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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.77.0.1
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.77.0.1
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '1321'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.town.new :User is able to create a town
  24. # towny.town.delete :User is able to delete their town
  25. # towny.town.claim : User is able to expand his town with /town claim
  26. # towny.town.plot : User is able to use the /plot commands
  27. # towny.town.resident : User is able to join towns upon invite.
  28. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  29. # towny.town.toggle.pvp
  30. # towny.town.toggle.public
  31. # towny.town.toggle.explosions
  32. # towny.town.toggle.fire
  33. # towny.town.toggle.mobs
  34. # towny.nation.new :User is able to create a nation
  35. # towny.nation.delete :User is able to delete their nation
  36. # towny.wild.*: User is able to build/destroy in wild regardless.
  37. # towny.wild.build
  38. # towny.wild.destroy
  39. # towny.wild.switch
  40. # towny.wild.item_use
  41. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  42. # towny.town.spawn.*: Grants all Spawn travel nodes
  43. # towny.town.spawn.town : Ability to spawn to your own town.
  44. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  45. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  46. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  47. #
  48. # these will be moved to permissions nodes at a later date
  49. permissions:
  50. town_creation_admin_only: 'false'
  51. nation_creation_admin_only: 'false'
  52.  
  53. ############################################################
  54. # +------------------------------------------------------+ #
  55. # | Town and Nation levels | #
  56. # +------------------------------------------------------+ #
  57. ############################################################
  58.  
  59. levels:
  60.  
  61. # default Town levels.
  62. town_level:
  63. - upkeepModifier: 1.0
  64. namePostfix: ' Ruins'
  65. mayorPrefix: 'Spirit '
  66. mayorPostfix: ''
  67. townBlockLimit: 1
  68. namePrefix: ''
  69. numResidents: 0
  70. - upkeepModifier: 1.0
  71. namePostfix: ' (Settlement)'
  72. mayorPrefix: 'Hermit '
  73. mayorPostfix: ''
  74. townBlockLimit: 16
  75. namePrefix: ''
  76. numResidents: 1
  77. - upkeepModifier: 1.0
  78. namePostfix: ' (Hamlet)'
  79. mayorPrefix: 'Chief '
  80. mayorPostfix: ''
  81. townBlockLimit: 32
  82. namePrefix: ''
  83. numResidents: 2
  84. - upkeepModifier: 1.0
  85. namePostfix: ' (Village)'
  86. mayorPrefix: 'Baron Von '
  87. mayorPostfix: ''
  88. townBlockLimit: 96
  89. namePrefix: ''
  90. numResidents: 6
  91. - upkeepModifier: 1.0
  92. namePostfix: ' (Town)'
  93. mayorPrefix: 'Viscount '
  94. mayorPostfix: ''
  95. townBlockLimit: 160
  96. namePrefix: ''
  97. numResidents: 10
  98. - upkeepModifier: 1.0
  99. namePostfix: ' (Large Town)'
  100. mayorPrefix: 'Count Von '
  101. mayorPostfix: ''
  102. townBlockLimit: 224
  103. namePrefix: ''
  104. numResidents: 14
  105. - upkeepModifier: 1.0
  106. namePostfix: ' (City)'
  107. mayorPrefix: 'Earl '
  108. mayorPostfix: ''
  109. townBlockLimit: 320
  110. namePrefix: ''
  111. numResidents: 20
  112. - upkeepModifier: 1.0
  113. namePostfix: ' (Large City)'
  114. mayorPrefix: 'Duke '
  115. mayorPostfix: ''
  116. townBlockLimit: 384
  117. namePrefix: ''
  118. numResidents: 24
  119. - upkeepModifier: 1.0
  120. namePostfix: ' (Metropolis)'
  121. mayorPrefix: 'Lord '
  122. mayorPostfix: ''
  123. townBlockLimit: 448
  124. namePrefix: ''
  125. numResidents: 28
  126.  
  127. # default Nation levels.
