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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- --[[
- Custom commands:
- gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
- Treasure hunter modes:
- None - Will never equip TH gear
- Tag - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
- SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
- Fulltime - Will keep TH gear equipped fulltime
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
- state.Buff['Trick Attack'] = buffactive['trick attack'] or false
- state.Buff['Feint'] = buffactive['feint'] or false
- include('Mote-TreasureHunter')
- -- For th_action_check():
- -- JA IDs for actions that always have TH: Provoke, Animated Flourish
- info.default_ja_ids = S{35, 204}
- -- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
- info.default_u_ja_ids = S{201, 202, 203, 205, 207}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('DWNormal', 'DWMidAcc', 'DANormal', 'DAMidAcc', 'DAAcc')
- state.HybridMode:options('Normal','Crit')
- state.RangedMode:options('Normal', 'Acc')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.PhysicalDefenseMode:options('Acc', 'PDT')
- state.MagicalDefenseMode:options('Eva', 'MDT')
- state.IdleMode:options('Normal', 'Regen', 'PDT')
- -- Additional local binds
- send_command('bind ^` input /ja "Flee" <me>')
- send_command('bind ^= gs c cycle treasuremode')
- send_command('bind !- gs c cycle targetmode')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !-')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Special sets (required by rules)
- --------------------------------------
- TPhead={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}}
- PDThead={ name="Adhemar Bonnet +1", augments={'HP+105','Attack+13','Phys. dmg. taken -4',}}
- DThead={ name="Herculean Helm", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Pet: "Dbl. Atk."+3','Damage taken-4%','Accuracy+18 Attack+18',}}
- DThands={ name="Herculean Gloves", augments={'AGI+9','Damage taken-3%','Accuracy+16 Attack+16','Mag. Acc.+3 "Mag.Atk.Bns."+3',}}
- DTlegs={ name="Herculean Trousers", augments={'Accuracy+27','Damage taken-2%','STR+7','Attack+14',}}
- DTfeet={ name="Herculean Boots", augments={'Accuracy+24','Phys. dmg. taken -5%','DEX+8','Attack+9',}}
- WSbody={ name="Herculean Vest", augments={'Accuracy+21','Weapon skill damage +4%','DEX+10',}}
- Critfeet={ name="Herculean Boots", augments={'Accuracy+21 Attack+21','Crit.hit rate+3','DEX+15','Attack+11',}}
- TPfeet={ name="Herculean Boots", augments={'Accuracy+10 Attack+10','"Triple Atk."+4','STR+7','Accuracy+15','Attack+1',}}
- Accfeet={ name="Herculean Boots", augments={'Accuracy+25 Attack+25','Crit.hit rate+1','DEX+9','Accuracy+15',}}
- MABhead={ name="Herculean Helm", augments={'"Mag.Atk.Bns."+21','Weapon skill damage +4%','AGI+6',}}
- MABhands={ name="Herculean Gloves", augments={'"Cure" spellcasting time -6%','"Mag.Atk.Bns."+23','Mag. Acc.+18 "Mag.Atk.Bns."+18',}}
- MABlegs={ name="Herculean Trousers", augments={'"Mag.Atk.Bns."+24','Weapon skill damage +5%',}}
- MABfeet={ name="Herculean Boots", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Weapon skill damage +5%','Mag. Acc.+8','"Mag.Atk.Bns."+12',}}
- RNGlegs= { name="Herculean Trousers", augments={'Rng.Acc.+24 Rng.Atk.+24','Weapon skill damage +1%','DEX+4','Rng.Acc.+14','Rng.Atk.+15',}}
- RNGfeet={ name="Herculean Boots", augments={'Rng.Acc.+21 Rng.Atk.+21','AGI+15','Rng.Acc.+14','Rng.Atk.+5',}}
- THfeet={ name="Herculean Boots", augments={'Enmity-4','Accuracy+19','"Treasure Hunter"+2','Accuracy+1 Attack+1',}}
- FChead={ name="Herculean Helm", augments={'Mag. Acc.+24','"Fast Cast"+6','"Mag.Atk.Bns."+1',}}
- FCBody = { name="Taeon tabard", augments={'Accuracy+18 Attack+18','"Fast Cast"+5','Phalanx +3',}}
