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Jul 19th, 2017
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SQF 0.36 KB | None | 0 0
  1. private _jail = [[15938.8,20815.7,0],[15956,20815.1,0.00091362],[15945.4,20788.8,0.454655]];
  2. {
  3.     private _gate = nearestObject [_x,["Land_ConcreteWall_01_l_gate_F","Land_BackAlley_01_l_gate_F"]];
  4.     _gate setVariable ["bis_disabled_Door_1",1,true];
  5.     _gate animateSource ["Door_1_source",0];
  6.     _gate setVariable ["locked",true,true];
  7. } forEach _jail;
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