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- private _jail = [[15938.8,20815.7,0],[15956,20815.1,0.00091362],[15945.4,20788.8,0.454655]];
- {
- private _gate = nearestObject [_x,["Land_ConcreteWall_01_l_gate_F","Land_BackAlley_01_l_gate_F"]];
- _gate setVariable ["bis_disabled_Door_1",1,true];
- _gate animateSource ["Door_1_source",0];
- _gate setVariable ["locked",true,true];
- } forEach _jail;
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