- FCfeet={ name="Herculean Boots", augments={'"Mag.Atk.Bns."+18','"Fast Cast"+6','STR+2',}}
- STPback={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10',}}
- WSback={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}
- DWback={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dual Wield"+10',}}
- FCback={ name="Toutatis's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10',}}
- Critback={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10',}}
- Exenback={ name="Toutatis's Cape", augments={'AGI+20','Accuracy+20 Attack+20','AGI+10','"Dbl.Atk."+10',}}
- Magicback={ name="Toutatis's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','Weapon skill damage +10%',}}
- RNGback={ name="Toutatis's Cape", augments={'AGI+20','Rng.Acc.+20 Rng.Atk.+20','"Snapshot"+10',}}
- sets.TreasureHunter = {hands="Plunderer's Armlets +1", waist="Chaac Belt", feet=THfeet}
- sets.ExtraRegen = {neck="Bathy Choker +1",ring1="Sheltered Ring",ring2="Paguroidea ring"}
- sets.Kiting = {feet="Jute Boots +1"}
- sets.buff['Sneak Attack'] = {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Telos Earring",ear2="Sherida Earring",
- body="Meghanada cuirie +2",hands="Skulker's Armlets +1",ring1="Regal Ring",ring2="Ilabrat ring",
- back=STPback,waist="Chiner's Belt +1"}
- sets.buff['Trick Attack'] = {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",neck="Combatant's Torque",ear1="Telos Earring",ear2="Sherida Earring",
- body="Meghanada cuirie +2",hands="Adhemar Wristbands +1",ring1="Epona's Ring",ring2="Ilabrat ring",
- back=Exenback,waist="Chiner's Belt +1"}
- -- Actions we want to use to tag TH.
- sets.precast.Step = sets.TreasureHunter
- sets.precast.Flourish1 = sets.TreasureHunter
- sets.precast.JA.Provoke = sets.TreasureHunter
- --------------------------------------
- -- Precast sets
- --------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA['Collaborator'] = {head="Skulker's Bonnet +1"}
- sets.precast.JA['Accomplice'] = {head="Skulker's Bonnet +1"}
- sets.precast.JA['Flee'] = {feet="Pillager's Poulaines +3"}
- sets.precast.JA['Hide'] = {}
- sets.precast.JA['Conspirator'] = {body="Raider's Vest +2"}
- sets.precast.JA['Steal'] = {ammo="Barathrum",feet="Pillager's Poulaines +3"}
- sets.precast.JA['Despoil'] = {ammo="Barathrum"}
- sets.precast.JA['Perfect Dodge'] = {hands="Plunderer's Armlets +1"}
- sets.precast.JA['Feint'] = {legs="Plunderer's Culottes"}
- sets.precast.JA['Mug'] = {ammo="Expeditious Pinion",head="Pillager's Bonnet +3",neck="Caro necklace",ear1="Sherida earring",ear2="Infused Earring",
- body="Adhemar Jacket +1",hands="Pillager's armlets +3",ring1="Regal Ring",ring2="Ilabrat Ring",
- back=WSback,waist="Chaac Belt",legs="Pursuer's Pants",feet="Pursuer's Gaiters"}
- sets.precast.JA['Lunge'] = {ammo="Seething Bomblet +1",head=MABhead,neck="Baetyl Pendant",ear1="Hecate's Earring",ear2="Friomisi Earring",
- body="Samnuha Coat",hands=MABhands,ring1="Acumen ring",ring2="Dingir Ring",
- back=Magicback,waist="Eschan Stone",legs=MABlegs,feet=MABfeet}
- sets.precast.JA['Swipe'] = {sets.precast.JA['Lunge']}
- sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
- sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
- sets.precast.Item = {HolyWater}
- sets.precast.Item['Holy Water'] = {ring2="Purity Ring"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {
- body="Meghanada Cuirie +2",hands="Plunderer's Armlets +1",waist="Chaac belt"}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Sapience Orb",
- head=FChead,neck="Baetyl Pendant",ear2="Loquacious Earring",
- body=FCBody,hands="Leyline Gloves",ring1="Lebeche Ring",ring2="Prolix Ring",
