. Transparency = Transparency,
  446. CanCollide = false,
  447. Locked = true,
  448. BrickColor = BrickColor.new(tostring(BColor)),
  449. Name = Name,
  450. Size = Size,
  451. Material = Material,
  452. }
  453. RemoveOutlines(Part)
  454. return Part
  455. end;
  456. };
  457.  
  458. Mesh = {
  459. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  460. local Msh = Create(Mesh){
  461. Parent = Part,
  462. Offset = OffSet,
  463. Scale = Scale,
  464. }
  465. if Mesh == "SpecialMesh" then
  466. Msh.MeshType = MeshType
  467. Msh.MeshId = MeshId
  468. end
  469. return Msh
  470. end;
  471. };
  472.  
  473. Weld = {
  474. Create = function(Parent, Part0, Part1, C0, C1)
  475. local Weld = Create("Weld"){
  476. Parent = Parent,
  477. Part0 = Part0,
  478. Part1 = Part1,
  479. C0 = C0,
  480. C1 = C1,
  481. }
  482. return Weld
  483. end;
  484. };
  485.  
  486. Sound = {
  487. Create = function(id, par, vol, pit)
  488. local Sound = Create("Sound"){
  489. Volume = vol,
  490. Pitch = pit or 1,
  491. SoundId = "rbxassetid://" .. id,
  492. Parent = par or workspace,
  493. }
  494. Sound:play()
  495. return Sound
  496. end;
  497. };
  498.  
  499. Decal = {
  500. Create = function(Color, Texture, Transparency, Name, Parent)
  501. local Decal = Create("Decal"){
  502. Color3 = Color,
  503. Texture = "rbxassetid://" .. Texture,
  504. Transparency = Transparency,
  505. Name = Name,
  506. Parent = Parent,
  507. }
  508. return Decal
  509. end;
  510. };
  511.  
  512. BillboardGui = {
  513. Create = function(Parent, Image, Position, Size)
  514. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  515. BillPar.CFrame = CFrame.new(Position)
  516. local Bill = Create("BillboardGui"){
  517. Parent = BillPar,
  518. Adornee = BillPar,
  519. Size = UDim2.new(1, 0, 1, 0),
  520. SizeOffset = Vector2.new(Size, Size),
  521. }
  522. local d = Create("ImageLabel", Bill){
  523. Parent = Bill,
  524. BackgroundTransparency = 1,
  525. Size = UDim2.new(1, 0, 1, 0),
  526. Image = "rbxassetid://" .. Image,
  527. }
  528. return BillPar
  529. end
  530. };
  531.  
  532. ParticleEmitter = {
  533. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  534. local Particle = Create("ParticleEmitter"){
  535. Parent = Parent,
  536. Color = ColorSequence.new(Color1, Color2),
  537. LightEmission = LightEmission,
  538. Size = Size,
  539. Texture = Texture,
  540. Transparency = Transparency,
  541. ZOffset = ZOffset,
  542. Acceleration = Accel,
  543. Drag = Drag,
  544. LockedToPart = LockedToPart,
  545. VelocityInheritance = VelocityInheritance,
  546. EmissionDirection = EmissionDirection,
  547. Enabled = Enabled,
  548. Lifetime = LifeTime,
  549. Rate = Rate,
  550. Rotation = Rotation,
  551. RotSpeed = RotSpeed,
  552. Speed = Speed,
  553. VelocitySpread = VelocitySpread,
  554. }
  555. return Particle
  556. end;
  557. };
  558.  
  559. CreateTemplate = {
  560.  
  561. };
  562. }
  563. NewInstance = function(instance,parent,properties)
  564. local inst = Instance.new(instance)
  565. inst.Parent = parent
  566. if(properties)then
  567. for i,v in next, properties do
  568. pcall(function() inst[i] = v end)
  569. end
  570. end
  571. return inst;
  572. end
  573.  
  574. function rayCast(Position, Direction, Range, Ignore)
  575. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  576. end
  577. local m = Create("Model"){
  578. Parent = char,
  579. Name = "WeaponModel",
  580. }
  581. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  582. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  583. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  584. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  585. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  586. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  587. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  588. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  589. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  590. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  591. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  592. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  593. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  594. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  595. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  596. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  597. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  598. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  599. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  600. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  601. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  602. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  603. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  604. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  605. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  606. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  607. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  608. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  609. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  610. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  611. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  612. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  613. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  614. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  615. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  616. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  617. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  618. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  619. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  620. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  621. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  622. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  623. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  624. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  625. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  626. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  627. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  628. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  629. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  630. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  631. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  632. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  633. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  634. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  635. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  636. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  637. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  638. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  639. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  640. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  641. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  642. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  643. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  644. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  645. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  646. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  647. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  648. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  649. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  650. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  651. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  652. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  653. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  654. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  655. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  656. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  657. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  658. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  659. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  660. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  661. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  662. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  663. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  664. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  665. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  666. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  667. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  668. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  669. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  670. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  671. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  672. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  673. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  674. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  675. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  676. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  677. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  678. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  679. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  680. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  681. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  682. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  683. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  684. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  685. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  686. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  687. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  688. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  689. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  690. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  691. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  692. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  693. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  694. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  695. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  696. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  697. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  698. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  699. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  700. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  701. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  702. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  703. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  704. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  705. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  706. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  707. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  708. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  709. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  710. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  711. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  712. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  713. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  714. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  715. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  716. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  717. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  718. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  719. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  720. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  721. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  722. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  723. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  724. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  725. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  726. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  727. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  728. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  729. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  730. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  731. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  732. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  733. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  734. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  735. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  736. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  737. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  738. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  739. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  740. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  741. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  742. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  743. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  744. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  745. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  746. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  747. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  748. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  749. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  750. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  751. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  752. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  753. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  754. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  755. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  756. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  757. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  758. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  759. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  760. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  761. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  762. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  763. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  764. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  765. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  766. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  767. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  768. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  769. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  770. sref.Anchored = true
  771.  
  772. ACOS = math.acos
  773. ang = CFrame.Angles
  774. SIN = math.sin
  775. cf = CFrame.new
  776. COS = math.cos
  777. rd = math.rad
  778. rd2 = math.random
  779. Heartbeat = Instance.new("BindableEvent")
  780. Heartbeat.Name = "Heartbeat"
  781. Heartbeat.Parent = script
  782. local LeftShoulder = torso["Left Shoulder"]
  783. local Left_Hip = torso["Left Hip"]
  784. local RightShoulder = torso["Right Shoulder"]
  785. local Right_Hip = torso["Right Hip"]
  786.  
  787. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  788. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  789. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  790. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  791. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  792. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  793. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  794. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  795. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  796. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  797. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  798. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  799. RS = torso:FindFirstChild("Right Shoulder")
  800. LS = torso:FindFirstChild("Left Shoulder")
  801. RH = torso:FindFirstChild("Right Hip")
  802. LH = torso:FindFirstChild("Left Hip")
  803. RJ = root:FindFirstChild("RootJoint")
  804. N = torso:FindFirstChild("Neck")
  805.  
  806.  
  807. local UltimateBattle = Instance.new("Sound",hed)
  808. UltimateBattle.SoundId = "rbxassetid://1333021608"
  809. UltimateBattle.Pitch = 1
  810. UltimateBattle.Looped = true
  811. UltimateBattle.Volume = 5
  812. UltimateBattle:Play()
  813.  
  814.  
  815.  
  816.  
  817.  
  818.  
  819. function QuaternionFromCFrame(cf)
  820. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  821. local trace = m00 + m11 + m22
  822. if trace > 0 then
  823. local s = math.sqrt(1 + trace)
  824. local recip = 0.5 / s
  825. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  826. else
  827. local i = 0
  828. if m11 > m00 then
  829. i = 1
  830. end
  831. if m22 > (i == 0 and m00 or m11) then
  832. i = 2
  833. end
  834. if i == 0 then
  835. local s = math.sqrt(m00 - m11 - m22 + 1)
  836. local recip = 0.5 / s
  837. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  838. elseif i == 1 then
  839. local s = math.sqrt(m11 - m22 - m00 + 1)
  840. local recip = 0.5 / s
  841. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  842. elseif i == 2 then
  843. local s = math.sqrt(m22 - m00 - m11 + 1)
  844. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  845. end
  846. end
  847. end
  848.  
  849. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  850. local xs, ys, zs = x + x, y + y, z + z
  851. local wx, wy, wz = w * xs, w * ys, w * zs
  852. local xx = x * xs
  853. local xy = x * ys
  854. local xz = x * zs
  855. local yy = y * ys
  856. local yz = y * zs
  857. local zz = z * zs
  858. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  859. end
  860.  
  861. function QuaternionSlerp(a, b, t)
  862. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  863. local startInterp, finishInterp;
  864. if cosTheta >= 0.0001 then
  865. if (1 - cosTheta) > 0.0001 then
  866. local theta = ACOS(cosTheta)
  867. local invSinTheta = 1 / SIN(theta)
  868. startInterp = SIN((1 - t) * theta) * invSinTheta
  869. finishInterp = SIN(t * theta) * invSinTheta
  870. else
  871. startInterp = 1 - t
  872. finishInterp = t
  873. end
  874. else
  875. if (1 + cosTheta) > 0.0001 then
  876. local theta = ACOS(-cosTheta)
  877. local invSinTheta = 1 / SIN(theta)
  878. startInterp = SIN((t - 1) * theta) * invSinTheta
  879. finishInterp = SIN(t * theta) * invSinTheta
  880. else
  881. startInterp = t - 1
  882. finishInterp = t
  883. end
  884. end
  885. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  886. end
  887.  
  888. function Clerp(a, b, t)
  889. local qa = {QuaternionFromCFrame(a)}
  890. local qb = {QuaternionFromCFrame(b)}
  891. local ax, ay, az = a.x, a.y, a.z
  892. local bx, by, bz = b.x, b.y, b.z
  893. local _t = 1 - t
  894. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  895. end
  896. ----------------------------------------------------------------------------
  897. no_anim = false
  898. attack = false
  899. attacking = false
  900. canjump = true
  901. aiming_anim = false
  902. animid = math.random(0,1)
  903. timer = 0
  904. bg = Instance.new("BodyGyro",root)
  905. bg.P = 100000
  906. bg.D = 100
  907. ----------------------------------------------------------------------------
  908.  
  909. ----
  910. function rswait(value)
  911. if value ~= nil and value ~= 0 then
  912. for i=1,value do
  913. rs:wait()
  914. end
  915. else
  916. rs:wait()
  917. end
  918. end
  919.  
  920. ----
  921. local maincolor = BrickColor.new("Really red")
  922. function Eviscerate(dude)
  923. if dude.Name ~= char then
  924.  
  925. local val = Instance.new("BoolValue", dude)
  926. val.Name = "IsHit"
  927. local ds = coroutine.wrap(function()
  928. dude:BreakJoints()
  929. wait(0)
  930. local Vanish = Instance.new("Sound",dude)
  931. Vanish.SoundId = "rbxassetid://427025525"
  932. Vanish.Volume = 0.5
  933. Vanish.Pitch = 0.6
  934. Vanish.Looped = false
  935. wait(0.01)
  936. Vanish:Play()
  937. coroutine.resume(coroutine.create(function()
  938. for i, v in pairs(dude:GetChildren()) do
  939. if v:IsA("Accessory") then
  940. v:Destroy()
  941. end
  942.  
  943. if v:IsA("CharacterMesh") then
  944. v:Destroy()
  945. end
  946. if v:IsA("Model") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Part") or v:IsA("MeshPart") then
  950. for x, o in pairs(v:GetChildren()) do
  951. if o:IsA("Decal") then
  952. o:Destroy()
  953. end
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. v.Material = "Grass"
  957. v.CanCollide = false
  958.  
  959. coroutine.resume(coroutine.create(function()
  960. for i = 1,45 do
  961. v.Transparency = v.Transparency + 0.04
  962. wait(0.00000000001)
  963. end
  964.  
  965.  
  966. end))
  967.  
  968. local Aura = Instance.new("ParticleEmitter",v)
  969. Aura.Texture = "rbxassetid://1084976679"
  970. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  971. Aura.EmissionDirection = "Top"
  972. Aura.Speed = NumberRange.new(0)
  973. Aura.Size = NumberSequence.new(2.5)
  974. Aura.Transparency = NumberSequence.new(0,1)
  975. Aura.Drag = 0.4
  976. Aura.LightInfluence = 0
  977. Aura.LockedToPart = true
  978. Aura.Lifetime = NumberRange.new(0.9)
  979. Aura.Rate = 260
  980. Aura.LightEmission = 1
  981. Aura.Rotation = NumberRange.new(-360,360)
  982. Aura.VelocitySpread = 0
  983. Aura.Acceleration = Vector3.new(0,10,0)
  984. Aura.ZOffset = 0.2
  985. local BodPoss = Instance.new("BodyPosition", v)
  986. BodPoss.P = 3000
  987. BodPoss.D = 1000
  988. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  989. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  990. v.BrickColor = BrickColor.new("Dirt brown")
  991.  
  992. wait(1.3)
  993. Aura.Enabled = false
  994. wait(1.5)
  995. v:Destroy()
  996.  
  997. dude:Destroy()
  998. end))
  999. end
  1000.  
  1001. end
  1002. end))
  1003. end)
  1004. ds()
  1005. end
  1006. end
  1007. function Snap(dude)
  1008. if dude.Name ~= char then
  1009. local bgf = Instance.new("BodyGyro", dude.Head)
  1010. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1011. local val = Instance.new("BoolValue", dude)
  1012. val.Name = "IsHit"
  1013. local ds = coroutine.wrap(function()
  1014. dude:BreakJoints()
  1015. wait(0)
  1016.  
  1017. coroutine.resume(coroutine.create(function()
  1018. for i, v in pairs(dude:GetChildren()) do
  1019. if v:IsA("Accessory") then
  1020. v:Destroy()
  1021. end
  1022.  
  1023. if v:IsA("CharacterMesh") then
  1024. v:Destroy()
  1025. end
  1026. if v:IsA("Model") then
  1027. v:Destroy()
  1028. end
  1029. if v:IsA("Part") or v:IsA("MeshPart") then
  1030. for x, o in pairs(v:GetChildren()) do
  1031. if o:IsA("Decal") then
  1032. o:Destroy()
  1033. end
  1034. end
  1035. coroutine.resume(coroutine.create(function()
  1036.  
  1037. v.Material = "Neon"
  1038. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1039. PartEmmit1.LightEmission = 1
  1040. PartEmmit1.Texture = "rbxassetid://520049620"
  1041. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1042. PartEmmit1.Rate = 150
  1043. PartEmmit1.Lifetime = NumberRange.new(1)
  1044. PartEmmit1.Size = NumberSequence.new({
  1045. NumberSequenceKeypoint.new(0, 0.75, 0),
  1046. NumberSequenceKeypoint.new(1, 0, 0)
  1047. })
  1048. PartEmmit1.Transparency = NumberSequence.new({
  1049. NumberSequenceKeypoint.new(0, 0, 0),
  1050. NumberSequenceKeypoint.new(1, 1, 0)
  1051. })
  1052. PartEmmit1.Speed = NumberRange.new(0, 0)
  1053. PartEmmit1.VelocitySpread = 30000
  1054. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1055. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1056. local BodPoss = Instance.new("BodyPosition", v)
  1057. BodPoss.P = 3000
  1058. BodPoss.D = 1000
  1059. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1060. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1061. v.BrickColor = BrickColor.new("Really red")
  1062. coroutine.resume(coroutine.create(function()
  1063. for i = 0, 49 do
  1064. swait(1)
  1065.  
  1066. end
  1067. wait(0.5)
  1068. PartEmmit1.Enabled = false
  1069. wait(3)
  1070. v:Destroy()
  1071. dude:Destroy()
  1072. end))
  1073. end))
  1074. end
  1075. end
  1076. end))
  1077. end)
  1078. ds()
  1079. end
  1080. end
  1081. function Rock(stone)
  1082. if stone.Name ~= char then
  1083.  
  1084. local val = Instance.new("BoolValue", stone)
  1085. val.Name = "IsHit"
  1086. local ds = coroutine.wrap(function()
  1087. stone:BreakJoints()
  1088. wait(0)
  1089.  
  1090. coroutine.resume(coroutine.create(function()
  1091. for i, v in pairs(stone:GetChildren()) do
  1092. if v:IsA("Accessory") then
  1093. v:Destroy()
  1094. end
  1095.  
  1096. if v:IsA("CharacterMesh") then
  1097. v:Destroy()
  1098. end
  1099. if v:IsA("Model") then
  1100. v:Destroy()
  1101. end
  1102. if v:IsA("Part") or v:IsA("MeshPart") then
  1103. for x, o in pairs(v:GetChildren()) do
  1104. if o:IsA("Decal") then
  1105. o:Destroy()
  1106. end
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109.  
  1110. v.Material = "Slate"
  1111. v.CanCollide = true
  1112. local BodPoss = Instance.new("BodyPosition", v)
  1113. BodPoss.P = 3000
  1114. BodPoss.D = 1000
  1115. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1116. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1117.  
  1118. v.BrickColor = BrickColor.new("Dark stone grey")
  1119. wait(0.1)
  1120. BodPoss:Destroy()
  1121. coroutine.resume(coroutine.create(function()
  1122. for i = 0, 49 do
  1123. swait(1)
  1124.  
  1125. end
  1126. wait(0.5)
  1127.  
