Unknowness

Jeremiah Anderson

Apr 26th, 2015
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  1. Name: Jeremiah Anderson
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  3. Appearance: Jeremiah stands at 5'9", having an average build, not leaning too much towards muscular or too much towards thin. He has some muscular definition, but not enough that a casual observer would notice it. His chestnut brown hair is shaved down, close to his head, his brown eyes bright, alert. He, as he spends most of his time outside, has a rather dark tan everywhere except his legs, which have remained largely pale due to being covered.
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  5. Age: 24
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  7. Personality: As found in his homeland's culture, he believes that battle is something he must carry out. He takes no pleasure in it, it's merely something he must do. Beyond that, or probably because of it, he's quick to start fights and not quick to end them. He, since becoming a soldier, has learned to contain that, becoming more disciplined. Under great stress, however, his roots return.
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  9. Homeland: Fyria
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  11. Any training in the Arcane arts?: He has trained to use Mana to enhance his physical attributes in bursts, to catch people off guard. Move faster hit harder in a moment.
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  13. Background: Jeremiah had a fairly normal childhood, growing up in southern Fyria. He grew up with an older brother, five years older than him. His brother went into the military, which is what lead to his entering the military. All through his life, Jeremiah looked up to his older brother; his older brother, who was officially trained, while Jeremiah had to sit back and pick up what he could through watching. His older brother, who took care of him like a parent his whole life. His older brother was, as stated, officially trained throughout his adolescence in swordplay, as well as the manipulation of mana, in which he would allow Jeremiah to watch. Jeremiah would watch, learning what he could through watching, which is where his minor mana manipulation came from, watching and learning from his brother. As soon as he could, Jeremiah went to (wherever we start I forget), following in his brother's footsteps, and joining the military there.
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  15. Artifacts
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  17. Below this you will keep track of your current artifacts.
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  20. Thaumaturgical knowledge: For later/if you begin as a Thaumaturge.
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