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- Ylldras, the Runesmith
- Strength Melee
- Durable Disabler Support
- # Overview
- Q: Titan Hammer
- Slams down a massive hammer from the sky, silencing and then stunning enemies in a square area around the target unit.
- W: Runeforge
- Grants a small barrier to nearby allies and consumes rune charges to give allies a normal and a power rune buff selected from runes Ylldras has consumed. Each rune Ylldras or an ally in range consumes gives several charges and available rune buffs can be toggled through with the D and F sub-abilities.
- E: Ancient Power
- Provides an aura to allies in range that causes targeted spells and items to deal a separate instance of bonus damage, also healing Ylldras for the same amount each time the effect procs. When toggled on, provides double the bonus damage but instead Ylldras takes self-damage each time the effect procs.
- R: Arms of Valhalla
- Enhances the weapons of nearby allies for a number of attacks, causing their attacks to deal bonus damage and increasing their attack speed.
- D: Toggle Normal Rune
- F: Toggle Power Rune
- Shard: Power Rune – Rune of Valor
- Allows forging of Valor Runes, which give 40% reduced respawn time and +2 attack speed per 1% missing health to an ally that consumes the rune.
- Scepter: Runeforge
- Passively gives vision around all rune spots and casting Runeforge causes a random rune spot to spawn a rune (weighted towards nearby spots). Picking up a naturally-spawned rune gives twice as many charges.
- # Background
- Lore: Former apprentice to the Armorer of the Gods
- Appearance: A red-haired half-keen male with Norse-style golden armor, dual-wielded hammers and a prosthetic automaton arm.
- # Attributes
- Str: 26 + 3.6
- Agi: 24 + 2.5
- Int: 18 + 1.5
- Attack Range: 150
- Movement Speed: 300
- Base Armor: 2
- Base Health Regeneration: 0.5
- # Talents
- Lvl 10: +8 Armor per Rune Buff
- Lvl 10: +120 Titan Hammer Area
- Lvl 15: Global Arms of Valhalla
- Lvl 15: +20% Runeforge Power Rune Effect
- Lvl 20: Power Rune on Enemy Kill/Assist
- Lvl 20: +60 Ancient Power Damage/Heal
- Lvl 25: +6 Arms of Valhalla Attacks
- Lvl 25: +200 Runeforge Barrier
- # Abilities
- Q: TITAN HAMMER target unit, magical
- Slams down a massive hammer from the sky, silencing and then stunning enemies in a square area around the target unit.
- Cast Range: 400/500/600/700
- Cast Delay: 0.5s
- Hammer Area: 300x300 (talent: 420x420)
- Damage: 100/180/260/340
- Silence Duration: 1/1.5/2/2.5s
- Stun Duration: 1/1.5/2/2.5s
- <cd> 24s <mana> 120/140/160/180
- * On cast, a ghostly spirit hammer appears over the target and begins falling with a 0.5s delay, causing the silence on impact, then 0.5s before the end of the silence a corporeal hammer begins falling and causes the stun and damage upon landing. The initial cast procs Ancient Power's damage immediately, thus preventing enemies with Blink Daggers etc from blinking out of the initial effect.
- * The area of the stun follows the targeted unit until the moment the hammer falling animation starts (e.g. the silence and stun can hit in different spots).
- W: RUNEFORGE no target
- Grants a small barrier to nearby allies and consumes rune charges to give allies a normal and a power rune buff selected from runes Ylldras has consumed. Each rune Ylldras or an ally in range consumes gives several charges and available rune buffs can be toggled through with the D and F sub-abilities.
- Charges Gained per Rune: 3/4/5/6
- Rune Collection Radius: 1200
- Radius: 600
- Ally Barrier: 75/100/125/150 (talent: 275/300/325/350)
- Normal Rune Buffs: 1
- Normal Buff Effect: 100%
- Power Rune Buffs: 1
- Rune Buff Effect: 30% (talent: 50%)
- Barrier/Buff Duration: 8/12/16/20s
- [Dispel] Barrier and rune buff can be dispeled
- <cd> 35/30/25/20s <mana> 110/120/130/140
- * If Ylldras has a Bottle, bottling the rune immediately provides rune charges that can be used with Runeforge.
- * Allies who pickup a rune within 1200 range of Ylldras also grant him rune charges.
- * Bounty Runes and Wisdom Runes provides GPM/XPM equal to 30% of their value (50% with talent) per 8s (meaning that leveling up the ability doesn't lower the GPM but you must have the barrier for 8s to get "full" value).