  1128. wait(3)
  1129.  
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139. ----------------------------------------------------------------------------
  1140. local instinct = true
  1141.  
  1142.  
  1143. ---
  1144. Instance.new("ForceField",char).Visible = false
  1145. hum:SetStateEnabled("Dead",false)
  1146. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1147. ---
  1148.  
  1149. ---
  1150.  
  1151. local MUI = false
  1152.  
  1153.  
  1154. max = 0
  1155. function music(id,pitch)
  1156. max = 0
  1157. if id == "Stop" then
  1158. if not torso:FindFirstChild("MusicRuin") then
  1159. soundz = Instance.new("Sound",torso)
  1160. end
  1161. soundz:Stop()
  1162. else
  1163. if not torso:FindFirstChild("MusicRuin") then
  1164. soundz = Instance.new("Sound",torso)
  1165. end
  1166. soundz.MaxDistance = 150*5
  1167. soundz.EmitterSize = 150/5
  1168. soundz.Volume = 10
  1169. soundz.Name = "MusicRuin"
  1170. soundz.Looped = true
  1171. soundz.PlaybackSpeed = pitch
  1172. soundz.SoundId = "rbxassetid://"..id
  1173. soundz:Stop()
  1174. soundz:Play()
  1175. end
  1176. end
  1177.  
  1178. ----------------------------------------------------------------------------
  1179.  
  1180. function lerp(a, b, t)
  1181. return a + (b - a)*t
  1182. end
  1183.  
  1184. ----------------------------------------------------------------------------
  1185.  
  1186. function Lerp(c1,c2,al)
  1187. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1188. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1189. for i,v in pairs(com1) do
  1190. com1[i] = v+(com2[i]-v)*al
  1191. end
  1192. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1193. end
  1194.  
  1195. ----------------------------------------------------------------------------
  1196.  
  1197. function slerp(a, b, t)
  1198. dot = a:Dot(b)
  1199. if dot > 0.99999 or dot < -0.99999 then
  1200. return t <= 0.5 and a or b
  1201. else
  1202. r = math.acos(dot)
  1203. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1204. end
  1205. end
  1206.  
  1207. ----------------------------------------------------------------------------
  1208.  
  1209. function clerp(c1,c2,al)
  1210.  
  1211. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1212.  
  1213. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1214.  
  1215. for i,v in pairs(com1) do
  1216.  
  1217. com1[i] = lerp(v,com2[i],al)
  1218.  
  1219. end
  1220.  
  1221. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1222.  
  1223. end
  1224.  
  1225. ----------------------------------------------------------------------------
  1226.  
  1227.  
  1228.  
  1229. -------------------
  1230. function findAllNearestTorso(pos,dist)
  1231. local list = game.Workspace:children()
  1232. local torso = {}
  1233. local temp = nil
  1234. local human = nil
  1235. local temp2 = nil
  1236. for x = 1, #list do
  1237. temp2 = list[x]
  1238. if (temp2.className == "Model") and (temp2 ~= char) then
  1239. local nayem = "Torso"
  1240. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1241. temp = temp2:findFirstChild(nayem)
  1242. human = temp2:findFirstChildOfClass("Humanoid")
  1243. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1244. if (temp.Position - pos).magnitude < dist then
  1245. table.insert(torso,temp)
  1246. dist = (temp.Position - pos).magnitude
  1247. end
  1248. end
  1249. end
  1250. end
  1251. return torso
  1252. end
  1253.  
  1254. ----------------------------------------------------------------------------
  1255.  
  1256. local isAPlayer
  1257. function checkIfNotPlayer(model)
  1258. coroutine.resume(coroutine.create(function()
  1259. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1260. isAPlayer = true
  1261. else
  1262. isAPlayer = false
  1263. end
  1264. end))
  1265. return isAPlayer
  1266. end
  1267.  
  1268. ----------------------------------------------------------------------------
  1269.  
  1270. function computeDirection(vec)
  1271. local lenSquared = vec.magnitude * vec.magnitude
  1272. local invSqrt = 1 / math.sqrt(lenSquared)
  1273. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1274. end
  1275.  
  1276. ----------------------------------------------------------------------------
  1277.  
  1278. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1279.  
  1280. local wld = Instance.new("Weld", wp1)
  1281.  
  1282. wld.Part0 = wp0
  1283.  
  1284. wld.Part1 = wp1
  1285.  
  1286. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1287.  
  1288. return wld
  1289.  
  1290. end
  1291.  
  1292. ----------------------------------------------------------------------------
  1293.  
  1294. function weld(model)
  1295. local parts,last = {}
  1296. local function scan(parent)
  1297. for _,v in pairs(parent:GetChildren()) do
  1298. if (v:IsA("BasePart")) then
  1299. if (last) then
  1300. local w = Instance.new("Weld")
  1301. w.Name = ("%s_Weld"):format(v.Name)
  1302. w.Part0,w.Part1 = last,v
  1303. w.C0 = last.CFrame:inverse()
  1304. w.C1 = v.CFrame:inverse()
  1305. w.Parent = last
  1306. end
  1307. last = v
  1308. table.insert(parts,v)
  1309. end
  1310. scan(v)
  1311. end
  1312. end
  1313. scan(model)
  1314. for _,v in pairs(parts) do
  1315. v.Anchored = false
  1316. v.Locked = true
  1317. end
  1318. end
  1319.  
  1320. ----------------------------------------------------------------------------
  1321.  
  1322. function sound(id,position,vol,pitch,dist,start,finish)
  1323. coroutine.resume(coroutine.create(function()
  1324.  
  1325. local part = Instance.new("Part",DebrisModel)
  1326. part.Anchored = true
  1327. part.Position = position
  1328. part.Size = Vector3.new(0,0,0)
  1329. part.CanCollide = false
  1330. part.Transparency = 1
  1331.  
  1332. soundasd = Instance.new("Sound",part)
  1333.  
  1334. soundasd.SoundId = "rbxassetid://"..id
  1335.  
  1336. if vol ~= nil then
  1337. soundasd.Volume = vol
  1338. end
  1339.  
  1340. if pitch ~= nil then
  1341. soundasd.PlaybackSpeed = pitch
  1342. end
  1343.  
  1344. if dist ~= nil then
  1345. soundasd.MaxDistance = dist*5
  1346. soundasd.EmitterSize = dist/5
  1347. end
  1348.  
  1349. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1350.  
  1351. soundasd:Play()
  1352.  
  1353. end))
  1354. return soundasd
  1355. end
  1356.  
  1357. function createsound(id,parent)
  1358.  
  1359. local soundz = Instance.new("Sound",parent)
  1360.  
  1361. soundz.SoundId = "rbxassetid://"..id
  1362.  
  1363. return soundz
  1364.  
  1365. end
  1366.  
  1367. function playsound(sond,vol,pitch,start)
  1368.  
  1369. if vol ~= nil then
  1370. sond.Volume = vol
  1371. end
  1372.  
  1373. if pitch ~= nil then
  1374. sond.PlaybackSpeed = pitch
  1375. end
  1376.  
  1377. if start ~= nil then
  1378. sond.TimePosition = start
  1379. end
  1380.  
  1381. sond:Play()
  1382.  
  1383. end
  1384.  
  1385. ----------------------------------------------------------------------------
  1386. eColors={"Really red","Really black"}
  1387. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1388. local magz = (Part0 - Part1).magnitude
  1389. local curpos = Part0
  1390. local trz = {-Offset,Offset}
  1391. for i=1,Times do
  1392. local li = Instance.new("Part", DebrisModel)
  1393. li.TopSurface =0
  1394. li.Material = Enum.Material.Neon
  1395. li.BottomSurface = 0
  1396. li.Anchored = true
  1397. li.Locked = true
  1398. li.Transparency = Trans or 0.4
  1399. li.BrickColor = BrickColor.new(Color)
  1400. li.formFactor = "Custom"
  1401. li.CanCollide = false
  1402. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1403. local lim = Instance.new("BlockMesh",li)
  1404. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1405. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1406. if Times == i then
  1407. local magz2 = (curpos - Part1).magnitude
  1408. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1409. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1410. else
  1411. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1412. end
  1413. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1414. li.Name = "LIGHTNING"
  1415. end
  1416. end
  1417.  
  1418. ----------------------------------------------------------------------------
  1419.  
  1420.  
  1421. local HBill = Instance.new("BillboardGui",hed)
  1422. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1423. local HName = Instance.new("TextLabel")
  1424. HBill.Size = UDim2.new(15,0,2.2,0)
  1425. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1426. HBill.AlwaysOnTop = true
  1427. HBill.Enabled = true
  1428. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1429. HMain.BackgroundTransparency = 1
  1430. HMain.Size = UDim2.new(.5,0,.2,0)
  1431. HName.Parent = HMain
  1432. HName.BackgroundTransparency = 1
  1433. HName.BackgroundColor3 = Color3.new(255,255,255)
  1434. HName.BorderColor3 = Color3.new(0,0,0)
  1435. HName.BorderSizePixel = 2
  1436. HName.TextTransparency = 1
  1437. HName.Size = UDim2.new(1,0,.75,0)
  1438. HName.Font = "Code"
  1439. HName.Text = [[ok]]
  1440. HName.TextScaled = true
  1441. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1442. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1443. HName.TextStrokeTransparency = 1
  1444. HName.TextYAlignment = "Bottom"
  1445.  
  1446. local HBill = Instance.new("BillboardGui",hed)
  1447. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1448. local HName = Instance.new("TextLabel")
  1449. HBill.Size = UDim2.new(15,0,2.2,0)
  1450. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1451. HBill.AlwaysOnTop = true
  1452. HBill.Enabled = true
  1453. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1454. HMain.BackgroundTransparency = 1
  1455. HMain.Size = UDim2.new(.5,0,.5,0)
  1456. HName.Parent = HMain
  1457. HName.BackgroundTransparency = 1
  1458. HName.BackgroundColor3 = Color3.new(255,255,255)
  1459. HName.BorderColor3 = Color3.new(0,0,0)
  1460. HName.BorderSizePixel = 2
  1461. HName.Size = UDim2.new(1,0,.75,0)
  1462. HName.Font = "Code"
  1463. HName.TextTransparency = 1
  1464. HName.Text = [[hi]]
  1465. HName.TextScaled = true
  1466. HName.TextColor3 = Color3.new(0,0,0)
  1467. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1468. HName.TextStrokeTransparency = 1
  1469. HName.TextYAlignment = "Bottom"
  1470.  
  1471. function bigboomrektxd()
  1472. coroutine.resume(coroutine.create(function()
  1473. local magnitude = nil
  1474. local Position = nil
  1475. if animid == 0 then
  1476. Position = larm.Position
  1477. else
  1478. Position = rarm.Position
  1479. end
  1480. --sound(743499393,Position,10,math.random(6,8)/10)
  1481. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1482.  
  1483. local Part1 = Instance.new("Part")
  1484. local mesh2 = Instance.new("SpecialMesh",Part1)
  1485. mesh2.MeshId = "rbxassetid://559831844"
  1486. mesh2.Scale = Vector3.new(0,0,0.4)
  1487. Part1.Material = Enum.Material.Neon
  1488. Part1.CanCollide = false
  1489. Part1.BrickColor = BrickColor.new("White")
  1490. Part1.Parent = DebrisModel
  1491. Part1.Size = Vector3.new(0,0,0)
  1492. Part1.Anchored = true
  1493. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1494. Part1.Name = "EXPLOSION2"
  1495.  
  1496. local Part0 = Instance.new("Part",DebrisModel)
  1497. local PointLight2 = Instance.new("PointLight")
  1498. Part0.Name = "Bullet"
  1499. Part0.Material = Enum.Material.Neon
  1500. Part0.BrickColor = BrickColor.new("New Yeller")
  1501. Part0.Anchored = false
  1502. Part0.Size = Vector3.new(5, 5, 5)
  1503. local mesh = Instance.new("SpecialMesh",Part0)
  1504. mesh.MeshType = Enum.MeshType.Sphere
  1505. local bforce = Instance.new("BodyForce",Part0)
  1506. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1507. Part0.CanCollide = false
  1508. PointLight2.Parent = Part0
  1509. PointLight2.Color = Part0.Color
  1510. local Target = mouse.Hit.p
  1511. local direction = Target - Position
  1512. local direction = computeDirection(direction)
  1513. local pos = Position + (direction * 2)
  1514. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1515. Part0.Velocity = direction * 60
  1516. local asd = nil
  1517. local loop = nil
  1518. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1519. loop = rs:connect(function()
  1520. local asdf = math.random(500,1000)/1000
  1521. local Part1 = Instance.new("Part")
  1522. local mesh2 = Instance.new("SpecialMesh",Part1)
  1523. mesh2.MeshType = Enum.MeshType.Sphere
  1524. Part1.Material = Enum.Material.Neon
  1525. Part1.CanCollide = false
  1526. Part1.BrickColor = BrickColor.new("Gold")
  1527. Part1.Parent = DebrisModel
  1528. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1529. Part1.Anchored = true
  1530. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1531. Part1.Name = "SMOKE"
  1532. end)
  1533. asd = Part0.Touched:connect(function(ht)
  1534. local hit=ht.Parent
  1535. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1536. asd:disconnect()
  1537. loop:disconnect()
  1538. Part0:Destroy()
  1539.  
  1540. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1541. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1542. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1543. v:Destroy()
  1544. else
  1545. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1546. end
  1547. local Position = Part0.Position
  1548. local Target = v.Position
  1549. local direction = Target - Position
  1550. local direction = computeDirection(direction)
  1551. local bv = Instance.new("BodyVelocity",v)
  1552. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1553. debris:AddItem(bv,1)
  1554. end
  1555. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1556. for z=1,math.random(2,3) do
  1557. local asdf = math.random(-5,5)*10-(i/20)*8
  1558. local Part1 = Instance.new("Part")
  1559. local mesh2 = Instance.new("SpecialMesh",Part1)
  1560. mesh2.MeshType = Enum.MeshType.Sphere
  1561. mesh2.Scale = Vector3.new(0,0,0)
  1562. Part1.Material = Enum.Material.Neon
  1563. Part1.CanCollide = false
  1564. Part1.BrickColor = BrickColor.new("Gold")
  1565. Part1.Parent = DebrisModel
  1566. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1567. Part1.Anchored = true
  1568. local a = i*0.5
  1569. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1570. Part1.Name = "EXPLOSION"
  1571. end
  1572. end
  1573.  
  1574. end
  1575. end)
  1576. end))
  1577. end
  1578.  
  1579.  
  1580. function WhiteBall()
  1581. coroutine.resume(coroutine.create(function()
  1582. local magnitude = nil
  1583. local Position = nil
  1584. if animid == 0 then
  1585. Position = larm.Position
  1586. else
  1587. Position = rarm.Position
  1588. end
  1589. --sound(743499393,Position,10,math.random(6,8)/10)
  1590. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1591.  
  1592. local Part1 = Instance.new("Part")
  1593. local mesh2 = Instance.new("SpecialMesh",Part1)
  1594. mesh2.MeshId = "rbxassetid://559831844"
  1595. mesh2.Scale = Vector3.new(0,0,0.4)
  1596. Part1.Material = Enum.Material.Neon
  1597. Part1.CanCollide = false
  1598. Part1.BrickColor = BrickColor.new("White")
  1599. Part1.Parent = DebrisModel
  1600. Part1.Size = Vector3.new(0,0,0)
  1601. Part1.Anchored = true
  1602. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1603. Part1.Name = "EXPLOSION3"
  1604.  
  1605. local Part0 = Instance.new("Part",DebrisModel)
  1606. local PointLight2 = Instance.new("PointLight")
  1607. Part0.Name = "Bullet"
  1608. Part0.Material = Enum.Material.Neon
  1609. Part0.BrickColor = BrickColor.new("White")
  1610. Part0.Anchored = false
  1611. Part0.Size = Vector3.new(5, 5, 5)
  1612. local mesh = Instance.new("SpecialMesh",Part0)
  1613. mesh.MeshType = Enum.MeshType.Sphere
  1614. mesh.Scale = Vector3.new(3,3,3)
  1615. local bforce = Instance.new("BodyForce",Part0)
  1616. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1617. Part0.CanCollide = false
  1618. PointLight2.Parent = Part0
  1619. PointLight2.Color = Part0.Color
  1620. local Target = mouse.Hit.p
  1621. local direction = Target - Position
  1622. local direction = computeDirection(direction)
  1623. local pos = Position + (direction * 2)
  1624. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1625. Part0.Velocity = direction * 150
  1626. local asd = nil
  1627. local loop = nil
  1628. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1629. loop = rs:connect(function()
  1630. local asdf = math.random(500,1000)/1000
  1631. local Part1 = Instance.new("Part")
  1632. local mesh2 = Instance.new("SpecialMesh",Part1)
  1633. mesh2.MeshType = Enum.MeshType.Sphere
  1634. Part1.Material = Enum.Material.Neon
  1635. Part1.CanCollide = false
  1636. Part1.BrickColor = BrickColor.new("White")
  1637. Part1.Parent = DebrisModel
  1638. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1639. Part1.Anchored = true
  1640. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1641. Part1.Name = "SMOKE"
  1642. end)
  1643. asd = Part0.Touched:connect(function(ht)
  1644. local hit=ht.Parent
  1645. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1646. asd:disconnect()
  1647. loop:disconnect()
  1648. Part0:Destroy()
  1649.  
