Sanokal

Elementsaur

Nov 27th, 2019
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.78 KB | None | 0 0
  1. Elementsaur Boltraptor
  2. Level 3 LIGHT Dinosaur Effect Monster
  3. ATK/1500
  4. DEF/500
  5. Once per turn: You can target 1 Set Spell/Trap your opponent controls; that target cannot be activated until the end of the next turn. If this card attacks a monster, it gains 400 ATK during the Damage Step only. If this card is used as material for the Fusion Summon of a Dinosaur monster: You can activate this effect; the Fusion Monster that used this card as material gains 1000 ATK until the end of this turn.
  6.  
  7. Elementsaur Hydrodon
  8. Level 4 WATER Dinosaur Effect Monster
  9. ATK/1200
  10. DEF/1400
  11. If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. If this card is used as material for a Fusion Summon: You can Special Summon 1 Level 4 or lower "Elementsaur" monster from your hand in Defense Position, except a WATER monster. You can only use each effect of "Elementsaur Hydrodon" once per turn.
  12.  
  13. Elementsaur Pyroceratops
  14. Level 4 FIRE Dinosaur Effect Monster
  15. ATK/1600
  16. DEF/1400
  17. When your opponent's monster declares an attack while this card is in your GY: You can Special Summon this card in Attack Position, and if you do, change the attack target to this card, also, this card cannot be destroyed by battle this turn. If this card is used as material for a Fusion Summon: You can send 1 Dinosaur monster from your Deck to the GY. You can only use each effect of "Elementsaur Pyroceratops" once per turn.
  18.  
  19. Elementsaur Skyptera
  20. Level 3 WIND Dinosaur Effect Monster
  21. ATK/1000
  22. DEF/300
  23. You can return 1 Dinosaur monster you control to the hand, except a WIND monster: Special Summon this card from your hand. Can attack your opponent directly. If this card is used as material for a Fusion Summon: You can target 1 "Elementsaur" monster in your GY, except a WIND monster; add it to your hand. You can only use this effect of "Elementsaur Skyptera" once per turn.
  24.  
  25. Elementsaur Umbravenator
  26. Level 4 DARK Dinosaur Effect Monster
  27. ATK/1700
  28. DEF/900
  29. If this card is Normal or Special Summoned: You can Set 1 "Necro Fusion" directly from your Deck, and if you do, it can be activated this turn, also you cannot Special Summon monsters from your Extra Deck this turn, except Fusion Monsters. If this card is used as material for a Fusion Summon: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use each effect of "Elementsaur Umbravenator" once per turn.
  30.  
  31. Elementsaur Rockcheirus
  32. Level 4 EARTH Dinosaur Effect Monster
  33. ATK/1600
  34. DEF/1000
  35. You can banish 1 Dinosaur monster from your GY; Special Summon 1 "Elementsaur Token" (Level 2/Dinosaur/ATK 200/DEF 100). That Token's Attribute is the same as the banished monster's. If this card is used as material for a Fusion Summon: You can add 1 "Elementsaur" monster from your Deck to your hand, except an EARTH monster. You can only use each effect of "Elementsaur Rockcheirus" once per turn.
  36.  
  37. Elementsaur Hydrobolt
  38. Level 7 WATER Dinosaur Fusion Effect Monster
  39. ATK/2500
  40. DEF/1700
  41. 1 WATER Dinosaur monster + 1 LIGHT Dinosaur monster
  42. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys a monster by battle: Inflict 900 damage to your opponent. If this card is sent to the GY by your opponent's card: You can target 1 WATER or LIGHT Dinosaur monster in your GY; add it to your hand.
  43.  
  44. Elementsaur Pyrozolt
  45. Level 6 FIRE Dinosaur Fusion Effect Monster
  46. ATK/2400
  47. DEF/1600
  48. 1 FIRE Dinosaur monster + 1 LIGHT Dinosaur monster
  49. Once per turn: You can target 1 monster your opponent controls; destroy it. Banish any monster destroyed by battle with this card. If this card is sent to the GY by your opponent's card: You can target 1 FIRE or LIGHT Dinosaur monster in your GY; add it to your hand.
  50.  
  51. Elementsaur Skystorm
  52. Level 8 WIND Dinosaur Fusion Effect Monster
  53. ATK/2900
  54. DEF/2000
  55. 1 WIND Dinosaur monster + 1 WATER Dinosaur monster + 1 LIGHT Dinosaur monster
  56. When this card is Fusion Summoned: You can target up to 3 Spell/Trap Cards your opponent controls; return them to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks a monster: Halve that monster's ATK until the end of the Damage Step. If this card is sent to the GY by your opponent's card: You can target 1 WIND Dinosaur monster in your GY; add it to your hand.
  57.  
  58. Elementsaur Magmarex
  59. Level 8 FIRE Dinosaur Fusion Effect Monster
  60. ATK/2800
  61. DEF/2400
  62. 1 FIRE Dinosaur monster + 1 EARTH Dinosaur monster
  63. When this card is Fusion Summoned: Destroy all face-up monsters with 1000 or less DEF. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to its ATK or DEF (whichever is higher). If this card is sent to the GY by your opponent's card: You can target 1 FIRE Dinosaur monster in your GY; add it to your hand.
  64.  
  65. Elementsaur Darkthunder
  66. Level 7 DARK Dinosaur Fusion Effect Monster
  67. ATK/2700
  68. DEF/1600
  69. 1 DARK Dinosaur monster + 1 LIGHT Dinosaur monster
  70. Once per turn, when your opponent activates a monster effect: You can pay 500 LP; negate the activation, and if you do, destroy that monster, and if you do that, inflict 700 damage to your opponent. If this card attacks an opponent's monster, negate that monster's effects until the end of the Damage Step. If this card is sent to your GY by your opponent's card: You can target 1 LIGHT or DARK Dinosaur monster in your GY; add it to your hand.
  71.  
  72. Elementsaur Rockstorm
  73. Level 6 WIND Dinosaur Fusion Effect Monster
  74. ATK/2400
  75. DEF/1100
  76. 1 WIND Dinosaur monster + 1 EARTH Dinosaur monster
  77. When this card is Fusion Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is sent to your GY by your opponent's card: You can target 1 WIND Dinosaur monster in your GY; add it to your hand.
  78.  
  79. Elementsaur Phoeniptera
  80. Level 6 FIRE Dinosaur Fusion Effect Monster
  81. ATK/2300
  82. DEF/1700
  83. 1 FIRE Dinosaur monster + 1 WIND Dinosaur monster
  84. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Can make up to two attacks on monsters during each Battle Phase. During the End Phase, if this card is in your GY because it was sent there by your opponent's card this turn: You can Special Summon it.
  85.  
  86. Elementsaur Steamzowler
  87. Level 6 WATER Dinosaur Fusion Effect Monster
  88. ATK/2400
  89. DEF/2000
  90. 1 FIRE Dinosaur monster + 1 WATER Dinosaur monster
  91. Once per turn: You can target 1 Dinosaur monster in your GY; add it to your hand, and if you do, gain LP equal to its DEF. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. If this card is sent to your GY by your opponent's card: You can target 1 FIRE or WATER Dinosaur monster in your GY; add it to your hand.
Add Comment
Please, Sign In to add comment