- back=FCback,legs="Rawhide Trousers",feet=FCfeet}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- -- Ranged snapshot gear
- sets.precast.RA = {
- head="Taeon Chapeau",
- body="Pursuer's Doublet",
- back=RNGback,waist="Yemaya belt",legs="Adhemar Kecks +1",feet="Meghanada jambeaux +1"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Falcon Eye",
- head="Pillager's Bonnet +3",neck="Fotia Gorget",ear1="Sherida Earring",ear2="Moonshade Earring",
- body="Meghanada cuirie +2",hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Fotia Belt",legs="Samnuha Tights",feet=Critfeet}
- sets.precast.WS.Acc = set_combine(sets.precast.WS, {ammo="Falcon Eye"})
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Exenterator'] = {ammo="Seething Bomblet +1",
- head="Meghanada Visor +1",neck="Fotia Gorget",ear1="Telos Earring",ear2="Sherida Earring",
- body="Adhemar Jacket +1",hands="Meghanada gloves +2",ring1="Dingir Ring",ring2="Ilabrat ring",
- back=Exenback,waist="Fotia Belt",legs="Meghanada chausses +1",feet="Meghanada jambeaux +1"}
- sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {ammo="Falcon Eye"})
- sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {ammo="Falcon Eye", back=STPback})
- sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {ammo="Yetshila +1",
- head=TPhead,
- body="Abnoba Kaftan",hands="Adhemar Wristbands +1",ring1="Begrudging Ring",ring2="Ilabrat ring",
- back=Critback,legs="Lustratio Subligar +1"})
- sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {})
- sets.precast.WS['Rudra\'s Storm'] = {ammo="Falcon Eye",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body=WSbody,hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Grunfeld rope",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Rudra\'s Storm'].Mod = set_combine(sets.precast.WS['Rudra\'s Storm'], {ammo="Falcon Eye",
- waist="Chiner's Belt +1"})
- sets.precast.WS['Rudra\'s Storm'].SA = {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body="Pillager's Vest +3",hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Chiner's Belt +1",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Rudra\'s Storm'].TA = {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body="Pillager's Vest +3",hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Chiner's Belt +1",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Rudra\'s Storm'].SATA = {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body="Pillager's Vest +3",hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Chiner's Belt +1",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Shark Bite'] = {ammo="Falcon Eye",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body=WSbody,hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Grunfeld Rope",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Shark Bite'].Mod = set_combine(sets.precast.WS['Shark Bite'], {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",body="Meghanada cuirie +2"})
- sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'].Mod, {})
- sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].Mod, {hands="Pillager's Armlets +3"})
- sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].Mod, {})
- sets.precast.WS['Mandalic Stab'] = {ammo="Falcon Eye",
- head="Pillager's Bonnet +3",neck="Caro Necklace",ear1="Sherida Earring",ear2="Moonshade Earring",
- body=WSbody,hands="Meghanada gloves +2",ring1="Regal Ring",ring2="Ilabrat ring",
- back=WSback,waist="Grunfeld Rope",legs="Lustratio Subligar +1",feet="Lustratio Leggings +1"}
- sets.precast.WS['Mandalic Stab'].Mod = set_combine(sets.precast.WS['Mandalic Stab'], {ammo="Yetshila +1",
- head="Pillager's Bonnet +3",body="Meghanada cuirie +2"})
- sets.precast.WS['Mandalic Stab'].SA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {})