  1650. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1651. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1652. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1653. v:Destroy()
  1654. else
  1655. v.Parent:BreakJoints()
  1656. end
  1657. local Position = Part0.Position
  1658. local Target = v.Position
  1659. local direction = Target - Position
  1660. local direction = computeDirection(direction)
  1661. local bv = Instance.new("BodyVelocity",v)
  1662. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1663. debris:AddItem(bv,1)
  1664. end
  1665. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1666. for z=1,math.random(2,3) do
  1667. local asdf = math.random(-5,5)*10-(i/20)*12
  1668. local Part1 = Instance.new("Part")
  1669. local mesh2 = Instance.new("SpecialMesh",Part1)
  1670. mesh2.MeshType = Enum.MeshType.Sphere
  1671. mesh2.Scale = Vector3.new(0,0,0)
  1672. Part1.Material = Enum.Material.Neon
  1673. Part1.CanCollide = false
  1674. Part1.BrickColor = BrickColor.new("White")
  1675. Part1.Parent = DebrisModel
  1676. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1677. Part1.Anchored = true
  1678. local a = i*5
  1679. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1680. Part1.Name = "EXPLOSION4"
  1681. end
  1682. end
  1683.  
  1684. end
  1685. end)
  1686. end))
  1687. end
  1688.  
  1689.  
  1690. function AirPunch()
  1691. coroutine.resume(coroutine.create(function()
  1692. local magnitude = nil
  1693. local Position = nil
  1694. if animid == 0 then
  1695. Position = larm.Position
  1696. else
  1697. Position = rarm.Position
  1698. end
  1699. --sound(743499393,Position,10,math.random(6,8)/10)
  1700. local Sound2 = Instance.new("Sound",hed)
  1701. Sound2.SoundId = "rbxassetid://138137702"
  1702. Sound2.Volume = 5
  1703. Sound2.Pitch = 1
  1704. Sound2.Looped = false
  1705. Sound2:Play()
  1706.  
  1707. local Part1 = Instance.new("Part")
  1708. local mesh2 = Instance.new("SpecialMesh",Part1)
  1709. mesh2.MeshId = "rbxassetid://559831844"
  1710. mesh2.Scale = Vector3.new(0,0,0.4)
  1711. Part1.Material = Enum.Material.Neon
  1712. Part1.CanCollide = false
  1713. Part1.BrickColor = BrickColor.new("White")
  1714. Part1.Parent = DebrisModel
  1715. Part1.Size = Vector3.new(0,0,0)
  1716. Part1.Anchored = true
  1717. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1718. Part1.Name = "EXPLOSION3"
  1719.  
  1720. local Part0 = Instance.new("Part",DebrisModel)
  1721. local PointLight2 = Instance.new("PointLight")
  1722. Part0.Name = "Bullet"
  1723. Part0.Material = Enum.Material.Neon
  1724. Part0.BrickColor = BrickColor.new("White")
  1725. Part0.Anchored = false
  1726. Part0.Size = Vector3.new(20,20,20)
  1727. Part0.Transparency = 0.5
  1728. local mesh = Instance.new("SpecialMesh",Part0)
  1729. mesh.MeshId = "rbxassetid://437347603"
  1730. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1731.  
  1732.  
  1733. coroutine.resume(coroutine.create(function()
  1734. for i = 3,3 do
  1735.  
  1736.  
  1737.  
  1738. coroutine.resume(coroutine.create(function()
  1739. for i = 1,100 do
  1740. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1741.  
  1742. wait(0.00000000001)
  1743. end
  1744.  
  1745.  
  1746. end))
  1747. wait(0.3)
  1748. end
  1749. end))
  1750.  
  1751.  
  1752. local bforce = Instance.new("BodyForce",Part0)
  1753. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1754. Part0.CanCollide = false
  1755. PointLight2.Parent = Part0
  1756. PointLight2.Color = Part0.Color
  1757. local Target = mouse.Hit.p
  1758. local direction = Target - Position
  1759. local direction = computeDirection(direction)
  1760. local pos = Position + (direction * 2)
  1761. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1762. coroutine.resume(coroutine.create(function()
  1763. for i = 3,300 do
  1764. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1765.  
  1766.  
  1767. wait(0.00000000001)
  1768. end
  1769.  
  1770.  
  1771. end))
  1772. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1773. FZcharge3.Texture = "rbxassetid://174073769"
  1774. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1775. FZcharge3.EmissionDirection = "Top"
  1776. FZcharge3.Speed = NumberRange.new(5)
  1777. FZcharge3.Size = NumberSequence.new(10,0)
  1778. FZcharge3.Transparency = NumberSequence.new(0,1)
  1779. FZcharge3.Drag = 1.2
  1780. FZcharge3.LockedToPart = false
  1781. FZcharge3.Lifetime = NumberRange.new(2)
  1782. FZcharge3.Rate = 105
  1783. FZcharge3.LightEmission = 0.8
  1784. FZcharge3.Rotation = NumberRange.new(-360,360)
  1785. FZcharge3.VelocitySpread = 100
  1786. FZcharge3.ZOffset = 1
  1787. coroutine.resume(coroutine.create(function()
  1788. for i = 1,3 do
  1789. local HQ = Instance.new("Part",Part0)
  1790. HQ.Size = Vector3.new(1,1,1)
  1791. HQ.BrickColor = BrickColor.new("White")
  1792. HQ.Material = "Neon"
  1793. HQ.Anchored = true
  1794. HQ.CanCollide = false
  1795. HQ.Transparency = 0
  1796. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1797. local HQ2 = Instance.new("SpecialMesh",HQ)
  1798. HQ2.MeshId = "rbxassetid://20329976"
  1799. HQ2.Scale = Vector3.new(1,1,1)
  1800. local ZQW = Instance.new("Part",Part0)
  1801. ZQW.Size = Vector3.new(1,1,1)
  1802. ZQW.BrickColor = BrickColor.new("White")
  1803. ZQW.Material = "Neon"
  1804. ZQW.Transparency = 1
  1805. ZQW.Anchored = true
  1806. ZQW.CanCollide = false
  1807. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  1808. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  1809. ZQW2.MeshType = "Sphere"
  1810. ZQW2.Scale = Vector3.new(1,1,1)
  1811. local H = Instance.new("Part",Part0)
  1812. H.Size = Vector3.new(1,1,1)
  1813. H.BrickColor = BrickColor.new("White")
  1814. H.CanCollide = false
  1815. H.Anchored = true
  1816. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1817. local H2 = Instance.new("SpecialMesh",H)
  1818. H2.MeshId = "rbxassetid://3270017"
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 3,90 do
  1821. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  1822. ZQW.Transparency = ZQW.Transparency + 0.06
  1823. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  1824. HQ.Transparency = HQ.Transparency + 0.05
  1825. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  1826. H.Transparency = H.Transparency + 0.05
  1827. wait(0.00000000001)
  1828. end
  1829. HQ:Destroy()
  1830. H2:Destroy()
  1831. H:Destroy()
  1832. HQ2:Destroy()
  1833. ZQW:Destroy()
  1834. ZQW2:Destroy()
  1835. end))
  1836. wait(0.3)
  1837. end
  1838. end))
  1839. local asd = nil
  1840. local loop = nil
  1841. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1842. loop = rs:connect(function()
  1843. local asdf = math.random(100,1000)/1000
  1844. local Part1 = Instance.new("Part")
  1845. local mesh2 = Instance.new("SpecialMesh",Part1)
  1846. mesh2.MeshType = Enum.MeshType.Sphere
  1847. Part1.Material = Enum.Material.Neon
  1848. Part1.CanCollide = false
  1849. Part1.Transparency = 0.9
  1850. Part1.BrickColor = BrickColor.new("White")
  1851. Part1.Parent = DebrisModel
  1852. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  1853. Part1.Anchored = true
  1854. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  1855. Part1.Name = "SMOKE"
  1856. end)
  1857. asd = Part0.Touched:connect(function(ht)
  1858. local hit=ht.Parent
  1859.  
  1860.  
  1861. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  1862. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1863. v:Destroy()
  1864. else
  1865. v.Parent.Humanoid:TakeDamage(100000)
  1866.  
  1867.  
  1868.  
  1869. end
  1870. local Position = Part0.Position
  1871. local Target = v.Position
  1872. local direction = Target - Position
  1873. local direction = computeDirection(direction)
  1874. local bv = Instance.new("BodyVelocity",v)
  1875. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1876. debris:AddItem(bv,1)
  1877. end
  1878.  
  1879.  
  1880. end)
  1881. end))
  1882. end
  1883.  
  1884. function DetroitSmash()
  1885. coroutine.resume(coroutine.create(function()
  1886. local magnitude = nil
  1887. local Position = nil
  1888. if animid == 0 then
  1889. Position = larm.Position
  1890. else
  1891. Position = rarm.Position
  1892. end
  1893. --sound(743499393,Position,10,math.random(6,8)/10)
  1894. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1895.  
  1896. local Part1 = Instance.new("Part")
  1897. local mesh2 = Instance.new("SpecialMesh",Part1)
  1898. mesh2.MeshId = "rbxassetid://559831844"
  1899. mesh2.Scale = Vector3.new(0,0,0.4)
  1900. Part1.Material = Enum.Material.Neon
  1901. Part1.CanCollide = false
  1902. Part1.BrickColor = BrickColor.new("White")
  1903. Part1.Parent = DebrisModel
  1904. Part1.Size = Vector3.new(0,0,0)
  1905. Part1.Anchored = true
  1906. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1907. Part1.Name = "EXPLOSION3"
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916.  
  1917. local Target = mouse.Hit.p
  1918. local direction = Target - Position
  1919. local direction = computeDirection(direction)
  1920. local pos = Position + (direction * 2)
  1921.  
  1922.  
  1923.  
  1924. local asd = nil
  1925. local loop = nil
  1926.  
  1927. local asdf = math.random(100,1000)/1000
  1928. local Part1 = Instance.new("Part")
  1929. local mesh2 = Instance.new("SpecialMesh",Part1)
  1930. mesh2.MeshType = Enum.MeshType.Sphere
  1931. Part1.Material = Enum.Material.Neon
  1932. Part1.CanCollide = false
  1933. Part1.Transparency = 0.9
  1934. Part1.BrickColor = BrickColor.new("Institutional white")
  1935. Part1.Parent = DebrisModel
  1936. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  1937. Part1.Anchored = true
  1938. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  1939. Part1.Name = "SMOKE"
  1940.  
  1941.  
  1942.  
  1943.  
  1944. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  1945. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  1946. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1947. v:Destroy()
  1948. else
  1949. v.Parent.Humanoid:TakeDamage(100000000000000)
  1950.  
  1951.  
  1952.  
  1953. end
  1954. local Position = Part1.Position
  1955. local Target = v.Position
  1956. local direction = Target - Position
  1957. local direction = computeDirection(direction)
  1958. local bv = Instance.new("BodyVelocity",v)
  1959. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1960. debris:AddItem(bv,1)
  1961. end
  1962. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  1963. for z=1,math.random(1,2) do
  1964. local asdf = math.random(-5,5)*3-(i/20)*10
  1965. local Part1 = Instance.new("Part")
  1966. local mesh2 = Instance.new("SpecialMesh",Part1)
  1967. mesh2.MeshType = Enum.MeshType.Sphere
  1968. mesh2.Scale = Vector3.new(0,0,0)
  1969. Part1.Material = Enum.Material.SmoothPlastic
  1970. Part1.CanCollide = false
  1971. Part1.BrickColor = BrickColor.new("Institutional white")
  1972. Part1.Parent = DebrisModel
  1973. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1974. Part1.Anchored = true
  1975. Part1.Transparency = 0.3
  1976. local a = i*0.9
  1977. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  1978. Part1.Name = "EXPLOSION4"
  1979. end
  1980. end
  1981. end))
  1982. end
  1983.  
  1984. function DelawareSmash()
  1985. coroutine.resume(coroutine.create(function()
  1986. local magnitude = nil
  1987. local Position = nil
  1988. if animid == 0 then
  1989. Position = larm.Position
  1990. else
  1991. Position = rarm.Position
  1992. end
  1993. --sound(743499393,Position,10,math.random(6,8)/10)
  1994. local Sound2 = Instance.new("Sound",hed)
  1995. Sound2.SoundId = "rbxassetid://138137702"
  1996. Sound2.Volume = 5
  1997. Sound2.Pitch = 0.9
  1998. Sound2.Looped = false
  1999. Sound2:Play()
  2000.  
  2001. local Part1 = Instance.new("Part")
  2002. local mesh2 = Instance.new("SpecialMesh",Part1)
  2003. mesh2.MeshId = "rbxassetid://559831844"
  2004. mesh2.Scale = Vector3.new(0,0,0.4)
  2005. Part1.Material = Enum.Material.Neon
  2006. Part1.CanCollide = false
  2007. Part1.BrickColor = BrickColor.new("White")
  2008. Part1.Parent = DebrisModel
  2009. Part1.Size = Vector3.new(0,0,0)
  2010. Part1.Anchored = true
  2011. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2012. Part1.Name = "EXPLOSION3"
  2013.  
  2014. local Part0 = Instance.new("Part",DebrisModel)
  2015. local PointLight2 = Instance.new("PointLight")
  2016. PointLight2.Brightness = 100
  2017. PointLight2.Range = 40
  2018. Part0.Name = "Bullet"
  2019. Part0.Material = Enum.Material.Glass
  2020. Part0.BrickColor = BrickColor.new("White")
  2021. Part0.Anchored = false
  2022. Part0.Size = Vector3.new(20,20,20)
  2023. Part0.Transparency = 0.5
  2024. local mesh = Instance.new("SpecialMesh",Part0)
  2025. mesh.MeshId = "rbxassetid://437347603"
  2026. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2027. local Music = Instance.new("Sound",Part0)
  2028. Music.SoundId = "rbxassetid://362395087"
  2029. Music.Pitch = 0.8
  2030. Music.Looped = true
  2031. Music.Volume = 5
  2032.  
  2033. Music:Play()
  2034.  
  2035. coroutine.resume(coroutine.create(function()
  2036. for i = 3,3 do
  2037.  
  2038.  
  2039.  
  2040. coroutine.resume(coroutine.create(function()
  2041. for i = 1,400 do
  2042. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2043.  
  2044. wait()
  2045. end
  2046.  
  2047.  
  2048. end))
  2049. wait(0.3)
  2050. end
  2051. end))
  2052.  
  2053.  
  2054. local bforce = Instance.new("BodyForce",Part0)
  2055. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2056. Part0.CanCollide = false
  2057. PointLight2.Parent = Part0
  2058. PointLight2.Color = Part0.Color
  2059. local Target = mouse.Hit.p
  2060. local direction = Target - Position
  2061. local direction = computeDirection(direction)
  2062. local pos = Position + (direction * 2)
  2063. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2064.  
  2065. coroutine.resume(coroutine.create(function()
  2066. for i = 3,300 do
  2067. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2068.  
  2069.  
  2070. wait()
  2071. end
  2072.  
  2073.  
  2074. end))
  2075. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2076. FZcharge3.Texture = "rbxassetid://174073769"
  2077. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2078. FZcharge3.EmissionDirection = "Top"
  2079. FZcharge3.Speed = NumberRange.new(5)
  2080. FZcharge3.Size = NumberSequence.new(40,0)
  2081. FZcharge3.Transparency = NumberSequence.new(0,1)
  2082. FZcharge3.Drag = 1.2
  2083. FZcharge3.LockedToPart = false
  2084. FZcharge3.Lifetime = NumberRange.new(3)
  2085. FZcharge3.Rate = 105
  2086. FZcharge3.LightEmission = 0.8
  2087. FZcharge3.Rotation = NumberRange.new(-360,360)
  2088. FZcharge3.VelocitySpread = 100
  2089. FZcharge3.ZOffset = 1
  2090. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2091. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2092. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2093. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2094. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2095.  
  2096. coroutine.resume(coroutine.create(function()
  2097. for i = 1,60 do
  2098. local HQ = Instance.new("Part",Part0)
  2099. HQ.Size = Vector3.new(1,1,1)
  2100. HQ.BrickColor = BrickColor.new("White")
  2101. HQ.Material = Enum.Material.Glass
  2102. HQ.Anchored = true
  2103. HQ.CanCollide = false
  2104. HQ.Transparency = 0
  2105. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2106. local HQ2 = Instance.new("SpecialMesh",HQ)
  2107. HQ2.MeshId = "rbxassetid://20329976"
  2108. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2109. local ZQW = Instance.new("Part",Part0)
  2110. ZQW.Size = Vector3.new(1,1,1)
  2111. ZQW.BrickColor = BrickColor.new("White")
  2112. ZQW.Material = Enum.Material.Glass
  2113. ZQW.Transparency = 1
  2114. ZQW.Anchored = true
  2115. ZQW.CanCollide = false
  2116. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2117. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2118. ZQW2.MeshType = "Sphere"
  2119. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2120. local H = Instance.new("Part",Part0)
  2121. H.Size = Vector3.new(1,1,1)
  2122. H.BrickColor = BrickColor.new("White")
  2123. H.CanCollide = false
  2124. H.Anchored = true
  2125. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2126. local H2 = Instance.new("SpecialMesh",H)
  2127. H2.MeshId = "rbxassetid://3270017"
  2128. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2129. coroutine.resume(coroutine.create(function()
  2130. for i = 1,90 do
  2131. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2132. ZQW.Transparency = ZQW.Transparency + 0.06
  2133. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2134. HQ.Transparency = HQ.Transparency + 0.05
  2135. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2136. H.Transparency = H.Transparency + 0.05
  2137. wait(0.00000000001)
  2138. end
  2139. HQ:Destroy()
  2140. H2:Destroy()
  2141. H:Destroy()
  2142. HQ2:Destroy()
  2143. ZQW:Destroy()
  2144. ZQW2:Destroy()
  2145. end))
  2146.  
