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Jul 22nd, 2018
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  1. # Just some stuff I'd like to point out:
  2. # First off, this is just my personal opinion, and there's absolutely some
  3. # things that aren't liked by all. Heck, you may just want to take the
  4. # resources and ignore the writing ^_^.
  5. # About~
  6. # This is sort of my ending boom. I'm to the point where I've just lost that
  7. # joy I once found in game making and scripting. That is not to say I will
  8. # completely disappear from RRR and the RPG Maker world; I will doubtlessly
  9. # continue to mess around in RMVX when I'm extremely bored and certainly
  10. # visit RRR from time to time, to take a look on how things are going in
  11. # general. Anyway, I figure I may as well put my stache of scripts, graphics,
  12. # etc. up for anyone to use - why not? I hope this will prove useful to at
  13. # least some people. It was really because of Rain46 that I started making
  14. # this, though I'm not sure this is exactly what he had in mind ^_^. Another
  15. # big reason that I'm doing this is that I'm waiting for my sitar which I
  16. # ordered off ebay. That's another contributing factor to my losing interest
  17. # in gaming - I've discovered how amazing sitars are. They're also quite
  18. # challenging(or so I've heard/read). It seems as though it should be plenty
  19. # to keep me occupied when I'm not at school or doing school related stuff.
  20. # Honestly for that past few months game-making has been more of a way of
  21. # keeping me occupied; I really don't enjoy it all that much anymore.... I
  22. # did however enjoy making this; it gave me something to do, and I like
  23. # writing. It also gives me a strange joy to do stuff like this... it's kind
  24. # of hard to explain.
  25. # Uncategorized~
  26. # Credits
  27. # I would HIGHLY recommend keeping a script tab with all your credits
  28. # listed; it's easy to lose track of credits. There's a template listed.
  29. # 'Scripts Purely for Kit'
  30. # If you're using this project as the basis for your own, delete all of
  31. # them ;).
  32. # Mapping~
  33. # *all example maps are part of my game, please please please do not use/copy
  34. # them! (like I'm ever going to finish it...)*
  35. # Fogs
  36. # I, personally, find fogs to be one of the best things to make maps look
  37. # more detailed and 'alive.' They give it so much atmosphere, and enable
  38. # you to leave more empty spaces, as they still look somewhat full with the
  39. # fog over them. I like making fogs have the Subtractive feature, which
  40. # makes them darken things under them(i.e. the map). It works well with
  41. # gloomy or sad places, or just if it's night! Also have the 'Sub' feature
  42. # looks a lot better than just a plain old fog, it looks more like actual
  43. # dust, fog, etc. Having multiple fogs is also a really good idea, as they
  44. # almost look animated - it's quite neat.
  45. # Cities
  46. # Often cities look best very cluttered, small, and with a ton of things to
  47. # add detail. If you want to have a lot of houses, but don't want to take
  48. # up a bunch of space with all the maps, just make them locked. Don't make
  49. # things too organized; make the paths winding and random, make the houses
  50. # scattered as apposed to in a grid. This is medieval times, they were not
  51. # nearly as structured as things are now! Make towns have a heart, where
  52. # all the real action is (shops, banks, inns, the richer peoples' homes,
  53. # etc.). Some towns look nice with some slope, like the 'Cupara' map[town
  54. # folder]. Give it some surroundings, like maybe mountains surrounding it;
  55. # don't just make all the edges grass. Often times towns are surrounded by
  56. # large stone walls for protection from invaders. It's a good idea to give
  57. # resources, such as water(river or well), wood(trees or wood piles),
  58. # food(animals, farms, etc.). Depending on how your town is designed, it
  59. # may be good to have people wandering around, talking to eachother,
  60. # entering and exiting buildings, buying things, etc.(this doesn't
  61. # necessarily apply to trashed towns and the like). Give the buildings at
  62. # least some similarites; don't make every building look completely
  63. # different.
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