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SRM Early Comparison Notes

Jun 21st, 2020
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  1. ========= Current:
  2.  
  3. Cycle 1:
  4.  
  5. * deposit 90r (while igt is stalled only) =
  6.  
  7.  
  8. Clock Town:
  9.  
  10. * Start cycle 2 -> wct + withdraw 90r -> bomb shop -> bomb bag + 10c -> nct -> recoil + enter dodongo grotto = ?
  11. * enter tf from nct -> fence clip = ?
  12. * short chest cs for 4C = ?
  13. * faster setup for 4C = ?
  14. * srm setup + long chest cs for 40 quiver = ?
  15.  
  16. * Faster bomber heap manip ???
  17.  
  18. * exit hideout -> sun's to night 1 -> inn bomber -> stray fairy -> cucco bomber -> weirdshot ECT chest -> postman hp -> enter sword school (bunny) = >
  19.  
  20. * exit deku 1 (deku) -> superslide to ECT w/ bunny -> kafei's mask -> mayor hp -> enter inn -> talk to anju = ?
  21.  
  22. * enter wct (bunny) -> deposit 200r + giant's wallet -> enter curiosity = ?
  23.  
  24. * last curiosity dupe -> bank hp -> enter tf (take off bunny, superslide) -> kamaro + full cutscene = ?
  25.  
  26. * play isot at some point
  27.  
  28. * long jump in dodongo ae -> human movement to bean + get caught + sonata hover w/o isg superslide = ?
  29.  
  30. * palace pot superslide -> fast lz pf setup -> enter pf (human) = ?
  31.  
  32. * enter pf (human) -> ladder climb + enter top (control as human) = ?
  33.  
  34. * beehive as deku -> hookshot -> get caught -> enter sewers (deku movement) -> pull bomb for recoil = ?
  35.  
  36.  
  37.  
  38. ========== SRM Early:
  39.  
  40. Cycle 1:
  41.  
  42. * buy bomb bag (while igt is stalled only) =
  43. * 4 extra loading zones = 12s (3s each)
  44.  
  45. Clock Town:
  46.  
  47. * Start cycle 2 -> turn deku -> blow up balloon -> talk to Jim as human = ?
  48. * enter tf from nct -> bomb drop -> fence clip = ?
  49. * long chest cs for 4C = ?
  50. * slower setup for 4C = ?
  51. * srm setup + long chest cs for goron mask = ?
  52. * srm setup + long chest cs for deku stick = ?
  53.  
  54. * Slower bomber heap manip ???
  55.  
  56.  
  57. * exit hideout -> sun's to night 1 -> turn deku -> turn goron -> cucco bomber -> inn bomber -> ect fairy -> postman hp -> actionswap hidden owl -> enter sword school (bunny) = ?
  58.  
  59. * exit deku 1 (deku) -> flower sidehop + goron movement to kafei's mask -> mayor hp -> enter inn -> talk to anju = ?
  60.  
  61. * enter wct (bunny) -> curiosity dupe for 200r -> deposit 200r + giant's wallet -> enter curiosity = ?
  62.  
  63. * after last curiosity dupe -> turn goron -> bank hp -> kamaro w/ isot -> enter dodongo grotto = ?
  64.  
  65. * long jump in dodongo ae -> turn goron -> bean -> get caught -> isg superslide -> sonata hover = ?
  66.  
  67. (assume day reset at zora mask or goron mask)
  68.  
  69. * palace pot superslide -> 1 ess turn pf warp -> enter pf (goron) = ?
  70.  
  71. * enter pf (goron) -> enter top -> turn human = ?
  72.  
  73. * beehive as deku -> turn goron -> hookshot -> get caught -> enter sewers -> pull bomb for recoil = ?
  74. -----------------------------------------------------------------------
  75. oca, bomb, deku
  76. goron, bomb, deku
  77. light, bunny, stick (extra pause for bunny, probably close to worth and easier to compare)
  78. goron, bomb, deku
  79. goron, couple's, kafei
  80. goron, couple's, oca
  81.  
  82.  
  83. -------------------------
  84.  
  85. SRM early has a lot of bombs so can use faster pf warp heap manip
  86.  
  87. Heap Sim Output:
  88. Pot Address | Priority: 4148b0 | 0 Guard Address | Priority: 4146b0 | 0
  89. Load initial room: 0
  90. Load room: 1 | Spawners: 1 | Use plane: 2
  91. Allocate: a2 (you can pull the bomb for this smoke ASAP in room 0, doesn't negatively affect setup)
  92. Allocate: 9
  93. Load room: 0 | Spawners: 1 | Use plane: 2
  94. Allocate: a8 (this step can be done in any order - in the video I did the sign first and then bombs)
  95. Allocate: 9
  96. Allocate: a8
  97. Allocate: 9
  98. Allocate: a8
  99. Load room: 1 | Spawners: 0 | Use plane: 2 (do not load spawner - look at the wall)
  100. Allocate: 9
  101. Allocate: 9
  102. Load room: 0 | Spawners: 0 | Use plane: 2
  103. Load room: 1 | Use plane: 2
  104. Deallocate: 82 | Priority: 1
  105. Superslide into room 0 with smoke still loaded using plane 0.
  106. Load room: 1 | Use plane: 0
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