  2147. wait(0.1)
  2148.  
  2149. end
  2150.  
  2151. end))
  2152. local asd = nil
  2153. local loop = nil
  2154. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2155. loop = rs:connect(function()
  2156. local asdf = math.random(100,1000)/1000
  2157. local Part1 = Instance.new("Part")
  2158. local mesh2 = Instance.new("SpecialMesh",Part1)
  2159. mesh2.MeshType = Enum.MeshType.Sphere
  2160. Part1.Material = Enum.Material.Neon
  2161. Part1.CanCollide = false
  2162. Part1.Transparency = 0.9
  2163. Part1.BrickColor = BrickColor.new("White")
  2164. Part1.Parent = DebrisModel
  2165. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2166. Part1.Anchored = true
  2167. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2168. Part1.Name = "SMOKE"
  2169. end)
  2170. asd = Part0.Touched:connect(function(ht)
  2171. local hit=ht.Parent
  2172.  
  2173.  
  2174.  
  2175.  
  2176. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2177. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2178. v:Destroy()
  2179. else
  2180. v.Parent.Humanoid:TakeDamage(1000)
  2181. v.Velocity = Part0.CFrame.lookVector * 100
  2182.  
  2183. end
  2184.  
  2185. local Position = Part0.Position
  2186. local Target = v.Position
  2187. local direction = Target - Position
  2188. local direction = computeDirection(direction)
  2189. local bv = Instance.new("BodyVelocity",v)
  2190. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2191. debris:AddItem(bv,1)
  2192. end
  2193.  
  2194.  
  2195. end)
  2196. end))
  2197. end
  2198.  
  2199.  
  2200.  
  2201. function unused()
  2202. coroutine.resume(coroutine.create(function()
  2203. local magnitude = nil
  2204. local Position = nil
  2205. if animid == 0 then
  2206. Position = larm.Position
  2207. else
  2208. Position = rarm.Position
  2209. end
  2210. --sound(743499393,Position,10,math.random(6,8)/10)
  2211. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2212.  
  2213. local Part1 = Instance.new("Part")
  2214. local mesh2 = Instance.new("SpecialMesh",Part1)
  2215. mesh2.MeshId = "rbxassetid://559831844"
  2216. mesh2.Scale = Vector3.new(0,0,0.4)
  2217. Part1.Material = Enum.Material.Neon
  2218. Part1.CanCollide = false
  2219. Part1.BrickColor = BrickColor.new("White")
  2220. Part1.Parent = DebrisModel
  2221. Part1.Size = Vector3.new(0,0,0)
  2222. Part1.Anchored = true
  2223. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2224. Part1.Name = "EXPLOSION3"
  2225.  
  2226. local Part0 = Instance.new("Part",DebrisModel)
  2227. local PointLight2 = Instance.new("PointLight")
  2228. Part0.Name = "Bullet"
  2229. Part0.Material = Enum.Material.Neon
  2230. Part0.BrickColor = BrickColor.new("White")
  2231. Part0.Anchored = false
  2232. Part0.Size = Vector3.new(1,1,1)
  2233. Part0.Transparency = 0.5
  2234. local mesh = Instance.new("SpecialMesh",Part0)
  2235. mesh.MeshId = "rbxassetid://437347603"
  2236. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2237. local bforce = Instance.new("BodyForce",Part0)
  2238. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2239. Part0.CanCollide = false
  2240. PointLight2.Parent = Part0
  2241. PointLight2.Color = Part0.Color
  2242. local Target = mouse.Hit.p
  2243. local direction = Target - Position
  2244. local direction = computeDirection(direction)
  2245. local pos = Position + (direction * 2)
  2246. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2247. Part0.Velocity = direction * 750
  2248. local asd = nil
  2249. local loop = nil
  2250. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2251. loop = rs:connect(function()
  2252. local asdf = math.random(500,1000)/1000
  2253. local Part1 = Instance.new("Part")
  2254. local mesh2 = Instance.new("SpecialMesh",Part1)
  2255. mesh2.MeshType = Enum.MeshType.Sphere
  2256. Part1.Material = Enum.Material.Neon
  2257. Part1.CanCollide = false
  2258. Part1.BrickColor = BrickColor.new("White")
  2259. Part1.Parent = DebrisModel
  2260. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2261. Part1.Anchored = true
  2262. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2263. Part1.Name = "SMOKE"
  2264. end)
  2265. asd = Part0.Touched:connect(function(ht)
  2266. local hit=ht.Parent
  2267. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2268. asd:disconnect()
  2269. loop:disconnect()
  2270. Part0:Destroy()
  2271.  
  2272. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2273. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2274. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2275. v:Destroy()
  2276. else
  2277. v.Parent:BreakJoints()
  2278. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2279. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2280. Fl.velocity = Part0.CFrame.lookVector*395
  2281. wait(0.05)
  2282. Fl:remove()
  2283.  
  2284. end
  2285. local Position = Part0.Position
  2286. local Target = v.Position
  2287. local direction = Target - Position
  2288. local direction = computeDirection(direction)
  2289. local bv = Instance.new("BodyVelocity",v)
  2290. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2291. debris:AddItem(bv,1)
  2292. end
  2293. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2294. for z=1,math.random(2,3) do
  2295. local asdf = math.random(-5,5)*2-(i/2)*10
  2296. local Part1 = Instance.new("Part")
  2297. local mesh2 = Instance.new("SpecialMesh",Part1)
  2298. mesh2.MeshType = Enum.MeshType.Sphere
  2299. mesh2.Scale = Vector3.new(0,0,0)
  2300. Part1.Material = Enum.Material.Neon
  2301. Part1.CanCollide = false
  2302. Part1.BrickColor = BrickColor.new("White")
  2303. Part1.Parent = DebrisModel
  2304. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2305. Part1.Anchored = true
  2306. local a = i*0.7
  2307. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2308. Part1.Name = "EXPLOSION4"
  2309. end
  2310. end
  2311.  
  2312. end
  2313. end)
  2314. end))
  2315. end
  2316.  
  2317.  
  2318.  
  2319.  
  2320.  
  2321.  
  2322. function lerpz(joint, prop, cfrmz, alp)
  2323. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2324. end
  2325. function resetlerp()
  2326. RJ.C0 = RJC0
  2327. RJ.C1 = RJC1
  2328. N.C0 = NC0
  2329. N.C1 = NC1
  2330. RS.C0 = RSC0
  2331. RS.C1 = RSC1
  2332. LS.C0 = LSC0
  2333. LS.C1 = LSC1
  2334. RH.C0 = RHC0
  2335. RH.C1 = RHC1
  2336. LH.C0 = LHC0
  2337. end
  2338. function swait(num)
  2339. if num == 0 or num == nil then
  2340. Heartbeat.Event:wait()
  2341. else
  2342. for i = 1, num do
  2343. Heartbeat.Event:wait()
  2344. end
  2345. end
  2346. end
  2347. mouse.KeyDown:connect(function(k)
  2348. if k == "=" and MUI == true then
  2349. instinct = false
  2350. animid = 5
  2351. no_anim = true
  2352. for _ = 1, 45 do
  2353. swait()
  2354. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2355. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2356. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2357. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2358. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2359. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2360. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2361. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2362. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2363. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2364.  
  2365. end
  2366. AirPunchStrong()
  2367. wait(0.2)
  2368. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2369. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2370. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2371. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2372. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2373. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2374. wait(0.5)
  2375. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2376. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2377. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2378. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2379. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2380. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2381. AirPunchStrong()
  2382. wait(0.2)
  2383. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2384. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2385. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2386. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2387. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2388. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2389. wait(0.5)
  2390. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2391. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2392. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2393. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2394. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2395. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2396. AirPunchStrong()
  2397. wait(0.2)
  2398. no_anim = false
  2399. instinct = true
  2400. end
  2401. end)
  2402.  
  2403.  
  2404.  
  2405. local attacktype = 1
  2406. mouse.Button1Down:connect(function()
  2407. if attack == false and attacktype == 1 and MUI == false then
  2408. Hit()
  2409. attacktype = 2
  2410. elseif attack == false and attacktype == 2 and MUI == false then
  2411. Hit2()
  2412. attacktype = 1
  2413. end
  2414. end)
  2415.  
  2416.  
  2417. mouse.Button1Down:connect(function()
  2418. if attack == false and attacktype == 1 and MUI == true then
  2419. HitFC()
  2420. attacktype = 2
  2421. elseif attack == false and attacktype == 2 and MUI == true then
  2422. HitFC2()
  2423. attacktype = 1
  2424. end
  2425. end)
  2426. function Hit()
  2427. if not D then D = true
  2428. animid = 5
  2429. no_anim = true
  2430.  
  2431. local Grab = Instance.new("Part",larm)
  2432. Grab.Size = Vector3.new(4,4,4)
  2433. Grab.CanCollide = false
  2434. Grab.BrickColor = BrickColor.new("Deep orange")
  2435. Grab.Transparency = math.huge
  2436. local Grabo = Instance.new("Weld",Grab)
  2437. Grabo.Part0 = larm
  2438. Grabo.Part1 = Grab
  2439. Grabo.C0 = CFrame.new(0,-1.1,0)
  2440. local SFXZ = Instance.new("Sound",torso)
  2441. SFXZ.SoundId = "rbxassetid://169259383"
  2442. SFXZ.Volume = 1
  2443. SFXZ.Pitch = 1.5
  2444. SFXZ.Looped = false
  2445. wait(0.01)
  2446. SFXZ:Play()
  2447.  
  2448. Grab.Touched:connect(function(hit)
  2449. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2450. Grab:Destroy()
  2451. SFXZ:Destroy()
  2452.  
  2453. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2454. local Smash = Instance.new("Part",char)
  2455. Smash.Size = Vector3.new(30,30,30)
  2456. Smash.BrickColor = BrickColor.new("New Yeller")
  2457. Smash.CanCollide = false
  2458. Smash.Anchored = true
  2459. Smash.Transparency = 0.1
  2460. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2461. local Smash2 = Instance.new("SpecialMesh",Smash)
  2462. Smash2.MeshId = "rbxassetid://437347603"
  2463. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2464. local Sound2 = Instance.new("Sound",Smash)
  2465. Sound2.SoundId = "rbxassetid://138137702"
  2466. Sound2.Volume = 0.9
  2467. Sound2.Pitch = 1
  2468. Sound2.Looped = false
  2469. Sound2:Play()
  2470. local Sound = Instance.new("Sound",torso)
  2471. Sound.SoundId = "rbxassetid://0"
  2472. Sound.Volume = 7
  2473. Sound.Pitch = 1
  2474. Sound.Looped = false
  2475. Sound:Play()
  2476. coroutine.resume(coroutine.create(function()
  2477. for i = 3,100 do
  2478.  
  2479. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2480. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2481.  
  2482.  
  2483. Smash.Transparency = Smash.Transparency + 0.09
  2484.  
  2485. wait(0.00000000001)
  2486. end
  2487. Smash:Destroy()
  2488.  
  2489. end))
  2490.  
  2491.  
  2492. coroutine.resume(coroutine.create(function()
  2493. for i = 1,3 do
  2494. local HQ = Instance.new("Part",root)
  2495. HQ.Size = Vector3.new(1,1,1)
  2496. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2497. HQ.Material = "Neon"
  2498. HQ.Anchored = true
  2499. HQ.CanCollide = false
  2500. HQ.Transparency = 0
  2501. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2502. local HQ2 = Instance.new("SpecialMesh",HQ)
  2503. HQ2.MeshId = "rbxassetid://3270017"
  2504. HQ2.Scale = Vector3.new(1,1,1)
  2505. local ZQW = Instance.new("Part",root)
  2506. ZQW.Size = Vector3.new(1,1,1)
  2507. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2508. ZQW.Material = "Neon"
  2509. ZQW.Transparency = 1
  2510. ZQW.Anchored = true
  2511. ZQW.CanCollide = false
  2512. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2513. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2514. ZQW2.MeshType = "Sphere"
  2515. ZQW2.Scale = Vector3.new(1,1,1)
  2516. local H = Instance.new("Part",root)
  2517. H.Size = Vector3.new(1,1,1)
  2518. H.BrickColor = BrickColor.new("Medium stone grey")
  2519. H.CanCollide = false
  2520. H.Anchored = true
  2521. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2522. local H2 = Instance.new("SpecialMesh",H)
  2523. H2.MeshId = "rbxassetid://3270017"
  2524. coroutine.resume(coroutine.create(function()
  2525. for i = 3,90 do
  2526. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2527. ZQW.Transparency = ZQW.Transparency + 0.06
  2528. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2529. HQ.Transparency = HQ.Transparency + 0.05
  2530. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2531. H.Transparency = H.Transparency + 0.05
  2532. wait(0.00000000001)
  2533. end
  2534. HQ:Destroy()
  2535. H2:Destroy()
  2536. H:Destroy()
  2537. HQ2:Destroy()
  2538. ZQW:Destroy()
  2539. ZQW2:Destroy()
  2540. end))
  2541. wait(0.3)
  2542. end
  2543. end))
  2544. local Spinn = Instance.new("Part",char)
  2545. Spinn.Size = Vector3.new(1,1,1)
  2546. Spinn.BrickColor = BrickColor.new("New Yeller")
  2547. Spinn.CanCollide = false
  2548. Spinn.Transparency = 0.1
  2549. Spinn.Anchored = true
  2550. Spinn.Material = "Neon"
  2551. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2552. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2553. Spinn2.MeshId = "rbxassetid://881809484"
  2554. Spinn2.Scale = Vector3.new(20,20,20)
  2555. coroutine.resume(coroutine.create(function()
  2556. for i = 3,300 do
  2557. Spinn.Transparency = Spinn.Transparency + 0.05
  2558.  
  2559. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2560. wait(0.00000000001)
  2561. end
  2562. end))
  2563.  
  2564.  
  2565. local Spinn = Instance.new("Part",char)
  2566. Spinn.Size = Vector3.new(1,1,1)
  2567. Spinn.BrickColor = BrickColor.new("New Yeller")
  2568. Spinn.CanCollide = false
  2569. Spinn.Transparency = 0.1
  2570. Spinn.Anchored = true
  2571. Spinn.Material = "Neon"
  2572. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2573. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2574. Spinn2.MeshType = 3
  2575. Spinn2.Scale = Vector3.new(6,6,35)
  2576. coroutine.resume(coroutine.create(function()
  2577. for i = 3,300 do
  2578. Spinn.Transparency = Spinn.Transparency + 0.05
  2579.  
  2580.  
  2581. wait(0.00000000001)
  2582. end
  2583. end))
  2584.  
  2585. local SFXZ = Instance.new("Sound",hed)
  2586. SFXZ.SoundId = "rbxassetid://260430060"
  2587. SFXZ.Volume = 3
  2588. SFXZ.Pitch = 1
  2589. SFXZ.Looped = false
  2590. wait(0.01)
  2591. SFXZ:Play()
  2592.  
  2593. end
  2594. SFXZ:Destroy()
  2595. end)
  2596.  
  2597. for i= 1,5 do
  2598. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2599. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2600. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2601. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2602. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2603. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2604. wait()
  2605. end
  2606.  
  2607. coroutine.resume(coroutine.create(function()
  2608. wait(0.5)
  2609. Grab:remove()
  2610. end))
  2611. no_anim = false
  2612. Grab:Destroy()
  2613. wait(0)
  2614. D = false
  2615. end
  2616. end
  2617. function Hit2()
  2618. if not D then D = true
  2619. no_anim = true
  2620. local Grab = Instance.new("Part",rarm)
  2621. Grab.Size = Vector3.new(4,4,4)
  2622. Grab.CanCollide = false
  2623. Grab.BrickColor = BrickColor.new("Deep orange")
  2624. Grab.Transparency = math.huge
  2625. local Grabo = Instance.new("Weld",Grab)
  2626. Grabo.Part0 = rarm
  2627. Grabo.Part1 = Grab
  2628. Grabo.C0 = CFrame.new(0,-1.1,0)
  2629. local SFXZ = Instance.new("Sound",torso)
  2630. SFXZ.SoundId = "rbxassetid://169259383"
  2631. SFXZ.Volume = 1
  2632. SFXZ.Pitch = 1
  2633. SFXZ.Looped = false
  2634. wait(0.01)
  2635. SFXZ:Play()
  2636.  
  2637. Grab.Touched:connect(function(hit)
  2638. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2639. Grab:Destroy()
  2640. SFXZ:Destroy()
  2641. hit.Parent.Humanoid:TakeDamage(50)
  2642. local Cloud3 = Instance.new("Part",char)
  2643. Cloud3.Size = Vector3.new(1,1,1)
  2644. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2645. Cloud3.Anchored = true
  2646. Cloud3.Material = "Neon"
  2647. Cloud3.CanCollide = false
  2648. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2649. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2650. Cloud4.MeshId = "rbxassetid://3270017"
  2651. Cloud4.Scale = Vector3.new(1,1,0.4)
  2652.  