  128. nation_level:
  129. - capitalPostfix: ''
  130. upkeepModifier: 1.0
  131. namePostfix: ' (Nation)'
  132. kingPrefix: 'Leader '
  133. namePrefix: 'Land of '
  134. numResidents: 0
  135. capitalPrefix: ''
  136. kingPostfix: ''
  137. - capitalPostfix: ''
  138. upkeepModifier: 1.0
  139. namePostfix: ' (Nation)'
  140. kingPrefix: 'Count '
  141. namePrefix: 'Federation of '
  142. numResidents: 10
  143. capitalPrefix: ''
  144. kingPostfix: ''
  145. - capitalPostfix: ''
  146. upkeepModifier: 1.0
  147. namePostfix: ' (Nation)'
  148. kingPrefix: 'Duke '
  149. namePrefix: 'Dominion of '
  150. numResidents: 20
  151. capitalPrefix: ''
  152. kingPostfix: ''
  153. - capitalPostfix: ''
  154. upkeepModifier: 1.0
  155. namePostfix: ' (Nation)'
  156. kingPrefix: 'King '
  157. namePrefix: 'Kingdom of '
  158. numResidents: 30
  159. capitalPrefix: ''
  160. kingPostfix: ''
  161. - capitalPostfix: ''
  162. upkeepModifier: 1.0
  163. namePostfix: ' Empire'
  164. kingPrefix: 'Emperor '
  165. namePrefix: 'The '
  166. numResidents: 40
  167. capitalPrefix: ''
  168. kingPostfix: ''
  169. - capitalPostfix: ''
  170. upkeepModifier: 1.0
  171. namePostfix: ' Realm'
  172. kingPrefix: 'God Emperor '
  173. namePrefix: 'The '
  174. numResidents: 60
  175. capitalPrefix: ''
  176. kingPostfix: ''
  177.  
  178. ############################################################
  179. # +------------------------------------------------------+ #
  180. # | Town Claim/new defaults | #
  181. # +------------------------------------------------------+ #
  182. ############################################################
  183.  
  184. town:
  185. # Limits the maximum amount of bonus blocks a town can buy.
  186. max_purchased_blocks: '0'
  187. # maximum number of plots any single resident can own
  188. max_plots_per_resident: '100'
  189. # Maximum number of towns allowed on the server.
  190. town_limit: '3000'
  191.  
  192. # Minimum number of plots any towns home plot must be from the next town.
  193. # This will prevent someone founding a town right on your doorstep
  194. min_distance_from_town_homeblock: '5'
  195.  
  196. # Maximum distance between homblocks.
  197. # This will force players to build close together.
  198. max_distance_between_homeblocks: '0'
  199.  
  200. # The maximum townblocks available to a town is (numResidents * ratio).
  201. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  202. town_block_ratio: '8'
  203. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  204. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  205. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  206. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  207. town_block_size: '16'
  208.  
  209.  
  210. ############################################################
  211. # +------------------------------------------------------+ #
  212. # | Default new world settings | #
  213. # +------------------------------------------------------+ #
  214. ############################################################
  215.  
  216. # These flags are only used at the initial setp of a new world.
  217.  
  218. # Once Towny is running each world can be altered from within game
  219. # using '/townyworld toggle'
  220.  
  221. new_world_settings:
  222. # force_pvp_on is a global flag and overrides any towns flag setting
  223. force_pvp_on: 'false'
  224. # Disable players trampling crops
  225. disable_player_crop_trampling: 'true'
  226. # Disable creatures trampling crops
  227. disable_creature_crop_trampling: 'true'
  228. # world_monsters_on is a global flag setting per world.
  229. world_monsters_on: 'true'
  230. # force_explosions_on is a global flag and overrides any towns flag setting
  231. force_explosions_on: 'false'
  232. # force_town_monsters_on is a global flag and overrides any towns flag setting
  233. force_town_monsters_on: 'false'
  234. # force_fire_on is a global flag and overrides any towns flag setting
  235. force_fire_on: 'false'
  236.  
  237. # World management settings to deal with un/claiming plots
  238. plot_management:
  239.  
  240. block_delete:
  241. enabled: 'true'
  242. # These items will be deleted upon a plot being unclaimed
  243. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  244.  
  245. mayor_plotblock_delete:
  246. enabled: 'true'
  247. # These items will be deleted upon a mayor using /plot clear
  248. # To disable deleting replace the current entries with NONE.
  249. mayor_plot_delete: WALL_SIGN,SIGN_POST
  250.  
  251. revert_on_unclaim:
  252. # *** WARNING***
  253. # If this is enabled any town plots which become unclaimed will
  254. # slowly be reverted to a snapshot taken before the plot was claimed.