- sets.precast.WS['Mandalic Stab'].TA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {hands="Pillager's Armlets +3"})
- sets.precast.WS['Mandalic Stab'].SATA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {})
- sets.precast.WS['Aeolian Edge'] = {ammo="Seething Bomblet +1",
- head=MABhead,neck="Baetyl Pendant",ear1="Friomisi Earring",ear2="Moonshade Earring",
- body="Samnuha Coat",hands=MABhands,ring1="Regal ring",ring2="Dingir Ring",
- back=Magicback,waist="Eschan Stone",legs=MABlegs,feet=MABfeet}
- sets.precast.WS['Last Stand'] = {
- head="Meghanada Visor +1",neck="Iskur Gorget",ear1="Telos Earring",ear2="Moonshade Earring",
- body="Meghanada cuirie +2",hands="Meghanada gloves +2",ring1="Dingir Ring",ring2="Regal Ring",
- back=RNGback,waist="Yemaya Belt",legs="Meghanada Chausses +1",feet="Pillager's Poulaines +3"}
- sets.precast.WS['Vorpal Blade'] = set_combine(sets.precast.WS['Evisceration'], {ammo="Yetshila +1",ring2="Hetairoi ring"})
- --------------------------------------
- -- Midcast sets
- --------------------------------------
- sets.midcast.FastRecast = {ammo="Sapience Orb",
- head=FChead,neck="Baetyl Pendant",ear1="Sanare earring",ear2="Loquacious Earring",
- body=FCBody,hands="Leyline Gloves",ring1="Vocane Ring",ring2="Defending Ring",
- back=FCback,waist="Flume Belt +1",legs="Rawhide Trousers",feet=FCfeet}
- -- Specific spells
- sets.midcast.Utsusemi = sets.midcast.FastRecast
- sets.midcast['Enhancing Magic'] = {neck="Incanter's Torque",ear1="Andoaa Earring",ring1="Stikini Ring",waist="Olympus Sash"}
- -- Ranged gear
- sets.midcast.RA = {
- head="Pillager's Bonnet +3",neck="Iskur Gorget",ear1="Telos Earring",ear2="Enervating Earring",
- body="Meghanada cuirie +2",hands="Meghanada gloves +2",ring1="Dingir Ring",ring2="Regal Ring",
- back=RNGback,waist="Yemaya Belt",legs="Adhemar Kecks +1",feet=RNGfeet}
- sets.midcast.RA.Acc = {
- head="Pillager's Bonnet +3",neck="Iskur Gorget",ear1="Telos Earring",ear2="Enervating Earring",
- body="Meghanada cuirie +2",hands="Meghanada gloves +2",ring1="Dingir Ring",ring2="Regal Ring",
- back=RNGback,waist="Yemaya Belt",legs="Adhemar Kecks +1",feet="Pillager's Poulaines +3"}
- --------------------------------------
- -- Idle/resting/defense sets
- --------------------------------------
- -- Resting sets
- sets.resting = {neck="Bathy Choker +1",
- ring1="Sheltered Ring",ring2="Paguroidea Ring"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {ammo="Staunch Tathlum +1",
- head=PDThead,neck="Bathy Choker +1",ear1="Sanare Earring",ear2="Infused Earring",
- body="Turms Harness",hands="Regal Gloves",ring1="Sheltered Ring",ring2="Moonlight Ring",
- back="Moonlight Cape",waist="Flume Belt +1",legs="Qaaxo Tights",feet="Jute Boots +1"}
- sets.idle.Regen = {ammo="Staunch Tathlum +1",
- head=PDThead,neck="Bathy Choker +1",ear1="Sanare Earring",ear2="Infused Earring",
- body="Turms harness",hands="Meghanada gloves +2",ring1="Meghanada Ring",ring2="Paguroidea Ring",
- back="Moonlight Cape",waist="Flume Belt +1",legs="Samnuha Tights",feet="Jute Boots +1"}
- sets.idle.PDT = {ring1="Moonlight Ring",ammo="Inlamvuyeso",
- head=PDThead,neck="Loricate Torque +1",ear1="Sanare Earring",ear2="Eabani Earring",
- body="Meghanada Cuirie +2",hands=DThands,
- back="Moonlight Cape",waist="Flume Belt +1",legs="Qaaxo Tights",feet="Jute Boots +1",ring2="Moonlight Ring"}
- sets.idle.Town = {main="Aeneas",sub="Twashtar",ammo="Staunch Tathlum +1",
- head="Pillager's Bonnet +3",neck="Bathy Choker +1",ear1="Sanare Earring",ear2="Sherida Earring",
- body="Pillager's Vest +3",hands="Pillager's Armlets +3",ring1="Regal Ring",ring2="Moonlight ring",
- back="Moonlight Cape",waist="Reiki Yotai",legs="Pillager's Culottes +3",feet="Pillager's Poulaines +3"}