  2653.  
  2654.  
  2655. coroutine.resume(coroutine.create(function()
  2656. for i = 3,650 do
  2657.  
  2658.  
  2659.  
  2660.  
  2661. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2662. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2663.  
  2664.  
  2665.  
  2666.  
  2667. wait(0.00000000001)
  2668. end
  2669. end))
  2670. local SFXZ = Instance.new("Sound",hed)
  2671. SFXZ.SoundId = "rbxassetid://260430060"
  2672. SFXZ.Volume = 3
  2673. SFXZ.Pitch = 1.2
  2674. SFXZ.Looped = false
  2675. wait(0.01)
  2676. SFXZ:Play()
  2677.  
  2678. end
  2679. SFXZ:Destroy()
  2680. end)
  2681. for i = 1, 5 do
  2682. wait()
  2683.  
  2684. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2685. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2686. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2687. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2688. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2689. end
  2690.  
  2691. coroutine.resume(coroutine.create(function()
  2692. wait(0.5)
  2693. Grab:remove()
  2694. end))
  2695. no_anim = false
  2696. Grab:Destroy()
  2697. wait(0)
  2698. D = false
  2699. end
  2700. end
  2701.  
  2702. function HitFC()
  2703. if not D then D = true
  2704. animid = 5
  2705. no_anim = true
  2706. local Grab = Instance.new("Part",larm)
  2707. Grab.Size = Vector3.new(3,3,3)
  2708. Grab.CanCollide = false
  2709. Grab.BrickColor = BrickColor.new("Deep orange")
  2710. Grab.Transparency = math.huge
  2711. local Grabo = Instance.new("Weld",Grab)
  2712. Grabo.Part0 = larm
  2713. Grabo.Part1 = Grab
  2714. Grabo.C0 = CFrame.new(0,-1.1,0)
  2715. local SFXZ = Instance.new("Sound",torso)
  2716. SFXZ.SoundId = "rbxassetid://169259383"
  2717. SFXZ.Volume = 1
  2718. SFXZ.Pitch = 1.5
  2719. SFXZ.Looped = false
  2720. wait(0.01)
  2721. SFXZ:Play()
  2722.  
  2723. Grab.Touched:connect(function(hit)
  2724. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2725. Grab:Destroy()
  2726. SFXZ:Destroy()
  2727. hit.Parent.Humanoid:TakeDamage(250)
  2728. local Cloud3 = Instance.new("Part",char)
  2729. Cloud3.Size = Vector3.new(1,1,1)
  2730. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2731. Cloud3.Anchored = true
  2732. Cloud3.Material = "Neon"
  2733. Cloud3.CanCollide = false
  2734. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2735. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2736. Cloud4.MeshId = "rbxassetid://3270017"
  2737. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2738.  
  2739.  
  2740.  
  2741. coroutine.resume(coroutine.create(function()
  2742. for i = 3,650 do
  2743.  
  2744.  
  2745.  
  2746.  
  2747. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2748. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2749.  
  2750.  
  2751.  
  2752.  
  2753. wait(0.00000000001)
  2754. end
  2755. end))
  2756. local SFXZ = Instance.new("Sound",hed)
  2757. SFXZ.SoundId = "rbxassetid://260430060"
  2758. SFXZ.Volume = 3
  2759. SFXZ.Pitch = 1
  2760. SFXZ.Looped = false
  2761. wait(0.01)
  2762. SFXZ:Play()
  2763.  
  2764. end
  2765. SFXZ:Destroy()
  2766. end)
  2767.  
  2768. for i = 1, 2 do
  2769. wait()
  2770.  
  2771. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2772. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2773. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2775. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2776. end
  2777.  
  2778. coroutine.resume(coroutine.create(function()
  2779. wait(0.5)
  2780. Grab:remove()
  2781. end))
  2782. no_anim = false
  2783. Grab:Destroy()
  2784. wait(0)
  2785. D = false
  2786. end
  2787. end
  2788. function HitFC2()
  2789. if not D then D = true
  2790. no_anim = true
  2791. local Grab = Instance.new("Part",rarm)
  2792. Grab.Size = Vector3.new(3,3,3)
  2793. Grab.CanCollide = false
  2794. Grab.BrickColor = BrickColor.new("Deep orange")
  2795. Grab.Transparency = math.huge
  2796. local Grabo = Instance.new("Weld",Grab)
  2797. Grabo.Part0 = rarm
  2798. Grabo.Part1 = Grab
  2799. Grabo.C0 = CFrame.new(0,-1.1,0)
  2800. local SFXZ = Instance.new("Sound",torso)
  2801. SFXZ.SoundId = "rbxassetid://169259383"
  2802. SFXZ.Volume = 1
  2803. SFXZ.Pitch = 1
  2804. SFXZ.Looped = false
  2805. wait(0.01)
  2806. SFXZ:Play()
  2807.  
  2808. Grab.Touched:connect(function(hit)
  2809. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2810. Grab:Destroy()
  2811. SFXZ:Destroy()
  2812. hit.Parent.Humanoid:TakeDamage(250)
  2813. local Cloud3 = Instance.new("Part",char)
  2814. Cloud3.Size = Vector3.new(1,1,1)
  2815. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2816. Cloud3.Anchored = true
  2817. Cloud3.Material = "Neon"
  2818. Cloud3.CanCollide = false
  2819. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2820. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2821. Cloud4.MeshId = "rbxassetid://3270017"
  2822. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2823.  
  2824.  
  2825.  
  2826. coroutine.resume(coroutine.create(function()
  2827. for i = 3,650 do
  2828.  
  2829.  
  2830.  
  2831.  
  2832. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2833. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  2834.  
  2835.  
  2836.  
  2837.  
  2838. wait(0.00000000001)
  2839. end
  2840. end))
  2841. local SFXZ = Instance.new("Sound",hed)
  2842. SFXZ.SoundId = "rbxassetid://260430060"
  2843. SFXZ.Volume = 3
  2844. SFXZ.Pitch = 1.2
  2845. SFXZ.Looped = false
  2846. wait(0.01)
  2847. SFXZ:Play()
  2848.  
  2849. end
  2850. SFXZ:Destroy()
  2851. end)
  2852. for i = 1, 2 do
  2853. wait()
  2854.  
  2855. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2856. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2857. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2858. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2859. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2860. end
  2861.  
  2862. coroutine.resume(coroutine.create(function()
  2863. wait(0.5)
  2864. Grab:remove()
  2865. end))
  2866. no_anim = false
  2867. Grab:Destroy()
  2868. wait(0)
  2869. D = false
  2870. end
  2871. end
  2872.  
  2873.  
  2874.  
  2875.  
  2876. mouse.KeyDown:connect(function(key)
  2877. if key == '1' then
  2878. no_anim = true
  2879. local Aura = Instance.new("ParticleEmitter",Stone4)
  2880. Aura.Texture = "rbxassetid://271370648"
  2881. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  2882. Aura.EmissionDirection = "Top"
  2883. Aura.Speed = NumberRange.new(0)
  2884. Aura.Size = NumberSequence.new(2.5)
  2885. Aura.Transparency = NumberSequence.new(0,1)
  2886. Aura.Drag = 0.4
  2887. Aura.LightInfluence = 0
  2888. Aura.LockedToPart = true
  2889. Aura.Lifetime = NumberRange.new(0.9)
  2890. Aura.Rate = 60
  2891. Aura.LightEmission = 0.6
  2892. Aura.Rotation = NumberRange.new(-360,360)
  2893. Aura.VelocitySpread = 0
  2894. Aura.Acceleration = Vector3.new(0,0,0)
  2895. Aura.ZOffset = 0.2
  2896. LockOn()
  2897. for i = 1, 20 do
  2898. wait()
  2899.  
  2900. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  2901. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  2902. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  2903. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2904. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2905. end
  2906. no_anim = false
  2907. Aura.Rate = 0
  2908. end
  2909. end)
  2910.  
  2911. mouse.KeyDown:connect(function(key)
  2912. if key == '2' then
  2913. Bring()
  2914. end
  2915. end)
  2916.  
  2917. function LockOn()
  2918. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2919. TargetSelect(mouse.Target.Parent)
  2920. Rock(mouse.Target.Parent)
  2921. end
  2922. end
  2923.  
  2924.  
  2925. function Bring()
  2926. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2927. TargetSelect(mouse.Target.Parent)
  2928.  
  2929. end
  2930. end
  2931. function swait(num)
  2932. if num == 0 or num == nil then
  2933. ArtificialHB.Event:wait()
  2934. else
  2935. for i = 0, num do
  2936. ArtificialHB.Event:wait()
  2937. end
  2938. end
  2939. end
  2940.  
  2941. ArtificialHB = Instance.new("BindableEvent", script)
  2942. ArtificialHB.Name = "Heartbeat"
  2943.  
  2944. script:WaitForChild("Heartbeat")
  2945.  
  2946. function TargetSelect(person)
  2947. local dd=coroutine.wrap(function()
  2948. if targetted ~= person then
  2949. targetted = person
  2950. for i = 0, 2, 0.1 do
  2951. swait()
  2952. end
  2953. end
  2954. end)
  2955. dd()
  2956. end
  2957. local RbxUtility = LoadLibrary("RbxUtility")
  2958. local Create = RbxUtility.Create
  2959. function HomingAttack()
  2960.  
  2961.  
  2962.  
  2963.  
  2964. if targetted == nil then
  2965.  
  2966. end
  2967.  
  2968.  
  2969. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  2970.  
  2971.  
  2972.  
  2973.  
  2974.  
  2975. end
  2976. mouse.KeyDown:connect(function(key)
  2977. if key == '3' then
  2978. HomingAttack()
  2979. end
  2980. end)
  2981.  
  2982. function laz0r()
  2983.  
  2984. local Position = nil
  2985. if animid == 0 then
  2986. Position = NeckS.Position
  2987. else
  2988. Position = NeckS.Position
  2989. end
  2990.  
  2991. local Part1 = Instance.new("Part")
  2992. local mesh2 = Instance.new("SpecialMesh",Part1)
  2993. mesh2.MeshId = "rbxassetid://559831844"
  2994. mesh2.Scale = Vector3.new(0,0,0.4)
  2995. Part1.Material = Enum.Material.Neon
  2996. Part1.CanCollide = false
  2997. Part1.BrickColor = BrickColor.new("White")
  2998. Part1.Parent = DebrisModel
  2999. Part1.Size = Vector3.new(0,0,0)
  3000. Part1.Anchored = true
  3001. Part1.CFrame = CFrame.new(Position)
  3002. Part1.Name = "EXPLOSION3"
  3003.  
  3004. local Part0 = Instance.new("Part",DebrisModel)
  3005. Part0.Name = "Bullet"
  3006. Part0.Material = Enum.Material.Neon
  3007. Part0.BrickColor = BrickColor.new("Magenta")
  3008. Part0.Anchored = true
  3009. local mesh = Instance.new("SpecialMesh",Part0)
  3010. mesh.MeshType = Enum.MeshType.Sphere
  3011. Part0.CanCollide = false
  3012. local Target = mouse.Hit.p
  3013. local direction = Target - Position
  3014. local direction = computeDirection(direction)
  3015. local ray = Ray.new(Position, (Target).unit*1048)
  3016. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3017. Part0.Size = Vector3.new(9,1,9)
  3018. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3019. local pos = Position + (direction * (mesh.Scale.Y/2))
  3020. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3021.  
  3022. clashpart = Instance.new("Part",DebrisModel)
  3023. clashpart.Size = Vector3.new(50,50,50)
  3024. clashpart.CanCollide = false
  3025. clashpart.Anchored = true
  3026. clashpart.Transparency = 1
  3027. clashpart.BrickColor = BrickColor.new("Magenta")
  3028. clashpart.Name = "StarLightClash"
  3029. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3030.  
  3031.  
  3032.  
  3033. local z = 10
  3034. for i = 1,100 do rs:wait()
  3035. if animid == 0 then
  3036. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3037. Position = root.Position
  3038. else
  3039. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3040. Position = root.Position
  3041. end
  3042.  
  3043. local Target = mouse.Hit.p
  3044. local direction = Target - Position
  3045. local direction = computeDirection(direction)
  3046. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3047. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3048. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3049. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3050. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3051. local pos = Position + (direction * (mesh.Scale.Y/0))
  3052. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3053. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3054.  
  3055. local Position = mouse.Hit.p
  3056. local Target = root.Position
  3057. local direction = Target - Position
  3058. local direction = computeDirection(direction)
  3059. root.Velocity = direction * 5
  3060.  
  3061. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3062.  
  3063. Part1 = Part0:Clone()
  3064. Part1.Parent = DebrisModel
  3065. Part1.BrickColor = BrickColor.new("Magenta")
  3066. Part1.Name = "SMOKE2"
  3067.  
  3068. if part ~= nil then
  3069. if part.Name == "StarLightClash" then
  3070. local asdf = math.random(0,5)*20
  3071. local Part1 = Instance.new("Part")
  3072. local mesh2 = Instance.new("SpecialMesh",Part1)
  3073. mesh2.MeshType = Enum.MeshType.Sphere
  3074. mesh2.Scale = Vector3.new(0,0,0)
  3075. Part1.Material = Enum.Material.Neon
  3076. Part1.CanCollide = false
  3077. Part1.BrickColor = BrickColor.new("Magenta")
  3078. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3079. Part1.Anchored = true
  3080. local a = 1.5
  3081. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3082. Part1.Name = "EXPLOSION"
  3083. else
  3084. local asdf = math.random(0,5)*10
  3085. local Part1 = Instance.new("Part")
  3086. local mesh2 = Instance.new("SpecialMesh",Part1)
  3087. mesh2.MeshType = Enum.MeshType.Sphere
  3088. mesh2.Scale = Vector3.new(0,0,0)
  3089. Part1.Material = Enum.Material.Neon
  3090. Part1.CanCollide = false
  3091. Part1.BrickColor = BrickColor.new("Magenta")
  3092. Part1.Parent = DebrisModel
  3093. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3094. Part1.Anchored = true
  3095. local a = 1.5
  3096. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3097. Part1.Name = "EXPLOSION"
  3098. end
  3099. end
  3100.  
  3101. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3102. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3103. v:Destroy()
  3104. else
  3105. v.Parent:BreakJoints()
  3106. end
  3107. local Position = mouse.Hit.p
  3108. local Target = v.Position
  3109. local direction = Target - Position
  3110. local direction = computeDirection(direction)
  3111. local bv = Instance.new("BodyVelocity",v)
  3112. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3113. debris:AddItem(bv,1)
  3114. end
  3115.  
  3116. end
  3117. clashpart:Destroy()
  3118. Part0:Destroy()
  3119. wait(0.3)
  3120. aiming_anim = false
  3121. delay(0.3,function() debounce = false end)
  3122. end
  3123.  
  3124.  
  3125. mouse.KeyDown:connect(function(k)
  3126. if k == "u" and Mode == false then
  3127.  
  3128. animid = 5
  3129. no_anim = true
  3130. hum.WalkSpeed = 0
  3131.  
  3132.  
  3133.  
  3134. for i = 1, 30 do
  3135. wait()
  3136.  
  3137. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3138. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3139. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3140. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3141. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3142. end
  3143. wait(2)
  3144. local Grab = Instance.new("Part",hed)
  3145. Grab.Size = Vector3.new(3.9,5,3.9)
  3146. Grab.CanCollide = false
  3147. Grab.BrickColor = BrickColor.new("Deep orange")
  3148. Grab.Transparency = 1
  3149. local Grabo = Instance.new("Weld",Grab)
  3150. Grabo.Part0 = hed
  3151. Grabo.Part1 = Grab
  3152. Grabo.C0 = CFrame.new(0,-1.5,0)
  3153.  
  3154. local AuraB = Instance.new("Part",hed)
  3155. AuraB.Size = Vector3.new(2,1,2)
  3156. AuraB.CanCollide = false
  3157. AuraB.BrickColor = BrickColor.new("Deep orange")
  3158. AuraB.Transparency = 1
  3159. local AuraBo = Instance.new("Weld",AuraB)
  3160. AuraBo.Part0 = hed
  3161. AuraBo.Part1 = AuraB
  3162. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3163.  
  3164. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3165. FZcharge3.Texture = "rbxassetid://249481494"
  3166. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3167. FZcharge3.EmissionDirection = "Top"
  3168. FZcharge3.Speed = NumberRange.new(2)
  3169. FZcharge3.Size = NumberSequence.new(4,0)
  3170. FZcharge3.Transparency = NumberSequence.new(0,1)
  3171. FZcharge3.Drag = 1.2
  3172. FZcharge3.LockedToPart = true
  3173. FZcharge3.Lifetime = NumberRange.new(1)
  3174. FZcharge3.Rate = 195
  3175. FZcharge3.LightEmission = 0.3
  3176. FZcharge3.Rotation = NumberRange.new(-360,360)
  3177. FZcharge3.VelocitySpread = 0.2
  3178. FZcharge3.ZOffset = 2.5
  3179. wait(1)
  3180. FZcharge3.Rate = 0
  3181. UltimateBattle.Volume = 0
  3182. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3183. for i,v in pairs(char:GetChildren()) do
  3184. if v ~= root then
  3185. if v:IsA("Part") then
  3186. v.Transparency = 1
  3187. elseif v:IsA("Accoutrement") then
  3188. v:FindFirstChildOfClass("Part").Transparency = 1
  3189. end
  3190. end
  3191. end
  3192. for i,v in pairs(NeckS:GetChildren()) do
  3193. if v ~= root then
  3194. if v:IsA("Part") then
  3195. v.Transparency = 1
  3196. elseif v:IsA("Accoutrement") then
  3197. v:FindFirstChildOfClass("Part").Transparency = 1
  3198. end
  3199. end
  3200. end
  3201.  
