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- Pirates IRC - http://tiny.cc/PiratesIRC
- September 2017 Changelog
- 30Sep
- Changes:
- Parlay time adjustments
- 29Sep
- Changes:
- Weapons upgraded in the market will now match the player's level.
- Weapon market upgrades now have a 5% chance to be one level higher than the current player's level
- Players below the level to buy items from the market are now exempt to sell and faction limits
- Increased market sell limit to 4
- Cap'n requests will now be cleared when the game resets
- Fixes:
- Ship fire event messages corrected
- Captains level 4 and below will no longer be subjected to throttling (bad random events)
- 28Sep
- Fixes:
- In some instances, new crewmembers were not given a homeport
- Could not troll a player when the player had been trolled over the daily limit during revenge
- 27Sep
- Changes:
- Added new game instance (ship), The Boisterous Ketch, on irc.irc4fun.net @ #chat
- Fixes:
- New ships that have not begun the game yet will no longer receive global messages such as port faction changes
- 26Sep
- Fixes:
- Failed mutiny console errors
- 24Sep
- Changes:
- Captcha updates
- 23Sep
- Fixes:
- Reset all captain favor and fixed favor system
- 22Sep
- Fixes:
- HiLo mini-game winners were not credited winnings in some instances
- HiLo mini-game does not timeout when the bot started a round the game
- 21Sep
- Changes:
- Cap'n favor during sharing has been nerfed
- Cap'n now unable to use the ship's store or market during mutinies
- Increased mutiny cooldown
- Increased failed mutiny punishments
- Fixes:
- !P HATE and !P LOVE now work correctly
- Cap'n favor can no longer be above 100% (was shown as 100% even if it was over)
- 19Sep
- Fixes:
- Pirates who ban other players can now be punished more severely (varies by instance)
- If pirate bot does not join the pirate channel within a period of time, it will reconnect to the network
- Cap'ns are no longer penalized from not being onboard after being kicked
- No more than 10 lottery tickets can be purchased at a time
- Changes:
- 'capn command' and 'captain command' are registering as two separate commands
- corrected !P Power defensive output for pirates who are level 3+ in defense skill
- when a mutiny is started n' the capn' starts a party to counter it, no cooldown was started fer new mutinies
- fixed markets not working in independent ports
- !p sponsor did not return how to use the cmd
- pirates wearin' manacles could still lockpick
- fixed msg: So, ye don't like bein' a wench, huh? Well then, I 'ave a doc wit' some skills that can change ye t' a wench
- fixed msg: Ye shoot Sharktopus n' it now has % health!
- fixed msg: [P] changes factions to the Spanish aft' French abandon the city!
- fixed capn special cmd msg: [P] Sorry Cap'n, but it be too soon fer tis... -34730secs
- msgs of sailing times to ports that do not exist
- corrected: [P] We already be at <PORT>
- ship status being docked or moored when it was actually anchored
- Changed msg from gam ble to scuttlebutt: Ye have reached level 4 in the charisma skill! Start another skill or start learnin' the next level o' charisma.
- scuttlebutt will now msg the outcome
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