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Jun 8th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER,
  3. --|| EDITED BY soins1
  4. --\\====================================================//--
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. Character = game.Players.LocalPlayer.Character
  10. Head = Character.Head
  11.  
  12. CV="Red"
  13. p = game.Players.LocalPlayer
  14. char = p.Character
  15. local txt = Instance.new("BillboardGui", char)
  16. txt.Adornee = char .Head
  17. txt.Name = "_status"
  18. txt.Size = UDim2.new(2, 0, 1.2, 0)
  19. txt.StudsOffset = Vector3.new(-9, 8, 0)
  20. local text = Instance.new("TextLabel", txt)
  21. text.Size = UDim2.new(10, 0, 7, 0)
  22. text.FontSize = "Size24"
  23. text.TextScaled = true
  24. text.TextTransparency = 0
  25. text.BackgroundTransparency = 1
  26. text.TextTransparency = 0
  27. text.TextStrokeTransparency = 0
  28. text.Font = "Legacy"
  29. text.TextStrokeColor3 = Color3.new(255,0,0)
  30.  
  31. v=Instance.new("Part")
  32. v.Name = "ColorBrick"
  33. v.Parent=p.Character
  34. v.FormFactor="Symmetric"
  35. v.Anchored=true
  36. v.CanCollide=false
  37. v.BottomSurface="Smooth"
  38. v.TopSurface="Smooth"
  39. v.Size=Vector3.new(10,5,3)
  40. v.Transparency=1
  41. v.CFrame=char.Torso.CFrame
  42. v.BrickColor=BrickColor.new(CV)
  43. v.Transparency=1
  44. text.TextColor3 = Color3.new(255,0,0)
  45. v.Shape="Block"
  46. text.Text = "Corrupted"
  47.  
  48. Player = game:GetService("Players").LocalPlayer
  49. PlayerGui = Player.PlayerGui
  50. Cam = workspace.CurrentCamera
  51. Backpack = Player.Backpack
  52. Character = Player.Character
  53. Humanoid = Character.Humanoid
  54. Mouse = Player:GetMouse()
  55. part = nil
  56. bp = nil
  57. particles = nil
  58. RootPart = Character["HumanoidRootPart"]
  59. Torso = Character["Torso"]
  60. Head = Character["Head"]
  61. RightArm = Character["Right Arm"]
  62. LeftArm = Character["Left Arm"]
  63. RightLeg = Character["Right Leg"]
  64. LeftLeg = Character["Left Leg"]
  65. RootJoint = RootPart["RootJoint"]
  66. Neck = Torso["Neck"]
  67. RightShoulder = Torso["Right Shoulder"]
  68. LeftShoulder = Torso["Left Shoulder"]
  69. RightHip = Torso["Right Hip"]
  70. LeftHip = Torso["Left Hip"]
  71. SIZE = 1
  72.  
  73. IT = Instance.new
  74. CF = CFrame.new
  75. VT = Vector3.new
  76. RAD = math.rad
  77. C3 = Color3.new
  78. UD2 = UDim2.new
  79. BRICKC = BrickColor.new
  80. ANGLES = CFrame.Angles
  81. EULER = CFrame.fromEulerAnglesXYZ
  82. COS = math.cos
  83. ACOS = math.acos
  84. SIN = math.sin
  85. ASIN = math.asin
  86. ABS = math.abs
  87. MRANDOM = math.random
  88. FLOOR = math.floor
  89.  
  90. --//=================================\\
  91. --|| USEFUL VALUES
  92. --\\=================================//
  93.  
  94. Animation_Speed = 3
  95. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  96. local Speed = 13
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local DAMAGEMULTIPLIER = 1
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local Rooted = false
  108. local SINE = 0
  109. local KEYHOLD = false
  110. local CHANGE = 2 / Animation_Speed
  111. local WALKINGANIM = false
  112. local VALUE1 = false
  113. local VALUE2 = false
  114. local ROBLOXIDLEANIMATION = IT("Animation")
  115. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  116. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  117. --ROBLOXIDLEANIMATION.Parent = Humanoid
  118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  119. WEAPONGUI.Name = "Weapon GUI"
  120. local ANIMATOR = Humanoid.Animator
  121. local ANIMATE = Character.Animate
  122. local UNANCHOR = true
  123. local GHOSTS = {}
  124. ANIMATE:remove()
  125. Character.Archivable = true
  126. script.Parent = WEAPONGUI
  127. local GHOSTBASE = Character:Clone()
  128. GHOSTBASE.Parent = nil
  129. GHOSTBASE.Name = ""
  130. for _, c in pairs(GHOSTBASE:GetChildren()) do
  131. if c.ClassName == "Part" and c.Transparency < 1 then
  132. c.Color = C3(255,0,0)
  133. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  134. c:remove()
  135. end
  136. end
  137. end
  138. local sick = Instance.new("Sound",Character)
  139. sick.SoundId = "rbxassetid://493786497"
  140. sick.Looped = true
  141. sick.Pitch = 1
  142. sick.Volume = 3
  143. sick:Play()
  144. local Effects = IT("Folder", Character)
  145. Effects.Name = "Effects"
  146. Character.Archivable = false
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151. local Player = game:service'Players'.LocalPlayer
  152. repeat wait() until Player.Character
  153. local Character = Player.Character
  154. local Char, Plr = Character, Player
  155. local Mouse = Player:GetMouse()
  156.  
