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Ylldras, the Runesmith [Barrier Contest]

Jun 1st, 2023 (edited)
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  1. Ylldras, the Runesmith
  2.  
  3. Strength Melee
  4.  
  5. Durable Disabler Support
  6.  
  7. # Overview
  8.  
  9. Q: Titan Hammer
  10. Slams down a massive hammer from the sky, silencing and then stunning enemies in a square area around the target unit.
  11.  
  12. W: Runeforge
  13. Grants a small barrier to nearby allies and consumes rune charges to give allies a normal and a power rune buff selected from runes Ylldras has consumed. Each rune Ylldras or an ally in range consumes gives several charges and available rune buffs can be toggled through with the D and F sub-abilities.
  14.  
  15. E: Ancient Power
  16. Provides an aura to allies in range that causes targeted spells and items to deal a separate instance of bonus damage, also healing Ylldras for the same amount each time the effect procs. When toggled on, provides double the bonus damage but instead Ylldras takes self-damage each time the effect procs.
  17.  
  18. R: Arms of Valhalla
  19. Enhances the weapons of nearby allies for a number of attacks, causing their attacks to deal bonus damage and increasing their attack speed.
  20.  
  21. D: Toggle Normal Rune
  22.  
  23. F: Toggle Power Rune
  24.  
  25. Shard: Power Rune – Rune of Valor
  26. Allows forging of Valor Runes, which give 40% reduced respawn time and +2 attack speed per 1% missing health to an ally that consumes the rune.
  27.  
  28. Scepter: Runeforge
  29. Passively gives vision around all rune spots and casting Runeforge causes a random rune spot to spawn a rune (weighted towards nearby spots). Picking up a naturally-spawned rune gives twice as many charges.
  30.  
  31. # Background
  32.  
  33. Lore: Former apprentice to the Armorer of the Gods
  34.  
  35. Appearance: A red-haired half-keen male with Norse-style golden armor, dual-wielded hammers and a prosthetic automaton arm.
  36.  
  37. # Attributes
  38.  
  39. Str: 26 + 3.6
  40. Agi: 24 + 2.5
  41. Int: 18 + 1.5
  42.  
  43. Attack Range: 150
  44. Movement Speed: 300
  45. Base Armor: 2
  46. Base Health Regeneration: 0.5
  47.  
  48. # Talents
  49.  
  50. Lvl 10: +8 Armor per Rune Buff
  51. Lvl 10: +120 Titan Hammer Area
  52. Lvl 15: Global Arms of Valhalla
  53. Lvl 15: +20% Runeforge Power Rune Effect
  54. Lvl 20: Power Rune on Enemy Kill/Assist
  55. Lvl 20: +60 Ancient Power Damage/Heal
  56. Lvl 25: +6 Arms of Valhalla Attacks
  57. Lvl 25: +200 Runeforge Barrier
  58.  
  59. # Abilities
  60.  
  61. Q: TITAN HAMMER target unit, magical
  62. Slams down a massive hammer from the sky, silencing and then stunning enemies in a square area around the target unit.
  63. Cast Range: 400/500/600/700
  64. Cast Delay: 0.5s
  65. Hammer Area: 300x300 (talent: 420x420)
  66. Damage: 100/180/260/340
  67. Silence Duration: 1/1.5/2/2.5s
  68. Stun Duration: 1/1.5/2/2.5s
  69. <cd> 24s <mana> 120/140/160/180
  70. * On cast, a ghostly spirit hammer appears over the target and begins falling with a 0.5s delay, causing the silence on impact, then 0.5s before the end of the silence a corporeal hammer begins falling and causes the stun and damage upon landing. The initial cast procs Ancient Power's damage immediately, thus preventing enemies with Blink Daggers etc from blinking out of the initial effect.
  71. * The area of the stun follows the targeted unit until the moment the hammer falling animation starts (e.g. the silence and stun can hit in different spots).
  72.  
  73. W: RUNEFORGE no target
  74. Grants a small barrier to nearby allies and consumes rune charges to give allies a normal and a power rune buff selected from runes Ylldras has consumed. Each rune Ylldras or an ally in range consumes gives several charges and available rune buffs can be toggled through with the D and F sub-abilities.
  75. Charges Gained per Rune: 3/4/5/6
  76. Rune Collection Radius: 1200
  77. Radius: 600
  78. Ally Barrier: 75/100/125/150 (talent: 275/300/325/350)
  79. Normal Rune Buffs: 1
  80. Normal Buff Effect: 100%
  81. Power Rune Buffs: 1
  82. Rune Buff Effect: 30% (talent: 50%)
  83. Barrier/Buff Duration: 8/12/16/20s
  84. [Dispel] Barrier and rune buff can be dispeled
  85. <cd> 35/30/25/20s <mana> 110/120/130/140
  86. * If Ylldras has a Bottle, bottling the rune immediately provides rune charges that can be used with Runeforge.
  87. * Allies who pickup a rune within 1200 range of Ylldras also grant him rune charges.
  88. * Bounty Runes and Wisdom Runes provides GPM/XPM equal to 30% of their value (50% with talent) per 8s (meaning that leveling up the ability doesn't lower the GPM but you must have the barrier for 8s to get "full" value).