  255. #
  256. # Regeneration will only work if the plot was
  257. # claimed under version 0.76.2, or
  258. # later with this feature enabled
  259. #
  260. # If you allow players to break/build in the wild the snapshot will
  261. # include any changes made before the plot was claimed.
  262. enabled: 'true'
  263. speed: 1s
  264. # These block types will NOT be regenerated
  265. block_ignore: 21,22,41,42,50,52,56,57,63,68,89
  266. wild_revert_on_mob_explosion:
  267.  
  268. # Enabling this will slowly regenerate holes created in the
  269. # wilderness by monsters exploding.
  270. enabled: 'true'
  271. delay: 5s
  272.  
  273.  
  274. ############################################################
  275. # +------------------------------------------------------+ #
  276. # | Global town settings | #
  277. # +------------------------------------------------------+ #
  278. ############################################################
  279.  
  280. global_town_settings:
  281. # can residents/Allies harm other residents when in a town with pvp enabled?
  282. friendly_fire: 'false'
  283. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  284. health_regen:
  285. speed: 20s
  286. enable: 'true'
  287. # Allow towns to claim outposts (a townblock not connected to town).
  288. allow_outposts: 'true'
  289. # Allow the use of /town spawn
  290. allow_town_spawn: 'true'
  291. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  292. allow_town_spawn_travel: 'true'
  293. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  294. allow_town_spawn_travel_nation: 'true'
  295. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  296. allow_town_spawn_travel_ally: 'true'
  297. # If non zero it delays any spawn request by x seconds.
  298. teleport_warmup_time: '0'
  299. # Respawn the player at his town spawn point when he/she dies
  300. town_respawn: 'true'
  301. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  302. # Allowed options: unclaimed,enemy,neutral
  303. prevent_town_spawn_in: enemy
  304. # Enables the [~Home] message.
  305. # If false it will make it harder for enemies to find the home block during a war
  306. show_town_notifications: 'true'
  307.  
  308.  
  309. ############################################################
  310. # +------------------------------------------------------+ #
  311. # | Plugin interfacing | #
  312. # +------------------------------------------------------+ #
  313. ############################################################
  314.  
  315. plugin:
  316.  
  317. database:
  318. database_load: flatfile
  319. database_save: flatfile
  320. daily_backups: 'true'
  321. backups_are_deteleted_after: 90d
  322. flatfile_backup: zip
  323.  
  324. interfacing:
  325.  
  326. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  327. using_essentials: 'false'
  328.  
  329. # This will attempt to use Register (if present)
  330. # Then it will attempt to access iConomy 5.01 directly
  331. # Enable if you have either iConomy 5.01, or Register.jar to
  332. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  333. # https://github.com/iConomy/Register/tree/master/dist
  334. using_economy: 'true'
  335.  
  336. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  337. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  338. using_questioner:
  339. enable: 'true'
  340. # The command to accept invitations.
  341. accept: accept
  342. # The command to refuse invitations.
  343. deny: deny
  344.  
  345. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  346. # False to disable permission checks and rely on Towny settings.
  347. using_permissions: 'true'
  348.  
  349. day_timer:
  350. # The number of hours in each "day".
  351. # You can configure for 10 hour days. Default is 24 hours.
  352. day_interval: 1d
  353. # The time each "day", when taxes will be collected.
  354. # MUST be less than day_interval. Default is 12h (midday).
  355. new_day_time: 12h
  356.  
  357. # Lots of messages to tell you what's going on in the server with time taken for events.
  358. debug_mode: 'false'
  359.  
  360. # Spams the player named in dev_name with all messages related to towny.
  361. dev_mode:
  362. enable: 'false'
  363. dev_name: ElgarL
  364.  
  365. # Record all messages to the towny.log
  366. logging: 'true'
  367. # If true this will cause the log to be wiped at every startup.
  368. reset_log_on_boot: 'true'
  369.  
  370.  
  371. ############################################################
  372. # +------------------------------------------------------+ #
  373. # | Filters colour and chat | #
  374. # +------------------------------------------------------+ #
  375. ############################################################
  376.  
  377. filters_colour_chat:
  378. # This is the name given to any NPC assigned mayor.
  379. npc_prefix: NPC
  380. # Regex fields used in validating inputs.
  381. regex:
  382. name_filter_regex: '[ /]'
  383. name_check_regex: ^[a-zA-Z0-9._-]*$
  384. name_remove_regex: '[^a-zA-Z0-9._-]'
  385.  
