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- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- task.spawn(function()
- local torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso")
- local root = Character.PrimaryPart
- if not torso or not torso:IsA("BasePart") or not root then return end
- local positions = {
- vector.create(0, -4, 0),
- vector.create(0, 11, 15),
- vector.create(0, 11, -15),
- vector.create(-15, 11, 0),
- vector.create(15, 11, 0),
- vector.create(0, 26, 0),
- }
- local rotations = {
- vector.create(0, 0, 90),
- vector.create(0, 90, 0),
- vector.create(0, 90, 0),
- vector.create(90, 0, 0),
- vector.create(90, 0, 0),
- vector.create(0, 0, 90),
- }
- local newCF = CFrame.new
- local rootPos = root.Position
- for i = 1, #positions do
- torso.CFrame = newCF(rootPos + positions[i])
- torso.Rotation = rotations[i]
- end
- end)
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