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Kusa_Haenai_wWW

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Jun 17th, 2019
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  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. if {eff::%player%} is not set:
  12. set {eff::%player%} to 0
  13. if {for::%player%} is not set:
  14. set {for::%player%} to 0
  15. if {rank::%player%} is not set:
  16. set {rank::%player%} to 1
  17. give player nether star
  18. message "&bデータ&aの&dセット&aが完了しました!!"
  19. else:
  20. message "&c既にデータのセットが完了しています!!"
  21.  
  22. on break of stone:
  23. cancel event
  24. add (1 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  25. if {exp::%player%} >= {needexp::%player%}:
  26. set {exp::%player%} to 0
  27. add 1 to {sp::%player%}
  28. add 1 to {level::%player%}
  29. add 15 to {needexp::%player%}
  30. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  31. teleport the player to {spawn}
  32. message "&e========================="
  33. message "&a&lLevel Up!!"
  34. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  35. message "&e========================="
  36.  
  37. on break of coal ore:
  38. cancel event
  39. if {level::%Player%} is more than 9:
  40. add (3 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  41. else:
  42. message "&cレベルが足りません!! 必要レベル: 10"
  43. stop
  44. if {exp::%player%} >= {needexp::%player%}:
  45. set {exp::%player%} to 0
  46. add 1 to {sp::%player%}
  47. add 1 to {level::%player%}
  48. add 15 to {needexp::%player%}
  49. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  50. teleport the player to {spawn}
  51. message "&e========================="
  52. message "&a&lLevel Up!!"
  53. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  54. message "&e========================="
  55.  
  56. on break of iron ore:
  57. cancel event
  58. if {level::%player%} is more than 29:
  59. add (5 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  60. else:
  61. message "&cレベルが足りません!! 必要レベル: 30"
  62. stop
  63. if {exp::%player%} >= {needexp::%player%}:
  64. set {exp::%player%} to 0
  65. add 1 to {sp::%player%}
  66. add 1 to {level::%player%}
  67. add 15 to {needexp::%player%}
  68. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  69. teleport the player to {spawn}
  70. message "&e========================="
  71. message "&a&lLevel Up!!"
  72. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  73. message "&e========================="
  74.  
  75. on break of lapis ore:
  76. cancel event
  77. if {level::%player%} is more than 49:
  78. add (10 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  79. else:
  80. message "&cレベルが足りません!! 必要レベル: 50"
  81. stop
  82. if {exp::%player%} >= {needexp::%player%}:
  83. set {exp::%player%} to 0
  84. add 1 to {sp::%player%}
  85. add 1 to {level::%player%}
  86. add 15 to {needexp::%player%}
  87. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  88. teleport the player to {spawn}
  89. message "&e========================="
  90. message "&a&lLevel Up!!"
  91. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  92. message "&e========================="
  93.  
  94. on break of gold ore:
  95. cancel event
  96. if {level::%player%} is more than 69:
  97. add (35 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  98. else:
  99. message "&cレベルが足りません!! 必要レベル: 90"
  100. stop
  101. if {exp::%player%} >= {needexp::%player%}:
  102. set {exp::%player%} to 0
  103. add 1 to {sp::%player%}
  104. add 1 to {level::%player%}
  105. add 15 to {needexp::%player%}
  106. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  107. teleport the player to {spawn}
  108. message "&e========================="
  109. message "&a&lLevel Up!!"
  110. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  111. message "&e========================="
  112.  
  113. on break of diamond ore:
  114. cancel event
  115. if {level::%player%} is more than 89:
  116. add (50 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  117. else:
  118. message "&cレベルが足りません!! 必要レベル: 100"
  119. stop
  120. if {exp::%player%} >= {needexp::%player%}:
  121. set {exp::%player%} to 0
  122. add 1 to {sp::%player%}
  123. add 1 to {level::%player%}
  124. add 15 to {needexp::%player%}
  125. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  126. teleport the player to {spawn}
  127. message "&e========================="
  128. message "&a&lLevel Up!!"
  129. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  130. message "&e========================="
  131.  
  132. on break of obsidian:
  133. cancel event
  134. if {level::%player%} is more than 99:
  135. add (100 + {for::%player%} * {rank::%player%}) to {exp::%player%}
  136. else:
  137. message "&cレベルが足りません!! 必要レベル: 120"
  138. stop
  139. if {exp::%player%} >= {needexp::%player%}:
  140. set {exp::%player%} to 0
  141. add 1 to {sp::%player%}
  142. add 1 to {level::%player%}
  143. add 15 to {needexp::%player%}
  144. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  145. teleport the player to {spawn}
  146. message "&e========================="
  147. message "&a&lLevel Up!!"
  148. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  149. message "&e========================="
  150.  
  151. command /status [<offline player>]:
  152. trigger:
  153. if arg-1 is not set:
  154. message "&e========================="
  155. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  156. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  157. message "&e========================="
  158. else:
  159. message "&e========================="
  160. message "&d%arg-1% さんのデータ"
  161. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  162. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  163. message "&e========================="
  164.  