  157.  
  158. local Char = Plr.Character
  159. local Hum = Char:FindFirstChildOfClass'Humanoid'
  160. local RArm = Char["Right Arm"]
  161. local LArm = Char["Left Arm"]
  162. local RLeg = Char["Right Leg"]
  163. local LLeg = Char["Left Leg"]
  164. local Root = Char:FindFirstChild'HumanoidRootPart'
  165. local Torso = Char.Torso
  166. local Head = Char.Head
  167.  
  168. local face = Head:FindFirstChild'face'
  169. if(not face)then
  170. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://315622231"})
  171. else
  172. face.Texture = "rbxassetid://1696116084"
  173. end
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214. --//=================================\\
  215. --|| SOME FUNCTIONS
  216. --\\=================================//
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  247. local NEWMESH = IT(MESH)
  248. if MESH == "SpecialMesh" then
  249. NEWMESH.MeshType = MESHTYPE
  250. if MESHID ~= "nil" and MESHID ~= "" then
  251. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  252. end
  253. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  254. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  255. end
  256. end
  257. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  258. NEWMESH.Scale = SCALE
  259. NEWMESH.Parent = PARENT
  260. return NEWMESH
  261. end
  262.  
  263. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  264. local NEWPART = IT("Part")
  265. NEWPART.formFactor = FORMFACTOR
  266. NEWPART.Reflectance = REFLECTANCE
  267. NEWPART.Transparency = TRANSPARENCY
  268. NEWPART.CanCollide = false
  269. NEWPART.Locked = true
  270. NEWPART.Anchored = true
  271. if ANCHOR == false then
  272. NEWPART.Anchored = false
  273. end
  274. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  275. NEWPART.Name = NAME
  276. NEWPART.Size = SIZE
  277. NEWPART.Position = Torso.Position
  278. NEWPART.Material = MATERIAL
  279. NEWPART:BreakJoints()
  280. NEWPART.Parent = PARENT
  281. return NEWPART
  282. end
  283.  
  284. local function weldBetween(a, b)
  285. local weldd = Instance.new("ManualWeld")
  286. weldd.Part0 = a
  287. weldd.Part1 = b
  288. weldd.C0 = CFrame.new()
  289. weldd.C1 = b.CFrame:inverse() * a.CFrame
  290. weldd.Parent = a
  291. return weldd
  292. end
  293.  
  294.  
  295. function QuaternionFromCFrame(cf)
  296. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  297. local trace = m00 + m11 + m22
  298. if trace > 0 then
  299. local s = math.sqrt(1 + trace)
  300. local recip = 0.5 / s
  301. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  302. else
  303. local i = 0
  304. if m11 > m00 then
  305. i = 1
  306. end
  307. if m22 > (i == 0 and m00 or m11) then
  308. i = 2
  309. end
  310. if i == 0 then
  311. local s = math.sqrt(m00 - m11 - m22 + 1)
  312. local recip = 0.5 / s
  313. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  314. elseif i == 1 then
  315. local s = math.sqrt(m11 - m22 - m00 + 1)
  316. local recip = 0.5 / s
  317. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  318. elseif i == 2 then
  319. local s = math.sqrt(m22 - m00 - m11 + 1)
  320. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  321. end
  322. end
  323. end
  324.  
  325. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  326. local xs, ys, zs = x + x, y + y, z + z
  327. local wx, wy, wz = w * xs, w * ys, w * zs
  328. local xx = x * xs
  329. local xy = x * ys
  330. local xz = x * zs
  331. local yy = y * ys
  332. local yz = y * zs
  333. local zz = z * zs
  334. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  335. end
  336.  
  337. function QuaternionSlerp(a, b, t)
  338. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  339. local startInterp, finishInterp;
  340. if cosTheta >= 0.0001 then
  341. if (1 - cosTheta) > 0.0001 then
  342. local theta = ACOS(cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((1 - t) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = 1 - t
  348. finishInterp = t
  349. end
  350. else
  351. if (1 + cosTheta) > 0.0001 then
  352. local theta = ACOS(-cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((t - 1) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = t - 1
  358. finishInterp = t
  359. end
  360. end
  361. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  362. end
  363.  
  364. function Clerp(a, b, t)
  365. local qa = {QuaternionFromCFrame(a)}
  366. local qb = {QuaternionFromCFrame(b)}
  367. local ax, ay, az = a.x, a.y, a.z
  368. local bx, by, bz = b.x, b.y, b.z
  369. local _t = 1 - t
  370. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  371. end
  372.  
