warpdragon

bane_nightmare

Feb 25th, 2017
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  1. //=================================================================================================================
  2. // Bane: Nightmare
  3. //=================================================================================================================
  4. "bane_nightmare"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "5014" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
  9. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
  10. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_BOTH"
  11. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
  12. "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
  13. "SpellImmunityType" "SPELL_IMMUNITY_ALLIES_NO"
  14. "SpellDispellableType" "SPELL_DISPELLABLE_YES"
  15. "AbilityUnitDamageType" "DAMAGE_TYPE_PURE"
  16. "MaxLevel" "6"
  17. // Casting
  18. //-------------------------------------------------------------------------------------------------------------
  19. "AbilityCastRange" "500 550 600 650 750 1200"
  20. "AbilityCastPoint" "0.5 0.5 0.5 0.5"
  21.  
  22. // Time
  23. //-------------------------------------------------------------------------------------------------------------
  24. "AbilityCooldown" "22 19 16 13 13 13"
  25. "AbilityDuration" "4.0 5.0 6.0 7.0 8.0 9.0"
  26.  
  27. // Damage.
  28. //-------------------------------------------------------------------------------------------------------------
  29. "AbilityDamage" "20"
  30.  
  31. // Cost
  32. //-------------------------------------------------------------------------------------------------------------
  33. "AbilityManaCost" "165 165 165 165 165 165"
  34.  
  35. // Stats
  36. //-------------------------------------------------------------------------------------------------------------
  37. "AbilityModifierSupportValue" "0.5" // Applies two modifiers
  38.  
  39. // Special
  40. //-------------------------------------------------------------------------------------------------------------
  41. "AbilitySpecial"
  42. {
  43. "01"
  44. {
  45. "var_type" "FIELD_FLOAT"
  46. "nightmare_dot_interval" "1.0"
  47. }
  48. "02"
  49. {
  50. "var_type" "FIELD_FLOAT"
  51. "nightmare_invuln_time" "1.0"
  52. }
  53. "03"
  54. {
  55. "var_type" "FIELD_FLOAT"
  56. "duration" "4.0 5.0 6.0 7.0"
  57. }
  58. "04"
  59. {
  60. "var_type" "FIELD_FLOAT"
  61. "animation_rate" "0.2 0.2 0.2 0.2"
  62. }
  63. "05"
  64. {
  65. "var_type" "FIELD_INTEGER"
  66. "cast_range_tooltip" "500 550 600 650"
  67. }
  68. }
  69. }
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