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- Death Dupe Notes:
- (100% CONSISTENT)
- 6D2475FC Entry to field
- A Press to avoid encounter
- 3 A Presses to avoid encounters
- 1 Cane Swing at corner to get correct rabbit spawn
- 3 Cane Swings going around corner (this part can be changed for a later / different encounter if needed)
- 6E2104BB - Forced RNG Wolf Fight (100% CONSISTENT)
- Wolf Fight -> Death Dupe
- LEFT
- DOWN
- LEFT (dont buffer directions) (dont rush the A press on the first left, make sure you hit the boundary on all 3 if possible)
- DO NOTHING
- DOWN + WATER
- NOTHING
- WATER
- WAIT UNTIL HP TICKS
- NOTHING
- FIRE
- FIRE
- WATER
- SKID ESCAPE
- (rod x 2, rod x 10 alternatives)
- Curve a bit while moving towards the spirit and press Water after ? appears
- 070adb48 - touch spirit
- C935171D - Encounter Start (Wolf)
- VARIATIONS
- -----------------
- Wolf Misses after 2nd wolf moves forward
- 1) 16 hp when increasing hp = perfect, Wait one more turn
- fire x 2
- water
- (100% consistent)
- 2) 5 -> 1HP
- Staff Swing x 10
- 3) 10/9HP -> miss -> 7 -> 3hp
- Staff Swing x 2
- 4) 15 hp -> 11 hp = DEATH (Worst RNG Seed)
- EASY VARIATION
- -----------------
- Taking damage after 2nd wolf moves forward
- 1) keep taking damage until HP goes up, then take 1 more hit
- fire x 2
- water
- skid out of encounter
- Swing Staff x 10
- (100% consistent)
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