  373. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  374. local frame = IT("Frame")
  375. frame.BackgroundTransparency = TRANSPARENCY
  376. frame.BorderSizePixel = BORDERSIZEPIXEL
  377. frame.Position = POSITION
  378. frame.Size = SIZE
  379. frame.BackgroundColor3 = COLOR
  380. frame.BorderColor3 = BORDERCOLOR
  381. frame.Name = NAME
  382. frame.Parent = PARENT
  383. return frame
  384. end
  385.  
  386. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  387. local label = IT("TextLabel")
  388. label.BackgroundTransparency = 1
  389. label.Size = UD2(1, 0, 1, 0)
  390. label.Position = UD2(0, 0, 0, 0)
  391. label.TextColor3 = TEXTCOLOR
  392. label.TextStrokeTransparency = STROKETRANSPARENCY
  393. label.TextTransparency = TRANSPARENCY
  394. label.FontSize = TEXTFONTSIZE
  395. label.Font = TEXTFONT
  396. label.BorderSizePixel = BORDERSIZEPIXEL
  397. label.TextScaled = false
  398. label.Text = TEXT
  399. label.Name = NAME
  400. label.Parent = PARENT
  401. return label
  402. end
  403.  
  404. function NoOutlines(PART)
  405. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  406. end
  407.  
  408. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  409. local NEWWELD = IT(TYPE)
  410. NEWWELD.Part0 = PART0
  411. NEWWELD.Part1 = PART1
  412. NEWWELD.C0 = C0
  413. NEWWELD.C1 = C1
  414. NEWWELD.Parent = PARENT
  415. return NEWWELD
  416. end
  417.  
  418. local S = IT("Sound")
  419. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  420. local NEWSOUND = nil
  421. coroutine.resume(coroutine.create(function()
  422. NEWSOUND = S:Clone()
  423. NEWSOUND.Parent = PARENT
  424. NEWSOUND.Volume = VOLUME
  425. NEWSOUND.Pitch = PITCH
  426. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  427. NEWSOUND:play()
  428. if DOESLOOP == true then
  429. NEWSOUND.Looped = true
  430. else
  431. repeat wait(1) until NEWSOUND.Playing == false
  432. NEWSOUND:remove()
  433. end
  434. end))
  435. return NEWSOUND
  436. end
  437.  
  438. function CFrameFromTopBack(at, top, back)
  439. local right = top:Cross(back)
  440. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  441. end
  442.  
  443. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  444. function WACKYEFFECT(Table)
  445. local TYPE = (Table.EffectType or "Sphere")
  446. local SIZE = (Table.Size or VT(1,1,1))
  447. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  448. local TRANSPARENCY = (Table.Transparency or 0)
  449. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  450. local CFRAME = (Table.CFrame or Torso.CFrame)
  451. local MOVEDIRECTION = (Table.MoveToPos or nil)
  452. local ROTATION1 = (Table.RotationX or 0)
  453. local ROTATION2 = (Table.RotationY or 0)
  454. local ROTATION3 = (Table.RotationZ or 0)
  455. local MATERIAL = (Table.Material or "Neon")
  456. local COLOR = (Table.Color or C3(1,1,1))
  457. local TIME = (Table.Time or 45)
  458. local SOUNDID = (Table.SoundID or nil)
  459. local SOUNDPITCH = (Table.SoundPitch or nil)
  460. local SOUNDVOLUME = (Table.SoundVolume or nil)
  461. coroutine.resume(coroutine.create(function()
  462. local PLAYSSOUND = false
  463. local SOUND = nil
  464. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  465. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  466. PLAYSSOUND = true
  467. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  468. end
  469. EFFECT.Color = COLOR
  470. local MSH = nil
  471. if TYPE == "Sphere" then
  472. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  473. elseif TYPE == "Block" then
  474. MSH = IT("BlockMesh",EFFECT)
  475. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  476. elseif TYPE == "Wave" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  478. elseif TYPE == "Ring" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  480. elseif TYPE == "Slash" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482. elseif TYPE == "Round Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Swirl" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Skull" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Crystal" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  490. end
  491. if MSH ~= nil then
  492. local MOVESPEED = nil
  493. if MOVEDIRECTION ~= nil then
  494. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  495. end
  496. local GROWTH = SIZE - ENDSIZE
  497. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = CFRAME
  502. end
  503. for LOOP = 1, TIME+1 do
  504. Swait()
  505. MSH.Scale = MSH.Scale - GROWTH/TIME
  506. if TYPE == "Wave" then
  507. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  508. end
  509. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  510. if TYPE == "Block" then
  511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  512. else
  513. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  514. end
  515. if MOVEDIRECTION ~= nil then
  516. local ORI = EFFECT.Orientation
  517. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  518. EFFECT.Orientation = ORI
  519. end
  520. end
  521. if PLAYSSOUND == false then
  522. EFFECT:remove()
  523. else
  524. SOUND.Stopped:Connect(function()
  525. EFFECT:remove()
  526. end)
  527. end
  528. else
  529. if PLAYSSOUND == false then
  530. EFFECT:remove()
  531. else
  532. repeat Swait() until SOUND.Playing == false
  533. EFFECT:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function MakeForm(PART,TYPE)
  540. if TYPE == "Cyl" then
  541. local MSH = IT("CylinderMesh",PART)
  542. elseif TYPE == "Ball" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Sphere"
  545. elseif TYPE == "Wedge" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Wedge"
  548. end
  549. end
  550.  
