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RenderCentaur2

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Jun 30th, 2018
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  1. package com.ChaoticSoul.MoreArmor.entity.render;
  2.  
  3. import com.ChaoticSoul.MoreArmor.entity.EntityCentaur2;
  4. import com.ChaoticSoul.MoreArmor.entity.model.ModelCentaur2;
  5. import com.ChaoticSoul.MoreArmor.util.Reference;
  6.  
  7. import net.minecraft.client.renderer.entity.RenderLiving;
  8. import net.minecraft.client.renderer.entity.RenderManager;
  9. import net.minecraft.init.Items;
  10. import net.minecraft.item.ItemStack;
  11. import net.minecraft.util.ResourceLocation;
  12.  
  13. public class RenderCentaur2 extends RenderLiving<EntityCentaur2>{
  14.  
  15. public static final ResourceLocation TEXTURES = new ResourceLocation(Reference.MOD_ID + ":textures/entity/centaur2.png" );
  16.  
  17. public RenderCentaur2(RenderManager manager) {
  18. super(manager, new ModelCentaur2(), 0.5F);
  19.  
  20. }
  21. @Override
  22. protected ResourceLocation getEntityTexture(EntityCentaur2 entity) {
  23. return TEXTURES;
  24. }
  25.  
  26. @Override
  27. protected void applyRotations(EntityCentaur2 entityLiving, float p_77043_2_, float rotationYaw, float partialTicks) {
  28.  
  29. super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
  30.  
  31. }
  32. private static final ItemStack defaultHeldItem;
  33. public ItemStack getHeldItem()
  34. {
  35. return defaultHeldItem;
  36. }
  37.  
  38.  
  39. static
  40. {
  41. defaultHeldItem = new ItemStack(Items.BOW, 1);
  42. }
  43. }
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