  3202. wait(2.2)
  3203. FZcharge3.Rate = 195
  3204. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3205.  
  3206. for i,v in pairs(char:GetChildren()) do
  3207. if v ~= root then
  3208. if v:IsA("Part") then
  3209. v.Transparency = 0
  3210. elseif v:IsA("Accoutrement") then
  3211. v:FindFirstChildOfClass("Part").Transparency = 0
  3212. end
  3213. end
  3214. end
  3215. for i,v in pairs(NeckS:GetChildren()) do
  3216. if v ~= root then
  3217. if v:IsA("Part") then
  3218. v.Transparency = 0
  3219. elseif v:IsA("Accoutrement") then
  3220. v:FindFirstChildOfClass("Part").Transparency = 0
  3221. end
  3222. end
  3223. end
  3224. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3225. wait(1)
  3226. UltimateBattle.Volume = 5
  3227. FZcharge3.Rate = 0
  3228. hum.WalkSpeed = 16
  3229. wait(1)
  3230. Grab:Destroy()
  3231. no_anim = false
  3232. end
  3233. end)
  3234. mouse.KeyDown:connect(function(k)
  3235. if k == "u" and Mode == true then
  3236.  
  3237.  
  3238. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3239.  
  3240.  
  3241. end
  3242. end)
  3243. -------------------------------------------------------
  3244.  
  3245. mouse.KeyDown:connect(function(k)
  3246. if k == "z" then
  3247. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3248. FZcharge3.Texture = "rbxassetid://165211997"
  3249. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3250. FZcharge3.EmissionDirection = "Top"
  3251. FZcharge3.Speed = NumberRange.new(8)
  3252. FZcharge3.Size = NumberSequence.new(0.5,0)
  3253. FZcharge3.Transparency = NumberSequence.new(0,1)
  3254. FZcharge3.Drag = 1.2
  3255. FZcharge3.LockedToPart = false
  3256. FZcharge3.Lifetime = NumberRange.new(0.5)
  3257. FZcharge3.Rate = 195
  3258. FZcharge3.LightEmission = 1
  3259. FZcharge3.VelocitySpread = 100
  3260. FZcharge3.Rotation = NumberRange.new(-360,360)
  3261. FZcharge3.VelocitySpread = 100.2
  3262. FZcharge3.ZOffset = 1
  3263. local CHAINLINKS = {}
  3264. local POS = mouse.Hit.p
  3265. local CHAINS = false
  3266. local CHAINLINKS = {}
  3267. local A = Instance.new("Attachment",NeckS)
  3268. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3269. A.Orientation = Vector3.new(-90, -89.982, 0)
  3270. local B = Instance.new("Attachment",NeckS)
  3271. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3272. B.Orientation = Vector3.new(-90, 89.988, 0)
  3273. local C = Instance.new("Attachment",NeckS)
  3274. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3275. C.Orientation = Vector3.new(-90, -89.982, 0)
  3276. local D = Instance.new("Attachment",NeckS)
  3277. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3278. D.Orientation = Vector3.new(-90, 89.988, 0)
  3279. local LIGHT = Instance.new("Attachment",NeckS)
  3280. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3281. local LIGHT2 = Instance.new("PointLight",larm)
  3282. LIGHT2.Range = 6
  3283. LIGHT2.Brightness = 20
  3284. LIGHT2.Color = Color3.new(0, 255, 0)
  3285. for i = 1, 2 do
  3286. local TWIST = -2
  3287. local START = A
  3288. local END = B
  3289. if i == 1 then
  3290. START = B
  3291. END = A
  3292. end
  3293. local ChainLink = Instance.new("Beam",torso)
  3294. ChainLink.Texture = "rbxassetid://165211997"
  3295. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3296. ChainLink.TextureSpeed = 5
  3297. ChainLink.Width0 = 1
  3298. ChainLink.Width1 = 1
  3299. ChainLink.TextureLength = 1.5
  3300. ChainLink.Attachment0 = START
  3301. ChainLink.Attachment1 = END
  3302. ChainLink.CurveSize0 = TWIST
  3303. ChainLink.CurveSize1 = TWIST
  3304. --ChainLink.FaceCamera = true
  3305. ChainLink.Segments = 45
  3306. ChainLink.Transparency = NumberSequence.new(0)
  3307. table.insert(CHAINLINKS,ChainLink)
  3308. end
  3309. coroutine.resume(coroutine.create(function()
  3310. for i = 3,80000000000000000000000000000 do
  3311. hum.Health = hum.MaxHealth
  3312.  
  3313.  
  3314. coroutine.resume(coroutine.create(function()
  3315. for i = 1,15 do
  3316.  
  3317. wait(0.00000000001)
  3318. end
  3319.  
  3320.  
  3321.  
  3322. end))
  3323. wait(0.06)
  3324. end
  3325. end))
  3326.  
  3327. end
  3328. end)
  3329.  
  3330. mouse.KeyDown:connect(function(k)
  3331. if k == "k" then
  3332. no_anim = true
  3333. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3334. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3335. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3336. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3337. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3338. for i = 1,7 do
  3339. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3340. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3341. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3342. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3343. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3344. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3345. wait()
  3346. end
  3347. wait(0.7)
  3348. local Grab = Instance.new("Part",NeckS)
  3349. Grab.Size = Vector3.new(4,4,4)
  3350. Grab.CanCollide = false
  3351. Grab.BrickColor = BrickColor.new("Deep orange")
  3352. Grab.Transparency = math.huge
  3353. local Grabo = Instance.new("Weld",Grab)
  3354. Grabo.Part0 = larm
  3355. Grabo.Part1 = Grab
  3356. Grabo.C0 = CFrame.new(0,-0.1,0)
  3357. Grab.Touched:connect(function(hit)
  3358. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3359. Grab:Destroy()
  3360. no_anim = true
  3361. local SFXZ = Instance.new("Sound",root)
  3362. SFXZ.SoundId = "rbxassetid://1699290293"
  3363. SFXZ.Volume = 7
  3364. SFXZ.Pitch = 1
  3365. SFXZ.Looped = false
  3366. wait(0.01)
  3367. SFXZ:Play()
  3368. hit.Parent:BreakJoints()
  3369. Snap(hit.Parent)
  3370.  
  3371.  
  3372.  
  3373.  
  3374. end
  3375. end)
  3376. for i= 1,10 do
  3377. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3378. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3379. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3380. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3381. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3382. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3383. wait()
  3384. end
  3385. FlyAt:Destroy()
  3386. no_anim = false
  3387.  
  3388. end
  3389. end)
  3390.  
  3391.  
  3392. mouse.KeyDown:connect(function(k)
  3393. if k == "y" then
  3394. instinct = false
  3395. animid = 5
  3396. no_anim = true
  3397.  
  3398. local sbs = Instance.new("BodyPosition", torso)
  3399. sbs.P = 9000
  3400. sbs.D = 1000
  3401. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3402. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3403. for i = 1, 20 do
  3404. wait()
  3405. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3406. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3407. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3408. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3409. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3410. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3411. end
  3412. coroutine.resume(coroutine.create(function()
  3413. for i = 3,8 do
  3414. local Ball = Instance.new("Part",char)
  3415. Ball.Size = Vector3.new(1,1,1)
  3416. Ball.BrickColor = BrickColor.new("Magenta")
  3417. Ball.Material = "Neon"
  3418. Ball.Anchored = true
  3419. Ball.CanCollide = false
  3420. Ball.Transparency = 0
  3421. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3422. local Ball2 = Instance.new("SpecialMesh",Ball)
  3423. Ball2.MeshType = 3
  3424. Ball2.Scale = Vector3.new(2,2,2)
  3425.  
  3426.  
  3427.  
  3428.  
  3429. coroutine.resume(coroutine.create(function()
  3430. for i = 1,15 do
  3431. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3432. Ball.Transparency = Ball.Transparency + 0.06
  3433. wait(0.00000000001)
  3434. end
  3435. Ball:Destroy()
  3436.  
  3437.  
  3438. end))
  3439. wait(0.06)
  3440. end
  3441. end))
  3442. root.Anchored = true
  3443. g = Instance.new("Explosion")
  3444. g.Parent = workspace
  3445. g.Position = root.Position
  3446. g.BlastRadius = 90
  3447. g.BlastPressure = 4000200
  3448. g.Visible = false
  3449. for i = 1, 70 do
  3450. wait()
  3451. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3452. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3453. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3454. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3455. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3456. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3457. end
  3458. wait(0.2)
  3459.  
  3460. sbs:Destroy()
  3461. no_anim = false
  3462. root.Anchored = false
  3463.  
  3464. end
  3465. end)
  3466. local deb = false
  3467. function smooth(obj)
  3468. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3469. for i,v in pairs(sides) do
  3470. obj[v.."Surface"] = "SmoothNoOutlines"
  3471. end
  3472. end
  3473. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3474. function hurt(hit, dmg)
  3475. if hit.Parent then
  3476. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3477. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3478. if hum then
  3479. if hum.Parent.Name ~= plr.Name then
  3480. if dmg == "Kill" or hum.Health > 100000 then
  3481. hit.Parent:BreakJoints()
  3482. return true
  3483. else
  3484. if math.random(0, 100) == 50 then
  3485. hit.Parent:BreakJoints()
  3486. else
  3487. hit.Parent:BreakJoints()
  3488. end
  3489. return true
  3490. end
  3491. end
  3492. end
  3493. end
  3494. end
  3495. local push = 100
  3496. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3497. function gethum(obj)
  3498. if obj.Parent then
  3499. if obj.Parent:FindFirstChild("Humanoid") then
  3500. if obj.Parent.Name ~= plr.Name then
  3501. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3502. end
  3503. end
  3504. end
  3505. end
  3506.  
  3507. mouse.KeyDown:connect(function(key)
  3508. if key == "p" and not deb and not attacking then
  3509. deb = true
  3510. no_anim = true
  3511.  
  3512. local Aura = Instance.new("ParticleEmitter",Stone2)
  3513. Aura.Texture = "rbxassetid://271370648"
  3514. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3515. Aura.EmissionDirection = "Top"
  3516. Aura.Speed = NumberRange.new(0)
  3517. Aura.Size = NumberSequence.new(2.5)
  3518. Aura.Transparency = NumberSequence.new(0,1)
  3519. Aura.Drag = 0.4
  3520. Aura.LightInfluence = 0
  3521. Aura.LockedToPart = true
  3522. Aura.Lifetime = NumberRange.new(0.9)
  3523. Aura.Rate = 60
  3524. Aura.LightEmission = 0.6
  3525. Aura.Rotation = NumberRange.new(-360,360)
  3526. Aura.VelocitySpread = 0
  3527. Aura.Acceleration = Vector3.new(0,0,0)
  3528. Aura.ZOffset = 0.2
  3529.  
  3530. for i = 1, 10 do
  3531. wait()
  3532.  
  3533. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3534. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3535. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3536. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3537. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3538. end
  3539. Aura.Rate = 0
  3540.  
  3541. for i = 0, 10 do
  3542. spawn(function()
  3543. local p = Instance.new("Part")
  3544. p.Anchored = true
  3545. p.CanCollide = false
  3546. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3547. smooth(p)
  3548. p.BrickColor = BrickColor.DarkGray()
  3549. p.Material = Enum.Material.Slate
  3550. p.Size = Vector3.new(9,9,9)
  3551. p.Transparency = 0
  3552.  
  3553. p.Parent = workspace
  3554. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3555. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3556. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3557. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3558. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3559. local endcf = p.CFrame *CFrame.new(0,30,0)
  3560. for i = 0, 20 do
  3561. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3562. wait()
  3563. end
  3564. local z = Instance.new("Part")
  3565. z.CFrame = p.CFrame
  3566. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3567. local bv = Instance.new("BodyVelocity", p)
  3568. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3569. bv.Velocity = z.CFrame.lookVector*140
  3570. p.Anchored = false
  3571. z:Destroy()
  3572. p.CanCollide = false
  3573. local connection
  3574. spawn(function()
  3575. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3576. repeat wait()
  3577. p.CFrame = p.CFrame *angle
  3578. until not p or p.CanCollide
  3579. end)
  3580.  
  3581. connection = p.Touched:connect(function(hit)
  3582. hurt(hit, math.random(5,5))
  3583. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3584. p.CanCollide = true
  3585. end
  3586. end)
  3587. game.Debris:AddItem(p, 5)
  3588. end)
  3589.  
  3590. wait()
  3591. deb = false
  3592. no_anim = false
  3593. end
  3594. end
  3595. end)
  3596. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3597. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3598. return p
  3599. end
  3600.  
  3601. function doMesh(parent,meshType,meshId,scale)
  3602. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3603. return m
  3604. end
  3605. local EP=Instance.new("Model",char)
  3606. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3607. local cw1=coroutine.wrap(function()
  3608. for i=1,repeatloop do
  3609. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3610. local z=doMesh(x,meshType,meshId,scale)
  3611.  
  3612. local cw2=coroutine.wrap(function()
  3613. for i=1,loop do
  3614. if loopTransparency then
  3615. x.Transparency=i/loop
  3616. z.Scale=z.Scale+scaleAdd
  3617. x.CFrame=x.CFrame*loopCFrame
  3618. wait()
  3619. else
  3620. z.Scale=z.Scale+scaleAdd
  3621. x.CFrame=x.CFrame*loopCFrame
  3622. end
  3623. end
  3624. x:Destroy()
  3625. end)
  3626. cw2()
  3627. swait(repeatLoopWait)
  3628. end
  3629. end)
  3630. cw1()
  3631. end
  3632. if MUI == true then
  3633.  
  3634. speed=0.15
  3635. sound(438666277,2,1.5,torso)
  3636. coroutine.resume(coroutine.create(function()
  3637. for i=1,20 do
  3638. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3639. swait(3)
  3640. end
  3641. end))
  3642. for i=0,1,0.1*speed do
  3643. if lastAnim~=thisAnim then break end
  3644.  
  3645.  
  3646.  
  3647. swait()
  3648. end
  3649.  
  3650. doingMove=true
  3651.  
  3652. coroutine.resume(coroutine.create(function()
  3653. for i=1,200 do
  3654. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3655. swait()
  3656. end
  3657. end))
  3658.  
  3659. local beam=Instance.new("Part",char)
  3660. beam.Anchored=true
  3661. beam.CanCollide=false
  3662. beam.BrickColor=BrickColor.new("Institutional white")
  3663. beam.Material="Neon"
  3664. beam.Transparency=0.5
  3665.  
  3666. sound(415700134,1.75,0.85,torso)
  3667.  
  3668. coroutine.resume(coroutine.create(function()
  3669. while true do
  3670. if not doingMove then break end
  3671. local dis=(torso.Position-mouse.Hit.p).magnitude
  3672. beam.Size=Vector3.new(2,2,dis)
  3673. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3674. swait()
  3675. end
  3676. end))
  3677.  
  3678. coroutine.resume(coroutine.create(function()
  3679. for i=1,20 do
  3680. if not doingMove then break end
  3681. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3682. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3683. coroutine.resume(coroutine.create(function()
  3684. for i=1,7 do
  3685. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3686. end
  3687. end))
  3688. for i,v in pairs(workspace:GetChildren()) do
  3689. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3690. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3691. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3692. end
  3693. end
  3694. end
  3695. swait(10)
  3696. end
  3697. end))
  3698.  
  3699. for i=0,2,0.1*speed do
  3700. if lastAnim~=thisAnim then break end
  3701.  
  3702.  
  3703.  
  3704. swait()
  3705. end
  3706.  
  3707. beam:Destroy()
  3708. lastAnim=nil
  3709. lastPriority=0
  3710. doingMove=false
  3711. end
  3712.  
  3713. function chestBeam()
  3714.  
  3715.  
  3716. MUI = true
  3717.  
  3718.  
  3719. end
  3720. mouse.KeyDown:connect(function(k)
  3721. if k == "n" then
  3722. chestBeam()
  3723. end
  3724. end)
  3725. mouse.KeyDown:connect(function(k)
  3726. if k == "v" then
  3727. UltimateBattle:Stop()
  3728. Mode = true
  3729. local SFXZ = Instance.new("Sound",torso)
  3730. SFXZ.SoundId = "rbxassetid://316675316"
  3731. SFXZ.Volume = 8
  3732. SFXZ.Pitch = 1
  3733. SFXZ.Looped = true
  3734. wait(0.01)
  3735. SFXZ:Play()
  3736. local Wind = Instance.new("Sound",torso)
  3737. Wind.SoundId = "rbxassetid://142840797"
  3738. Wind.Volume = 0.5
  3739. Wind.Pitch = 1
  3740. Wind.Looped = true
  3741. wait(0.01)
  3742. Wind:Play()
  3743.  
  3744.  
  3745. Grab.Touched:connect(function(hit)
  3746. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3747. hit.Parent:BreakJoints()
  3748. wait(0.2)
  3749. hit.Parent:Destroy()
  3750.  
  3751.  
  3752.  
  3753. end
  3754. end)
  3755. hum.WalkSpeed = 55
  3756.  