  551. Debris = game:GetService("Debris")
  552.  
  553. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  554. local DIRECTION = CF(StartPos,EndPos).lookVector
  555. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  556. end
  557.  
  558. function turnto(position)
  559. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  560. end
  561.  
  562. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  563. if FLOOR ~= nil then
  564. coroutine.resume(coroutine.create(function()
  565. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  566. PART.CFrame = CF(POSITION)
  567. for i = 1, 45 do
  568. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  569. RingPiece.Material = FLOOR.Material
  570. RingPiece.Color = FLOOR.Color
  571. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  572. Debris:AddItem(RingPiece,SWAIT)
  573. end
  574. PART:remove()
  575. end))
  576. end
  577. end
  578.  
  579. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  580. if FLOOR ~= nil then
  581. for i = 1, AMOUNT do
  582. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  583. DEBREE.Material = FLOOR.Material
  584. DEBREE.Color = FLOOR.Color
  585. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  586. if DOES360 == true then
  587. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  588. else
  589. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  590. end
  591. coroutine.resume(coroutine.create(function()
  592. Swait(15)
  593. DEBREE.Parent = workspace
  594. DEBREE.CanCollide = true
  595. Debris:AddItem(DEBREE,SWAIT)
  596. end))
  597. end
  598. end
  599. end
  600.  
  601. function SpawnTrail(FROM,TO)
  602. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  603. MakeForm(TRAIL,"Cyl")
  604. local DIST = (FROM - TO).Magnitude
  605. TRAIL.Size = VT(0.1,DIST,0.1)
  606. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  607. coroutine.resume(coroutine.create(function()
  608. for i = 1, 5 do
  609. Swait()
  610. TRAIL.Transparency = TRAIL.Transparency + 0.1
  611. end
  612. TRAIL:remove()
  613. end))
  614. end
  615.  
  616. local Decal = IT("Decal")
  617. function SpawnBulletHole(POSITION)
  618. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  619. local decal = Decal:Clone()
  620. decal.Parent = O1
  621. decal.Face = "Top"
  622. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  623. local decal2 = Decal:Clone()
  624. decal2.Parent = O1
  625. decal2.Face = "Bottom"
  626. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  627. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  628. Debris:AddItem(O1,5)
  629. end
  630.  
  631. local asd = Instance.new("ParticleEmitter")
  632. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  633. asd.LightEmission = .1
  634. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  635. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  636. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  637. asd.Transparency = bbb
  638. asd.Size = aaa
  639. asd.ZOffset = .9
  640. asd.Acceleration = Vector3.new(0, -15, 0)
  641. asd.LockedToPart = false
  642. asd.EmissionDirection = "Back"
  643. asd.Lifetime = NumberRange.new(1, 2)
  644. asd.Rotation = NumberRange.new(-100, 100)
  645. asd.RotSpeed = NumberRange.new(-100, 100)
  646. asd.Speed = NumberRange.new(10)
  647. asd.Enabled = false
  648. asd.VelocitySpread = 999
  649.  
  650. function getbloody(victim,amount)
  651. local PART = IT("Part",Effects)
  652. PART.Transparency = 1
  653. PART.Size = victim.Size
  654. PART.Anchored = true
  655. PART.CanCollide = false
  656. PART.CFrame = CF(victim.Position)
  657. local HITPLAYERSOUNDS = {"356551938","264486467"}
  658. Debris:AddItem(PART,5)
  659. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  660. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  661. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  662. local prtcl = asd:Clone()
  663. prtcl.Parent = PART
  664. prtcl:Emit(amount*10)
  665. end
  666.  
  667. function BulletDetection(FROM,TO)
  668. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  669. coroutine.resume(coroutine.create(function()
  670. if AIMHIT ~= nil then
  671. if AIMHIT.Parent ~= Character then
  672. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  673. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  674. Banish(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  675. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  676. if AIMHIT.Parent.ClassName == "Accessory" then
  677. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  678. AIMHIT.Parent.Parent:BreakJoints()
  679. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  680. getbloody(AIMHIT.Parent.Parent.Head,15)
  681. AIMHIT.Parent.Parent.Head:remove()
  682. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  683. end
  684. else
  685. Banish(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  686. end
  687. elseif AIMHIT.Name == "Head" then
  688. getbloody(AIMHIT,15)
  689. AIMHIT.Parent:BreakJoints()
  690. AIMHIT:remove()
  691. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  692. end
  693. end
  694. else
  695. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  696. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  697. end
  698. end
  699. end
  700. end))
  701. return AIMHIT,AIMPOS,NORMAL
  702. end
  703.  
  704. --//=================================\\
  705. --|| WEAPON CREATION
  706. --\\=================================//
  707.  