- sets.idle.Weak = {ammo="Staunch Tathlum +1",
- head=PDThead,neck="Bathy Choker +1",ear1="Sanare Earring",ear2="Odnowa earring +1",
- body="Meghanada cuirie +2",hands="Regal Gloves",ring1="Sheltered Ring",ring2="Moonlight Ring",
- back="Moonlight Cape",waist="Flume Belt +1",legs="Qaaxo Tights",feet="Turms leggings"}
- -- Defense sets
- sets.defense.Acc = {ring1="Moonlight Ring",ammo="Staunch Tathlum +1",
- head=PDThead,neck="Loricate Torque +1",ear1="Sherida Earring",ear2="Telos Earring",
- body="Pillager's Vest +3",hands="Adhemar wristbands +1",
- back=STPback,waist="Reiki Yotai",legs="Mummu Kecks +1",feet=DTfeet,ring2="Moonlight Ring"}
- sets.defense.PDT = {ring1="Moonlight Ring",ammo="Inlamvuyeso",
- head=PDThead,neck="Loricate Torque +1",ear1="Genmei Earring",ear2="Odnowa Earring +1",
- body="Pillager's Vest +3",hands=DThands,
- back="Moonlight Cape",waist="Flume Belt +1",legs="Mummu Kecks +1",feet=DTfeet,ring2="Moonlight Ring"}
- sets.defense.Eva = {ammo="Yamarang",
- head="Pillager's Bonnet +3",neck="Warder's Charm +1",ear1="Sanare Earring",ear2="Eabani Earring",
- body="Pillager's Vest +3",hands="Pillager's Armlets +3",ring1="Purity Ring",ring2="Defending Ring",
- back=FCback,waist="Engraved Belt",legs="Mummu Kecks +1",feet="Jute Boots +1"}
- sets.defense.MDT = {ammo="Staunch Tathlum +1",
- head="Pillager's Bonnet +3",neck="Warder's Charm +1",ear1="Sanare Earring",ear2="Odnowa Earring +1",
- body="Pillager's Vest +3",hands="Pillager's Armlets +3",ring1="Moonlight Ring",ring2="Purity Ring",
- back="Moonlight Cape",waist="Engraved Belt",legs="Mummu Kecks +1",feet="Turms leggings"}
- --------------------------------------
- -- Melee sets
- --------------------------------------
- -- Normal melee group
- sets.engaged.DWNormal = {ammo="Yamarang",
- head=TPhead,neck="Anu Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Adhemar Jacket +1",hands="Adhemar Wristbands +1",ring1="Epona's Ring",ring2="Moonlight Ring",
- back=DWback,waist="Reiki Yotai",legs="Samnuha Tights",feet=TPfeet}
- sets.engaged.DWMidAcc = {ammo="Yamarang",
- head=TPhead,neck="Combatant's Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Adhemar Jacket +1",hands="Adhemar Wristbands +1",ring1="Regal Ring",ring2="Moonlight Ring",
- back=DWback,waist="Reiki Yotai",legs="Pillager's Culottes +3",feet=TPfeet}
- sets.engaged.DANormal = {ammo="Yamarang",
- head=TPhead,neck="Anu Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Adhemar Jacket +1",hands="Adhemar Wristbands +1",ring1="Moonlight Ring",ring2="Hetairoi Ring",
- back=STPback,waist="Chiner's Belt +1",legs="Samnuha Tights",feet=TPfeet}
- sets.engaged.DAMidAcc = {ammo="Yamarang",
- head=TPhead,neck="Combatant's Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Pillager's Vest +3",hands="Adhemar Wristbands +1",ring1="Moonlight Ring",ring2="Regal Ring",
- back=STPback,waist="Reiki Yotai",legs="Samnuha Tights",feet=TPfeet}
- sets.engaged.DAAcc = {ammo="Yamarang",
- head="Skulker's Bonnet +1",neck="Combatant's Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Pillager's Vest +3",hands="Adhemar Wristbands +1",ring1="Moonlight ring",ring2="Regal Ring",
- back=STPback,waist="Reiki Yotai",legs="Pillager's Culottes +3",feet=Accfeet}
- -- Mod set for trivial mobs
- sets.engaged.DANormal.Crit = {ammo="Yetshila +1",
- head=TPhead,neck="Combatant's Torque",ear1="Sherida Earring",ear2="Telos Earring",
- body="Adhemar Jacket +1",hands="Adhemar Wristbands +1",ring1="Epona's Ring",ring2="Hetairoi ring",
- back=Critback,waist="Chiner's Belt +1",legs="Mummu Kecks +1",feet="Mummu Gamashes +1"}
- -- Mod set for trivial mobs
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Run after the general precast() is done.