  89. * Power Runes each provide 30% of their effect (50% with talent): Double Damage increases damage by 30%/50%, Arcane Rune provides 9%/15% cooldown reduction and mana loss reduction, Haste rune provides +90/150 movement speed, Invisibility Rune provides invisibility with 4/3s fade time, Regeneration Rune provides 1.8%/3% health and mana regen, Shield Rune provides 15%/25% of max health as barrier, and Illusion Rune spawns 1 illusion with 10.5%/17.5% damage dealt and 300% (ranged) or 200% (melee) increased damage taken.
  90. * Water Rune is not reduced by the 30%/50% rune effect since its value is already so low, restoring the full 40 health and 80 mana to allies instantly.
  91. * The level 10 +8 Armor per Rune Buff talent causes rune buffs on yourself and given to allies with Runeforge to also give +8 Armor for their buff's duration.
  92. * Instead of their normal durations, rune buffs applied by Runeforge are tied to the duration of the barrier, meaning that you can remove the rune buff by damaging the barrier.
  93.  
  94. E: ANCIENT POWER passive, toggle, magical
  95. Provides an aura to allies in range that causes targeted spells and items to deal a separate instance of bonus damage, also healing Ylldras for the same amount each time the effect procs. When toggled on, provides double the bonus damage but instead Ylldras takes self-damage each time the effect procs.
  96. Aura Radius: 1200
  97. Passive Bonus Spell Damage: 20/40/60/80 (talent: 80/100/120/140)
  98. Self Heal: 20/40/60/80 (talent: 80/100/120/140)
  99. Active Bonus Spell Damage: 40/80/120/160 (talent: 160/200/240/280)
  100. Active Self Damage: 20/40/60/80 (talent: 80/100/120/140)
  101. * Any targeted spell or item can trigger Ancient Power, including the separate instance of damage from Arms of Valhalla attacks.
  102. * Self-damage from procs while toggled on cannot be fatal.
  103.  
  104. R: ARMS OF VALHALLA ultimate, no target, magical
  105. Enhances the weapons of nearby allies for a number of attacks, causing their attacks to deal bonus damage and increasing their attack speed.
  106. Cast Time: 1.3 + 0.5s
  107. Radius: 900 (talent: global)
  108. Number of Attacks: 6/7/8 (talent: 12/13/14)
  109. Bonus Damage per Attack: 75/105/135
  110. Bonus Attack Speed: 70/90/110
  111. <cd> 55/44/33s <mana> 100/125/150
  112. * Causes allies' weapons and projectiles to glow visually and ranged attacks to have +100% projectile speed.
  113. * Works on allied summoned units but not normal creeps or neutrals. Has reduced effect on certain summoned units (spiderlings, serpent wards, zombies, etc)
  114. * Attacks from Arms of Valhalla can trigger wand/on spell effects including Ancient Power, but do not trigger Linken's Sphere/spell block. The bonus damage from Arms of Valhalla acts like a targeted spell, allowing it to trigger Ancient Power, Phylactery, etc.
  115.  
  116. D: TOGGLE NORMAL RUNE no target/toggle
  117. (Unlocked with W)
  118. Toggle to select between Bounty, Wisdom and Water rune buffs to imbue Runeforge with.
  119. <cd> 0 <mana> 0
  120.  
  121. F: TOGGLE POWER RUNE no target/toggle
  122. (Unlocked with W)
  123. Toggle to select between Double Damage, Arcane, Haste, Invisibility, Regeneration, Shield and Illusion rune buffs to imbue Runeforge with.
  124. Valor Rune Buff Duration: 40s
  125. Valor Rune Respawn Time Reduction: 40%
  126. Valor Rune Bonus Attack Speed per 1% Missing Health: +2
  127. Valor Rune Charge Replenish Time: 30s
  128. <cd> 0 <mana> 0
  129. * With Aghanim's Shard, you passively gain a Valor Rune shard every 30 seconds.
  130.  
  131.  
  132. # Contest Item
  133.  
  134. *The horn that calls Ragnarok may also be used to call for the aid of the Gods.*
  135.  
  136. Blade Mail 2100 +
  137. Pavise 1400 +
  138. Cornucopia 1200 +
  139. = Gjallarhorn 4700
  140.  
  141. +175 Health
  142. +12 Armor
  143. +30 Damage
  144. +5 Health Regeneration
  145. +4.5 Mana Regeneration
  146.  
  147. Passive: Thorncaller – Everytime you take damage, you return 20% of the damage dealt and gain +10 attack damage for 5 seconds (stacks but may only be gained once every 0.4s).
  148.  
  149. Active: Automaton – Summons a suit of armor around the target ally that absorbs up to 400 damage for 8 seconds, reflecting 120% of the damage taken back to the enemy who deals the first damage instance and 90% for following instances (900 cast range). <cd> 18s <mana> 115
  150.  
  151.  
  152.  
  153. # Changelog
  154.  
  155. * Added ally rune consumption radius to Runeforge so allies in range can also pick up a rune to give Ylldras charges
  156. * Increased Arms of Valhalla attacks from 4/5/6 to 6/7/8
  157. * Added appearance (extended lore coming soon)
  158. * Clarified Titan Hammer behavior
  159. * Updated item passive name and added active cooldown/manacost
  160.  
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