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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce MX150 (ID=0x1d12)
  8. Vendor:
  9. VRAM: 1983 MB
  10. Driver: 24.21.13.9836
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.595 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 3.573400 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 8:08:52 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 37e0 -> priority: 1
  32. Thread -> id: 2088 -> priority: 1
  33. Thread -> id: 3d60 -> priority: 1
  34. Thread -> id: 118 -> priority: 1
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174146.
  41. Total: 1257.871900 ms (FindLiveObjects: 30.052300 ms CreateObjectMapping: 47.607600 ms MarkObjects: 1176.631700 ms DeleteObjects: 3.579100 ms)
  42.  
  43. Tamer ID: 205898
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175073.
  50. Total: 857.404600 ms (FindLiveObjects: 21.781600 ms CreateObjectMapping: 32.175000 ms MarkObjects: 802.893800 ms DeleteObjects: 0.553400 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193319.
  55. Total: 916.076100 ms (FindLiveObjects: 25.428100 ms CreateObjectMapping: 33.878800 ms MarkObjects: 855.067400 ms DeleteObjects: 1.701200 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199161.
  60. Total: 870.446800 ms (FindLiveObjects: 24.216000 ms CreateObjectMapping: 39.140000 ms MarkObjects: 804.865100 ms DeleteObjects: 2.225000 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206341.
  65. Total: 980.185700 ms (FindLiveObjects: 26.640200 ms CreateObjectMapping: 34.059900 ms MarkObjects: 917.846700 ms DeleteObjects: 1.638200 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 210950.
  70. Total: 931.483600 ms (FindLiveObjects: 25.578100 ms CreateObjectMapping: 33.024100 ms MarkObjects: 869.889000 ms DeleteObjects: 2.991800 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211045.
  75. Total: 890.000200 ms (FindLiveObjects: 26.387100 ms CreateObjectMapping: 33.569600 ms MarkObjects: 829.246400 ms DeleteObjects: 0.796500 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218840.
  80. Total: 957.654000 ms (FindLiveObjects: 27.732700 ms CreateObjectMapping: 35.081300 ms MarkObjects: 892.749900 ms DeleteObjects: 2.089500 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224332.
  85. Total: 968.391800 ms (FindLiveObjects: 32.299500 ms CreateObjectMapping: 44.721100 ms MarkObjects: 890.819100 ms DeleteObjects: 0.551300 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230430.
  90. Total: 967.561500 ms (FindLiveObjects: 30.372900 ms CreateObjectMapping: 47.722000 ms MarkObjects: 888.490200 ms DeleteObjects: 0.975600 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237400.
  95. Total: 971.520800 ms (FindLiveObjects: 33.402400 ms CreateObjectMapping: 45.719500 ms MarkObjects: 891.948100 ms DeleteObjects: 0.450000 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237400.
  100. Total: 910.275900 ms (FindLiveObjects: 26.092300 ms CreateObjectMapping: 43.041500 ms MarkObjects: 840.731600 ms DeleteObjects: 0.409800 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237400.
  105. Total: 888.612900 ms (FindLiveObjects: 26.098700 ms CreateObjectMapping: 42.976400 ms MarkObjects: 818.933400 ms DeleteObjects: 0.603500 ms)
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