  386. # The format below will specify the changes made to the player name when chatting.
  387. # These keys can be used in other plugins that modify the chat format like iChat.
  388.  
  389. # {town} - Displays town name if a member of a town.
  390. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  391. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  392. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  393.  
  394. # {nation} - Displays nation name if a member of a nation.
  395. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  396. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  397. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  398.  
  399. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  400. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  401. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  402.  
  403. # {title} - Towny resident Title
  404. # {surname} - Towny resident surname
  405. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  406. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  407. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  408. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  409.  
  410. # {townycolor} - Towny name colour for king/mayor/resident
  411. # {group} - Players group name pulled from your permissions plugin
  412. # {permprefix} - Permission group prefix
  413. # {permsuffix} - Permission group suffix.
  414.  
  415. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  416. # plugin that changes the chat.
  417.  
  418. # {playername} - Default player name.
  419. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  420. # {msg} - The message sent.
  421.  
  422. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  423. # the line break. This will hopefully be fixed soon.
  424. modify_chat:
  425. # This is used for when you don't have another plugin to format chat.
  426. # It will cause Towny to overwrite any other plugins alterations to the format.
  427. enable: 'false'
  428. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  429. # You can use text colouring shown in filters.colour as well.
  430. format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{playername}{townypostfix}{permsuffix}&f:
  431. {msg}'
  432.  
  433. tag_format:
  434. town: '&f[&3%s&f] '
  435. nation: '&f[&e%s&f] '
  436. # First %s is the nation tag, second is the town tag.
  437. both: '&f[&6%s&f|&3%s&f] '
  438.  
  439. channel_format:
  440. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  441. {msg}'
  442. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  443. {msg}'
  444. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  445.  
  446. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  447. # Do ***NOT*** alter the commands for /tc and /nc.
  448. channels:
  449. - /tc,&f[&3TC&f],&b,towny.chat.town
  450. - /nc,&f[&6NC&f],&e,towny.chat.nation
  451. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  452. - /m,&f[&9MOD&f],&5,towny.chat.mod
  453.  
  454. # Maximum length of titles and surnames.
  455. max_title_length: '10'
  456.  
  457. # Text colouring
  458. # --------------
  459. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  460. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  461. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  462. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  463.  
  464. # Chat colours
  465. colour:
  466. king: '&e'
  467. mayor: '&b'
  468. resident: '&f'
  469.  
  470.  
  471. ############################################################
  472. # +------------------------------------------------------+ #
  473. # | block/item/mob protection | #
  474. # +------------------------------------------------------+ #
  475. ############################################################
  476.  
  477. protection:
  478.  
  479. # Items that can be blocked within towns via town/plot flags
  480. # 259 - flint and steel
  481. # 325 - bucket
  482. # 326 - water bucket
  483. # 327 - lava bucket
  484. # 351 - bone/bonemeal
  485. item_use_ids: 259,325,326,327,351
  486.  
  487. # Items which can be blocked or enabled via town/plot flags
  488. # 25 - noteblock
  489. # 54 - chest
  490. # 61 - furnace
  491. # 62 - lit furnace
  492. # 64 - wooden door
  493. # 69 - lever
  494. # 70 - stone pressure plate
  495. # 71 - iron door
  496. # 72 - wooden pressure plate
  497. # 77 - stone button
  498. # 96 - trap door
  499. # 84 - jukebox
  500. # 93/94 - redstone repeater
  501. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  502.  
  503. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  504. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  505. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  506.  
  507. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  508. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  509.  
  510. # Globally remove living entities in all worlds that have their flag set.
  511. world_mob_removal_entities: WaterMob,Flying,Slime
  512.  
  513. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  514. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  515. # NEVER set below 1.
  516. mob_removal_speed: 5s
  517.  
  518. # Prevent fly and double block jump cheats.
  519. cheat_protection: 'true'
  520.  
  521. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  522. regen_delay: 0s
  523.  
  524.  
  525. ############################################################
  526. # +------------------------------------------------------+ #
  527. # | Wilderness settings | #
  528. # +------------------------------------------------------+ #
  529. ############################################################
  530.  
  531. unclaimed:
  532. unclaimed_zone_build: 'false'
  533. unclaimed_zone_destroy: 'false'
  534. unclaimed_zone_item_use: 'false'
  535. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  536. unclaimed_zone_switch: 'false'
  537. unclaimed_zone_enderman_protect: 'true'
  538.  