  708. for i = 1, 35 do
  709. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  710. FACE.Color = C3(0,0,0)
  711. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  712. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  713. end
  714. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  715. MakeForm(EYE,"Ball")
  716. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  717. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  718. MakeForm(EYE2,"Ball")
  719. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  720. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  721. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  722. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  723.  
  724. local BODY = {}
  725. for _, c in pairs(Character:GetDescendants()) do
  726. if c:IsA("BasePart") and c.Name ~= "Handle" then
  727. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  728. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  729. end
  730. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  731. elseif c:IsA("JointInstance") then
  732. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  733. end
  734. end
  735. for e = 1, #BODY do
  736. if BODY[e] ~= nil then
  737. local STUFF = BODY[e]
  738. local PART = STUFF[1]
  739. local PARENT = STUFF[2]
  740. local MATERIAL = STUFF[3]
  741. local COLOR = STUFF[4]
  742. local TRANSPARENCY = STUFF[5]
  743. if PART.ClassName == "Part" and PART ~= RootPart then
  744. PART.Material = MATERIAL
  745. PART.Color = COLOR
  746. PART.Transparency = TRANSPARENCY
  747. end
  748. PART.AncestryChanged:Connect(function()
  749. PART.Parent = PARENT
  750. end)
  751. end
  752. end
  753. function refit()
  754. Character.Parent = workspace
  755. for e = 1, #BODY do
  756. if BODY[e] ~= nil then
  757. local STUFF = BODY[e]
  758. local PART = STUFF[1]
  759. local PARENT = STUFF[2]
  760. local MATERIAL = STUFF[3]
  761. local COLOR = STUFF[4]
  762. local TRANSPARENCY = STUFF[5]
  763. if PART:IsA("BasePart") and PART ~= RootPart then
  764. PART.Material = MATERIAL
  765. PART.Color = COLOR
  766. PART.Transparency = TRANSPARENCY+EXTRATRANS
  767. end
  768. if PART.Parent ~= PARENT then
  769. Humanoid:remove()
  770. PART.Parent = PARENT
  771. Humanoid = IT("Humanoid",Character)
  772. end
  773. end
  774. end
  775. end
  776.  
  777. Humanoid.Died:connect(function()
  778. refit()
  779. end)
  780.  
  781. function Blink()
  782. coroutine.resume(coroutine.create(function()
  783. if EYE ~= nil then
  784. for i = 1, 5 do
  785. Swait()
  786. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  787. EYE2.Mesh.Scale = EYE.Mesh.Scale
  788. end
  789. for i = 1, 7 do
  790. Swait()
  791. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  792. EYE2.Mesh.Scale = EYE.Mesh.Scale
  793. end
  794. EYE.Mesh.Scale = VT(1,1,1)
  795. EYE2.Mesh.Scale = EYE.Mesh.Scale
  796. end
  797. end))
  798. end
  799.  
  800. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  801. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  802. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  803. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  804.  
  805. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[LMB] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  806. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
  807.  
  808. local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
  809. AMMOIMAGE1.Size = UD2(1,0,1,0)
  810. AMMOIMAGE1.BackgroundTransparency = 1
  811. AMMOIMAGE1.BorderSizePixel = 0
  812. AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
  813. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  814. AMMOIMAGE2.Size = UD2(1,0,1,0)
  815. AMMOIMAGE2.BackgroundTransparency = 1
  816. AMMOIMAGE2.BorderSizePixel = 0
  817. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
  818.  
  819. --//=================================\\
  820. --|| DAMAGE FUNCTIONS
  821. --\\=================================//
  822.  
  823. function StatLabel(CFRAME, TEXT, COLOR)
  824. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  825. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  826. local BODYGYRO = IT("BodyGyro", STATPART)
  827. game:GetService("Debris"):AddItem(STATPART ,5)
  828. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  829. BILLBOARDGUI.Adornee = STATPART
  830. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  831. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  832. BILLBOARDGUI.AlwaysOnTop = false
  833. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  834. TEXTLABEL.BackgroundTransparency = 1
  835. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  836. TEXTLABEL.Text = TEXT
  837. TEXTLABEL.Font = SKILLFONT
  838. TEXTLABEL.FontSize="Size42"
  839. TEXTLABEL.TextColor3 = COLOR
  840. TEXTLABEL.TextStrokeTransparency = 0
  841. TEXTLABEL.TextScaled = true
  842. TEXTLABEL.TextWrapped = true
  843. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  844. for i = 1, 10 do
  845. Swait()
  846. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  847. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  848. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  849. end
  850. THEPART.Parent = nil
  851. end),STATPART, TEXTLABEL)
  852. end
  853.  
  854. --//=================================\\
  855. --|| DAMAGING
  856. --\\=================================//
  857.  