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.english == 'Aeolian Edge' and state.TreasureMode.value ~= 'None' then
- equip(sets.TreasureHunter)
- elseif spell.english=='Sneak Attack' or spell.english=='Trick Attack' or spell.type == 'WeaponSkill' then
- if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
- equip(sets.TreasureHunter)
- end
- end
- end
- -- Run after the general midcast() set is constructed.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
- equip(sets.TreasureHunter)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_aftercast(spell, action, spellMap, eventArgs)
- -- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
- if spell.type == 'WeaponSkill' and not spell.interrupted then
- state.Buff['Sneak Attack'] = false
- state.Buff['Trick Attack'] = false
- state.Buff['Feint'] = false
- end
- end
- -- Called after the default aftercast handling is complete.
- function job_post_aftercast(spell, action, spellMap, eventArgs)
- -- If Feint is active, put that gear set on on top of regular gear.
- -- This includes overlaying SATA gear.
- check_buff('Feint', eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- if not midaction() then
- handle_equipping_gear(player.status)
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function get_custom_wsmode(spell, spellMap, defaut_wsmode)
- local wsmode
- if state.Buff['Sneak Attack'] then
- wsmode = 'SA'
- end
- if state.Buff['Trick Attack'] then
- wsmode = (wsmode or '') .. 'TA'
- end
- return wsmode
- end
- -- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
- function job_handle_equipping_gear(playerStatus, eventArgs)
- -- Check that ranged slot is locked, if necessary
- check_range_lock()
- -- Check for SATA when equipping gear. If either is active, equip
- -- that gear specifically, and block equipping default gear.
- check_buff('Sneak Attack', eventArgs)
- check_buff('Trick Attack', eventArgs)
- end
- function customize_idle_set(idleSet)
- if player.hpp < 80 then
- idleSet = set_combine(idleSet, sets.ExtraRegen)
- end
- return idleSet
- end
- function customize_melee_set(meleeSet)
- if state.TreasureMode.value == 'Fulltime' then
- meleeSet = set_combine(meleeSet, sets.TreasureHunter)
- end
- return meleeSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- th_update(cmdParams, eventArgs)
- end
- -- Function to display the current relevant user state when doing an update.
- -- Return true if display was handled, and you don't want the default info shown.
- function display_current_job_state(eventArgs)
- local msg = 'Melee'
- if state.CombatForm.has_value then
- msg = msg .. ' (' .. state.CombatForm.value .. ')'
- end
- msg = msg .. ': '
- msg = msg .. state.OffenseMode.value
- if state.HybridMode.value ~= 'Normal' then
- msg = msg .. '/' .. state.HybridMode.value
- end
- msg = msg .. ', WS: ' .. state.WeaponskillMode.value
- if state.DefenseMode.value ~= 'None' then
- msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
- end
- if state.Kiting.value == true then
- msg = msg .. ', Kiting'
- end
- if state.PCTargetMode.value ~= 'default' then
- msg = msg .. ', Target PC: '..state.PCTargetMode.value
- end
- if state.SelectNPCTargets.value == true then
- msg = msg .. ', Target NPCs'
- end
- msg = msg .. ', TH: ' .. state.TreasureMode.value
- add_to_chat(122, msg)
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- State buff checks that will equip buff gear and mark the event as handled.
- function check_buff(buff_name, eventArgs)
- if state.Buff[buff_name] then
- equip(sets.buff[buff_name] or {})
- if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
- equip(sets.TreasureHunter)
- end
- eventArgs.handled = true
- end
- end
- -- Check for various actions that we've specified in user code as being used with TH gear.
- -- This will only ever be called if TreasureMode is not 'None'.
- -- Category and Param are as specified in the action event packet.
- function th_action_check(category, param)
- if category == 2 or -- any ranged attack
- --category == 4 or -- any magic action
- (category == 3 and param == 30) or -- Aeolian Edge
- (category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
- (category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
- then return true
- end
- end
- -- Function to lock the ranged slot if we have a ranged weapon equipped.
- function check_range_lock()
- if player.equipment.range ~= 'empty' then
- disable('range', 'ammo')
- else
- enable('range', 'ammo')
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 2)
- elseif player.sub_job == 'WAR' then
- set_macro_page(4, 2)
- elseif player.sub_job == 'NIN' then
- set_macro_page(3, 2)
- else
- set_macro_page(1, 2)
- end
- end
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