  539.  
  540. ############################################################
  541. # +------------------------------------------------------+ #
  542. # | Town Notifications | #
  543. # +------------------------------------------------------+ #
  544. ############################################################
  545.  
  546. # This is the format for the notifications sent as players move between plots.
  547. # Empty a particular format for it to be ignored.
  548.  
  549. # Example:
  550. # [notification.format]
  551. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  552. # ... [notification.plot.format]
  553. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  554. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  555.  
  556. notification:
  557. format: '&6 ~ %s'
  558. splitter: '&7 - '
  559. area_wilderness: '&2%s'
  560. area_town: '&6%s'
  561. owner: '&a%s'
  562. no_owner: '&a%s'
  563. plot:
  564. splitter: ' '
  565. format: '%s'
  566. homeblock: '&b[Home]'
  567. forsale: '&e[For Sale: %s]'
  568. type: '&6[%s]'
  569.  
  570.  
  571. ############################################################
  572. # +------------------------------------------------------+ #
  573. # | Default Town/Plot flags | #
  574. # +------------------------------------------------------+ #
  575. ############################################################
  576.  
  577.  
  578. default_perm_flags:
  579.  
  580. # Default permission flags for residents plots within a town
  581. #
  582. # Can allies/friends/outsiders perform certain actions in the town
  583. #
  584. # build - place blocks and other items
  585. # destroy - break blocks and other items
  586. # itemuse - use items such as furnaces (as defined in item_use_ids)
  587. # switch - trigger or activate switches (as defined in switch_ids)
  588. resident:
  589. friend:
  590. build: 'true'
  591. destroy: 'true'
  592. item_use: 'true'
  593. switch: 'true'
  594. ally:
  595. build: 'false'
  596. destroy: 'false'
  597. item_use: 'false'
  598. switch: 'false'
  599. outsider:
  600. build: 'false'
  601. destroy: 'false'
  602. item_use: 'false'
  603. switch: 'false'
  604.  
  605. # Default permission flags for towns
  606. # These are copied into the town data file at creation
  607. #
  608. # Can allies/outsiders/residents perform certain actions in the town
  609. #
  610. # build - place blocks and other items
  611. # destroy - break blocks and other items
  612. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  613. # switch - trigger or activate switches (as defined in switch_ids)
  614. town:
  615. resident:
  616. build: 'true'
  617. destroy: 'true'
  618. item_use: 'true'
  619. switch: 'true'
  620. ally:
  621. build: 'false'
  622. destroy: 'false'
  623. item_use: 'false'
  624. switch: 'false'
  625. outsider:
  626. build: 'false'
  627. destroy: 'false'
  628. item_use: 'false'
  629. switch: 'false'
  630.  
  631.  
  632. ############################################################
  633. # +------------------------------------------------------+ #
  634. # | Resident settings | #
  635. # +------------------------------------------------------+ #
  636. ############################################################
  637.  
  638. resident_settings:
  639. # player is flagged as inactive after 1 hour (default)
  640. inactive_after_time: 1d
  641. # if enabled old residents will be kicked and deleted from a town
  642. # after Two months (default) of not logging in
  643. delete_old_residents:
  644. enable: 'false'
  645. deleted_after_time: 60d
  646. # The name of the town a resident will automatically join when he first registers.
  647. default_town_name: ''
  648.  
  649.  
  650. ############################################################
  651. # +------------------------------------------------------+ #
  652. # | Economy settings | #
  653. # +------------------------------------------------------+ #
  654. ############################################################
  655.  
  656. economy:
  657.  
  658. spawn_travel:
  659. # Cost to use /town spawn
  660. price_town_spawn_travel: '0.0'
  661. # Cost to use '/town spawn [town]' to another town in your nation.
  662. price_town_nation_spawn_travel: '50.0'
  663. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  664. price_town_ally_spawn_travel: '50.0'
  665. # Cost to use /town spawn [town]
  666. # This is paid to the town you goto.
  667. price_town_public_spawn_travel: '50.0'
  668.  
  669. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  670. price_nation_neutrality: '100.0'
  671.  
  672. new_expand:
  673. # How much it costs to start a nation.
  674. price_new_nation: '8000.0'
  675. # How much it costs to start a town.
  676. price_new_town: '2000.0'
  677. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  678. price_outpost: '1500.0'
  679. # The price for a town to expand one townblock.