  858. function Banish(Char)
  859. local NewCharacter = Instance.new("Model",Effects)
  860. NewCharacter.Name = "Ow im ded ;-;"
  861. for _, c in pairs(Char:GetDescendants()) do
  862. if c:IsA("BasePart") and c.Transparency == 0 then
  863. if c.Parent == Char then
  864. getbloody(c,5)
  865. end
  866. c:BreakJoints()
  867. c.Material = "Smooth Plastic"
  868. c.Color = C3(0,0,0)
  869. c.CanCollide = true
  870. c.Transparency = 0
  871. if c:FindFirstChildOfClass("SpecialMesh") then
  872. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  873. end
  874. if c.Name == "Head" then
  875. c:ClearAllChildren()
  876. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  877. end
  878. if c.ClassName == "MeshPart" then
  879. c.TextureID = ""
  880. end
  881. if c:FindFirstChildOfClass("BodyPosition") then
  882. c:FindFirstChildOfClass("BodyPosition"):remove()
  883. end
  884. if c:FindFirstChildOfClass("ParticleEmitter") then
  885. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  886. end
  887. c.Parent = NewCharacter
  888. c.Name = "DeadPart"
  889. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  890. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  891. end
  892. end
  893. Char:remove()
  894. Debris:AddItem(NewCharacter,5)
  895. end
  896.  
  897. function Ghostify(POSITION,RANGE)
  898. local CHILDREN = workspace:GetDescendants()
  899. for index, CHILD in pairs(CHILDREN) do
  900. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  901. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  902. if HUM then
  903. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  904. if TORSO then
  905. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  906. local GHOST = GHOSTBASE:Clone()
  907. GHOST.Parent = Effects
  908. GHOST.Torso.CFrame = TORSO.CFrame
  909. table.insert(GHOSTS,GHOST)
  910. CHILD:remove()
  911. end
  912. end
  913. end
  914. end
  915. end
  916. end
  917.  
  918. --//=================================\\
  919. --|| ATTACK FUNCTIONS AND STUFF
  920. --\\=================================//
  921.  
  922. function Madness()
  923. ATTACK = true
  924. Rooted = false
  925. local GYRO = IT("BodyGyro",RootPart)
  926. GYRO.D = 750
  927. GYRO.P = 20000
  928. GYRO.MaxTorque = VT(0,40000000,0)
  929. local LOCKED = true
  930. local SHOT = false
  931. coroutine.resume(coroutine.create(function()
  932. for i=0, 1, 0.1 / Animation_Speed do
  933. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. end
  940. LOCKED = false
  941. SHOT = true
  942. repeat
  943. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  949. until HOLD == false and SHOT == false
  950. for i=0, 0.3, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. end
  957. GYRO:remove()
  958. ATTACK = false
  959. Rooted = false
  960. end))
  961. repeat wait() until LOCKED == false
  962. repeat
  963. SHOT = true
  964. wait(0.2)
  965. SHOT = false
  966. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  967. local HIT = BULLET.Hit
  968. local HITPOS = BULLET.End
  969. if HIT then
  970. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  971. Kill(HIT.Parent)
  972. end
  973. end
  974. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  975. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  976. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  977. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  978. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  979. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  980. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  981. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  982. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  983. until HOLD == false
  984. end
  985.  
  986. function Taunt()
  987. ATTACK = true
  988. local LAUGH = nil
  989. coroutine.resume(coroutine.create(function()
  990. repeat
  991. Swait()
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. until LAUGH ~= nil
  999. repeat
  1000. Swait()
  1001. LAUGH.Parent = Head
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. until LAUGH.Playing == false
  1009. ATTACK = false
  1010. end))
  1011. wait(0.1)
  1012. sick:Stop()
  1013. LAUGH = CreateSound(184605339, Head, 10, 1, false)
  1014. sick:Resume()
  1015. end
  1016.  
  1017. function SinfulShell()
  1018. ATTACK = true
  1019. Rooted = false
  1020. local GYRO = IT("BodyGyro",RootPart)
  1021. GYRO.D = 750
  1022. GYRO.P = 20000
  1023. GYRO.MaxTorque = VT(0,40000000,0)
  1024. for i=0, 1, 0.6 / Animation_Speed do
  1025. Swait()
  1026. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1033. end
  1034. GYRO:remove()
  1035. CreateSound(696483710, Gun, 5, 1, false)
  1036. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 0.2, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1037. coroutine.resume(coroutine.create(function()
  1038. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
  1039. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  1040. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  1041. local AIMPOINT = Mouse.Hit.p
  1042. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  1043. local VECTOR = CF(STARTPOS,AIMPOINT)
  1044. local IMPACTED = false
  1045. CreateSound(1393698948, Bullet, 10, 1, true)
  1046. for E = 1, 50 do
  1047. if IMPACTED == true then
  1048. break
  1049. end
  1050. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  1051. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  1052. for i = 1, 5 do
  1053. Swait()
  1054. WACKYEFFECT({Time = 20, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1055. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  1056. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  1057. if AIMHIT ~= nil then
  1058. IMPACTED = true
  1059. break
  1060. end
  1061. end
  1062. end
  1063. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1064. for i = 1, 7 do
  1065. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1066. end
  1067. Ghostify(Bullet.Position,10)
  1068. Bullet:remove()
  1069. end))
  1070. for i=0, 0.3, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1078. end
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082.  
  1083. --//=================================\\
  1084. --|| ASSIGN THINGS TO KEYS
  1085. --\\=================================//
  1086.  