- * Power Runes each provide 30% of their effect (50% with talent): Double Damage increases damage by 30%/50%, Arcane Rune provides 9%/15% cooldown reduction and mana loss reduction, Haste rune provides +90/150 movement speed, Invisibility Rune provides invisibility with 4/3s fade time, Regeneration Rune provides 1.8%/3% health and mana regen, Shield Rune provides 15%/25% of max health as barrier, and Illusion Rune spawns 1 illusion with 10.5%/17.5% damage dealt and 300% (ranged) or 200% (melee) increased damage taken.
- * Water Rune is not reduced by the 30%/50% rune effect since its value is already so low, restoring the full 40 health and 80 mana to allies instantly.
- * The level 10 +8 Armor per Rune Buff talent causes rune buffs on yourself and given to allies with Runeforge to also give +8 Armor for their buff's duration.
- * Instead of their normal durations, rune buffs applied by Runeforge are tied to the duration of the barrier, meaning that you can remove the rune buff by damaging the barrier.
- E: ANCIENT POWER passive, toggle, magical
- Provides an aura to allies in range that causes targeted spells and items to deal a separate instance of bonus damage, also healing Ylldras for the same amount each time the effect procs. When toggled on, provides double the bonus damage but instead Ylldras takes self-damage each time the effect procs.
- Aura Radius: 1200
- Passive Bonus Spell Damage: 20/40/60/80 (talent: 80/100/120/140)
- Self Heal: 20/40/60/80 (talent: 80/100/120/140)
- Active Bonus Spell Damage: 40/80/120/160 (talent: 160/200/240/280)
- Active Self Damage: 20/40/60/80 (talent: 80/100/120/140)
- * Any targeted spell or item can trigger Ancient Power, including the separate instance of damage from Arms of Valhalla attacks.
- * Self-damage from procs while toggled on cannot be fatal.
- R: ARMS OF VALHALLA ultimate, no target, magical
- Enhances the weapons of nearby allies for a number of attacks, causing their attacks to deal bonus damage and increasing their attack speed.
- Cast Time: 1.3 + 0.5s
- Radius: 900 (talent: global)
- Number of Attacks: 6/7/8 (talent: 12/13/14)
- Bonus Damage per Attack: 75/105/135
- Bonus Attack Speed: 70/90/110
- <cd> 55/44/33s <mana> 100/125/150
- * Causes allies' weapons and projectiles to glow visually and ranged attacks to have +100% projectile speed.
- * Works on allied summoned units but not normal creeps or neutrals. Has reduced effect on certain summoned units (spiderlings, serpent wards, zombies, etc)
- * Attacks from Arms of Valhalla can trigger wand/on spell effects including Ancient Power, but do not trigger Linken's Sphere/spell block. The bonus damage from Arms of Valhalla acts like a targeted spell, allowing it to trigger Ancient Power, Phylactery, etc.
- D: TOGGLE NORMAL RUNE no target/toggle
- (Unlocked with W)
- Toggle to select between Bounty, Wisdom and Water rune buffs to imbue Runeforge with.
- <cd> 0 <mana> 0
- F: TOGGLE POWER RUNE no target/toggle
- (Unlocked with W)
- Toggle to select between Double Damage, Arcane, Haste, Invisibility, Regeneration, Shield and Illusion rune buffs to imbue Runeforge with.
- Valor Rune Buff Duration: 40s
- Valor Rune Respawn Time Reduction: 40%
- Valor Rune Bonus Attack Speed per 1% Missing Health: +2
- Valor Rune Charge Replenish Time: 30s
- <cd> 0 <mana> 0
- * With Aghanim's Shard, you passively gain a Valor Rune shard every 30 seconds.
- # Contest Item
- *The horn that calls Ragnarok may also be used to call for the aid of the Gods.*
- Blade Mail 2100 +
- Pavise 1400 +
- Cornucopia 1200 +
- = Gjallarhorn 4700
- +175 Health
- +12 Armor
- +30 Damage
- +5 Health Regeneration
- +4.5 Mana Regeneration
- Passive: Thorncaller – Everytime you take damage, you return 20% of the damage dealt and gain +10 attack damage for 5 seconds (stacks but may only be gained once every 0.4s).
- Active: Automaton – Summons a suit of armor around the target ally that absorbs up to 400 damage for 8 seconds, reflecting 120% of the damage taken back to the enemy who deals the first damage instance and 90% for following instances (900 cast range). <cd> 18s <mana> 115
- # Changelog
- * Added ally rune consumption radius to Runeforge so allies in range can also pick up a rune to give Ylldras charges
- * Increased Arms of Valhalla attacks from 4/5/6 to 6/7/8
- * Added appearance (extended lore coming soon)
- * Clarified Titan Hammer behavior
- * Updated item passive name and added active cooldown/manacost
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