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Feb 25th, 2018
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  1. onEachFrame {
  2. {
  3. if(side _x != side player) then {drawIcon3D ["", [1,0,0,0.7], position _x, 1, 1, 45, (format ["%2:%1m",player distance _x, name _x]), 1, 0.03, "default"]} else
  4. {drawIcon3D ["", [0,1,0.5,0.4], position _x, 1, 1, 45, (format ["%2:%1m",player distance _x, name _x]), 1, 0.03, "default"]};
  5. } foreach allunits;
  6.  
  7. _noobs = nearestobjects [player,["man"],100]; {if(alive _x) then {if(side _x != side player) then {if(player distance _x < 1 && _x iskindof "man" && side _x != civilian) then {player setdir ([player, _x] call BIS_fnc_dirTo);hint format ["WARNING %1 is %2 meters away!",name _x, player distance _x];
  8. drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0.2,0.3,(abs((((player distance _x)) - 100)/100))]]} else {drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]]};} else {drawLine3D [[getposatl player select 0, getposatl player select 1, 1], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]]};};} foreach _noobs; }
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