  1087. function MouseDown(Mouse)
  1088.  
  1089. if ATTACK == false then
  1090. end
  1091. end
  1092.  
  1093. function MouseUp(Mouse)
  1094. HOLD = false
  1095. end
  1096.  
  1097. Mouse.Button1Down:Connect(function()Madness() end)
  1098.  
  1099. function KeyDown(Key)
  1100. KEYHOLD = true
  1101. if Key == "t" and ATTACK == false then
  1102. Taunt()
  1103. end
  1104.  
  1105. if Key == "x" and ATTACK == false then
  1106. SinfulShell()
  1107. end
  1108. end
  1109.  
  1110. function KeyUp(Key)
  1111. KEYHOLD = false
  1112. end
  1113.  
  1114. Mouse.Button1Down:connect(function(NEWKEY)
  1115. MouseDown(NEWKEY)
  1116. end)
  1117. Mouse.Button1Up:connect(function(NEWKEY)
  1118. MouseUp(NEWKEY)
  1119. end)
  1120. Mouse.KeyDown:connect(function(NEWKEY)
  1121. KeyDown(NEWKEY)
  1122. end)
  1123. Mouse.KeyUp:connect(function(NEWKEY)
  1124. KeyUp(NEWKEY)
  1125. end)
  1126.  
  1127. --//=================================\\
  1128. --\\=================================//
  1129.  
  1130.  
  1131. function unanchor()
  1132. if UNANCHOR == true then
  1133. g = Character:GetChildren()
  1134. for i = 1, #g do
  1135. if g[i].ClassName == "Part" then
  1136. g[i].Anchored = false
  1137. end
  1138. end
  1139. end
  1140. end
  1141.  
  1142.  
  1143. --//=================================\\
  1144. --|| WRAP THE WHOLE SCRIPT UP
  1145. --\\=================================//
  1146.  
  1147. Humanoid.Changed:connect(function(Jump)
  1148. if Jump == "Jump" and (Disable_Jump == true) then
  1149. Humanoid.Jump = false
  1150. end
  1151. end)
  1152.  
  1153. local BLINKLOOP = 0
  1154.  
  1155. while true do
  1156. Swait()
  1157. script.Parent = WEAPONGUI
  1158. ANIMATE.Parent = nil
  1159. Humanoid.Parent = Character
  1160. if Humanoid then
  1161. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1162. IDLEANIMATION:Play()
  1163. end
  1164. SINE = SINE + CHANGE
  1165. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1166. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1167. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1168. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1169. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1170. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1171. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1172. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1173. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1174. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1175. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1177. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1178. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1179. end
  1180. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1181. ANIM = "Jump"
  1182. if ATTACK == false then
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1189. end
  1190. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1191. ANIM = "Fall"
  1192. if ATTACK == false then
  1193. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1199. end
  1200. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1201. ANIM = "Idle"
  1202. if ATTACK == false then
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1204.  
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(MRANDOM(-75,75)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1206.  
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.1) * ANGLES(RAD(25), RAD(MRANDOM(-75,75)), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1208.  
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1210.  
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1212. if MRANDOM(1,1) == 1 then
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  1214. end
  1215. end
  1216. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1217. ANIM = "Walk"
  1218. if ATTACK == false then
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(MRANDOM(-55,55)), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1225. end
  1226. end
  1227. unanchor()
  1228. Humanoid.MaxHealth = 15e15
  1229. Humanoid.Health = 15e15
  1230. if Rooted == false then
  1231. Disable_Jump = false
  1232. Humanoid.WalkSpeed = Speed
  1233. elseif Rooted == true then
  1234. Disable_Jump = true
  1235. Humanoid.WalkSpeed = 0
  1236. end
  1237. Humanoid.Died:connect(function()
  1238. refit()
  1239. end)
  1240.  