  3757. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3758. FZcharge3.Texture = "rbxassetid://37329477"
  3759. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3760. FZcharge3.EmissionDirection = "Top"
  3761. FZcharge3.Speed = NumberRange.new(8)
  3762. FZcharge3.Size = NumberSequence.new(0.5,0)
  3763. FZcharge3.Transparency = NumberSequence.new(0,1)
  3764. FZcharge3.Drag = 1.2
  3765. FZcharge3.LockedToPart = false
  3766. FZcharge3.Lifetime = NumberRange.new(0.5)
  3767. FZcharge3.Rate = 195
  3768. FZcharge3.LightEmission = 1
  3769. FZcharge3.VelocitySpread = 100
  3770. FZcharge3.Rotation = NumberRange.new(-360,360)
  3771. FZcharge3.VelocitySpread = 100.2
  3772. FZcharge3.ZOffset = 1
  3773. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3774. StoneEf2.Texture = "rbxassetid://37329477"
  3775. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3776. StoneEf2.EmissionDirection = "Top"
  3777. StoneEf2.Speed = NumberRange.new(8)
  3778. StoneEf2.Size = NumberSequence.new(0.5,0)
  3779. StoneEf2.Transparency = NumberSequence.new(0,1)
  3780. StoneEf2.LockedToPart = false
  3781. StoneEf2.Lifetime = NumberRange.new(0.5)
  3782. StoneEf2.Rate = 195
  3783. StoneEf2.LightEmission = 1
  3784. StoneEf2.VelocitySpread = 100
  3785. StoneEf2.Rotation = NumberRange.new(-360,360)
  3786. StoneEf2.VelocitySpread = 100.2
  3787. StoneEf2.ZOffset = 1
  3788. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3789. StoneEf3.Texture = "rbxassetid://74675986"
  3790. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3791. StoneEf3.EmissionDirection = "Top"
  3792. StoneEf3.Speed = NumberRange.new(8)
  3793. StoneEf3.Size = NumberSequence.new(0.5,0)
  3794. StoneEf3.Transparency = NumberSequence.new(0,1)
  3795. StoneEf3.LockedToPart = false
  3796. StoneEf3.Lifetime = NumberRange.new(0.5)
  3797. StoneEf3.Rate = 195
  3798. StoneEf3.LightEmission = 1
  3799. StoneEf3.VelocitySpread = 100
  3800. StoneEf3.Rotation = NumberRange.new(-360,360)
  3801. StoneEf3.VelocitySpread = 100.2
  3802. StoneEf3.ZOffset = 1
  3803. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  3804. StoneEf5.Texture = "rbxassetid://73229113"
  3805. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  3806. StoneEf5.EmissionDirection = "Top"
  3807. StoneEf5.Speed = NumberRange.new(8)
  3808. StoneEf5.Size = NumberSequence.new(0.5,0)
  3809. StoneEf5.Transparency = NumberSequence.new(0,1)
  3810. StoneEf5.LockedToPart = false
  3811. StoneEf5.Lifetime = NumberRange.new(0.5)
  3812. StoneEf5.Rate = 195
  3813. StoneEf5.LightEmission = 1
  3814. StoneEf5.VelocitySpread = 100
  3815. StoneEf5.Rotation = NumberRange.new(-360,360)
  3816. StoneEf5.VelocitySpread = 100.2
  3817. StoneEf5.ZOffset = 1
  3818. local CHAINLINKS = {}
  3819. local POS = mouse.Hit.p
  3820. local CHAINS = false
  3821. local CHAINLINKS = {}
  3822. local A = Instance.new("Attachment",root)
  3823. A.Position = Vector3.new(0.5,0,0)*Player_Size
  3824. A.Orientation = Vector3.new(-90, -89.982, 0)
  3825. local B = Instance.new("Attachment",root)
  3826. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  3827. B.Orientation = Vector3.new(-90, 89.988, 0)
  3828. local C = Instance.new("Attachment",root)
  3829. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  3830. C.Orientation = Vector3.new(-90, -89.982, 0)
  3831. local D = Instance.new("Attachment",root)
  3832. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  3833. D.Orientation = Vector3.new(-90, 89.988, 0)
  3834. local LIGHT = Instance.new("Attachment",root)
  3835. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  3836. local LIGHT2 = Instance.new("PointLight",larm)
  3837. LIGHT2.Range = 6
  3838. LIGHT2.Brightness = 20
  3839. LIGHT2.Color = Color3.new(255, 255, 0)
  3840. for i = 1, 2 do
  3841. local TWIST = -1
  3842. local START = A
  3843. local END = B
  3844. if i == 1 then
  3845. START = B
  3846. END = A
  3847. end
  3848. local ChainLink = Instance.new("Beam",torso)
  3849. ChainLink.Texture = "rbxassetid://37329477"
  3850. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3851. ChainLink.TextureSpeed = 5
  3852. ChainLink.Width0 = 1
  3853. ChainLink.Width1 = 1
  3854. ChainLink.TextureLength = 2.5
  3855. ChainLink.Attachment0 = START
  3856. ChainLink.Attachment1 = END
  3857. ChainLink.CurveSize0 = TWIST
  3858. ChainLink.CurveSize1 = TWIST
  3859. --ChainLink.FaceCamera = true
  3860. ChainLink.Segments = 85
  3861. ChainLink.Transparency = NumberSequence.new(0)
  3862. table.insert(CHAINLINKS,ChainLink)
  3863. end
  3864. coroutine.resume(coroutine.create(function()
  3865. for i = 3,60060 do
  3866.  
  3867.  
  3868. local HQG = Instance.new("Part",char)
  3869. HQG.Size = Vector3.new(1,0,1)
  3870. HQG.BrickColor = BrickColor.new("Ghost grey")
  3871. HQG.Material = "Neon"
  3872. HQG.Anchored = true
  3873. HQG.CanCollide = false
  3874. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3875. local HQG2 = Instance.new("SpecialMesh",HQG)
  3876. HQG2.MeshId = "rbxassetid://1726537151"
  3877. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  3878.  
  3879.  
  3880. coroutine.resume(coroutine.create(function()
  3881. for i = 1,200 do
  3882.  
  3883.  
  3884. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  3885. HQG.Transparency = HQG.Transparency + 0.07
  3886. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  3887.  
  3888. wait(0.00000000001)
  3889. end
  3890.  
  3891. HQG:Destroy()
  3892. HQG2:Destroy()
  3893.  
  3894. end))
  3895.  
  3896.  
  3897. wait(0.3)
  3898. end
  3899. end))
  3900. end
  3901. end)
  3902.  
  3903.  
  3904.  
  3905. mouse.KeyDown:connect(function(k)
  3906. if k == "j" then
  3907.  
  3908. animid = 5
  3909. no_anim = true
  3910.  
  3911.  
  3912. local Aura = Instance.new("ParticleEmitter",Stone2)
  3913. Aura.Texture = "rbxassetid://271370648"
  3914. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3915. Aura.EmissionDirection = "Top"
  3916. Aura.Speed = NumberRange.new(0)
  3917. Aura.Size = NumberSequence.new(2.5)
  3918. Aura.Transparency = NumberSequence.new(0,1)
  3919. Aura.Drag = 0.4
  3920. Aura.LightInfluence = 0
  3921. Aura.LockedToPart = true
  3922. Aura.Lifetime = NumberRange.new(0.9)
  3923. Aura.Rate = 60
  3924. Aura.LightEmission = 0.6
  3925. Aura.Rotation = NumberRange.new(-360,360)
  3926. Aura.VelocitySpread = 0
  3927. Aura.Acceleration = Vector3.new(0,0,0)
  3928. Aura.ZOffset = 0.2
  3929.  
  3930. for i = 1, 30 do
  3931. wait()
  3932.  
  3933. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3934. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3935. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3936. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3937. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3938. end
  3939.  
  3940.  
  3941. local HQ = Instance.new("Part",char)
  3942. HQ.Size = Vector3.new(1,0,1)
  3943. HQ.BrickColor = BrickColor.new("Grey")
  3944. HQ.Material = "Neon"
  3945. HQ.Anchored = true
  3946. HQ.CanCollide = false
  3947. HQ.Transparency = 0.7
  3948. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3949. local HQ2 = Instance.new("SpecialMesh",HQ)
  3950. HQ2.MeshId = "rbxassetid://20329976"
  3951. HQ2.Scale = Vector3.new(1,1,1)
  3952.  
  3953. local HQG = Instance.new("Part",char)
  3954. HQG.Size = Vector3.new(1,0,1)
  3955. HQG.BrickColor = BrickColor.new("Grey")
  3956. HQG.Material = "Neon"
  3957. HQG.Anchored = true
  3958. HQG.Transparency = 0.7
  3959. HQG.CanCollide = false
  3960. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3961. local HQG2 = Instance.new("SpecialMesh",HQG)
  3962. HQG2.MeshId = "rbxassetid://20329976"
  3963. HQG2.Scale = Vector3.new(1,1,1)
  3964.  
  3965.  
  3966. coroutine.resume(coroutine.create(function()
  3967. for i = 1,200 do
  3968. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  3969. HQ.Transparency = HQ.Transparency + 0.01
  3970. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  3971.  
  3972. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  3973. HQG.Transparency = HQG.Transparency + 0.01
  3974. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  3975.  
  3976. wait(0.00000000001)
  3977.  
  3978.  
  3979. end
  3980. HQ:Destroy()
  3981. HQ2:Destroy()
  3982. HQG:Destroy()
  3983. HQG2:Destroy()
  3984. end))
  3985.  
  3986. laz0r()
  3987. wait(0.5)
  3988. no_anim = false
  3989. Aura.Rate = 0
  3990.  
  3991. instinct = true
  3992. end
  3993. end)
  3994.  
  3995.  
  3996.  
  3997.  
  3998.  
  3999. mouse.KeyDown:connect(function(key)
  4000. if key == "r" then
  4001. local Aura = Instance.new('ParticleEmitter',Stone3)
  4002. Aura.Texture = "rbxassetid://271370648"
  4003. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4004. Aura.EmissionDirection = "Top"
  4005. Aura.Speed = NumberRange.new(0)
  4006. Aura.Size = NumberSequence.new(2.5)
  4007. Aura.Transparency = NumberSequence.new(0,1)
  4008. Aura.Drag = 0.4
  4009. Aura.LightInfluence = 0
  4010. Aura.LockedToPart = true
  4011. Aura.Lifetime = NumberRange.new(0.9)
  4012. Aura.Rate = 60
  4013. Aura.LightEmission = 0.6
  4014. Aura.Rotation = NumberRange.new(-360,360)
  4015. Aura.VelocitySpread = 0
  4016. Aura.Acceleration = Vector3.new(0,0,0)
  4017. Aura.ZOffset = 0.2
  4018. no_anim = true
  4019. for i = 1, 15 do
  4020. wait()
  4021.  
  4022. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4023. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4024. end
  4025.  
  4026. local Grab = Instance.new("Part",root)
  4027. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4028. Grab.CanCollide = true
  4029. Grab.Material = "Neon"
  4030. Grab.BrickColor = BrickColor.new("Cyan")
  4031. Grab.Transparency = 0.5
  4032. local Hat2 = Instance.new("SpecialMesh",Grab)
  4033. Hat2.MeshType = 3
  4034. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4035. local Grabo = Instance.new("Weld",Grab)
  4036. Grabo.Part0 = root
  4037. Grabo.Part1 = Grab
  4038. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4039.  
  4040. local AuraB = Instance.new("Part",root)
  4041. AuraB.Size = Vector3.new(2,1,2)
  4042. AuraB.CanCollide = false
  4043. AuraB.BrickColor = BrickColor.new("Deep orange")
  4044. AuraB.Transparency = 1
  4045. local AuraBo = Instance.new("Weld",AuraB)
  4046. AuraBo.Part0 = root
  4047. AuraBo.Part1 = AuraB
  4048. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4049. Grab.Touched:connect(function(hit)
  4050. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4051.  
  4052.  
  4053. hit.Anchored = false
  4054. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4055. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4056. Fl.velocity = root.CFrame.lookVector*340
  4057. wait(0.05)
  4058. Fl:remove()
  4059.  
  4060. end
  4061. end)
  4062.  
  4063.  
  4064. end
  4065. end)
  4066. mouse.KeyUp:connect(function(key)
  4067. if key == "r" then
  4068.  
  4069. for i, v in pairs(root:GetChildren()) do
  4070. if v:IsA("Part")then
  4071. v:Remove()
  4072. end
  4073. end
  4074. for i, v in pairs(Stone3:GetChildren()) do
  4075. if v:IsA('ParticleEmitter')then
  4076. v.Rate = 0
  4077. end
  4078. end
  4079.  
  4080. no_anim = false
  4081. end
  4082. end)
  4083.  
  4084.  
  4085. mouse.KeyDown:connect(function(key)
  4086. if key == "n" then
  4087.  
  4088. end
  4089. end)
  4090.  
  4091.  
  4092. mouse.KeyDown:connect(function(key)
  4093. if key == "t" then
  4094. local Aura = Instance.new("ParticleEmitter",Stone4)
  4095. Aura.Texture = "rbxassetid://271370648"
  4096. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4097. Aura.EmissionDirection = "Top"
  4098. Aura.Speed = NumberRange.new(0)
  4099. Aura.Size = NumberSequence.new(2.5)
  4100. Aura.Transparency = NumberSequence.new(0,1)
  4101. Aura.Drag = 0.4
  4102. Aura.LightInfluence = 0
  4103. Aura.LockedToPart = true
  4104. Aura.Lifetime = NumberRange.new(0.9)
  4105. Aura.Rate = 60
  4106. Aura.LightEmission = 0.6
  4107. Aura.Rotation = NumberRange.new(-360,360)
  4108. Aura.VelocitySpread = 0
  4109. Aura.Acceleration = Vector3.new(0,0,0)
  4110. Aura.ZOffset = 0.2
  4111. no_anim = true
  4112. for i = 1, 15 do
  4113. wait()
  4114.  
  4115. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4116. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4117. end
  4118.  
  4119. local Grab = Instance.new("Part",root)
  4120. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4121. Grab.CanCollide = false
  4122. Grab.Material = "Neon"
  4123. Grab.BrickColor = BrickColor.new("Really red")
  4124. Grab.Transparency = 0.5
  4125. local Hat2 = Instance.new("SpecialMesh",Grab)
  4126. Hat2.MeshType = 3
  4127. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4128. local Grabo = Instance.new("Weld",Grab)
  4129. Grabo.Part0 = root
  4130. Grabo.Part1 = Grab
  4131. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4132.  
  4133. local AuraB = Instance.new("Part",root)
  4134. AuraB.Size = Vector3.new(2,1,2)
  4135. AuraB.CanCollide = false
  4136. AuraB.BrickColor = BrickColor.new("Deep orange")
  4137. AuraB.Transparency = 1
  4138. local AuraBo = Instance.new("Weld",AuraB)
  4139. AuraBo.Part0 = root
  4140. AuraBo.Part1 = AuraB
  4141. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4142. Grab.Touched:connect(function(hit)
  4143. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4144.  
  4145.  
  4146. Snap(hit.Parent)
  4147. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4148. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4149. Fl.velocity = root.CFrame.lookVector*340
  4150. wait(0.05)
  4151. Fl:remove()
  4152.  
  4153. end
  4154. end)
  4155.  
  4156.  
  4157. end
  4158. end)
  4159. mouse.KeyUp:connect(function(key)
  4160. if key == "t" then
  4161.  
  4162. for i, v in pairs(root:GetChildren()) do
  4163. if v:IsA("Part")then
  4164. v:Remove()
  4165. end
  4166. end
  4167. for i, v in pairs(Stone4:GetChildren()) do
  4168. if v:IsA("ParticleEmitter")then
  4169. v.Rate = 0
  4170. end
  4171. end
  4172.  
  4173. no_anim = false
  4174. end
  4175. end)
  4176.  
  4177.  
  4178. mouse.KeyDown:connect(function(k)
  4179. if k == "e" and MUI == false then --highjump
  4180.  
  4181. animid = 5
  4182. no_anim = true
  4183.  
  4184. local sbs = Instance.new("BodyPosition", torso)
  4185. sbs.P = 9000
  4186. sbs.D = 1000
  4187. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4188. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4189. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4190. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4191. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4192. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4193. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4194.  
  4195. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4196. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4197. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4198. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4199. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4200. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4201.  
  4202.  
  4203.  
  4204. local HQ = Instance.new("Part",char)
  4205. HQ.Size = Vector3.new(1,0,1)
  4206. HQ.BrickColor = BrickColor.new("New Yeller")
  4207. HQ.Material = "Neon"
  4208. HQ.Anchored = true
  4209. HQ.CanCollide = false
  4210. HQ.Transparency = 0.7
  4211. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4212. local HQ2 = Instance.new("SpecialMesh",HQ)
  4213. HQ2.MeshId = "rbxassetid://20329976"
  4214. HQ2.Scale = Vector3.new(1,50,1)
  4215.  
  4216. local HQG = Instance.new("Part",char)
  4217. HQG.Size = Vector3.new(1,0,1)
  4218. HQG.BrickColor = BrickColor.new("Grey")
  4219. HQG.Material = "Neon"
  4220. HQG.Anchored = true
  4221. HQG.Transparency = 0.7
  4222. HQG.CanCollide = false
  4223. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4224. local HQG2 = Instance.new("SpecialMesh",HQG)
  4225. HQG2.MeshId = "rbxassetid://20329976"
  4226. HQG2.Scale = Vector3.new(1,1,1)
  4227.  