  680. price_claim_townblock: '150.0'
  681. # How much it costs a player to buy extra blocks.
  682. price_purchased_bonus_townblock: '150.0'
  683.  
  684. price_death: '1.0'
  685.  
  686. price_death_wartime: '100.0'
  687.  
  688. banks:
  689. # Maximum amount of money allowed in town bank
  690. # Use 0 for no limit
  691. town_bank_cap: '0.0'
  692. # Set to true to allow withdrawls from town banks
  693. town_allow_withdrawls: 'true'
  694. # Maximum amount of money allowed in nation bank
  695. # Use 0 for no limit
  696. nation_bank_cap: '0.0'
  697. # Set to true to allow withdrawls from nation banks
  698. nation_allow_withdrawls: 'true'
  699.  
  700. daily_taxes:
  701. # Enables taxes to be collected daily by town/nation
  702. # If a town can't pay it's tax then it is kicked from the nation.
  703. # if a resident can't pay his plot tax he loses his plot.
  704. # if a resident can't pay his town tax then he is kicked from the town.
  705. # if a town or nation fails to pay it's upkeep it is deleted.
  706. enabled: 'true'
  707. # Maximum tax amount allowed when using flat taxes
  708. max_tax_amount: '1000.0'
  709. # maximum tax percentage allowed when taxing by percentages
  710. max_tax_percent: '25'
  711. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  712. # all of it's member town are kicked and the Nation is removed.
  713. price_nation_upkeep: '450.0'
  714. # The server's daily charge on each town. If a town fails to pay this upkeep
  715. # all of it's residents are kicked and the town is removed.
  716. price_town_upkeep: '50.0'
  717. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  718. # calculated by (number of claimed plots X price_town_upkeep).
  719. town_plotbased_upkeep: 'false'
  720.  
  721.  
  722. ############################################################
  723. # +------------------------------------------------------+ #
  724. # | War settings | #
  725. # +------------------------------------------------------+ #
  726. ############################################################
  727.  
  728. war:
  729. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  730. nation_can_be_neutral: 'true'
  731.  
  732.  
  733. ############################################################
  734. # +------------------------------------------------------+ #
  735. # | War Event settings | #
  736. # +------------------------------------------------------+ #
  737. ############################################################
  738.  
  739. event:
  740. remove_on_monarch_death: 'false'
  741. warning_delay: '30'
  742. town_block_hp: '60'
  743. home_block_hp: '120'
  744. base_spoils: '100'
  745. points_townblock: '1'
  746. points_town: '10'
  747. points_nation: '100'
  748. points_kill: '1'
  749. min_height: '60'
  750. wartime_town_block_loss_price: '100'
  751. ############################################################
  752. # +------------------------------------------------------+ #
  753. # | Warring Nation Enemies settings | #
  754. # +------------------------------------------------------+ #
  755. ############################################################
  756.  
  757. enemy:
  758. #If false, players won't be able to place war flags, effectively disabling warzones.
  759. allow_attacks: 'true'
  760. #This many people must be online in target town in order to place a war flag in their domain.
  761. min_players_online_in_town: '2'
  762. #This many people must be online in target nation in order to place a war flag in their domain.
  763. min_players_online_in_nation: '3'
  764. max_active_flags_per_player: '1'
  765. flag:
  766. waiting_time: 1m
  767. #This is the block a player must place to trigger the attack event.
  768. base_block: fence
  769. #This is the block a player must place to trigger the attack event.
  770. light_block: torch
  771. beacon:
  772. #Must be smaller than half the size of town_block_size.
  773. radius: '3'
  774. draw: 'true'
  775. wireframe_block: glowstone
  776. ############################################################
  777. # +------------------------------------------------------+ #
  778. # | Warzone Block Permissions | #
  779. # +------------------------------------------------------+ #
  780. ############################################################
  781.  
  782. warzone:
  783. # List of materaials that can be modified in a warzone.
  784. # '*' = Allow all materials.
  785. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  786. # Eg: '*,-chest,-furnace'
  787. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  788. item_use: 'true'
  789. switch: 'true'
  790. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  791. fire: 'true'
  792. explosions: 'true'
  793. explosions_break_blocks: 'true'
  794. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  795. # Only under affect when explosions_break_blocks is true.
  796. explosions_regen_blocks: 'true'
  797.  
  798.  
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