  1241. sick.SoundId = "rbxassetid://493786497"
  1242. sick.Looped = true
  1243. sick.Pitch = 1
  1244. sick.Volume = 4
  1245. sick.Playing = true
  1246. sick.Parent = Character
  1247. if Head:FindFirstChild("face") then
  1248. Head.face.Texture = "rbxassetid://315622231"
  1249. end
  1250. BLINKLOOP = BLINKLOOP + 1
  1251. if BLINKLOOP >=650 then
  1252. BLINKLOOP = 0
  1253. Blink()
  1254. end
  1255. if #GHOSTS>0 then
  1256. for e=1,#GHOSTS do
  1257. if GHOSTS[e]~=nil then
  1258. local Thing=GHOSTS[e]
  1259. if Thing~=nil then
  1260. if Thing:FindFirstChild("Head") then
  1261. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1262. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1263. end
  1264. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1265. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1266. end
  1267. end
  1268. local TORSO = Thing:FindFirstChild("Torso")
  1269. if TORSO then
  1270. TORSO.Anchored = false
  1271. local ROOT = Thing.HumanoidRootPart
  1272. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1273. local Neck1 = TORSO:FindFirstChild("Neck")
  1274. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1275. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1276. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1277. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1278. if ROOT and RootJoint1 then
  1279. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1280. if VELOCITY < 1 then
  1281. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1282. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1283. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1284. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1285. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1286. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1287. elseif VELOCITY > 1 then
  1288. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1289. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1290. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1291. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1292. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1293. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1294. end
  1295. end
  1296. local Human = Thing.Humanoid
  1297. if Human then
  1298. Human.HipHeight = 0.3
  1299. for _, c in pairs(Thing:GetChildren()) do
  1300. if c.ClassName == "Part" and c.Transparency < 1 then
  1301. c.Color = C3(0,0,0)
  1302. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1303. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1304. c:remove()
  1305. end
  1306. end
  1307. if Human then
  1308. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1309. IDLEANIMATION:Play()
  1310. end
  1311. local list = game.Workspace:children()
  1312. local torso = nil
  1313. local dist = 50
  1314. local temp = nil
  1315. local human = nil
  1316. local temp2 = nil
  1317. local OwnerInDanger = false
  1318. for x = 1, #list do
  1319. temp2 = list[x]
  1320. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1321. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1322. human = temp2:findFirstChildOfClass("Humanoid")
  1323. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1324. if (temp.Position - Torso.Position).magnitude < 15 then
  1325. OwnerInDanger = true
  1326. newdist = (temp.Position - TORSO.Position).magnitude
  1327. dist = (Torso.Position - temp.Position).magnitude
  1328. Human:MoveTo(temp.Position)
  1329. torso = temp
  1330. if newdist < 7 then
  1331. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1332. CreateSound(814168787, temp, 1, 2, false)
  1333. ApplyDamage(human,MRANDOM(15,35),temp)
  1334. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1335. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1336. end
  1337. end
  1338. end
  1339. end
  1340. end
  1341. if OwnerInDanger == false then
  1342. for x = 1, #list do
  1343. temp2 = list[x]
  1344. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1345. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1346. human = temp2:findFirstChildOfClass("Humanoid")
  1347. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1348. if (temp.Position - Torso.Position).magnitude < dist then
  1349. newdist = (temp.Position - TORSO.Position).magnitude
  1350. Human:MoveTo(temp.Position)
  1351. torso = temp
  1352. if newdist < 15 then
  1353. if MRANDOM(1,35) == 1 then
  1354. CreateSound(438665935, temp, 1, 3, false)
  1355. ApplyDamage(human,MRANDOM(2,20),temp)
  1356. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. end
  1363. end
  1364. if torso == nil then
  1365. Human.WalkSpeed = Speed -0.2
  1366. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1367. Human:MoveTo(TORSO.Position)
  1368. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1369. Human:MoveTo(Torso.Position)
  1370. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1371. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1372. end
  1373. else
  1374. if OwnerInDanger == false then
  1375. Human.WalkSpeed = Speed*1.2
  1376. else
  1377. Human.WalkSpeed = Speed*5
  1378. end
  1379. end
  1380. if Human.Health == 0 then
  1381. Thing:remove()
  1382. table.remove(GHOSTS,e)
  1383. else
  1384. Human.Health = Human.Health + 0.5
  1385. end
  1386. else
  1387. Thing:remove()
  1388. table.remove(GHOSTS,e)
  1389. end
  1390. else
  1391. Thing:remove()
  1392. table.remove(GHOSTS,e)
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. refit()
  1399. end
  1400.  
  1401. mouse.Button1Up:connect(function()
  1402. dwn = false
  1403. if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end
  1404. if bp then bp:Destroy() end
  1405. if particles then particles:Destroy() end
  1406. end)
  1407.  
  1408. touchCounter = 0
  1409. while wait() do
  1410. if plr.Character.Parent == workspace.Camera then
  1411. local c = plr.Character:Clone()
  1412. c:MakeJoints()
  1413. for y,t in pairs(c:GetChildren()) do
  1414. if t:IsA("Part") then
  1415. t.CanCollide = false
  1416. t.Anchored = false
  1417. t.Transparency = .5
  1418. t.TopSurface = "Smooth"
  1419. t.BottomSurface = "Smooth"
  1420. t.RightSurface = "Smooth"
  1421. t.LeftSurface = "Smooth"
  1422. t.FrontSurface = "Smooth"
  1423. t.BackSurface = "Smooth"
  1424. t.BrickColor = BrickColor.new("Really black")
  1425. if t.Name == "Head" and t:FindFirstChild("face") then
  1426. t.face:Remove()
  1427. elseif t.Name == "Torso" and t:FindFirstChild("roblox") then
  1428. t.roblox:Remove()
  1429. elseif t.Name == "HumanoidRootPart" then
  1430. t:Remove()
  1431. end
  1432. else
  1433. t:Remove()
  1434. end
  1435. end
  1436. c.Parent = workspace
  1437. game.Debris:AddItem(c,.05)
  1438. end
  1439. end
  1440. --//=================================\\
  1441. --\\=================================//
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447. --//====================================================\\--
  1448. --|| END OF SCRIPT
  1449. --\\====================================================//--
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