  4228.  
  4229. coroutine.resume(coroutine.create(function()
  4230. for i = 1,500 do
  4231. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4232. HQ.Transparency = HQ.Transparency + 0.005
  4233. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4234.  
  4235. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4236. HQG.Transparency = HQG.Transparency + 0.005
  4237. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4238.  
  4239. wait(0.00000000001)
  4240.  
  4241.  
  4242. end
  4243. HQ:Destroy()
  4244. HQ2:Destroy()
  4245. HQG:Destroy()
  4246. HQG2:Destroy()
  4247. end))
  4248.  
  4249.  
  4250. wait(0.5)
  4251. sbs:Destroy()
  4252.  
  4253. FlyAt:Destroy()
  4254. wait(0.2)
  4255.  
  4256. no_anim = false
  4257. instinct = true
  4258. end
  4259. end)
  4260.  
  4261.  
  4262. mouse.KeyDown:connect(function(k)
  4263. if k == "e" and MUI == true then --highjump
  4264.  
  4265. animid = 5
  4266. no_anim = true
  4267. hum.WalkSpeed = 60
  4268. local sbs = Instance.new("BodyPosition", torso)
  4269. sbs.P = 9000
  4270. sbs.D = 1000
  4271. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4272. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4273. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4274. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4275. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4276. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4277. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4278.  
  4279. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4280. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4281. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4282. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4283. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4284. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4285.  
  4286.  
  4287.  
  4288. local HQ = Instance.new("Part",char)
  4289. HQ.Size = Vector3.new(1,0,1)
  4290. HQ.BrickColor = BrickColor.new("Grey")
  4291. HQ.Material = "Neon"
  4292. HQ.Anchored = true
  4293. HQ.CanCollide = false
  4294. HQ.Transparency = 0.7
  4295. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4296. local HQ2 = Instance.new("SpecialMesh",HQ)
  4297. HQ2.MeshId = "rbxassetid://20329976"
  4298. HQ2.Scale = Vector3.new(1,1,1)
  4299.  
  4300. local HQG = Instance.new("Part",char)
  4301. HQG.Size = Vector3.new(1,0,1)
  4302. HQG.BrickColor = BrickColor.new("Grey")
  4303. HQG.Material = "Neon"
  4304. HQG.Anchored = true
  4305. HQG.Transparency = 0.7
  4306. HQG.CanCollide = false
  4307. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4308. local HQG2 = Instance.new("SpecialMesh",HQG)
  4309. HQG2.MeshId = "rbxassetid://20329976"
  4310. HQG2.Scale = Vector3.new(1,1,1)
  4311.  
  4312.  
  4313. coroutine.resume(coroutine.create(function()
  4314. for i = 1,200 do
  4315. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4316. HQ.Transparency = HQ.Transparency + 0.01
  4317. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4318.  
  4319. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4320. HQG.Transparency = HQG.Transparency + 0.01
  4321. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4322.  
  4323. wait(0.00000000001)
  4324.  
  4325.  
  4326. end
  4327. HQ:Destroy()
  4328. HQ2:Destroy()
  4329. HQG:Destroy()
  4330. HQG2:Destroy()
  4331. end))
  4332.  
  4333.  
  4334. wait(0.5)
  4335. sbs:Destroy()
  4336. hum.WalkSpeed = 260
  4337. FlyAt:Destroy()
  4338. wait(0.2)
  4339. hum.WalkSpeed = 16
  4340. no_anim = false
  4341. instinct = true
  4342. end
  4343. end)
  4344.  
  4345. mouse.KeyDown:connect(function(k)
  4346. if k == "q" and MUI == false then --highjump
  4347.  
  4348. animid = 5
  4349. no_anim = true
  4350.  
  4351. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4352. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4353. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4354. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4355. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4356. local bv = Instance.new("BodyVelocity")
  4357. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4358. bv.velocity = root.CFrame.lookVector*200
  4359. bv.Parent = root
  4360.  
  4361.  
  4362.  
  4363. for i = 1, 30 do
  4364. wait()
  4365.  
  4366. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4367. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4368. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4369. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4370. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4371. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4372. end
  4373.  
  4374.  
  4375.  
  4376.  
  4377.  
  4378.  
  4379.  
  4380.  
  4381.  
  4382. wait(0.5)
  4383. bv:Destroy()
  4384.  
  4385. wait(0.2)
  4386.  
  4387.  
  4388. FlyAt:Destroy()
  4389. no_anim = false
  4390. end
  4391. end)
  4392. holdclick=false
  4393.  
  4394. mouse.KeyDown:connect(function(k)
  4395. if k == "q" and MUI == true then --highjump
  4396.  
  4397. animid = 5
  4398. no_anim = true
  4399. hum.WalkSpeed = 60
  4400. local bv = Instance.new("BodyVelocity")
  4401. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4402. bv.velocity = root.CFrame.lookVector*190
  4403. bv.Parent = root
  4404.  
  4405. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4406. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4407. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4408. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4409. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4410.  
  4411. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4412. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4413. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4414. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4415. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4416.  
  4417.  
  4418.  
  4419. local HQ = Instance.new("Part",char)
  4420. HQ.Size = Vector3.new(1,0,1)
  4421. HQ.BrickColor = BrickColor.new("Grey")
  4422. HQ.Material = "Neon"
  4423. HQ.Anchored = true
  4424. HQ.CanCollide = false
  4425. HQ.Transparency = 0.7
  4426. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4427. local HQ2 = Instance.new("SpecialMesh",HQ)
  4428. HQ2.MeshId = "rbxassetid://20329976"
  4429. HQ2.Scale = Vector3.new(1,1,1)
  4430.  
  4431. local HQG = Instance.new("Part",char)
  4432. HQG.Size = Vector3.new(1,0,1)
  4433. HQG.BrickColor = BrickColor.new("Grey")
  4434. HQG.Material = "Neon"
  4435. HQG.Anchored = true
  4436. HQG.Transparency = 0.7
  4437. HQG.CanCollide = false
  4438. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4439. local HQG2 = Instance.new("SpecialMesh",HQG)
  4440. HQG2.MeshId = "rbxassetid://20329976"
  4441. HQG2.Scale = Vector3.new(1,1,1)
  4442.  
  4443.  
  4444. coroutine.resume(coroutine.create(function()
  4445. for i = 1,200 do
  4446. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4447. HQ.Transparency = HQ.Transparency + 0.01
  4448. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4449.  
  4450. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4451. HQG.Transparency = HQG.Transparency + 0.01
  4452. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4453.  
  4454. wait()
  4455.  
  4456.  
  4457. end
  4458. HQ:Destroy()
  4459. HQ2:Destroy()
  4460. HQG:Destroy()
  4461. HQG2:Destroy()
  4462. end))
  4463.  
  4464.  
  4465. wait(0.5)
  4466. bv:Destroy()
  4467. hum.WalkSpeed = 60
  4468. wait(0.2)
  4469. hum.WalkSpeed = 16
  4470. FlyAt:Destroy()
  4471. no_anim = false
  4472. instinct = true
  4473. end
  4474. end)
  4475. mouse.KeyDown:connect(function(k)
  4476. if k == "l" then
  4477.  
  4478. animid = 5
  4479. no_anim = true
  4480. UltimateBattle:Stop()
  4481.  
  4482.  
  4483. for i = 1, 10 do
  4484. wait()
  4485.  
  4486.  
  4487. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4488. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4489. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4490. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4491. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4492. end
  4493. wait(2)
  4494. local SFXZ = Instance.new("Sound",char)
  4495. SFXZ.SoundId = "rbxassetid://242076158"
  4496. SFXZ.Volume = 10
  4497. SFXZ.Pitch = 1
  4498. SFXZ.Looped = false
  4499. wait(0.01)
  4500. SFXZ:Play()
  4501.  
  4502. for i = 1, 10 do
  4503. wait()
  4504.  
  4505.  
  4506. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4507. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4508. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4509. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4510. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4511. end
  4512.  
  4513.  
  4514. coroutine.resume(coroutine.create(function()
  4515. for i = 3,80 do
  4516. local Ball = Instance.new("Part",char)
  4517. Ball.Size = Vector3.new(0,0,0)
  4518. Ball.BrickColor = BrickColor.new("White")
  4519. Ball.Material = "Neon"
  4520. Ball.Anchored = true
  4521. Ball.CanCollide = false
  4522. Ball.Transparency = 0
  4523. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4524. local Ball2 = Instance.new("SpecialMesh",Ball)
  4525. Ball2.MeshType = 3
  4526. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4527.  
  4528.  
  4529.  
  4530.  
  4531. coroutine.resume(coroutine.create(function()
  4532. for i = 1,15 do
  4533. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4534. Ball.Transparency = Ball.Transparency + 0.06
  4535.  
  4536. wait(0.00000000001)
  4537. end
  4538. Ball:Destroy()
  4539.  
  4540.  
  4541. end))
  4542. wait(0.02)
  4543. end
  4544. end))
  4545.  
  4546. wait(5)
  4547.  
  4548.  
  4549.  
  4550.  
  4551. coroutine.wrap(function()
  4552. for i,v in next, workspace:children() do
  4553. if v:IsA"Model" or v:IsA"Part" then
  4554. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4555. Eviscerate(v)
  4556. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4557. wait(.15)
  4558. end
  4559. end
  4560. end
  4561. end)()
  4562.  
  4563.  
  4564. wait(10)
  4565. no_anim = false
  4566.  
  4567.  
  4568.  
  4569. end
  4570. end)
  4571.  
  4572.  
  4573.  
  4574.  
  4575.  
  4576.  
  4577.  
  4578.  
  4579.  
  4580.  
  4581.  
  4582.  
  4583.  
  4584.  
  4585. mouse.KeyDown:connect(function(key)
  4586. if debounce == false then
  4587. if key == "=" and MUI == true then
  4588. dashasdf()
  4589. elseif key == "=" and cooldownult == false then
  4590. cooldownult = true
  4591. if animid == 0 then
  4592. animid = 1
  4593. else
  4594. animid = 0
  4595. end
  4596. debounce = true
  4597. holdr = true
  4598. aiming_anim = true
  4599. wait(0.2)
  4600. repeat
  4601. rs:wait()
  4602. timer = 150
  4603. until holdr == false
  4604. nukewelpo()
  4605.  
  4606. local Position = mouse.Hit.p
  4607. local Target = root.Position
  4608. local direction = Target - Position
  4609. local direction = computeDirection(direction)
  4610. root.Velocity = direction * 300
  4611.  
  4612. aiming_anim = false
  4613. delay(5,function() cooldownult = false end)
  4614. delay(1,function() debounce = false end)
  4615.  
  4616. elseif key == "=" then
  4617. debounce = true
  4618. if animid == 0 then
  4619. animid = 1
  4620. else
  4621. animid = 0
  4622. end
  4623. holdq = true
  4624. attack = true
  4625.  
  4626.  
  4627.  
  4628.  
  4629. repeat rs:wait() timer = 150 until holdq == false
  4630. laz0r()
  4631. attack = false
  4632.  
  4633. end
  4634. end
  4635.  
  4636. end)
  4637.  
  4638. mouse.KeyUp:connect(function(key)
  4639. if key == "=" then
  4640. holdq = false
  4641. elseif key == "=" then
  4642. holdr = false
  4643. end
  4644. end)
  4645. --
  4646. hum.Name = 'Goku'
  4647. ----------------------------------------------------------------------------
  4648. music(themeid,themepitch)
  4649. velocityYFall=0
  4650. velocityYFall2=0
  4651. velocityYFall3=0
  4652. velocityYFall4=0
  4653. neckrotY=0
  4654. neckrotY2=0
  4655. torsorotY=0
  4656. torsorotY2=0
  4657. torsoY=0
  4658. torsoY2=0
  4659. sine = 0
  4660. newWeld(torso, larm, -1.5, 0.5, 0)
  4661. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4662. newWeld(torso, rarm, 1.5, 0.5, 0)
  4663. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4664. newWeld(torso, hed, 0, 1.5, 0)
  4665. newWeld(torso, lleg, -0.5, -1, 0)
  4666. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4667. newWeld(torso, rleg, 0.5, -1, 0)
  4668. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4669. newWeld(root, torso, 0, -1, 0)
  4670. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4671.  
  4672. rs:connect(function()
  4673.  
  4674. bg.MaxTorque = Vector3.new(0,0,0)
  4675.  
  4676. for i,v in pairs(DebrisModel:GetChildren()) do
  4677.  
  4678.  
  4679. if v.Name == "EXPLOSION" then
  4680. local change = 0.04-(v.Transparency*0.02)
  4681. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4682. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4683. v.Transparency = v.Transparency + 0.02
  4684. if v.Transparency >= 1 then
  4685. v:Destroy()
  4686. end
  4687.  
  4688. elseif v.Name == "EXPLOSION2" then
  4689. local change = 0.04-(v.Transparency*0.04)
  4690. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4691. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4692. v.Transparency = v.Transparency + 0.025
  4693. if v.Transparency >= 1 then
  4694. v:Destroy()
  4695. end
  4696.  
  4697. elseif v.Name == "EXPLOSION3" then
  4698. local change = 0.5-(v.Transparency*0.5)
  4699. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4700. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4701. v.Transparency = v.Transparency + 0.1
  4702. if v.Transparency >= 1 then
  4703. v:Destroy()
  4704. end
  4705.  
  4706. elseif v.Name == "EXPLOSION4" then
  4707. local change = 0.15-(v.Transparency*0.125)
  4708. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4709. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4710. v.Transparency = v.Transparency + 0.01
  4711. if v.Transparency >= 1 then
  4712. v:Destroy()
  4713. end
  4714.  
  4715. elseif v.Name == "SMOKE" then
  4716. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4717. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4718. if vm.Scale.X <= 0 then
  4719. v:Destroy()
  4720. end
  4721.  
  4722. elseif v.Name == "SMOKE2" then
  4723. local change = 2-(v.Transparency*2)
  4724. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4725. local Position = nil
  4726. if animid == 0 then
  4727. Position = larm.Position
  4728. else
  4729. Position = rarm.Position
  4730. end
  4731. local Target = mouse.Hit.p
  4732. local direction = Target - Position
  4733. local direction = computeDirection(direction)
  4734. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4735. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4736. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4737. local pos = Position + (direction * (vm.Scale.Y/2))
  4738. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4739. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4740. v.Transparency = v.Transparency + 0.1
  4741. if v.Transparency >= 1 then
  4742. v:Destroy()
  4743. end
  4744.  
  4745.  
  4746. elseif v.Name == "LIGHTNING" then
  4747. local vm = v:FindFirstChildOfClass("BlockMesh")
  4748. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4749. if vm.Scale.X <= 0 then
  4750. v:Destroy()
  4751. end
  4752.  
  4753. end
  4754. end
  4755.  
  4756. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4757. velocityYFall = root.Velocity.Y/1.5
  4758. end
  4759. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4760. velocityYFall2 = root.Velocity.Y/180
  4761. end
  4762. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4763. velocityYFall3 = root.Velocity.Y/1.5
  4764. end
  4765. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4766. velocityYFall4 = root.Velocity.Y/1.5
  4767. end
  4768. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4769. neckrotY = root.RotVelocity.Y/6
  4770. end
  4771. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4772. neckrotY2 = root.RotVelocity.Y/8
  4773. end
  4774.  
  4775. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4776. torsorotY = root.RotVelocity.Y/6
  4777. end
  4778. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4779. torsorotY2 = root.RotVelocity.Y/8
  4780. end
  4781.  
  4782.  
  4783. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4784. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4785.  
  4786.  
  4787. local SINE = 0
  4788. local jumped = false
  4789. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4790. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4791. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4792. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4793. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4794. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4795. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4796. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4797.  
  4798. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4799.  
  4800. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4801. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  4802. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  4803. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  4804.  
  4805. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4806. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  4807. local sizem = 1
  4808. if no_anim == false then
  4809. if hum.Health > 0 then
  4810. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  4811. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4812. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  4813. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4814. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4815. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  4816. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4817. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4818. elseif jumped == true then
  4819. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4820. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  4821. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  4822. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  4823. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4824. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4825. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4826. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  4827. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4828. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  4829. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  4830. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  4831. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4832. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4833. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4834. end
  4835. for i=1,5 do
  4836. if aiming_anim == true then
  4837. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  4838. if jumped == false then
  4839. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  4840. else
  4841. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  4842. end
  4843. if animid == 0 then
  4844. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  4845. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4846. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4847. else
  4848. if animid == 5 then
  4849. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  4850. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  4851. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  4852. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  4853. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  4854. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  4855. else
  4856. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  4857. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  4858. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  4859. end
  4860. end
  4861. else
  4862. if timer <= 0 then
  4863. animid = math.random(0,1)
  4864. else
  4865. timer = timer - 1
  4866. end
  4867. end
  4868. end
  4869. end
  4870. end
  4871. main_color = Color3.fromRGB(main.r,main.g,main.b)
  4872. pr.Value = main.r
  4873. pg.Value = main.g
  4874. pb.Value = main.b
  4875. pv.Value = main.v
  4876. idth.Value = themeid
  4877. pith.Value = themepitch
  4878. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  4879. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  4880. sine = sine + change
  4881. if hum.Health <= 0 then
  4882. debounce = true
  4883. end
  4884. end)
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