Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- v1.030 of Villagers available!
- We are so incredibly thrilled by the beautiful villages you have created in the
- game. Some of the towns we have seen in the savegames you’ve sent us and also in
- the screenshots on Steam, go way beyond our imagination! City-planning genius
- and beautifully laid out villages, all lovingly designed - they have been a
- pleasure to see.
- The growing number of town inhabitants has unveiled performance issues for some
- of you though. Luckily, we have been able to address this problem with today’s
- patch.
- There's tons of other improvements coming along and our testing group has
- already reported that all is running smoothly.
- So, here comes the change log:
- Optimisations:
- - Removed clouds for performance
- - Camera will no longer fly out of bounds while having a dead villager selected.
- - Removed nasty dots in Dialogue-Parchment.
- - Map now always correctly positioned on table
- - Reduced bird count.
- - Merchants will now trade more and with different items.
- - Merchants will now appear more consistently, depending on your Village's overall happiness.
- - Missing stonepit and mine markers were added to some freeplay maps.
- - Resources now have different gold values. Certain resources have a higher value than others.
- - Added new notification under mini-map, that shows current event (acid rain etc).
- - Wells will now fill up gradually 4 times a day instead of once completely on a new day.
- - Capacity of wells has been increased slightly.
- - Growing speed of all crops has been slightly reduced.
- - General performance improvements that should give you a minimum of 5 fps more.
- - Villagers will now only be unhappy about not getting any water once a day (was triggering every frame).
- - Starvation and thirst of villagers will now be saved (was reset on every load).
- - Added a new notification message once a villager becomes weak, showing his last
- profession. Also: Death notification will now only be shown, if the Villager
- died before becoming weak.
- - Barn disease will now only kill half of the animals in the barn (was killing all animals in the barn).
- - Some localisation updates (especially in barn)
- - Weak villagers & babies will now also be listed in the townhall window.
- - Maximum age of villagers is now shown in their window.
- - "Fulfilling duties" message in Villagers windows will no longer show for idle villagers.
- - Fixed performance issue occurring in games without natural water source (chapter 3 map or Big Boy map)
- - Optimized showing of scrollbar in windows - also positioning of content should now be better.
- - Added scrollbar to barn window's outside animals list.
- Bugfixes:
- - Fixed bug that prevented any work of Villagers who needed to get food/water but can't get any.
- - Fixed bug in farmers that led to unharvestable crops.
- - Villagers’ professions before dying or becoming weak will now correctly be shown after loading a save-game.
- - A bug with sea merchants has been fixed - they should appear consistently now.
- - Fixed performance issues and several small bugs in the sound system.
- - Fixed a bug that was leading to several issues with weak villagers.
- - Chapter 2: Fixed the day count in "prepare for winter" quest that was glitchy at the beginning.
- - Balanced crop growing speed; they will now grow slightly slower.
- - Fixed a bug that was leading to false marriages on game load
- - Fixed bug that was leading to errors when trading with merchants that were already gone (trade window was not updated).
- - While placing a building, neither outlines nor influence area of buildings below will be shown
- - Removed unreachable resources in map 3 and map 5.
- - Fixed pathfinding bug leading to all villagers just standing around until reload.
- - V-Sync option has been fixed.
- - Guestworker UI elements are no longer disappearing.
- - Villagers will no longer move through water right beside a bridge.
Add Comment
Please, Sign In to add comment