  165. on right click holding a pickaxe:
  166. open chest with 3 rows named "&d&lMenu" to player
  167. wait 1 tick
  168. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  169. format slot 1 of player with Gray Stained glass Pane named "" to be unstealable
  170. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  171. format slot 3 of player with Gray Stained glass Pane named "" to be unstealable
  172. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  173. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  174. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  175. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  176. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  177. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  178. format slot 10 of player with Gray Stained glass Pane named "" to be unstealable
  179. format slot 11 of player with clock named "&e&lステータス振り" with lore "&dうんち" to run [make player execute command "/menu2"]
  180. format slot 12 of player with Gray Stained glass Pane named "" to be unstealable
  181. format slot 13 of player with Gray Stained glass Pane named "" to be unstealable
  182. format slot 14 of player with Gray Stained glass Pane named "" to be unstealable
  183. format slot 15 of player with Gray Stained glass Pane named "" to be unstealable
  184. format slot 16 of player with Gray Stained glass Pane named "" to be unstealable
  185. format slot 17 of player with Gray Stained glass Pane named "" to be unstealable
  186. format slot 18 of player with Gray Stained glass Pane named "" to be unstealable
  187. format slot 19 of player with Gray Stained glass Pane named "" to be unstealable
  188. format slot 20 of player with Gray Stained glass Pane named "" to be unstealable
  189. format slot 21 of player with Gray Stained glass Pane named "" to be unstealable
  190. format slot 22 of player with Gray Stained glass Pane named "" to be unstealable
  191. format slot 23 of player with Gray Stained glass Pane named "" to be unstealable
  192. format slot 24 of player with Gray Stained glass Pane named "" to be unstealable
  193. format slot 25 of player with Gray Stained glass Pane named "" to be unstealable
  194. format slot 26 of player with Gray Stained glass Pane named "" to be unstealable
  195. format slot 27 of player with Gray Stained glass Pane named "" to be unstealable
  196.  
  197. command /menu2:
  198. trigger:
  199. open chest with 1 rows named "&e&lステータス振り" to player
  200. wait 1 tick
  201. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  202. format slot 1 of player with clock named "&c&l効率強化" with lore "&dうんち" to run [make player execute command "/mine ehehehe"]
  203. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  204. format slot 3 of player with clock named "&e&l幸運" with lore "&dうんち" to run [make player execute command "/mine kouunn"]
  205. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  206. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  207. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  208. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  209. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  210. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  211.  
  212. every 1 seconds:
  213. loop all players:
  214. set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8%{needexp::%loop-player%}%&8]"
  215.  
  216. command /mine [<text>]:
  217. trigger:
  218. if player is holding a pickaxe:
  219. if arg 1 is "ehehehe":
  220. if {sp::%Player%}+1 > 1:
  221. add 1 to {eff::%Player%}
  222. remove 1 from {sp::%Player%}
  223. set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
  224. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  225. send "&c効率&7に&bSPを割り振りました" to Player
  226. else:
  227. send "&bSP&cが足りません"
  228. if arg 1 is "kouunn":
  229. if {sp::%Player%}+1 > 1:
  230. add 1 to {for::%Player%}
  231. remove 1 from {sp::%Player%}
  232. set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
  233. send "&e幸運&7に&bSPを割り振りました" to Player
  234. else:
  235. send "&bSP&cが足りません"
  236. if arg 1 is "status":
  237. send "&b======== &f%Player% &b========" to Player
  238. send "&c効率 &8>> &d%{eff::%Player%}%" to Player
  239. send "&e幸運 &8>> &d%{for::%Player%}%" to Player
  240. send "&bSP &8>> &d%{sp::%Player%}%" to Player
  241. else:
  242. send "&dピッケル&cを手に持ってください" to Player
  243.  
  244. on respawn:
  245. console command "/gamemode 0"
  246. teleport the player to {spawn}
  247.  
  248. on join:
  249. teleport the player to {spawn}
  250.  
  251. on spawn:
  252. teleport the player to {spawn}
  253.  
  254. command /spawnset:
  255. permission:sk
  256. trigger:
  257. set {spawn} to location of player
  258.  
  259. on break of gray glazed terracotta:
  260. cancel event
  261.  
  262. command /giverank [<text>] [<offline player>]:
  263. permission: sk.admin
  264. trigger:
  265. if arg-1 or arg-2 is not set:
  266. message "&c/giverank <ランク名> <プレイヤー名>"
  267. if arg-1 is "GOD":
  268. set {rank::%arg-2%} to 5
  269. message "&d&lGOD&aランクにセットしました!!"
  270. message "&d&lGOD&aランクにセットされました!!" to arg-2
  271. if arg-1 is "PRO":
  272. set {rank::%arg-2%} to 4
  273. message "&4&lPRO&aランクにセットしました!!"
  274. message "&4&lPRO&aランクにセットされました!!" to arg-2
  275. if arg-1 is "MVP":
  276. set {rank::%arg-2%} to 3
  277. message "&b&lMVP&aランクにセットしました!!"
  278. message "&b&lMVP&aランクにセットされました!!" to arg-2
  279. if arg-1 is "VIP":
  280. set {rank::%arg-2%} to 2
  281. message "&e&lVIP&aランクにセットしました!!"
  282. message "&e&lVIP&aランクにセットされました!!" to arg-2
  283.  
  284. command /rank [<text>]:
  285. permission: sk.admin
  286. trigger:
  287. if arg-1 is not set:
  288. message "&c/rank <ランク名>"
  289. if arg-1 is "GOD":
  290. set {rank::%player%} to 5
  291. message "&d&lGOD&aランクにセットしました!!"
  292. if arg-1 is "PRO":
  293. set {rank::%player%} to 4
  294. message "&4&lPRO&aランクにセットしました!!"
  295. if arg-1 is "MVP":
  296. set {rank::%player%} to 3
  297. message "&b&lMVP&aランクにセットしました!!"
  298. if arg-1 is "VIP":
  299. set {rank::%player%} to 2
  300. message "&e&lVIP&aランクにセットしました!!"
  301. if arg-1 is "Ayaka":
  302. set {rank::%player%} to 1000
  303. message "&a&lAyakaランクにセットしました!!"
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