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- Initialize engine version: 5.5.2f1 (3829d7f588f3)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
- Vendor: NVIDIA
- VRAM: 2997 MB
- Driver: 23.21.13.8813
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Node Set.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Mystery Squiggle.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\LibTessDotNet.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\ES2.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\UniPasteBoardPlugin.dll into Unity Child Domain
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll (this message is harmless)
- Loading C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\VacuumShaders.TerrainToMesh.dll into Unity Child Domain
- - Completed reload, in 0.097 seconds
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on ComponentPool
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- Platform assembly: C:\Users\Coben\Documents\Downloaded Games\Games\Yiffalicious\yiffalicious_Data\Managed\Boo.Lang.dll (this message is harmless)
- desktop: 1360x768 60Hz; virtual: 1360x768 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.877860 ms
- WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 13e8 -> priority: 1
- Thread -> id: 1878 -> priority: 1
- WORLD SPACE CURSOR: At least one of the selectable elements on canvas "Canvas (1)" has no collider2D. If the auto-setup doesn't work well, make sure to set up all the colliders yourself.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.671169 ms
- Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 2382.
- Total: 0.487728 ms (FindLiveObjects: 0.101940 ms CreateObjectMapping: 0.066938 ms MarkObjects: 0.252678 ms DeleteObjects: 0.065405 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.110611 ms
- Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2258.
- Total: 0.326515 ms (FindLiveObjects: 0.073836 ms CreateObjectMapping: 0.046243 ms MarkObjects: 0.176032 ms DeleteObjects: 0.029892 ms)
- Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.372247 ms
- Unloading 3179 unused Assets to reduce memory usage. Loaded Objects now: 7961.
- Total: 3.783282 ms (FindLiveObjects: 0.404183 ms CreateObjectMapping: 0.260854 ms MarkObjects: 2.605222 ms DeleteObjects: 0.513022 ms)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Easy Save 2 Error: The data, tag, file or folder you are looking for does not exist. Please ensure that ES2.Exists(string identifier) returns true before calling this method.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at SelectInteractionLocal. (Int32 ) [0x00000] in <filename unknown>:0
- at SelectInteractionLocal. () [0x00000] in <filename unknown>:0
- at SelectInteractionLocal. () [0x00000] in <filename unknown>:0
- at SelectInteractionLocal. (System.Action`1 ) [0x00000] in <filename unknown>:0
- at ButtonClickLoad. () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.672469 ms
- Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 2385.
- Total: 10.004699 ms (FindLiveObjects: 0.187273 ms CreateObjectMapping: 0.055185 ms MarkObjects: 0.728399 ms DeleteObjects: 9.033328 ms)
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